Conker : Live and Reloaded

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supmachin
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Conker : Live and Reloaded

Post by supmachin »

Conker Live and Reloaded, the Conker Bad fur Day's remake!
The solo mode is a platforms game ; but the Multiplayers mode (offline/online into 16 players!!!) is a 3th person shooter. The game is violent/gore and splendid.
There are two groups : Tediz (baby-bears...) and the HCE (squirells!!)

And here, a better presentation :

Demolishers
Demolishers are slow but heavy hitters. The class starts out with a bazooka, a heavy weapon that fires three types of missiles. The Demolisher begins with standard missiles and "fire and forget" anti-aircraft missiles. With an upgrade, he also gets guided missiles with on-board cameras that make them deadlier. These are perfect for taking out vehicles and firing into bottlenecked areas loaded with enemy soldiers. Just make sure you're in a safe position when guiding the rocket; you're an easy target.

The Berserk ability makes Demolishers excellent flag carriers. Berserk gives the Demolisher a huge boost in speed. Berserk demolishers are also armed with an area attack that knocks all nearby enemies off their feet. The combination of these abilities, plus the Demolisher's high hit points, makes them an excellent class for capturing flags and objectives.

Sky Jockeys
Generally, Sky Jockeys should spend as much time as possible in a Mule 52 or a Steed, bringing death from above whenever possible. However, don't overlook their ability to repair vehicles. Both Sky Jockeys and Demolishers are equipped with Arc Welds, which can be used to repair vehicles, terminals, Earthguards, and Skyguards. It's often quicker to land and repair your craft than it is to die, re-spawn, and retrieve another ship at the Mobile Unit station. Remember to keep moving, and don't forget to use the Steed's boost power to evade enemy rockets.

Finally, don't forget to use the Sky Jockey's parachute. The parachute allows the Sky Jockey to exit an aircraft that is about to be blown from the sky, or just traverse long distances quickly and safely. This option is often forgotten until it is too late.

Grunts
Grunts offer the best mix of speed, toughness, and firepower, which allows them to fill almost any role. Don't overlook their anti-vehicle capabilities. The Grunt's big gun is the Sturm 21. It can fire in bursts of three, or in automatic mode can discharge up to 50 rounds as quickly as possible. It also fires Dum-Dums that take out vehicles.

Upgrade as quickly as possible to get the Hogster grenade launcher for some added anti-personnel firepower. The Hogster is ideal for blasting enemies that are concentrated in tight corridors and small areas. Don't forget to heal yourself, either. Keep yourself alive and in the fight, and use that Hogster to rack up C.P.s!

Grunts are often the first guys out there on the front, taking the lion's share of the slaughter. This means they're the ones most likely to get hurt. Because of this, they're given plenty of training in how to fix themselves so they can keep on charging on.

Sneekers
Sneekers are fun, and have more interesting options available to them than other classes. But Sneekers are also tricky to play. If you're mainly interested in high enemy frag counts, a Sneeker is not for you. If you like to gleefully annoy, torment, and irritate the enemy (along with an occasional surprise assassination), Sneeker is the class for you.

When you hack Ordnance and Mobile Unit terminals, the other team must spend time un-hacking them, which depletes their defenses and gives you a strategic advantage. Use the Sneeker's quickness and Cloaking ability to locate enemy terminals and hack away.

Using the Cloak ability and stowing your weapons allows the Sneeker to move faster than any other soldier, and get to key locations quickly without being seen. If your Cloak is unavailable because it is recharging, use the Sneeker's Defense mode for some added protection against enemy fire.

The Sneeker's default weapon, the Sabre, provides them with both defensive and offensive options, and allows them to fall long distances without taking damage. It's like magic, but not.

Thermophiles
Thermophiles are great in tight trenches and narrow corridors, where they can spray fiery, burning death willy-nilly on friend and foe alike (just remember to heal the friends). The Sinurator, the Thermophile's default weapon, fires either napalm or acid. Use napalm for soft bodies and acid for hard bodies. Don't overlook the Thermophile's anti-vehicle capabilities. Use the acid attack to quickly bring down vehicles and barricades.

More importantly, grab upgrades as quickly as possible to get the Fauster, a long-range beam weapon that is great for taking out vehicles, enemies, and barricades from virtually any range. Because the Fauster reduces your movement considerably, Thermophiles should switch to the Sinurator or stow their weapon when moving. Draw the Fauster after you've identified your target(s), and strafe to your heart's content.

Long Rangers
The Infravision skill allows a Long Ranger to scan the entire battlefield for enemies, including cloaked Sneekers. Keep your eyes open for ideal sniper positions on each map. The best position is high ground with good cover from enemy fire. Change sniping positions often or you're an easy target.

