Rayman 3 scores
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Re: Rayman 3 scores
Don't know whether it's always the case, but it seems like it frequently happens to me when I get his life force to exactly zero. For instance, if he has 6 HP left, and you hit him with a fully charged HMF (which counts as 6 Hits), it may be possible for you to not get any Points.
At least that's the conclusion I came to.
Edit, because Cut was faster again: it also happens when the shield's not even close to falling back down.
At least that's the conclusion I came to.
Edit, because Cut was faster again: it also happens when the shield's not even close to falling back down.
Re: Rayman 3 scores
ok, that's new. Then I highly assume Maz is right with his hypothesis. On GC there is a glitch where the Heckler simply survives with 0 health and is invincible from then on, I guess that's the same glitch just with some different outcome.
Re: Rayman 3 scores
Very interesting hypothesis. From my experience, I wouldn't attribute it to health, but to timing only. It usually only happened when I killed a Heckler very late, with multiple hits and the shield was already coming down, irrespective of the health situation. I learned to avoid it by killing the Heckler on the first hit after opening the shield and that method has worked well for me, again irrespective of health. There may be some platform differences involved, also. Cut mentioned the undead Heckler on GC (which, to my knowledge, doesn't happen on any other platform) and there is of course the issue of the different amount of damage one can do after shooting up the shield.Maz wrote:Don't know whether it's always the case, but it seems like it frequently happens to me when I get his life force to exactly zero. For instance, if he has 6 HP left, and you hit him with a fully charged HMF (which counts as 6 Hits), it may be possible for you to not get any Points.
At least that's the conclusion I came to.
Edit, because Cut was faster again: it also happens when the shield's not even close to falling back down.
Re: Rayman 3 scores
Well, occasionally, I get the same problem on the first hit. My theory is just that, a theory; but I couldn't come up with a better explaination yet.
I've got a question concerning 1234's BOM4-Combo: Has someone tried to get the Green Gem, then kill the Hoodlock with a curved shot as late as possible, and then get to the Hoodlum behind the tree without using the Hoodblaster near the 4 Yellow Gems? If so, is it possible?
I've got a question concerning 1234's BOM4-Combo: Has someone tried to get the Green Gem, then kill the Hoodlock with a curved shot as late as possible, and then get to the Hoodlum behind the tree without using the Hoodblaster near the 4 Yellow Gems? If so, is it possible?
Re: Rayman 3 scores
I have never tried that but I already had a hard time comboing the Hoodlum near the cage in combo of the Hoodblaster near the 4 gems (maybe you know my video, I kill the Hoodblaster next to the cage first to get him for 100 instead of 30 points), but now that I have the practice, I might be able to pull of your idea. What exactly is your plan?
Re: Rayman 3 scores
The plan is pretty straightforward:
First of all, after you've killed the Hoodlock, lower the Mushroom, and quickly kill the Hoodlum behind the tree (if you could manage - getting the Hoodblaster next to the Cage would be even better). Now take the Lockjaw, and kill the other Hoodlum in this room. Take the 4 Yellow Gems below, kill the Hoodblaster, and quickly get to the first room to finish off the first Hoodblaster (which, at the moment, is not taken in Combo). Get back to the Piggybank (the other Hoodlum will jump on the wooden floor in the meantime), defeat that second Hoodblaster, get the Matuvu, and take the Red Gem.
If you can't reach the Hoodblaster next to the Cage in time, you'd lose 700 Points for him, get 200 for the one near the 4 Yellow Gems, lose 60 Points for the Hoodlum behind the tree, but most importantly, you'd win 1.000 Points for the first Hoodblaster. Total gain: 440 Points.
If you could reach the Hoodblaster next to the Cage in time, you'd still lose 60 Points for the Hoodlum behind the tree, but you'd win 200 for the Hoodblaster near the Yellow Gems, and 1.000 for that first Hoodblaster. Total gain: 1.140 Points and a Maximum-Score of 100.670 Points after BOM5, if I'm not mistaken.
First of all, after you've killed the Hoodlock, lower the Mushroom, and quickly kill the Hoodlum behind the tree (if you could manage - getting the Hoodblaster next to the Cage would be even better). Now take the Lockjaw, and kill the other Hoodlum in this room. Take the 4 Yellow Gems below, kill the Hoodblaster, and quickly get to the first room to finish off the first Hoodblaster (which, at the moment, is not taken in Combo). Get back to the Piggybank (the other Hoodlum will jump on the wooden floor in the meantime), defeat that second Hoodblaster, get the Matuvu, and take the Red Gem.
