Rayman 3 scores

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Lance
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Re: Rayman 3 scores

Post by Lance »

[CF3] Let's face the facts: The 27.120-Points-Combo may be worth something like 500 Points less than the big version, but still allows for a max of 127.369, which, I think, is pretty much as good as you can get even when using IPGs. In addition to that, the big Combo is so difficult that it's basically unplayable, so in conclusion, the former should work just fine. But that's just my two cents.
Big Combo? Basically unplayable? Sounds like something I'd enjoy :)
Can I ask for more information on that?
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Re: Rayman 3 scores

Post by Acarr »

My Rayman 3 score has disappeared from the hall of fame D:
Maz
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Re: Rayman 3 scores

Post by Maz »

Great Score MandM! So close to the 900k, I'm curious as to what level you will play to try and break through the barrier?
Lance wrote: Big Combo? Basically unplayable? Sounds like something I'd enjoy :)
Can I ask for more information on that?
Oddly enough, I remember the Big Combo differently than shown in the scheme you quoted. I don't know which the final version was out of these 2, but the basic idea is the same. Works like this:

First off, you have to use the Mushroom-Trick to get on top of the Mushroom. Jump to the scaffolding, climb to the top, and pull the Lever (the gate will now open). Afterwards, break the Cage in order to get access to the Green Gem. Next up, you have to make it so that the 2 Hoodlums guarding the gate are unaware of your presence (you can do so by using the Green-Gem-Platform to jump to the upper floor, then run back and forth between this area and the next one; at some point, they'll just return to their initial state). One of them will just stand around, the other will walk in a circle until he gets stuck on the opened gate (this is important for the Combo).

Now climb to the top of the scaffolding again, and helicopter to the top of the Mushroom (any other way to reach the Lockjaw will make at least one Hoodblaster notice you). Equip the Lockjaw, then carefully pass the Hoodblasters and use the platform with the Green Gem on it to reach the upper floor. From there on out, you have to climb all the way to the top until you reach the platform with 4 Yellow Gems on it. The Combo starts here.

You start things off by taking those 4 Gems.
(I'll update the scheme step by step, so that it will be easier to follow. For now: Y Y Y Y)

Jump down to the floor underneath you and break the Piggybank to your right.
(Y Y Y Y P)

Turn to the left, and break the Piggybank. Take the 3 Yellow Gems inside of it.
(Y Y Y Y P|P Y Y Y)

Take the 3 Gems which are left over from the previously broken Pig. Be careful to take the third Gem from as far a distance and as late as possible, as you are now headed towards the Green Gem. Do so by rolling off the ledge and taking the final Gem that way.
(Y Y Y Y P|P Y Y Y Y|Y Y)

Run towards the Green Gem, but turn around on your way there and break one of the Piggybanks on the ground.
(Y Y Y Y P|P Y Y Y Y|Y Y P)

Carefully take the Green Gem.
(Y Y Y Y P|P Y Y Y Y|Y Y P G)

Quickly roll of the ledge, and break the second Pig on time. The 3 Gems from the first Piggybank are still there, as well as the 3 Gems from the second Pig and the 3 Gems on the water. Take all of these for a total of 9 Yellow Gems.
(Y Y Y Y P|P Y Y Y Y|Y Y P G P|Y Y Y Y Y|Y Y Y Y)

Break the Piggybank on the upper floor by jumping up and using a curved shot. Repeat the process with the remaining Pig above you, then run like hell towards the Mushroom.
(Y Y Y Y P|P Y Y Y Y|Y Y P G P|Y Y Y Y Y|Y Y Y Y P P)

Kill the Hoodblaster that got stuck on the gate.
(Y Y Y Y P|P Y Y Y Y|Y Y P G P|Y Y Y Y Y|Y Y Y Y P P Hb)

Kill the other Hoodblaster for the first time (due to a Glitch, you can kill him twice) and use the hook to get on top of the Mushroom (this is an ordeal in itself; the Lockjaw has the longest duration, but it's still very difficult to get here on time). Renew the Lockjaw. Another Hoodblaster will run towards you on top of the scaffolding. Kill him as well.
(Y Y Y Y P|P Y Y Y Y|Y Y P G P|Y Y Y Y Y|Y Y Y Y P P Hb Hb Hb)

Equip the Vortex, and run towards the cave with the Tribelle. Carefully pass the first Gem. Take the second one, then strafe into the Tribelle, and run out of the cave. On your way, take the other Yellow Gem.
(Y Y Y Y P|P Y Y Y Y|Y Y P G P|Y Y Y Y Y|Y Y Y Y P P Hb Hb Hb Y T Y)

