Rayman 3 scores

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MandM81
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Re: Rayman 3 scores

Post by MandM81 »

HH2 Room 3

The Green Gem - Matuvu Combo

• Weaken the Elite Monger with five hits and carry the stone across the Bridge.
• Place the Stone on the Switch to open the gate to the Shooting gallery.
• Break the Cage to get the Lockjaw.
• Enter the Shooting Gallery and collect six Yellow gems while charging the fist.
• Kill the two nearby Hoodblasters with one hit and convert the Lums.
• Renew the Vortex and kill the last Hoodblaster with one hit from a position near the Bridge.
• Run as fast as possible across the Bridge and avoid the fire from the Elite Monger.
• Lower the Mushroom as soon as possible and jump to the Secret Room.
• Roll to reach the first Gem on the right on time.
• Strafe and take the next Gem on the right.
• Proceed with the Green Gem and take the remaining Gems on the way out.
• Kill the Elite Monger as you have exited the Secret Room.
• Get the Matuvu the Red Gem and the convert the Lum.

Schematic: YYYYY|YHHLL|HMuYRG|YYRRE|MRL

Combo: 16.440
Basic: 5.280
Total: 21.720
Total including seven remaining Yellow Gems in the Shooting Gallery: 22.020 points.

Comments: The only truly hard part in this combo is getting from the last Hoodblaster in the Shooting Gallery to the first Gem in the Secret Room. The combo has a very low success rate. The best result comes from a perfect jump on the lowered Mushroom to the Secret Room. One can do it like this: Jump normally on the lowered Mushroom and make a short jump while in the air as if to start helicoptering. That way Rayman will not grab hold of the edge and you enter the Secret Room quickly. Roll immediately towards the first Gem on the right.

I have never made a video of this combo, but I’ll try to make one when I find the time.

It is not necessary to include the Mushroom into the combo. Take an extra Yellow Gem in the Shooting Gallery if you want to leave it out. There’s plenty to think about running across the Bridge and the Mushroom may prove a distraction on the first attempts.

Maz made a combo including everything in this room. If my memory serves me well it goes like this:

• Weaken the Elite Monger with five hits and carry the stone across the Bridge.
• Place the Stone on the Switch to open the gate to the Shooting gallery.
• Break the Cage to get the Lockjaw.
• Enter the Shooting Gallery and collect all Yellow Gems while charging the fist.
• Kill the two nearby Hoodblasters with one hit and convert the Lums.
• Renew the Vortex and kill the last Hoodblaster with one hit from a position near the Bridge.
• Run as fast as possible across the Bridge and avoid the fire from the Elite Monger.
• Lower the Mushroom as soon as possible and take the Red Gem near the Elite Monger.
• Run towards the Mushroom, turn around and kill the Elite Monger.
• Jump to the Secret Room and take the Matuvu from the entrance.
• Turn around and collect the six Gems slowly with the Vortex.
• Collect the green Gem when the Vortex has run out. It requires a little bit of timing.

Schematic: YYYYY|YYYYY|YYYHL|HLHMuR|EmMaYYYRRRg

Combo: 16.820
Basic: 3.900
Total: 20.720

Comments: This combo has a higher success rate but the cost is obvious. The difference in total points is 22.020 - 20.720 = 1.300 points.
Maz
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Re: Rayman 3 scores

Post by Maz »

The Combo went like this.

You can convert the Lum from the last Hoodblaster as well, which wins another 140 Points, but it's a bit more risky because of the shorter timeframe to get to the Mushroom. Then it's 3.940 + 17.060 = 21.000 instead, which still falls 1.020 Points short. I don't know how many Points you can get before the final Combo in HH3, does someone know whether this would be affordable?
MandM81
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Re: Rayman 3 scores

Post by MandM81 »

Maz wrote:You can convert the Lum from the last Hoodblaster as well...
Yeah, PC players will be able to pick up that Lum as well. I didn't include it as console players have to be quite near the Lum to be able to convert it. However, I could get a few more Lums from the first two Hoodblasters due to the Lums glitch. I conservatively included two Lums into the combo.

