Rayman 2

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Which version is your favourite?

PC
116
37%
Nintendo 64
20
6%
Dreamcast
49
16%
PlayStation 1
22
7%
Revolution (PlayStation 2)
94
30%
Forever (GBC)
3
1%
DS
2
1%
iOS
1
0%
3DS
4
1%
 
Total votes: 311

RibShark
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Re: Rayman 2

Post by RibShark »

Why does PC have more votes than Dreamcast. I challenge anyone to name three things PC does better than Dreamcast.
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Re: Rayman 2

Post by Haruka »

The voters probably never played the DC port, which is a shame.
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Re: Rayman 2

Post by Adsolution »

RibShark wrote:Why does PC have more votes than Dreamcast. I challenge anyone to name three things PC does better than Dreamcast.
  1. The astoundingly magical area you're transported to after you beat the Woods of Light
  2. The astoundingly magical area you're transported to after you beat the Fairy Glade
  3. The astoundingly magical area you're transported to after you beat the Marshes of Awakening
I can go on if you'd like.


The graphics in the Dreamcast version are hardly any better (in many places I actually prefer the PC's; the Dreamcast's are often washed out and dark), it's virtually unnoticeable to someone who isn't used to the game. Other than that, you've got a few shitty minigames, an extended cutscene in the final level and some effect swaps (the jetstream on the flying shell is cool, but they made the charge shot from the magic fist look stupid).
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Re: Rayman 2

Post by Imco »

If I hadn't played Revolution, I'd have chosen PC as well. I haven't played the Dreamcast version, so even if it were better, I wouldn't know.
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Re: Rayman 2

Post by RibShark »

Adsolution wrote:
RibShark wrote:Why does PC have more votes than Dreamcast. I challenge anyone to name three things PC does better than Dreamcast.
  1. The astoundingly magical area you're transported to after you beat the Woods of Light
  2. The astoundingly magical area you're transported to after you beat the Fairy Glade
  3. The astoundingly magical area you're transported to after you beat the Marshes of Awakening
I can go on if you'd like.


The graphics in the Dreamcast version are hardly any better (in many places I actually prefer the PC's; the Dreamcast's are often washed out and dark), it's virtually unnoticeable to someone who isn't used to the game. Other than that, you've got a few shitty minigames, an extended cutscene in the final level and some effect swaps (the jetstream on the flying shell is cool, but they made the charge shot from the magic fist look stupid).
Well, the three points you made are all the same thing, and I agree, the Hall is better than the Isle, but that is one point vs the many advantages of the Dreamcast. When the Dreamcast seems washed out it is likely either your TV or whatever cables you are using that causes that. The graphics are better, (only slightly, but still better), the game runs better, widescreen support, the cutscene you mentioned, the minigames + globox village, etc..

We're all entitled to our own opinions though ;)
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Re: Rayman 2

Post by Adsolution »

RibShark wrote:When the Dreamcast seems washed out it is likely either your TV or whatever cables you are using that causes that.
Nay, there are a few lighting changes that were made in some areas that tip off the colour/lighting balance slightly. My favourite thing they did regarding the lighting was in the section of the Fairy Glade where you're riding up the wind drafts, they added a lot more under-lighting which made the scene more vibrant. More often than not I found that what changes they did make weren't as aesthetically pleasing. The original/PC version had absolutely spot-on lighting and colour design throughout the entire game.

Widescreen is probably the biggest benefit of the Dreamcast version for me. Even then, the game wasn't designed with that in mind, so it doesn't really serve a practical purpose.

I see Globox Village as a tradeoff to the Hall (the Isle is a turd and doesn't get to be a part of the equation). Now the question remains: Globox Village or the Hall of Doors? I'd pick the latter any day.
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Re: Rayman 2

Post by Ambidextroid »

RibShark wrote:Why does PC have more votes than Dreamcast. I challenge anyone to name three things PC does better than Dreamcast.
I doubt many people at all have a Dreamcast and everyone here has a PC, plus you can get it the easiest (just download it straight from GOG, optimised for modern PC's with no DRM etc.) so that's most likely the first/only one played by many people, including me (though I did play RR and enjoy it, I seem to remember having a better experience on the PC).
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Re: Rayman 2

Post by Bradandez »

Fuck you, Ad.

