Rayman 3 scores

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MandM81
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Re: Rayman 3 scores

Post by MandM81 »

1234 wrote:The maximum for PC would be 113309 points without the SJ within the combo and 115569 points with the SJ.
Yeah, I was wondering if I should include this SJ in the walkthrough. I'm sure the combo could continue after a perfectly executed SJ, but I wonder if the Lockjaw will last long enough to finish the combo. Have you tested that?
1234
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Re: Rayman 3 scores

Post by 1234 »

Maz wrote:You just can't lock onto him. Even if you stand before him, your fist will go right through him. For some reason, the Mushroom Trick seems to mess with this, but when playing the normal way it's impossible to finish off the Hoodboom without either using the Shock Rocket or kicking him, as I said.
I´ve tested it myself and it seems that you can lock onto the hoodboom, when you don´t break the wooden door before. Strangely we break the door in the "glitch-version" too and we can still lock onto him.
Anyway, i guess that´s quite useless, because you´d lose more points by not including the door and the piggybank into the small hoodlum combo, than you´d win by including the hoodboom into the huge combo.
Maz wrote:I don't know why, but it seems Rayman automatically shifts his focus to the Hoodblaster near the cave after you've taken the Green Gem and rolled off. Way back, I tried to use this exact start to improve on the classical Green-Gem-Combo by at least getting both Hoodblasters for 1.000 Points in Combo, but I couldn't even break the first Piggybank on the ground in time (I've tried to change the angle to avoid focussing on the Hoodblaster, but it lost too much time). I've had the same idea as you (although without using the 4 Yellow Gems at the top), and briefly considered just taking the Green Gem as item No. 15, then killing one of the Hoodlums, and getting the Tribelle for 2.000 Points; but then I would've had to split up the Combo again (which would've kind of defeated the purpose), I would've lost those 3 Yellow Gems from the Piggybank on the floor, I wouldn't have gotten either Hoodblaster for 1.000 Points, I would've had gotten less Points from the Hoodboom, etc. But thanks for the idea anyway!

To top it off, the way I wanted to play it with the first Tribelle for 1.500 Points in Combo turned out impossible thanks to that stupid Hoodblaster standing in the wrong spot. So now I'm back at the beginning - the first Tribelle and the Hoodboom are both taken in a seperate Combo. I guess this will have to do for the time being. :pfff:
Too bad. Guess we´ll need some new ideas... :wink:
MandM81 wrote:Yeah, I was wondering if I should include this SJ in the walkthrough. I'm sure the combo could continue after a perfectly executed SJ, but I wonder if the Lockjaw will last long enough to finish the combo. Have you tested that?

Actually i haven´t tested it yet, but since the less valuable combo was obviously possible even without the new glitch and since i think, that you´ll save more time by exploiting this glitch, than you´ll lose by breaking the piggybank, taking the gems and killing the hoodboom, before performing the SJ, i´m quite sure that the powerup should last long enough. Furthermore the powerup has to last less long in this version, than in the less valuable one, because in the first version the last item, before renewing the lockjaw, is the elite monger (or his lum) and in the second version it is the piggybank with the gems.
Nevertheless i can´t be completely sure of course. :)
MandM81
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Re: Rayman 3 scores

Post by MandM81 »

1234 wrote:Actually i haven´t tested it yet, but since the less valuable combo was obviously possible even without the new glitch and since i think, that you´ll save more time by exploiting this glitch, than you´ll lose by breaking the piggybank, taking the gems and killing the hoodboom, before performing the SJ, i´m quite sure that the powerup should last long enough. Furthermore the powerup has to last less long in this version, than in the less valuable one, because in the first version the last item, before renewing the lockjaw, is the elite monger (or his lum) and in the second version it is the piggybank with the gems.
Nevertheless i can´t be completely sure of course. :)
Ok, the SJ version I had in mind was the following

YRYYY|RHLYY|YYYYY|YTYYY|HLLLYHLLLRELYYYYMaEPYYYRRRYYYRRRYYY

Combo: 17.080
Basic: 4.000
Total: 21.080
Max score: 117.089

Without testing it yet, I have some doubts, but maybe...