If you can't reach the Hoodblaster next to the Cage in time, you'd lose 700 Points for him, get 200 for the one near the 4 Yellow Gems, lose 60 Points for the Hoodlum behind the tree, but most importantly, you'd win 1.000 Points for the first Hoodblaster. Total gain: 440 Points.
If you could reach the Hoodblaster next to the Cage in time, you'd still lose 60 Points for the Hoodlum behind the tree, but you'd win 200 for the Hoodblaster near the Yellow Gems, and 1.000 for that first Hoodblaster. Total gain: 1.140 Points and a Maximum-Score of 100.670 Points after BOM5, if I'm not mistaken.
Re: Rayman 3 scores
that sounds sexy, and it pretty much takes out the only weakness the combo in BOM4 had.
I will look into that soon, since I still have hope to find an IPG in BOM1 which would be the missing last piece for a new maximum (and would completely fuck up the matuvu combo in BOM1^^)
I will look into that soon, since I still have hope to find an IPG in BOM1 which would be the missing last piece for a new maximum (and would completely fuck up the matuvu combo in BOM1^^)
Re: Rayman 3 scores
That tribelle-combo is absolutely Kreygasm, considering that I'm currently in FC4 I really appreciate that video and finally we have a super awesome combo in this room. Took way too many years to find this 
Since this combo expands the GC-disadvantage to 770 points, how are we going to deal with this combo? The launching glitch into this room could almost negate this disadvantage if we'd allow it only for GC-players. Any thoughts on that? Since fairness in general and making up points for fairness reasons gained such high priority in this community, I think we should discuss that.
Since this combo expands the GC-disadvantage to 770 points, how are we going to deal with this combo? The launching glitch into this room could almost negate this disadvantage if we'd allow it only for GC-players. Any thoughts on that? Since fairness in general and making up points for fairness reasons gained such high priority in this community, I think we should discuss that.
Re: Rayman 3 scores
You need an HoF-entry with 900k points, otherwise these troll-accounts are boring. Git gud man!
Re: Rayman 3 scores
Damn, I should read properly 
I don't know, sorry. I will look into that when I reached part 4 with a decent score and that can take a while. I'm currenty trying to do some stuff in part 2, not sure though if I will try the improvements of the Matuvu Combo. Maybe I'll settle with a 1000 combo. Also have some hopes for an IPG in the Fairy room, that woud allow for some extra points and at that point there are no more matuvus in this part.
And along the way there is also much work to do in HH1. The IPG and it's camera-restrictions is giving me headaches.
I don't know, sorry. I will look into that when I reached part 4 with a decent score and that can take a while. I'm currenty trying to do some stuff in part 2, not sure though if I will try the improvements of the Matuvu Combo. Maybe I'll settle with a 1000 combo. Also have some hopes for an IPG in the Fairy room, that woud allow for some extra points and at that point there are no more matuvus in this part.
And along the way there is also much work to do in HH1. The IPG and it's camera-restrictions is giving me headaches.
Re: Rayman 3 scores
Thanks for the answers!
Except of that there are also two other improvements in this part:
1.) You can kill the first hoodblaster with a powerup. To do so, you have to perform the mushroom trick (as in CF3), so that you can reach the top of the mushroom. Then climb up, break the cage, equip the lockjaw, return to the first room and kill the hoodblaster. --> +130 Points
2.) After taking the green gem and killing the hoodblaster, lower the mushroom and take three gems (instead of two). Then kill the hoodblaster, continue with the next hoodlum, take the lockjaw, kill the hoodblaster behind the tree as late as possible and quickly take the remaining gem.
Both improvements are possible. The points for part 4 are:
First Hoodblaster: 260 - 0 - 260
Long Combo: 6460 - 19110 - 25570
Total: 6720 - 19110 - 25830
That should mean, that we can get 99670 points after part 5, if i´m right.
By the way, i´ve finished SBTC with 111459 points. It´s not as good as most of your scores in this level are, but i didn´t want to restart just beause of a few hundred points. I´d have to play it again anyway.
The positive aspect is, that 860k isn´t far away anymore.
