ps1 not originul hall of doorBradandez wrote:Yes, the Teensies created the Hall of Doors. Clark made the mountains. And a bunch of Lums created a god. This proves what? And the PS one version proves that it does the Hall does take place in space. PROOF.
But whether we go with the more foresty hall or the spacey one, it proves that the hall doesn't need to be a logical area. We're talking magic, weird creatures who created their own place to travel around their world. That's why magic is cool: There's no limitations, and if you're going to implement into your world, it makes much, much more sense to take advantage of that freedom.
If the Hall of Doors doesn't portray surrealism or othewordly atmosphere I'm not really sure how you would approach those things at all.Bradandez wrote:The atmosphere you speak of matches the ride venues at Disneyland. No wait, that's not true. Disneyland actually has atmosphere.
Think of Rayman 2 as Pink Floyd's Dark Side of The Moon. So many people go into that album with a "im about to be fucking mind blown!!" attitude and come out disappointed, because they're expecting something that's entirely designed to cater to that feeling. That recent Steven Universe episode didn't treat the scene with the whole fusion thing as this special, emotional moment, but I think we can both agree that its rightfully deserving all the praise and attention.
lolBradandez wrote:Never use my own stuff against me again.
The hints entirely make up the Isle, there's not much else to see or doing for the map. It's kind of like stripping the hall down to just the pirate or globox standing by the spiral door, and then just fancying them up a bit because it's getting all the attention.Bradandez wrote: First off, we can all figure out what a level is gonna contain just by reading the name of it. Second, if you don't dislike the subtle hints, then why are they a problem? And, you shot yourself in the foot as well because even the Halls have hints of what the levels gonna be!
Bradandez wrote:So much for mystery and magic!
Bradandez wrote:feels like a knock off of Disneyland venues
Well if it's too cluttered, then wouldn't is rather have too much detail? The Isle focuses mainly on whatever is there to represent each level. Whether you find one approach better than the other is entirely opinion and I can't tell you you're wrong, but the Isle clearly stepped away from detail and more towards simplicity.Bradandez wrote:and just isn't as detailed as the Isle.