Your version will definitely work. I mistakenly thought you somehow included the Gems in the beginning. :D
Cut
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Re: Rayman 3 scores

Post by Cut »

Anyone actually played R3 recently?
I've been around in SBTC3 for a while, and I might actually have found a spot where you can do a shitton of kickflips without even moving. Not sure, haven't put much effort into it yet to figure out how much it could be worth, so I'll see
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Re: Rayman 3 scores

Post by Maz »

A few months ago, when I tried the Green-Gem-Combo, after taking the Red Gem and landing, I ended up driving too much to the right, and I sort of got stuck in the corner. I could do like 20 flips or so, but when I tried to actually use those to my advantage, it seemed as if you'd always fall down after a certain time (meaning, you couldn't incorporate those flips into the Green-Gem-Combo). Since it would take like a hundred flips or so before you could actually consider using them, I brushed it off as "nice to know, but useless" - which is also why I never mentioned it. I don't know which spot you're talking about, but well, I guess something similar happened to me already. Only tested it for about a day though, so maybe something can be pulled off with that.
Cut
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Re: Rayman 3 scores

Post by Cut »

HH sucks.

And I still have to put more tries into that SBTC3 thing. I guess I'll give it a shot tonight.
Xenon
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Re: Rayman 3 scores

Post by Xenon »

Something cool I found while messing around in TLOTLD2: I'm almost certain it is possible to generate a 9000+ combo in the secret room. I was able to connect a couple of gems when renewing the TC by rolling off a ledge, landing on the Powerup and immediately flying upwards. Of course, I couldn't execute a proper combo in the end. I guess that's not really noteworthy anyway given that The Land is pretty valueless for extra points.

Something I've also observed (or remembered) is how fricking glitched this game is. A lot of the combos (particularly the ones involving Hoodsrormers) seem to rely heavily on luck rather than strategy. Don't know whether it's just worse on the console I play on or what. I had to avoid the balloon trick also in TLOTLD2, which appears to be easy on certain platforms, but that ended up fine because you can get more points by using the extra Hoodblasters in the Matuvu combo...
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Re: Rayman 3 scores

Post by Maz »

Xenon wrote: Something cool I found while messing around in TLOTLD2: I'm almost certain it is possible to generate a 9000+ combo in the secret room. I was able to connect a couple of gems when renewing the TC by rolling off a ledge, landing on the Powerup and immediately flying upwards. Of course, I couldn't execute a proper combo in the end. I guess that's not really noteworthy anyway given that The Land is pretty valueless for extra points.
Like this, I guess? :P

It's true though that, the way things are at the moment, it's pretty useless. However, yes, you can get a Combo of like 9.720 or so in the secret room when taking the right Yellow Gems.
Xenon wrote: Something I've also observed (or remembered) is how fricking glitched this game is. A lot of the combos (particularly the ones involving Hoodsrormers) seem to rely heavily on luck rather than strategy. Don't know whether it's just worse on the console I play on or what. I had to avoid the balloon trick also in TLOTLD2, which appears to be easy on certain platforms, but that ended up fine because you can get more points by using the extra Hoodblasters in the Matuvu combo...
I always though PC was the only platform which had these 2 extra Hoodblasters, is that not the case?

Edit: By the way, does that mean you're seriously going for a better Score in LOTLD now?
Xenon
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Re: Rayman 3 scores

Post by Xenon »

Maz wrote:
Like this, I guess? :P
Crud, I'd never seen that video before. Well played!

Maz wrote:I always though PC was the only platform which had these 2 extra Hoodblasters, is that not the case?

Edit: By the way, does that mean you're seriously going for a better Score in LOTLD now?
Well they certainly spawn on the ps2 version as well, as long as you play the 'correct' way and not the 'cheat' way, of course.

And yeah, I'm getting into it now. Obviously I don't have hours and hours each day to play anymore, but playing TLOTLD a little in the spare hours is quite fun. :)
MandM81
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Re: Rayman 3 scores

Post by MandM81 »

Xenon wrote:Something cool I found while messing around in TLOTLD2 ... I guess that's not really noteworthy anyway given that The Land is pretty valueless for extra points.
It's nice to see you among the active players again. I agree, there's no real incentive to be creative in this level due to the limited options for a big combo in part 3. It's nevertheless one of my favorite levels in the game due to the atmosphere.

