I don't have a save state. Ask Omar about help with savefiles, he knows better. Maybe he knows why this doesn't work. Can anyone else confirm if file works or doesn't?
It’s probably my mistake – looks like InternalBackupRAM.bin doesn’t contain any save data.
Try looking somewhere in the Backup folder. It should contain the save file.
Fifo wrote:I’ve run into a weird issue: Mr. Dark’s Dare doesn’t want to load (just goes back to the title screen)
That's because it's already beaten. You can't access it again after the game was beaten. That's also with all other versions ...(not sure about the jaguar though...)
Fifo wrote:I’ve run into a weird issue: Mr. Dark’s Dare doesn’t want to load (just goes back to the title screen)
That's because it's already beaten. You can't access it again after the game was beaten. That's also with all other versions ...(not sure about the jaguar though...)
It actually didn’t look like the game knew it was beaten – it actually brought me back to the title screen, just as if it were improperly configured.
Shrooblord wrote:you can on the DSi because it never registers as you having beaten it, other than unlocking the appropriate achievements.
Apparently holding up (for moving right) or down (for moving left) when you jump off a Ring makes this happen (and I'm orgasmic wondering exactly how many minutes this is going to save in a run in total)...
Nice! I've been fooling around with this and it definitely opens up a lot of possibilities for speedrunning.
Haruka wrote:They can look to Oddworld: New N Tasty as a commercial success from Just Add Water. And it is only the beginning since these sales were PS4 exclusive. Just wait when the ports come out to all the other platforms.
Yep, going to buy it as soon as the PS Vita version comes out.
Credit where it's due though, I think R1 and R3 have the best boss battles in the series. R2's bosses are probably the weakest, followed by RO's then RL's. Either ways, yeah, boss replayability would be nice.
I like the idea of chronology being a factor in not being able to replay a boss; you beat the Guardian; he's dead. But then revisiting some levels and having doors reshut and the likes as if you've travelled back in time, that doesn't fit in that theory, so that's plain weird.
Ambidextroid wrote:But they're the best games in the universe so it's fine
Rayman 1 and 2? Best games in the universe?
Shrooblord wrote:I like the idea of chronology being a factor in not being able to replay a boss; you beat the Guardian; he's dead. But then revisiting some levels and having doors reshut and the likes as if you've travelled back in time, that doesn't fit in that theory, so that's plain weird.
That's the fatal flaw in Rayman 2, beside the hand holding. There is no replay value. After you beat the game, the levels become barren and boring.
Well, that's not really a flaw, that's just how the game was designed. I don't really know what they could have done to change that aside from changing the core gameplay itself.