Rayman emulation

Discuss tools to aid in the modification and running of Rayman games.

Moderator: Modding and utilities team

Forum rules
Please keep the forum rules and guidelines in mind when creating or replying to a topic.
Rayfist
Edith Up
Posts: 12553
Joined: Wed Jul 07, 2010 8:36 pm
Location: Right here, right now!
Tings: 176605

Re: Rayman emulation

Post by Rayfist »

My only problem with revolution was the slow animation start up it took for Rayman to shoot his fist, it's more "real and accurate" you could say, though I found it a little annoying, otherwise I would very well go far as to saying Revolution is the best version if it weren't for the framerate issues that plagued it.
technology4617 wrote:Couldn't you just insert the Dreamcast/PC textures into Revolution with the proper tools, though?
I don't think PCSX2 has come that far.
Master
Rayman 1
Posts: 53542
Joined: Sun Aug 21, 2011 10:14 am
Location: Somewhere specific, I'd assume.
Tings: 468310

Re: Rayman emulation

Post by Master »

Hmm, given that RR does use Renderware, an engine used by plenty of other games (including Sonic Heroes, if memory serves), would it be possible for tools to exist that would allow for such hacking?
Rayfist
Edith Up
Posts: 12553
Joined: Wed Jul 07, 2010 8:36 pm
Location: Right here, right now!
Tings: 176605

Re: Rayman emulation

Post by Rayfist »

Sonic Heroes also used renderware? Would this explain the massive slowdown on the PS2 version of Heroes? If that's the case maybe Revolution would have never had slowdown if it was on Gamecube and Xbox, maybe?
technology4617
Antitoon
Posts: 2340
Joined: Thu Jan 10, 2013 6:25 am
Location: Small children.
Tings: 10

Re: Rayman emulation

Post by technology4617 »

Rayfist wrote:
technology4617 wrote:Couldn't you just insert the Dreamcast/PC textures into Revolution with the proper tools, though?
I don't think PCSX2 has come that far.
?

I'm not talking about using the emulator to do it, I'm referring to extracting the textures from the other versions, converting them to the proper format, going into the game's files (either by editing the image itself or by extracting one and rebuilding it), and replacing the existing textures with the newly converted ones, which ought to be very possible if you have the correct tools.
Master
Rayman 1
Posts: 53542
Joined: Sun Aug 21, 2011 10:14 am
Location: Somewhere specific, I'd assume.
Tings: 468310

Re: Rayman emulation

Post by Master »

Rayfist wrote:Sonic Heroes also used renderware? Would this explain the massive slowdown on the PS2 version of Heroes? If that's the case maybe Revolution would have never had slowdown if it was on Gamecube and Xbox, maybe?
Possibly, I recently saw a playthrough of Sonic Heroes on GCN, and it ran at 60 FPS just fine, it too used Renderware.

As for extracting and converting RR's textures, we ought to look into Sonic Heroes' (or any other Renderware title) hacking, we might be able to find existing tools that could work with RR.
Haruka
Ly
Posts: 26752
Joined: Sun Aug 10, 2008 9:19 pm
Contact:
Tings: 200135

Re: Rayman emulation

Post by Haruka »

technology4617 wrote:Couldn't you just insert the Dreamcast/PC textures into Revolution with the proper tools, though?
If that was possible to do it would definitely be a treat.
Rayfist
Edith Up
Posts: 12553
Joined: Wed Jul 07, 2010 8:36 pm
Location: Right here, right now!
Tings: 176605

Re: Rayman emulation

Post by Rayfist »

technology4617 wrote:I'm not talking about using the emulator to do it, I'm referring to extracting the textures from the other versions, converting them to the proper format, going into the game's files (either by editing the image itself or by extracting one and rebuilding it), and replacing the existing textures with the newly converted ones, which ought to be very possible if you have the correct tools.
I misunderstood what you were saying at first, man I'm just full of mistakes lately... my apologies. I have no clue what I'm saying.