What part are you playing at the moment?

I'm in a more dark area in HH trying to play a perfect game. That's quite hard with elusive Lums and non-trivial combos. :|
Xenon
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Re: Rayman 3 scores

Post by Xenon »

It is a shame, but it's fun nonetheless. I hope to be a little more creative in TTOTL afterwards but I have no idea how much patience I'll have with that level. A combination of difficult, frustrating combos and dull scenery to play in normally provide a pretty low morale...

At the moment I'm in part 3, which on the other hand is fun and pwetty :)

Have you completed part 1 in HH yet? Maybe it's just me but the warehouse combos look like murder.
MandM81
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Re: Rayman 3 scores

Post by MandM81 »

I'm still in part 1. The Warehouse is hell on Earth. Jumping from box to box without getting hit and finally making a perfect jump after the Mushroom trying not to scare away the Tribelle is f@%#ing frustrating. Nevertheless I aim for the following scores

After part 1: 31k - 32k
After part 2: 87k - 88k

I have not decided what the final combo will be. It will be some time into the future I expect.

Will you go for a Hoodflyer maximum in TOTL? If so, let me know when you start on this level. I still have a feeling I can get 49 Hoodflyers in the last combo.
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Re: Rayman 3 scores

Post by Xenon »

Are there not two combos you can choose from in the warehouse? Indeed, it's a shame that there doesn't seem to be any way to include the green gem in the third part. There must be a decently sized one if you collect everything on the "machine" and the Matuvu, though?

As for me, I started last night because I was totally unable to jump through the mesh in the doctors office :tssk: I spent 20 minutes trying, and then gave up and settled for the next best score. Again, maybe it's the platform I'm playing on. It would be nice if sfn (or any other ps2 (or even other console) players) could shed some light on their own experiences with this. Even if the hole does exist however, nailing this would be totally unachievable with my success rate.
Cut
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Re: Rayman 3 scores

Post by Cut »

You really need to do it at the perfect angle, when you figured that one out it's almost not luck dependant.

This is the original video from RibShark: https://www.youtube.com/watch?v=ur89M31Vfe8
Try to reproduce the angle as perfect as possible and if it doesn't work within the first 2 minutes, it's probably because of your platform :/
sfn42
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Re: Rayman 3 scores

Post by sfn42 »

Xenon wrote: It would be nice if sfn (or any other ps2 (or even other console) players) could shed some light on their own experiences with this.
I'll try to look into it. Don't know when I'll find the time/motivation for it, though.
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Re: Rayman 3 scores

Post by Cut »

MandM81 wrote:After doing some thinking and since my so-called secret might unintentionally get in the way of cooperating with players I normally work closely with, and since the TSF guys graciously have removed their IPG scores from the Ho, I propose the following:

1. No IPG scores to be entered in the HoF, now or in the future. This has been implemented.
2. The Mirage case shall be investigated and his score fully validated for the use of IPG, MG’s discovery etc.
3. All players, including me, will post screenshots when asked.
4. The tone on the forum shall be civil and courteous.

In short, I will post the desired screenshots as soon as the Mirage case is closed.
The Greatest Rayman 3 Player in the Universe (which is of course Cut) wrote:I would go even further: posting the level scores is necessary to validate a HoF-score. Which would put the ball also into Mirage's corner.
MandM81 wrote:Obviously. That's part of the deal.
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Re: Rayman 3 scores

Post by sfn42 »

What's your point, Cut? No agreement has been made so nobody has to do anything. I am still open for finding and negotiating a solution, but as I've said before, I won't agree to anything, unless it has the no-secrecy-condition in it.
MandM81
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Re: Rayman 3 scores

Post by MandM81 »

Xenon wrote:Are there not two combos you can choose from in the warehouse?
Yeah, I've been toying with two different approaches in the Warehouse.

1. Start at the top with the Hoodboom and finish the combo with the Tribelle. It goes like this:

The Matuvu Tribelle Combo:
hLDHL|YYYYY|YYYEL|LHMHMu|RRRT

Combo: 9.360
Basic: 2.840
Total: 12.200

Gems in the Warehouse: The Cage, YYY and YYY
Total: 840

Combined: 13.040 points

2. Start with the Cage, kill a Hoodblaster, get to the eight Yellow Gems on the ledge, fall down to kill the Elite Monger and finish with the Tribelle.

