[RIPPING] Rayman Revolution Geometry

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Droolie
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[RIPPING] Rayman Revolution Geometry

Post by Droolie »

EDIT -> This topic has been brought back and it's awesome! See page 2.
And please ignore the old stuff. That was embarrassing. XD
Drolpiraat wrote:It's been a while. :P
Just posting here to tell you I just managed to convert Rayman Revolution's models. :D
Ripped directly from the game, which means no playthrough is necessary to actually "record" the 3D.
Here's the Disk: http://i254.photobucket.com/albums/hh91 ... O-Disk.png
Zooming in on beginning of the Lost Isle: http://i254.photobucket.com/albums/hh91 ... Sanct1.png
The whole Lost Isle level: http://i254.photobucket.com/albums/hh91 ... Sanct2.png
It's not only the level models but also everything else, including for example cages. They're all stored at the origin - which means everything together on one spot. You can drag everything away from there yourself though, but that could take some time. :P I have no idea if default models like Rayman are in there, because honestly, there's a lot.
No textures yet, but that shouldn't take too long, seeing as it's a Renderware game, and so are all the 3D GTA games which are all completely moddable and have very similar file formats.
I'm going to test this a bit more and find a way to put the textures on it before I write a tutorial for it. And for extracting Rayman Revolution's BF files, which was horible. Or maybe I'll just upload the contents and the extractor. I'll see.

This is going to be very, very useful for a lot of things. Raywiki. And fangames!
Last edited by Droolie on Tue Jul 19, 2011 7:31 pm, edited 4 times in total.
Blasted
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Re: [RIPPING] Rayman Revolution Geometry

Post by Blasted »

It's the map of the beginning scene.
th3()ne
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Re: [RIPPING] Rayman Revolution Geometry

Post by th3()ne »

There were and continue to be, several challenges to the development of this course, not least of them the electronic component. I developed this course as an independent, adjunct instructor in a matter of a few months, left largely to my own devices. There were cross-platform issues to deal with; the need to quickly design an application that would be easy to use and reliable; software distribution and assignment submission issues; and the electronic equivalent of paperwork in order to keep track of student progress, grading, etc. Nevertheless, students have responded to the course generally favourably. I was pleased upon reviewing course evaluations for the spring term that many students singled out the helpfulness of the meaning/value paradigm in increasing their understanding of the course material.
Droolie
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Re: [RIPPING] Rayman Revolution Geometry

Post by Droolie »

It is! I managed to rip the Rayman 2 game maps. I start a project. I got the prison ship model too! From the intro...
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Re: [RIPPING] Rayman Revolution Geometry

Post by Hunchman801 »

IT ROCKS! Finally you've found how to rip the levels ^^ I'd like to know what's behind the lasers!
Droolie
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Re: [RIPPING] Rayman Revolution Geometry

Post by Droolie »

which lasers??
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Re: [RIPPING] Rayman Revolution Geometry

Post by Phoenixan »

...the parts you can't seem to get into. ;)
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Re: [RIPPING] Rayman Revolution Geometry

Post by Hunchman801 »

There's a laser door.
Matyuv
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Re: [RIPPING] Rayman Revolution Geometry

Post by Matyuv »

this seems to be cool.
Droolie
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Re: [RIPPING] Rayman Revolution Geometry

Post by Droolie »

Hunchman801 wrote:There's a laser door.
Where???

BTW: I added a progress bar.
th3()ne
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Re: [RIPPING] Rayman Revolution Geometry

Post by th3()ne »

Yep, I know about this program, I've ripped many scenes from Super mario 64.
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Re: [RIPPING] Rayman Revolution Geometry

Post by Hunchman801 »

Will you be able to merge sprites and geometry, in order to see the whole levels as they really are?
th3()ne
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Re: [RIPPING] Rayman Revolution Geometry

Post by th3()ne »

The Models can only be saved in a form which can only be read by that prgogram, so it limits the capabiites of editing it.
Droolie
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Re: [RIPPING] Rayman Revolution Geometry

Post by Droolie »

Which program do YOU use??? I use Lemmy's D3D8 plugin with Nineteen64. It's output is C:\output.wrl. Just use Accutrans 3D for converting the files!!!
th3()ne
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Re: [RIPPING] Rayman Revolution Geometry

Post by th3()ne »

all i know is i use a program that i downloaded of the interent
Droolie
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Re: [RIPPING] Rayman Revolution Geometry

Post by Droolie »

.

I think this will not work. Because there ARE too many glitches and with the VRML output option on, it is too slow, so I can't even jump to the baby globoxes in the woods of light!!! :? :? :( :(
th3()ne
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Re: [RIPPING] Rayman Revolution Geometry

Post by th3()ne »

Ripping geometry illegally is so c00l.
Droolie
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Re: [RIPPING] Rayman Revolution Geometry

Post by Droolie »

th3()ne wrote:Ripping geometry illegally is so c00l.
I know. I like that!
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Re: [RIPPING] Rayman Revolution Geometry

Post by Newray »

Yeah, it's nice to see some things about how the game is actually created..
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Re: [RIPPING] Rayman Revolution Geometry

Post by Reese Riverson »

True, but you never know, you may could possibly find hidden rooms that you never seen before. LOL
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