To be fair, running was hardly ever an option. You had to do it quite a lot even when you weren't being chased, to gain momentum for a jump, to avoid traps, etc. The Lum chains didn't help. Granted, there were some levels that started out calm, like Castle in the Sky, which I mentioned previously. But even in that level, you were ultimately forced to run from vines. Most levels are like that (probably over half of the game in total required you to run).Bradandez wrote:Oh gee, do I feel dumb! I forgot we didn't have time to walk in the other levels where running was an option.Drolpiraat wrote:Yeah, that's pretty dumb when you're being chased all the time.Bradandez wrote:Gee, I feel dumb for walking instead of running in Rayman Origins and Legends now.
Anyway, the running doesn't actually bother me too much, and I don't think it prevents one from looking at the scenery. It's just that, if the levels in the game were a bit smaller and more detailed than the big running courses that they are now, perhaps the developers would be able to design them as real places (like they did for Mansion of the Deep) and breathe some more life into them. As they are now, the levels are just levels, and the scenery is just scenery. I also appreciate the scenery as you do - it's well drawn and complements the levels well, but they're semi-random backgrounds for platforming courses, not worlds.