Isle > Hall
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Re: Rayman 2

Post by Haruka »

For a R2 first-timer I normally recommend those people to play the PC version, not just because of the easiness to pick a copy but also due to the version being the "stable" one. By stable I mean that while it doesn't offer a lot of content like RR or other interesting things like the PS1 or the DC versions, it is the game with best presentation to newcomers.
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Re: Rayman 2

Post by OCG »

Bradandez wrote:Fuck you, Ad.

Isle > Hall
I am glad I am not alone who likes Isle best.
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Re: Rayman 2

Post by Shrooblord »

Adsolution wrote:
RibShark wrote:Why does PC have more votes than Dreamcast. I challenge anyone to name three things PC does better than Dreamcast.
  • The astoundingly magical area you're transported to after you beat the Fairy Glade
  • The astoundingly magical area you're transported to after you beat the Marshes of Awakening
Yeah, that place you go to race against Lunette is pretty!
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Re: Rayman 2

Post by PluMGMK »

To be fair, it's impossible to get there when you first beat the Fairy Glade though! :P
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Re: Rayman 2

Post by Shrooblord »

Yeah the Glade trolls you hard.
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Re: Rayman 2

Post by Keane »

The Isle is soulless, and really doesn't fit with the music imo. The Hall of Doors is so magical and mysterious that it made a not interactive world map exciting enough for 7 year old me to actually look forward to getting to see more of it. It doesn't break the atmosphere for a second but instead builds on it and it's, just, agh, good game design. The Isle isn't much more than a new super mario bros map.
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Re: Rayman 2

Post by Bradandez »

Keane wrote:The Isle is soulless, and really doesn't fit with the music imo. The Hall of Doors is so magical and mysterious that it made a not interactive world map exciting enough for 7 year old me to actually look forward to getting to see more of it. It doesn't break the atmosphere for a second but instead builds on it and it's, just, agh, good game design. The Isle isn't much more than a new super mario bros map.
Image
The Isle shows the entirety of the Glade, the Halls just show Rayman in space. Why is Rayman in space? He isn't a certified astronaut. The Halls is so cluttered and it becomes more cluttered as it goes. It has no atmosphere personally. As I stated, Isle shows the Glade much, much better. It has a "landmark" that represents the level, it's just more visually pleasing. Halls can go stay in the underwhelming ports.
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Re: Rayman 2

Post by Rayfist »

Keane wrote:The Isle is soulless, and really doesn't fit with the music imo. The Hall of Doors is so magical and mysterious that it made a not interactive world map exciting enough for 7 year old me to actually look forward to getting to see more of it. It doesn't break the atmosphere for a second but instead builds on it and it's, just, agh, good game design. The Isle isn't much more than a new super mario bros map.
I also much prefer the Hall of Doors but the Isle really isn't fucking awful like everyone makes it out to be. :tssk:
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Re: Rayman 2

Post by Keane »

Bradandez wrote:The Isle shows the entirety of the Glade, the Halls just show Rayman in space. Why is Rayman in space? He isn't a certified astronaut. The Halls is so cluttered and it becomes more cluttered as it goes.
Correct me if I'm wrong, but I'm pretty sure the Hall of Doors was created by the Teensies. Aside from the PlayStation version, I believe it's just a forest at night, and the path is a river reflecting the stars. I've never actually seen the PS version, so I'm not entirely sure what's going on over there.