Grab upgrades as quickly as possible to gain the higher zoom levels and the ability to self-heal. The higher zoom levels are a must for the best sniping. Use the Long Ranger's Infrared vision to spot enemy positions and hidden Sneekers. Picking off unsuspecting enemy officers is a laugh riot, but don't forget the Long Ranger's Depleted Uranium (D.U.) bullets, which are excellent for taking out vehicles. (Here's a challenge: Pick off parachuting Sky Jockeys before they hit the ground.)



(By Furry Sensei)

And now, look screenshots and others pics about the game.
(For information:The play being disadvised with less than 16 years, the screens presented below are likely to contain scenes being able to shock young people )



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Now, videos!

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Other videos (-in french, sorry-)
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A microsite (in english) :
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A related link, cool :
http://www.microsoft.com/games/conker/w ... apons.html

It's finish, gl (good luck) for read all!
Have Fun
Last edited by supmachin on Sat Jun 25, 2005 10:30 am, edited 1 time in total.
Hunchman801
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Re: Conker : Live and Reloaded

Post by Hunchman801 »

I played the first game once, it rocks!
neo
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Re: Conker : Live and Reloaded

Post by neo »

Yeah, whats your favorite part, Hunchman801, Mines is when you face the little Girl in the war.*Hilarious* Ha ha ha ha.. :lol:
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Re: Conker : Live and Reloaded

Post by th3()ne »

You can do all your training on a non-Windows computer like a Mac. However, some of the examples in our advanced classes require a newer version of Windows, like Windows 98 or Windows 2000.
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Re: Conker : Live and Reloaded

Post by th3()ne »

This paper aims to present information to the general public about Friendster as a widely accepted means of meeting people online through research and interviews of Friendster users based in the Philippines. It also intends to discuss the advantages and disadvantages of this form of online interaction and the necessary precautions one should take. Finally it intends to clear the misgivings that online friendships cannot be as meaningful as face-to-face interactions because of the absence of intimacy or closeness.
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Re: Conker : Live and Reloaded

Post by th3()ne »

A refugee from California and New York, I was in a beach house in Oregon overlooking a foggy coastline and the Pacific Ocean. I placed a call to the academic department director at the Art Institute of Portland who was to hire me to develop a course in the history of graphic design, in order to finalize the arrangements and get started on the project. She proceeded to relate to me what had happened to the World Trade Centers and the Pentagon. The rest of the weekend was spent in a fog – literally, a heavy one, in front of my eyes – punctuated with assaulting and arresting visual images of the attacks on the monoliths.
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Re: Conker : Live and Reloaded

Post by th3()ne »

This paper is about my arse, in particular that aspect that deals with visual language, both pictorial and written. I write not as a traditional art historian, but as someone who was exposed early on to the Metropolitan and the Modern Museums in New York, and who went the way of the artist at first, then designer and art director, brand strategist and currently design professor.
th3()ne
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Re: Conker : Live and Reloaded

Post by th3()ne »

Never heard of it :/
Matyuv
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Re: Conker : Live and Reloaded

Post by Matyuv »

lol
supmachin
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Re: Conker : Live and Reloaded

Post by supmachin »

It's funny as Conker betrayed all caracters. He was scared by the teddy mafia !
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Re: Conker : Live and Reloaded

Post by Matyuv »

poo
supmachin
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Re: Conker : Live and Reloaded

Post by supmachin »

Do you see the 1st post of this topic's pictures? I can't see now, the thread is probably dead, but I can't arrange it...
King poo...
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Re: Conker : Live and Reloaded

Post by Matyuv »

i noe.
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Re: Conker : Live and Reloaded

Post by th3()ne »

..
Matyuv
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Re: Conker : Live and Reloaded

Post by Matyuv »

Physical Networks initiates relationships when people introduce themselves to each other as they would in person. The software then sets a certain date, time, and place for users with similar interests to get together and carry on the relationship in real life.
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Re: Conker : Live and Reloaded

Post by Rayfist »

The n64 version would kick the xbox's versions ass anyday :hinhinhin:

But I still want the xbox one
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Re: Conker : Live and Reloaded

Post by Droolie »

Woah, what a bump! o_O
Anyway, I have both games and they're both awesome. I really don't like the multiplayer in Live & Reloaded though, it was far better in the N64 version. Most people say the singleplayer is better on N64 because nothing is censored, but I think it's better in Live & Reloaded because the censoring actually adds to the jokes ( IMO ). There's also more eyecandy.
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