That´s a nice idea, but sadly i don´t think, that it´ll work. Nevertheless it´s worth a shot of course.Maz wrote:First of all, after you've killed the Hoodlock, lower the Mushroom, and quickly kill the Hoodlum behind the tree (if you could manage - getting the Hoodblaster next to the Cage would be even better). Now take the Lockjaw, and kill the other Hoodlum in this room. Take the 4 Yellow Gems below, kill the Hoodblaster, and quickly get to the first room to finish off the first Hoodblaster (which, at the moment, is not taken in Combo). Get back to the Piggybank (the other Hoodlum will jump on the wooden floor in the meantime), defeat that second Hoodblaster, get the Matuvu, and take the Red Gem.
Except of that there are also two other improvements in this part:
1.) You can kill the first hoodblaster with a powerup. To do so, you have to perform the mushroom trick (as in CF3), so that you can reach the top of the mushroom. Then climb up, break the cage, equip the lockjaw, return to the first room and kill the hoodblaster. --> +130 Points
2.) After taking the green gem and killing the hoodblaster, lower the mushroom and take three gems (instead of two). Then kill the hoodblaster, continue with the next hoodlum, take the lockjaw, kill the hoodblaster behind the tree as late as possible and quickly take the remaining gem.
Both improvements are possible. The points for part 4 are:
First Hoodblaster: 260 - 0 - 260
Long Combo: 6460 - 19110 - 25570
Total: 6720 - 19110 - 25830
That should mean, that we can get 99670 points after part 5, if i´m right.
By the way, i´ve finished SBTC with 111459 points. It´s not as good as most of your scores in this level are, but i didn´t want to restart just beause of a few hundred points. I´d have to play it again anyway.
The positive aspect is, that 860k isn´t far away anymore.
Re: Rayman 3 scores
111459 is a really good score, don't worry about that 
I mean, when you think about how long it took MG to get his WR-score of 111.809, it might be more efficient to for the 400 extra points in BOM6^^
Those improvements in BOM4 sound pretty solid, I really need to look at that.
What will you play next or better: what level will you choose to break 860k?
I mean, when you think about how long it took MG to get his WR-score of 111.809, it might be more efficient to for the 400 extra points in BOM6^^
Those improvements in BOM4 sound pretty solid, I really need to look at that.
What will you play next or better: what level will you choose to break 860k?
Re: Rayman 3 scores
Well I picked up the game last night and after years of dormancy I am shockingly shit. I'll endeavour to play on but only in the fun levels, of course.
Anyway, I think it's time for Mr Timoo to prove himself. Videos and screenshots, plz
Anyway, I think it's time for Mr Timoo to prove himself. Videos and screenshots, plz
Re: Rayman 3 scores
Ah, I know that feel very well but it usually goes away after some practice when the feeling came back. BTW, sfn played Rayman 3 just for fun recently and his opinion was that the gameplay-mechanics itself are kinda poorly executed and the handling doesn't feel very smooth, do you share his opinion? It's always something different if you hear these things from people who weren't into scoring for a longer time and I'm lacking the comparison from other Jump n Runs right now.Xenon wrote:Well I picked up the game last night and after years of dormancy I am shockingly shit. I'll endeavour to play on but only in the fun levels, of course.
dude please, timoo's Champion Aura is proof enough. Don't waste his time with screenshot-demandsXenon wrote:Anyway, I think it's time for Mr Timoo to prove himself. Videos and screenshots, plz
Re: Rayman 3 scores
Come on, Xenon, LOTLD is still waiting for you, isn't it? 
Hope you'll have fun playing through the game again.
Hope you'll have fun playing through the game again.
Re: Rayman 3 scores
Well, I've been couped up trying to finish CF before other duties take over. I'm happy to say I'm in the final stages of that project. While taking a break from CF I outlined a strategy for console players on how to reach the maximum score in HH. I made the combos without having the Heckler available for a 2.500 points combo. I haven't proof read it intensively, but anyway, here goes:
Walkthrough on the next page.
Walkthrough on the next page.
Last edited by MandM81 on Sat Jan 17, 2015 10:42 pm, edited 1 time in total.
Re: Rayman 3 scores
Thanks! Can´t say, that i´m not satisfied, especially when i´m "only" 350 points behind the WR.Cut wrote:111459 is a really good score, don't worry about that
I mean, when you think about how long it took MG to get his WR-score of 111.809, it might be more efficient to for the 400 extra points in BOM6^^
The next level will be DOTK. That´s probably the easiest level for an improvement now. This could raise my score up to 860603 points.Cut wrote:What will you play next or better: what level will you choose to break 860k?
After that i´ll try to improve LOTLD. In the best case my score will be 862123 after that.
I´m already looking forward to play this fun levels.