To keep the Combo alive, you have to lower the Mushroom here. Run like hell towards the Piggybank, break it, then take all the 6 Gems.
(Y Y Y Y P|P Y Y Y Y|Y Y P G P|Y Y Y Y Y|Y Y Y Y P P Hb Hb Hb Y T Y Mu P Y Y Y Y Y Y)

Kill the Hoodblaster for the second time.
(Y Y Y Y P|P Y Y Y Y|Y Y P G P|Y Y Y Y Y|Y Y Y Y P P Hb Hb Hb Y T Y Mu P Y Y Y Y Y Y Hb)

Quickly renew the Lockjaw, then pass through the gate again. Run into the Matuvu's cave, but kill the first Hoodblaster on your way. Next up, quickly take the 3 Yellow Gems as well as the one Red Gem inside the cave, then get out again.
(Y Y Y Y P|P Y Y Y Y|Y Y P G P|Y Y Y Y Y|Y Y Y Y P P Hb Hb Hb Y T Y Mu P Y Y Y Y Y Y Hb Hb Y Y Y R)

Kill the other Hoodblaster.
(Y Y Y Y P|P Y Y Y Y|Y Y P G P|Y Y Y Y Y|Y Y Y Y P P Hb Hb Hb Y T Y Mu P Y Y Y Y Y Y Hb Hb Y Y Y R Hb)

A cutscene will start which shows the Hoodboom entering the room. As soon as the cutscene ends, kill the newly appeared Slapdash underneath the scaffolding.
(Y Y Y Y P|P Y Y Y Y|Y Y P G P|Y Y Y Y Y|Y Y Y Y P P Hb Hb Hb Y T Y Mu P Y Y Y Y Y Y Hb Hb Y Y Y R Hb S)

Quickly climb to the upper floor again. As soon as you're on top, kill the Hoodboom, then jump towards his platform. As soon as you stand on top of it, turn to the left in order to take the Matuvu in Combo. After you've done that, take the 2 Yellow Gems next to you, then strafe into the Tribelle. That concludes the Combo.
(Y Y Y Y P|P Y Y Y Y|Y Y P G P|Y Y Y Y Y|Y Y Y Y P P Hb Hb Hb Y T Y Mu P Y Y Y Y Y Y Hb Hb Y Y Y R Hb S Ho Ma Y Y T)

And there you have it. I've tried to make it as easy as possible to follow, but if you don't get it, I guess I or someone else can make a video showing an attempt. On another note, we've also had ideas for a Combo worth like 37k+ by combining this Combo with the last room, but I think noone ever gave that a serious try (for obvious reasons :P ).
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Re: Rayman 3 scores

Post by Lance »

Thanks for explaining how the final combo works. I kinda figured it out myself this morning, still it's nice to see a confirmation that my way of thinking was right:)
Maz wrote:On another note, we've also had ideas for a Combo worth like 37k+ by combining this Combo with the last room, but I think noone ever gave that a serious try (for obvious reasons :P ).
I'll give it a try. The only problem I see, is to modify the Green Gem Combo so that I can renew the Lockjaw just before killing Hoodboom and going to the last room.
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Re: Rayman 3 scores

Post by MandM81 »

Lance wrote:Good luck in passing 900.000 points :D
Thanks :D
1234 wrote:MandM: Congratulations on your score in HH and also on your new overall score; it´s really incredible. :shock:
So now you´re only 1264 points away from the big milestone.
Have you actually found a way to include the hoodboom in the final combo?
Since you have finished HH, maybe you´ll be able to make some (or one) video(s) of the third room in HH2 next month, as you said some time ago. :mryellow:
Thanks.

I found a route that kept the Hoodboom alive. It turned out that every time I used the Hooks before taking down the big Ladder he disappeared. So, I started every time with jumping the crates in the water, climbing the small Ladder to the Hoodboom platform and hitting him five times. Then I jumped the moving platforms to lower the big Ladder. When that was done I could do almost anything and he would not disappear, unless I started killing Elite Mongers of course. The Hoodboom was thus included in the final combo.

