Rayman 3
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Re: Rayman 3
On the same topic, has anyone verfied those? It would be cool if the script was accurate to the amount of polygons in his model
Re: Rayman 3
I've lost count at 17552. I would have continued but blood kept pouring on my magnifing glass.
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Shrooblord

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Re: Rayman 3
God so good x'DKeane wrote:It's the definitely the one I revisit the most, It's kinda one of those game you just blast through on a weekend once you're familiar with it.
This is kinda scary though, because if you're gonna call this one better than Rayman 2
I dunno if I agree, or if that's just too far
Seriously the last few pages have been nothing but a ROFL for me. I've missed you guys.
Re: Rayman 3
It is good to see you back, Shroobie!
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FunkyboardWizard

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Re: Rayman 3
Rayman 3 was the greatest game ever, way better than Origins.
Last edited by FunkyboardWizard on Mon Aug 24, 2015 11:48 am, edited 1 time in total.
Re: Rayman 3
Oh, so you edited your post to something else? Kind of a bitch move, man.
Re: Rayman 3
Kind of a bitch move
Native speaker?
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Master

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Re: Rayman 3
GAH, I've got a DS4 controller and the GoG copy of Rayman 3, on a Win 8.1 machine. Anyone know how to get R3 to respond to the DS4? I've been getting nought.
Re: Rayman 3
There's this input fix which should work. Just copy dinput8.dll into the Rayman 3 folder.
Re: Rayman 3
I just found a proper debugging leftover in the GameCube version of this. A while back I was saying how pressing Enter in Fairy Council 1 stopped Murfy, and in Desert of the Knaaren 4, caused the text "Salle 01" to appear. Well it was found that pressing Start+R in the Gamecube version had the same effect. However, today I found that if you hold Start+R in DotK4 so the "Salle 01" text appears, while holding that if you press up or down on the D-Pad it will change numbers, up to "Salle 05". If you then press left on the D-Pad, it will teleport you to a location depending on the number.
01: Start of the level.
02: Next to the egg in the maze-like area.
03: Behind the door blocking the exit to the aforementioned maze area.
04: Just before the area where Rayman has to navigate the green lava.
05: In (yes in) the room where the Reflux cutscene takes place.
01: Start of the level.
02: Next to the egg in the maze-like area.
03: Behind the door blocking the exit to the aforementioned maze area.
04: Just before the area where Rayman has to navigate the green lava.
05: In (yes in) the room where the Reflux cutscene takes place.
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SpyroGuy

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Re: Rayman 3
I've always wanted to check that place out! Tell me, did you fall through the floor or the level's collision is "touchable" there as well?RibShark wrote: 05: In (yes in) the room where the Reflux cutscene takes place.
Re: Rayman 3
Yeah, all the collision is there, strangely enough. Even the pillars and walls are fully solid.
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SpyroGuy

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Re: Rayman 3
I've just tried it out myself and I also improved my score with exactly 4 places, so I'm #100 once again. Pretty awesome find!
I wonder how many other places there are where this method works.
I wonder how many other places there are where this method works.
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MasterHero

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Re: Rayman 3
Does anyone know something about this thingy?

Looks like a scraped closed door.
It's in the Clearleaf Forest just right before the witch doctor.

Looks like a scraped closed door.
It's in the Clearleaf Forest just right before the witch doctor.
Re: Rayman 3
Uhm so it's still in the game right? if yes then maybe someone could reach it by making a super jump or other kind of glitches 
Re: Rayman 3
Can't say I've ever noticed that before. I could almost certainly attempt to reach it however IIRC there is an invisible roof that might make it quite difficult.MasterHero wrote:Does anyone know something about this thingy?
Re: Rayman 3
It's interesting how nobody noticed this 
Re: Rayman 3
Wierd indeed. The return of sanctuaries were planned but someone thought that a doctor office would be a better idea. 
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SpyroGuy

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Re: Rayman 3
I highly doubt that it's more than just a cosmetic part of the level's scenery.
Not every models and polygons are holding some super awesome secret never before seen content, you know.
Not every models and polygons are holding some super awesome secret never before seen content, you know.
Re: Rayman 3
We know of course, but hey we can atleast try 
anyway i could try myself with cheat engine since i own rayman 3 for pc (the collector edition actually
) but my pc isn't working right now 
anyway i could try myself with cheat engine since i own rayman 3 for pc (the collector edition actually