There's a sense of magic and mystery to the place, a sort of physical embodiment of the music that plays while you're there. It's the kind of Rayman atmosphere I love the most, like Picture City, that really capture the strangeness of Rayman's world and make you want to enter it further and explore. Very out-of-this-world stuff that makes you wonder. The Isle isn't a bad map, but to me it's just a map and not really more than that. It doesn't break the atmosphere of the game, but like I said, it doesn't really add onto it.
Bradandez wrote:It has no atmosphere personally.
Image
Bradandez wrote:As I stated, Isle shows the Glade much, much better. It has a "landmark" that represents the level, it's just more visually pleasing. Halls can go stay in the underwhelming ports.
[/quote]
Yeah but, can't you just figure out what the Glade's like by actually entering the levels? I don't dislike the idea of giving a subtle hint towards what the level is going to contain, but as soon as I actually play the level I'll figure out for myself that it contains mushrooms or a volcano. And hey, even if they're a lot more vague, the Hall does give a little hint towards what's going to happen next.
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Re: Rayman 2

Post by Bradandez »

Keane wrote:Correct me if I'm wrong, but I'm pretty sure the Hall of Doors was created by the Teensies. Aside from the PlayStation version, I believe it's just a forest at night, and the path is a river reflecting the stars. I've never actually seen the PS version, so I'm not entirely sure what's going on over there.

There's a sense of magic and mystery to the place, a sort of physical embodiment of the music that plays while you're there. It's the kind of Rayman atmosphere I love the most, like Picture City, that really capture the strangeness of Rayman's world and make you want to enter it further and explore. Very out-of-this-world stuff that makes you wonder. The Isle isn't a bad map, but to me it's just a map and not really more than that. It doesn't break the atmosphere of the game, but like I said, it doesn't really add onto it.
Yes, the Teensies created the Hall of Doors. Clark made the mountains. And a bunch of Lums created a god. This proves what? And the PS one version proves that it does the Hall does take place in space. PROOF.
Image
The atmosphere you speak of matches the ride venues at Disneyland. No wait, that's not true. Disneyland actually has atmosphere.
Keane wrote:[stolenimg]
Never use my own stuff against me again.
Keane wrote:Yeah but, can't you just figure out what the Glade's like by actually entering the levels? I don't dislike the idea of giving a subtle hint towards what the level is going to contain, but as soon as I actually play the level I'll figure out for myself that it contains mushrooms or a volcano. And hey, even if they're a lot more vague, the Hall does give a little hint towards what's going to happen next.
First off, we can all figure out what a level is gonna contain just by reading the name of it. Second, if you don't dislike the subtle hints, then why are they a problem? And, you shot yourself in the foot as well because even the Halls have hints of what the levels gonna be! So much for mystery and magic! The two maps have the same "vaugeness" of hints. My final opinion is Hall is too cluttered, feels like a knock off of Disneyland venues, and just isn't as detailed as the Isle.
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Re: Rayman 2

Post by Adsolution »

Short and simple: Brad likes things to be short, literal and simple. He don't got appreciation for the surreal, he likes them generic poo-coloured maps.

He also likes to tell people that they've shot themselves in the foot before making sure to properly read what he's replying to.
Bradandez wrote:And the PS one version proves that it does the Hall does take place in space. PROOF.
Only the PS1 version has space stuff, the Hall has a completely different design there over all.
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Re: Rayman 2

Post by Bradandez »

Adsolution wrote:Short and simple: Brad likes things to be short, literal and simple. He don't got appreciation for the surreal, he likes them generic poo-coloured maps.

He also like to tell people that they've shot themselves in the foot before making sure to properly read what he's replying to.
Bradandez wrote:And the PS one version proves that it does the Hall does take place in space. PROOF.
Only the PS1 version has space stuff, the Hall has a completely different design there over all.
You just shot yourself in the foot, you dumpling. I like things surreal. Hall of Doors does not feel surreal. And yeah, I should have stated that the PS1 had the only cosmic features in all of the ports. All in all, Doors and Isle aren't that different from each other and both don't see vague and mysterious as some say.
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