I have not forgotten about the videos. Taking into account a few of the combos only worked once in a zillion attempts, I will probably split them up in smaller segments. 8)
Maz wrote:Great Score MandM! So close to the 900k, I'm curious as to what level you will play to try and break through the barrier?
Thanks! There are two things I´m aching to look at. First I will take a look at the fourth Matuvu in FC3. Can that be done in real time? Also, LOTLD seems interesting given the recent attempts at a new maximum. Can´t really wait until the next four weeks are gone. :(

Are you still working on the no glitch solutions? What level will be the first you play to improve your HoF score?
Acarr wrote:My Rayman 3 score has disappeared from the hall of fame D:
How weird. Can´t you just reenter the code?
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Re: Rayman 3 scores

Post by Lance »

MandM81 wrote:First I will take a look at the fourth Matuvu in FC3. Can that be done in real time?
Yes, it can be done if you use Ribshark's trick to enter Look-Mode instantly. Basically, all you have to do is strafe around the last Yellow Gem, so you can grab it while running 2 steps forward, then activate Photo Mode by pressing Select (this works on PS2, should work on Xbox too), hold the button responsible for Look-Mode while still being in Photo Mode, then press Select again to return to normal play. You should be in Look-Mode instantly, now just move camera down to capture the last Matuvu.

Only thing you need to practice is the exact location from where the 4th Matuvu is targetable. It aproximately takes 2 steps from the Yellow Gem. Matuvu can be targeted from the ledge near the wall (but closer to the ledge than the wall). You move about 2 steps alongside this ledge, facing the direction of the piggy room.

Sorry for bad english, I hope it's understandable though :)

I have a question regarding the IPG mode. Is it possible to "fix" the broken camera when trying to target Matuvus?
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Re: Rayman 3 scores

Post by RibShark »

Lance wrote:I have a question regarding the IPG mode. Is it possible to "fix" the broken camera when trying to target Matuvus?
If you keep tapping look-mode fast enough, it should work. Apparently this can't be done on Xbox according to one person, but considering it works fine on PC (based off the Xbox version) and HD (based off the Xbox version) I would imagine they were just doing it incorrectly.
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Re: Rayman 3 scores

Post by Lance »

I would also like to present a modified version of the last combo in CF3 that Maz posted above. This tactic pretty much requires the use of IPG. It will include getting the 3 Yellow Gems from the piggy on the upper platform.

It will also allow to LINK to the next room, which means the 30k+ combo is possible.

Because of the insane difficulty of this route, I only recommend it if you're playing on an emulator with multiple savestates and slowdown. I put a few hours figuring out this combo, I hope you like it :)

■ Start on the platform with 4 Gems. Take those Gems, jump down, destroy the lone piggy and the 1st piggy. Take 3 Gems from the lone piggy, then grab 2 Gems from the 1st piggy. Strafe around the last Gem, and take it while rolling down towards the Green Gem. After falling down, break a piggy and collect the Green Gem, then roll and destroy the piggy on the ground. Collect all 9 Gems on the floor. (YYYYP|PYYYY|YYPGP|YYYYY|YYYY)

■ Jump and send a curved shot towards the 2nd piggy on the upper platform (the one that doesn't contain Gems). Run to the Hoodblaster near the gate and kill him. Kill one of the "glitched" Hoodblasters, then kill the Hoodblaster coming from above. Grab the vortex, get the 2nd Gem in the small cave, grab Tribelle and the 1st Gem while rolling towards the Mushroom. Shoot the Mushroom, destroy the piggy, grab 5 out of 6 Gems, strafe around the last Gem, take it while running towards the gate. Now, target the "glitched" Hoodblaster and kill him with a curved shot. This will allow you to reach the Matuvu cave faster. (YYYYP|PYYYY|YYPGP|YYYYY|YYYYP HHHYT YMuPYY YYYYH)

■ Because we're using IPG, we can use the vortex for as long as we like. This means there's no need to take the lockjaw. This means we can run straight to the Matuvu cave. Jump over the Hoodblaster in the cave. Collect the 3 Yellow Gems and 1 Red Gem in the cave. On your way out, kill the Hoodblaster. Make sure you kill him when you are as close to the exit of the cave as possible. Now run like hell towards the last Tribelle. Grab the 2nd Gem, get the Tribelle, grab the 1st Gem and kill the last Hoodblaster. After the cutscene, send a curved shot to the Slapdash, then run like hell to the 3rd piggy on the platform. On your way up, weaken the Hoodboom. (YYYYP|PYYYY|YYPGP|YYYYY|YYYYP HHHYT YMuPYY YYYYH YYYRH YTYHS)

I'll now divide this route into two versions. First version will assume you don't want to go into the next room. Second version will assume you want to link into the last room.