Yeah, I'm sure somebody could do it if they had the time, I'd like to see it, do we have any dedicated enough fans here? :p
Master wrote:Possibly, I recently saw a playthrough of Sonic Heroes on GCN, and it ran at 60 FPS just fine, it too used Renderware.
Correct! This is why I state that Revolution should have had a release on Gamecube and Xbox as we wouldn't see it run at such a low FPS on those consoles, similar to Heroes. (I feel really awkward comparing Revolution to Heroes since I hate Heroes and love Revolution, lol)
Master
Rayman 1
Posts: 53542
Joined: Sun Aug 21, 2011 10:14 am
Location: Somewhere specific, I'd assume.
Tings: 468310

Re: Rayman emulation

Post by Master »

Well, I finish uni in 7 weeks, might look into the hacking tools for renderware.
Haruka
Ly
Posts: 26752
Joined: Sun Aug 10, 2008 9:19 pm
Contact:
Tings: 200135

Re: Rayman emulation

Post by Haruka »

I was looking to the first post and who said that RR is unplayable in PSCX2 in the latest version? ._. I have it and it works more than fine. I believe I should rewrite some texts in the first post.

I just finished to test the performance of R3HH in the same emulator and it is fully playable. The only issues I found were some flickering graphical glitches but they don't harm gameplay.
OCG
The Captain
Posts: 18569
Joined: Sat May 11, 2013 9:24 am
Location: RPC Pirate Ship
Contact:
Tings: 9905

Re: Rayman emulation

Post by OCG »

It didn't work on version that was newest back then. Probably an update came in the meantime and now it works on current latest version.
deton24
Art Rytus
Posts: 1194
Joined: Fri Jan 14, 2011 1:22 am
Location: Poland
Tings: 8932

Re: Rayman emulation

Post by deton24 »

Maybe, just remember to use stable release, instead of beta builds. Stable versions are slightly faster, maybe less compatible with some titles, which have been made some fixes in them until this build.
Harpic fraîcheur
Betilla
Posts: 26130
Joined: Sat Jan 18, 2014 7:57 pm
Location: Au pays des prouts
Tings: 375180

Re: Rayman emulation

Post by Harpic fraîcheur »

Haruka wrote:I was looking to the first post and who said that RR is unplayable in PSCX2 in the latest version? ._. I have it and it works more than fine. I believe I should rewrite some texts in the first post.
It should be a nice idea to rewrite texts in the first post, it is lagging a lot for me.
deton24
Art Rytus
Posts: 1194
Joined: Fri Jan 14, 2011 1:22 am
Location: Poland
Tings: 8932

Re: Rayman emulation

Post by deton24 »

You have unplayable computer, not emulator. Do you remember this thing?
Haruka
Ly
Posts: 26752
Joined: Sun Aug 10, 2008 9:19 pm
Contact:
Tings: 200135

Re: Rayman emulation

Post by Haruka »

I think I should spend an hour one of these weekends to re-write the first post, there are stuff that I think that are messy/not correct. I also need to add my report of the Rayman 3 performance in PCSX2.
deton24
Art Rytus
Posts: 1194
Joined: Fri Jan 14, 2011 1:22 am
Location: Poland
Tings: 8932

Re: Rayman emulation

Post by deton24 »

I think R3 runs better. And yes, there are some graphical glitches, but not to often.
Haruka
Ly
Posts: 26752
Joined: Sun Aug 10, 2008 9:19 pm
Contact:
Tings: 200135

Re: Rayman emulation

Post by Haruka »

I dunno if there is actually an option that fixes those flickering graphical glitches, it seemed like some polygons were being dragged away from the screen.
deton24
Art Rytus
Posts: 1194
Joined: Fri Jan 14, 2011 1:22 am
Location: Poland
Tings: 8932

Re: Rayman emulation

Post by deton24 »

I have the same. I not really sure if it's fixable. Maybe beta build instead stable or opposite would be solution. But it's not connected with any options, i think, because I tried a lot of.
RaylyStupid
Lum (UbiArt)
Posts: 7
Joined: Sat Apr 04, 2015 12:31 am
Tings: 35

Re: Rayman emulation

Post by RaylyStupid »

Could someone give me new download links?
technology4617
Antitoon
Posts: 2340
Joined: Thu Jan 10, 2013 6:25 am
Location: Small children.
Tings: 10

Re: Rayman emulation

Post by technology4617 »

RaylyStupid wrote:Could someone give me new download links?
PM emshomar or OldClassicGamer and ask for the game you want.
OCG
The Captain
Posts: 18569
Joined: Sat May 11, 2013 9:24 am
Location: RPC Pirate Ship
Contact:
Tings: 9905

Re: Rayman emulation

Post by OCG »

I will send you PM soon dude.

Anyways, a very tragic day for Dolphin staff :(
https://dolphin-emu.org/blog/2015/04/25 ... chel-bryk/
Post Reply