Are you guys able to get the Heckler in a 2.500 points combo in HH2 room 1?
Cut
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Re: Rayman 3 scores

Post by Cut »

When I lock my Framerate to 24 with Fraps, it's possible, actually the lags during the combo are harder to deal with than killing the Heckler in combo itself. When I play with normal framerate (60) it's impossible with 85% certainty.
1234
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Re: Rayman 3 scores

Post by 1234 »

Thank you for the answers! :)
Maz wrote: I don't know how many Points you can get before the final Combo in HH3, does someone know whether this would be affordable?
Sorry, i don´t know it. I haven´t looked into part 3 yet. I can only tell you the points you can get in the first two parts:

Part 1:
Basic points: 10220
Combo points: 20310
Total points: 30530
Potential improvements:
1.) Convert the lum from the second last hoodblaster in the warehouse combo.
2.) Get more gems in the secret room with the vortex

Part 2:
Basic points: 13620
Combo points: 41660
Total points: 55260
Potential improvements:
1.) The 3rd room combo described some sites back. (YYYYY|YYYYY|HMuYRG|YRRYR|EYYYHLHMa)

That means we can get at least 85790 points after part 2 (without an IPG).
With your easier version of the third room combo, we can get 84770 points.

Somewhen i´ll test the improvements i mentioned. Theoretically, if all three worked, we could get ~ 88k after the second part.
MandM81 wrote:Are you guys able to get the Heckler in a 2.500 points combo in HH2 room 1?
I haven´t tried it seriously yet, so i don´t know, but i can hit him with 3 semi-charged fists, so i suppose it´s possible for me. In some days i´ll try it again to know it for sure and then i´ll let you know.
Cut
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Re: Rayman 3 scores

Post by Cut »

3 semi-charged hits doesn't have to be enough, I'm also able to hit the heckler with 3 semi-charged hits and he always survives with at least Minimum HP. As far as I know, you approximately need two 1/2-charged and one 2/3-charged fist on average per shieldless period.
Maz
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Re: Rayman 3 scores

Post by Maz »

I can confirm that; I always handle Hecklers by shooting them with 3 semi-charged fists, and after 2 rounds they're always left with a little bit of health.

By the way, if - hypothetically speaking - you COULD kill a Heckler with 2 rounds (which seems to be possible for at least some players), does someone know whether it would be possible to kill the lone Heckler in TOTL1 within the Elite-Monger-Combo? Like, killing the Elite Monger from as far away as possible, getting the HMF, quickly weakening the Heckler, breaking one of the Pigs and finishing off that Heckler or something like that?

Also, I have 3 other questions concerning TOTL1, maybe someone knows the answers? ;)

1.) With the SJ you guys use, I can fly up pretty high; is it possible to get launched high enough to pass the battle arena? If so, can you get inside the room where the 3 Hecklers spawn, and possibly even weaken them beforehand?

2.) Has someone tried to somehow get through the wall (à la Doctor's Office in LOTLD) with the HMF from the last Cage to weaken/kill the lone Heckler? Or has noone thought about that yet?

3.) Does someone know whether it's possible to kill either the Elite Monger or the Hoodmonger before killing the Hoodstormers? MandM and me kind of tried to finish off the Hoodmonger beforehand to try and get the Shoe + Slapdashes before the 3 Hecklers, but neither was our SJ high enough, nor could we figure out where they would spawn... Any clues on that?
Cut
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Re: Rayman 3 scores

Post by Cut »