■ First version: Destroy the piggy, grab the 3 Gems and kill the Hoodboom. Now, go into look mode and target the Matuvu. Because we're in IPG mode, we can't move the camera. But if you stand on this ledge, you can target the Matuvu without moving the camera. (YYYYP|PYYYY|YYPGP|YYYYY|YYYYP HHHYT YMuPYY YYYYH YYYRH YTYHS PYYYHo Ma)
This concludes the combo in this room. If you want to stop here, this means you will get 27420 combo points.

■ Second version: Destroy the piggy, grab one Gem then quickly go into Look Mode. Because we're using IPG, we can't move camera. But if you stand on this ledge, you can target the Matuvu without moving the camera. After getting the Matuvu, grab the 2 Gems and kill the Hoodboom. (YYYYP|PYYYY|YYPGP|YYYYY|YYYYP HHHYT YMuPYY YYYYH YYYRH YTYHS PYMaYY Ho)

From here, you can move to the next room and continue the combo. I still haven't figured out the best route in the next room. I would appreciate some help on that (with IPG in mind).
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Re: Rayman 3 scores

Post by Maz »

MandM1981 wrote: Are you still working on the no glitch solutions? What level will be the first you play to improve your HoF score?
I haven't quite had time to play Rayman 3. I guess I don't have to tell you of all people that having a serious go at Scoring can become quite time-consuming. :P

But to answer your question, I will try to finish my No-Glitch-Game once I have the time (and the motivation to play CF4 and BOM). I will not try to further improve my current HoF-Score, but instead, as mentioned before, I'll enter my No-Glitch-Score once I'm finished. Just look at FC for example - it probably took you ages to get a good Score, then new Glitches all of a sudden allowed for an additional 2k Points. If you want to improve FC now, not only will you have to play all those ridiculously hard Combos again, but then you'll also have to succeed in some hard-to-trigger Glitches which, on top of that, make the Combos even crazier. I'm not saying that that's necessarily a bad thing, but I don't have the patience to play the same levels with the same difficult Combos over and over. Instead, I'll just go for a glitchless Score, leaving me with nothing to worry about. :D

Lance:
First of all, it's possible to use the Look-Mode during an IPG. I couldn't quite do that myself (sometimes it would work, then at times it would not), but according to DTUCC, all it takes is for you to mash the Look-Mode-Button like crazy. Since I don't know how far back you've gone through this topic, I'll just tell you that we have an easy IPG in CF3, so this should not be a problem.

We also had a solution to reach the next room on time, but I forgot about it. You somehow had to take the Tribelle on the Hoodboom's platform after killing the first Hoodblaster in this room, then after killing the Slapdash you needed to jump to the upper floor, weaken the Hoodboom, break the Piggybank (which, obviously, you wouldn't break beforehand in this Combo), kill the Hoodboom from as far a distance as possible and collect the Gems from the Pig to finally head towards the next area and kill the Hoodblaster (which you had to lure to a spot close to the entrance). The rest should be pretty obvious; you'd work your way up the boxes, kill the Hoodblasters while collecting some Gems on the fabrics, then climb up the ladder to the next room and take everything in here. Sadly, I also forgot exactly which items in the final area you could take on time and which ones you couldn't. I'm fairly sure though that there was at least one fabric which we couldn't jump on due to Timeframe-Issues with the Combo.

Hope that helps.
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Re: Rayman 3 scores

Post by Lance »