The Cage - Matuvu - Tribelle Combo:
yyyyy|yyyyy|yyhly|yyyyy|yyeLLHLLMaHMuRTRR

Combo: 10.510
Basic: 2.390
Total: 12.900

Loose points: The Hoodboom, two Lums and the Door, YYY and YYY
Total: 420

Combined: 13.320 points

The latter is the most profitable, but it's hell to play. It requires immaculate box jumping.
Xenon wrote:Indeed, it's a shame that there doesn't seem to be any way to include the green gem in the third part. There must be a decently sized one if you collect everything on the "machine" and the Matuvu, though?
It's perhaps possible to get a combo of around 17k, which opens up for a whooping 117k max score in HH. However, it requires an SJ in the middle of the combo and immaculate timing as well. A solution without an SJ will give a final combo around 15k points.
Xenon wrote:As for me, I started last night because I was totally unable to jump through the mesh in the doctors office :tssk: I spent 20 minutes trying, and then gave up and settled for the next best score. Again, maybe it's the platform I'm playing on. It would be nice if sfn (or any other ps2 (or even other console) players) could shed some light on their own experiences with this. Even if the hole does exist however, nailing this would be totally unachievable with my success rate.
I does work on Xbox, but I'm not sure about the success rate. I have only tried a few times.

What will you play after TLOTLD?
1234
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Re: Rayman 3 scores

Post by 1234 »

Since i can finally continue with LOTLD5, i´d like to ask something regarding the final combo: Why do the hoodblaster, running on the staircase, sometimes stop running and then shooting at Rayman and thus ruin the combo? How can i make him proceed with running, so that rayman can kick him after taking the red gem?
MandM81 wrote:I'm still in part 1. The Warehouse is hell on Earth. Jumping from box to box without getting hit and finally making a perfect jump after the Mushroom trying not to scare away the Tribelle is f@%#ing frustrating. Nevertheless I aim for the following scores

After part 1: 31k - 32k
After part 2: 87k - 88k
That´s quite a task. I guess, that means that you´ll play the horrible 3rd room combo?
Do you already know, what final combo you´ll play? Will you play the ~17k points combo with the 6 gems at the beginning, if it´s possible or don´t you like to use the SJ within the combo?
By the way, great warehouse combo! :up: I didn´t expect, that it´d yield more points, than the other combo.

@Maz: How do you get ahead with your no-glitch game? Did you make some progress?
Last edited by 1234 on Fri Jul 24, 2015 6:28 pm, edited 1 time in total.
Maz
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Re: Rayman 3 scores

Post by Maz »

1234 wrote: @Maz: How do you get ahead with your no-glitch game? Did you make some progress?
Bluntly put, I had to take preps for my exams a bit more seriously this time around, so I didn't have any time at all to play R3, which is why I'm still on CF4. I'll enter my No-Glitch-Score as soon as I'm finished, so you'll see when I'm done. ;)

As for the Combo in LOTLD, it seems like the Hoodblaster will shoot at you if you are within his field of vision. Usually, the side of the staircase would prevent that, but sometimes you will walk in front of him as there's a clear path towards you. That's just a theory, but it always happened to me when I was standing next to the stairs shortly before he arrived at the top; he would stop dead in his tracks, and shoot at me instead. By the way, are you going for 122.619, or 122.339 for now?
MandM1981 wrote: The Cage - Matuvu - Tribelle Combo:
yyyyy|yyyyy|yyhly|yyyyy|yyeLLHLLMaHMuRTRR
I have fooled around a bit with both breaking the Cage from above and quickly getting the HMF to collect the Yellow Gems before they disappear, and equipping the HMF first and breaking the Cage afterwards, but I wasn't quite that successful with it (maybe it's because I wasn't extensively testing it). I'm assuming you tried that as well already. May I know, what were your experiences with those variations? Do you think one of them might be pulled off?

And finally, a late congrats to Xenon from me as well! It was about time you finally got that 850k! :D
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