Rayfist wrote:I own physical copies of every X game and X6 was really when things went downhill. I think X5 was a perfect finale, and the Zero series was a fantastic spiritual successor. X6 was the first X game without Infaune's involvement and it really shows. It was quite honestly made out of Capcom's pure greed.
So is Megaman 6 (and some will argue that Megaman 5 and 10 as well). Inafune worked on those.
Rayfist wrote:X7 was a fucking joke, horrible voice acting, they really tried to experiment with X7 by putting the fast paced action of X7 in a 3D environment. Similar to Castlevania, Megaman X didn't handle the 3D transition well, horrible camera of course is also very common.
I must be the only living person in the world to think that, but I think that Megaman X could work in 3D. In fact, during my time writing for The Rockman World, I even made drawings on how it could be possible (but they were never published and the drawings were lost)
Rayfist wrote:X8 however, redeemed a lot from X7, it kept the fast paced gameplay of the normal X games, it redeemed a lot. My only gripe with X8 was that it was sort of like Sonic Adventure 2 battle, a lot of the levels were forced gimmicks such as car riding and such, X, Zero, and Axl all controlled incredibly well, I think it was the perfect transition for X into 2.5D. Unfortunately a lot of people don't remember X8 because X7 was so bad that a lot of people just stopped caring for the series.
Yeah, pretty much that. Although :
- The gimmicky part of the levels goes back to X4 and the Ride Chaser levels. Nothing new was added beside 3D. Except there's two now (GigaBolt Man-o-war and Avalnche Yeti). Also there's Gravity Antonion and Dark Mantis' stage who is a bit gimmicky but not that much...
- Axl is the clumsy twat I would strangle the most if I were to change anything from the serie