Maz wrote:By the way, if - hypothetically speaking - you COULD kill a Heckler with 2 rounds (which seems to be possible for at least some players), does someone know whether it would be possible to kill the lone Heckler in TOTL1 within the Elite-Monger-Combo? Like, killing the Elite Monger from as far away as possible, getting the HMF, quickly weakening the Heckler, breaking one of the Pigs and finishing off that Heckler or something like that?
In HH2, there is quite a delay between killing the last Hoodstormer and the apperance of the Heckler, thus you need the 2 yellow gems to make up the combo time. Honestly I'm not sure if you can simply kill a Heckler in combo of a Hoodlum without additional elements under perfect conditions, and also that what he have in TOTL is really far away from these perfect conditions. First of all, the HMF is quite far away, 2nd the Heckler has to be in a good position and that makes it IMO impossible to reach the piggybanks in time. Converting the lums to keep the combo alive would probably consume more time than it gains you since you can't charge your fist while doing that.
Maz wrote:1.) With the SJ you guys use, I can fly up pretty high; is it possible to get launched high enough to pass the battle arena? If so, can you get inside the room where the 3 Hecklers spawn, and possibly even weaken them beforehand?
It is, but 1st, the Hecklers aren't there (they seem to spawn after you killed the first Heckler), 2nd you wouldn't have a HMF available and 3rd the ground isn't solid anyway so you'd fall through and enter the Matrix.
Maz wrote:2.) Has someone tried to somehow get through the wall (à la Doctor's Office in LOTLD) with the HMF from the last Cage to weaken/kill the lone Heckler? Or has noone thought about that yet?
We didn't really try although sfn had this idea more than a year ago. To be honest, I don't see that much hope to find such a glitch (the clip in LOTLD is camera-related, I don't see a comparable setup in TOTl1) but you never know of course.
Maz wrote:3.) Does someone know whether it's possible to kill either the Elite Monger or the Hoodmonger before killing the Hoodstormers? MandM and me kind of tried to finish off the Hoodmonger beforehand to try and get the Shoe + Slapdashes before the 3 Hecklers, but neither was our SJ high enough, nor could we figure out where they would spawn... Any clues on that?
It's quite likely that Hoodlums alway already exists as invisible hoodlums on the map before they have spawned, but in fact that doesn't have to be valid for every Hoodlum (and even if it was, they could be insanely far away). Since that both the Elite Monger and the Hoodstyler fall down from a Balloon, I don't have that much hope though since you can't simply put Ballon-guys anywhere and make them spawn at some point, that would be far more complicated that just generating them on the spot. But again, that's just a theory.
sfn42
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Re: Rayman 3 scores

Post by sfn42 »

Maz wrote:
2.) Has someone tried to somehow get through the wall (à la Doctor's Office in LOTLD) with the HMF from the last Cage to weaken/kill the lone Heckler? Or has noone thought about that yet?
I have experimented a little bit with that but the wall seems pretty solid there. There are no ledges in the vicinity of the red can, so I don't think there is any way to execute a launch and any launch would have to be very close to the red can because the HMF lasts only so briefly. The only interesting thing about this area is that you can completely fuck up the camera while you are standing on the ledge between the room with the blue can and the gallery with the red can. You can actually make Rayman invisible by rolling from the ledge into the gallery in a specific way (I never really figured out how exactly it worked, though, and it's been over a year since I last played that). I could never make that invisibility mode last, though. If you move a few steps forward, the camera resets to normal mode and Rayman becomes perfectly visible again. So this seems like a dead end as well.
1234
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Re: Rayman 3 scores

Post by 1234 »

Cut wrote:3 semi-charged hits doesn't have to be enough, I'm also able to hit the heckler with 3 semi-charged hits and he always survives with at least Minimum HP. As far as I know, you approximately need two 1/2-charged and one 2/3-charged fist on average per shieldless period.
There you can see, that i´ve never tried it yet. I just thought, that i´ve read somewhere, that 2*3 semi-charged fists should be enough. Obviously i was wrong. :wink:

Tribelle combo FC part 4: https://www.youtube.com/watch?v=lK7XBDfLuRo
Cut
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Re: Rayman 3 scores

Post by Cut »

That tribelle-combo is absolutely Kreygasm, considering that I'm currently in FC4 I really appreciate that video and finally we have a super awesome combo in this room. Took way too many years to find this :)
Since this combo expands the GC-disadvantage to 770 points, how are we going to deal with this combo? The launching glitch into this room could almost negate this disadvantage if we'd allow it only for GC-players. Any thoughts on that? Since fairness in general and making up points for fairness reasons gained such high priority in this community, I think we should discuss that.
Maz
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Re: Rayman 3 scores

Post by Maz »

1234 wrote: Tribelle combo FC part 4
Nicely done! :up:
1234 wrote: Since this combo expands the GC-disadvantage to 770 points, how are we going to deal with this combo? The launching glitch into this room could almost negate this disadvantage if we'd allow it only for GC-players. Any thoughts on that? Since fairness in general and making up points for fairness reasons gained such high priority in this community, I think we should discuss that.
Us PC-Players are the only ones who can't use the Lum-Glitch, and for that reason, we're lagging behind in DOTK, very likely HH, and potentially even TOTL (although we discussed why the Lum-Glitch might not be that advantageous in Part 1). Either way, not having the Lum-Glitch work on one single platform has been long accepted; that's just the disadvantage of this version. Now if I take a look at GC, it seems to me that this is the one big disadvantage which this version has (never played on GC, so DO correct me if I'm wrong), and at the moment I don't see why this should be handled differently. If anything, this advantage might cancel out the Lum-Glitch as compared to GC for PC-Players... although that leaves all the other platforms with an advantage. But as it stands now, I would allow it on all platforms, I guess.