One question to DOTK8: Is That the only way how you can get up to the hoodlums?
If yes, what exactly do i have to do there? Is there a small trick maybe? I remember that i´ve tried that, but i couldn´t get launched successfully.
By the way, i´ve also made a video of the mushroom trick: https://www.youtube.com/watch?v=BryrUHc32oU
Interesting walkthrough MandM, good job!MandM81 wrote:Hoodlum Headquarters - A Points Walkthrough [...]
Also good to know, that you can include the red gem in the shelter into the combo and get the elite monger for 2500 combo points in HH2.
Two notes for part 1 though:
You can get some of the gems in the secret room with a powerup as you can see in MGs video. https://www.youtube.com/watch?v=HHYoJSBi5xQ
The Secret Room:
YRYYR|Yyyyy|rrrrr|r
Combo: 850
Basic: 420
Total: 1.270
In the warehouse there are also two groups of three yellow gems. So:
Gems in the Warehouse: The Cage, YYY and YY[Y]
Total: [840]
Good luck with CF!
Re: Rayman 3 scores
It is. I'm also not happy with this launch but I could make it work often enough. First of all, you shouldn't press strafe while rolling. For some reason, it's easier without (which is quite odd). Second, you can figure out the optimal spot to roll if you try to find the spot where you can't just walk over the edge but get stuck, that is the spot to roll towards.1234 wrote:One question to DOTK8: Is That the only way how you can get up to the hoodlums?
Also, I highly recommend to enter DOTK8 with full health and ~20 points more than required, since you will have to get hit a ton to pull of the mushroom glitch. Quite obvious but I can imagine forgetting that once you're done with DOTK7. It's also recommended to practise the red-gem-skip in the secret room beforehand since it's quite tricky but can be done reliably once you figured out what's the trick.
Good luck
Re: Rayman 3 scores
I find the ps2 controller to be a little inadequate, which is something I never thought I'd say. Because I haven't used it for gaming in a long time navigating the rooms with the analogue stick feels odd and certain moves (such as strafing while shooting) seem awkward to execute. It's probably down to the smallness of the controller rather than the manoeuvring mechanics of the game, though.Cut wrote:Ah, I know that feel very well but it usually goes away after some practice when the feeling came back. BTW, sfn played Rayman 3 just for fun recently and his opinion was that the gameplay-mechanics itself are kinda poorly executed and the handling doesn't feel very smooth, do you share his opinion? It's always something different if you hear these things from people who weren't into scoring for a longer time and I'm lacking the comparison from other Jump n Runs right now.Xenon wrote:Well I picked up the game last night and after years of dormancy I am shockingly shit. I'll endeavour to play on but only in the fun levels, of course.
I'm actually in TBOM atm. I'm not playing to improve my score there but rather to familiarise myself with handling and also just to enjoy the level again (it's one of my favourites :D ).
Re: Rayman 3 scores
I've actually experienced similar issues with the controller. When I used it frequently, it felt just fine but when I started playing less on my PS2, it started to feel awkward. I often felt that I didn't have an ideal grip on the controller. I think it was a mix of size (as you said, it's on the small side, as far as controllers go), its ultra-plasticky surface (including the buttons) and its low weight that I struggled with. I would probably need some time to get used to the controller and even more time to get used to the R3 mechanics again to really be succesful. I definitely know what it's like to play like absolute shit after a long break. It's exactly how I felt when I started playing again when the IPG was discovered. Unfortunately, I never managed to return to form, so I quit again after finishing two levels back then and, except for a few experiments in LOTLD I haven't really picked up the game since then. I hope you have better luck with it than I did.Xenon wrote:I find the ps2 controller to be a little inadequate, which is something I never thought I'd say. Because I haven't used it for gaming in a long time navigating the rooms with the analogue stick feels odd and certain moves (such as strafing while shooting) seem awkward to execute. It's probably down to the smallness of the controller rather than the manoeuvring mechanics of the game, though.Cut wrote:Ah, I know that feel very well but it usually goes away after some practice when the feeling came back. BTW, sfn played Rayman 3 just for fun recently and his opinion was that the gameplay-mechanics itself are kinda poorly executed and the handling doesn't feel very smooth, do you share his opinion? It's always something different if you hear these things from people who weren't into scoring for a longer time and I'm lacking the comparison from other Jump n Runs right now.Xenon wrote:Well I picked up the game last night and after years of dormancy I am shockingly shit. I'll endeavour to play on but only in the fun levels, of course.