It might seem as if I'm talking as a PC-Player here, but I'm actually trying to be objective. If anyone disagrees, I'm open for any opinion on that matter, but the harsh reality is that certain platforms simply have their in-game disadvantages, and - in my eyes - the unlucky ones to play on these just got to deal with it. Although I personally - since I'm not too big a fan of incorporating too many Glitches into my game - most likely wouldn't use that OoB anyway, so if you want to allow it for GC only, I'm fine with it.

Now a question about FC4: I know it's possible to get the second Matuvu in Combo with one of the Gems from the netting by standing on top and really close to the edge. Has someone ever succeeded in passing all 4 Yellow Gems, so that it'd be possible to get 500 for the Matuvu, AND 1.000 for the Tribelle?
Cut
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Re: Rayman 3 scores

Post by Cut »

Taking the Matuvu in Combo of the top yellow gem is indeed possible but passing all 4 of them is not (I tried this once with Cheat Engine because I had a similar idea). We would need to find a launching glitch for that.
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Re: Rayman 3 scores

Post by PluMGMK »

sfn42 wrote:You can actually make Rayman invisible by rolling from the ledge into the gallery in a specific way (I never really figured out how exactly it worked, though, and it's been over a year since I last played that). I could never make that invisibility mode last, though. If you move a few steps forward, the camera resets to normal mode and Rayman becomes perfectly visible again. So this seems like a dead end as well.
Actually that almost always happens to me when I just play normally. :P
MandM81
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Re: Rayman 3 scores

Post by MandM81 »

1234 wrote:Tribelle combo FC part 4: https://www.youtube.com/watch?v=lK7XBDfLuRo
Nice way to deal with the lone Gem. Well played :bigup:
Cut wrote:Since this combo expands the GC-disadvantage to 770 points, how are we going to deal with this combo? The launching glitch into this room could almost negate this disadvantage if we'd allow it only for GC-players. Any thoughts on that? Since fairness in general and making up points for fairness reasons gained such high priority in this community, I think we should discuss that.
Yeah, the disadvantage in FC is now fairly clear. But I agree with Maz on this issue. I would like to add, that GC players have the Lums glitch AND the ability to take both the Heckler and subsequently the Matuvu for 2.500 combo points in HH2 room 1. That's an advantage of 3.500 - 4.000 points over Xbox and possibly over fast PCs. The way things stand in HH, it looks like it more than evens out the missing points in FC.
Cut
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Re: Rayman 3 scores

Post by Cut »

I guess that's a good point. HH will be next on my list after I finished FC, hopefully I can get at least 38.000 points after point 1 (the IPG completely fucks the Look Mode in the Warehouse, it's really annoying) which should be more than enough to aim for the maximum after part 3. I have the suspicion that part 3 will take me longer than both previous parts together though...
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Re: Rayman 3 scores

Post by sfn42 »

I agree with Maz's and MandM's general view on platform differences. I just don't think that the missing vortex in FC4 ond GC and the Heckler in HH are a fair comparison. Ultimately, that Heckler won't matter because there are so many other sources for points on Xbox (and PS2, for that matter), the IPG is one of those and the lums glitch is another. I mean, in part 2 alone the lums glitch is easily worth 2000 points (even when not maximized) which makes up for half of the disadvantage already. On the other hand, there is no way compensate for the missing points in FC.

Don't get me wrong, though. I don't propose any adjustments for platform differences, in fact, I am strictly against such an idea, but I still think we have to keep perspective on how specific differences affect the overall score, instead of zoning in on X points that seem to be lost in a specific place.
Cut
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Re: Rayman 3 scores

Post by Cut »

I agree with sfn that adjustments for platform differences are no viable option, simply because it's impossible to do them as accuracte as they would have to be. It's just another factor which heavily influences the comparability of scores, together with for example IPG-scores being eliminated from the HoF I currently see no method to compare scores with competitive value which is a little sad. In the end everybody has a certain score and that's it.
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Re: Rayman 3 scores

Post by Maz »

That's some Score Mirage has entered into the HoF! :shock:

Sorry for my doubts, but since you had "only" 830k some weeks ago, could you somehow confirm that this is legit? Because if it is, that's damn right impressive!
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Re: Rayman 3 scores

Post by Cut »

aaaaaaand it's gone. WTF, this community is hilarious
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