Maz wrote: First of all, it's possible to use the Look-Mode during an IPG. I couldn't quite do that myself (sometimes it would work, then at times it would not), but according to DTUCC, all it takes is for you to mash the Look-Mode-Button like crazy.
Has anyone tested if it works on PS2? I tried a few times and couldn't "fix" the camera by mashing Triangle.
But I've taken a countermeasure to this glitch - in the combo posted above, you can target the Matuvu without moving the camera (just stand on the wooden ledge with 3 piggies). In the last room, you can also target the Matuvu from the ledge with the switch. All you have to do is send a curved shot to the switch, then quickly activate Look-Mode to take Matuvu in a combo. Then fall down and kill a Hoodblaster to continue with the combo (it works, tested it).
Maz wrote:Since I don't know how far back you've gone through this topic, I'll just tell you that we have an easy IPG in CF3, so this should not be a problem.
I went back to page 200 :)
Yes, I've seen videos of how to activate IPG in CF3, and it works.
Maz wrote:We also had a solution to reach the next room on time, but I forgot about it. You somehow had to take the Tribelle on the Hoodboom's platform after killing the first Hoodblaster in this room, then after killing the Slapdash you needed to jump to the upper floor, weaken the Hoodboom, break the Piggybank (which, obviously, you wouldn't break beforehand in this Combo), kill the Hoodboom from as far a distance as possible and collect the Gems from the Pig to finally head towards the next area and kill the Hoodblaster (which you had to lure to a spot close to the entrance).
Yes, this is what I'm doing in the combo posted above. :) Although it's a slightly modified version, the basic actions are similar. One thing that I've noticed - it's not really necessary to lure the Hoodblaster, there is just enough time to combo him after killing Hoodboom.
I have a question though - is it possible to break the cage with HMF without moving the lever in the last room? Combined with IPG, I think it would help to make the combo bigger.
Maz wrote:The rest should be pretty obvious; you'd work your way up the boxes, kill the Hoodblasters while collecting some Gems on the fabrics, then climb up the ladder to the next room and take everything in here. Sadly, I also forgot exactly which items in the final area you could take on time and which ones you couldn't. I'm fairly sure though that there was at least one fabric which we couldn't jump on due to Timeframe-Issues with the Combo.
Hope that helps.
Thanks, I actually tested that room yesterday and I belive I found a route which enables taking all of the fabric Gems in the same combo. I'll still have to test it in action though.
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Re: Rayman 3 scores

Post by MandM81 »

Lance wrote:Yes, it can be done if you use Ribshark's trick to enter Look-Mode instantly. Basically, all you have to do is strafe around the last Yellow Gem, so you can grab it while running 2 steps forward, then activate Photo Mode by pressing Select (this works on PS2, should work on Xbox too), hold the button responsible for Look-Mode while still being in Photo Mode, then press Select again to return to normal play. You should be in Look-Mode instantly, now just move camera down to capture the last Matuvu.

Only thing you need to practice is the exact location from where the 4th Matuvu is targetable. It aproximately takes 2 steps from the Yellow Gem. Matuvu can be targeted from the ledge near the wall (but closer to the ledge than the wall). You move about 2 steps alongside this ledge, facing the direction of the piggy room.

Sorry for bad english, I hope it's understandable though :)
I understand perfectly. :D

Not having the Xbox with me to test it out, I just try to imagine how it will be to take a Matuvu after a Gem under the easiest possible circumstances, namely by looking straight at it. We have such a situation in LOTLD the first area. I think we have all tried to take that Matuvu after a single Yellow Gem by looking straight at it. Now I try to take two imaginary steps after taking the Yellow Gem. I can almost assure you, I will never get the Matuvu that way.

Then of course, as you say, I could try to pass the Yellow Gem and take it as I begin the two steps. It gives me som extra time, but I still have a hard time imagining it would be possible.

Are you able to make a video of the fourth Matuvu in combo after a Yellow Gem?
Maz wrote:I haven't quite had time to play Rayman 3. I guess I don't have to tell you of all people that having a serious go at Scoring can become quite time-consuming. :P

But to answer your question, I will try to finish my No-Glitch-Game once I have the time (and the motivation to play CF4 and BOM). I will not try to further improve my current HoF-Score, but instead, as mentioned before, I'll enter my No-Glitch-Score once I'm finished. Just look at FC for example - it probably took you ages to get a good Score, then new Glitches all of a sudden allowed for an additional 2k Points. If you want to improve FC now, not only will you have to play all those ridiculously hard Combos again, but then you'll also have to succeed in some hard-to-trigger Glitches which, on top of that, make the Combos even crazier. I'm not saying that that's necessarily a bad thing, but I don't have the patience to play the same levels with the same difficult Combos over and over. Instead, I'll just go for a glitchless Score, leaving me with nothing to worry about. :D
I know how time-consuming it is. I started on HH last year and finished Thursday night! And it indeed took me ages to play FC four years ago.

I understand your priorities and I for one look forward to seeing the end result of your No-Glitch project.
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Re: Rayman 3 scores

Post by Lance »

MandM81 wrote:Are you able to make a video of the fourth Matuvu in combo after a Yellow Gem?
Yes, I can make a video, but bear in mind it'll be in slow-mode. I can't do that combo in normal speed, it's too difficult for me.
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Re: Rayman 3 scores

Post by MandM81 »

Lance wrote:Yes, I can make a video, but bear in mind it'll be in slow-mode. I can't do that combo in normal speed, it's too difficult for me.
Hehe, it will probably be too difficult for me too. :P

Slow motion will be fine.
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Re: Rayman 3 scores

Post by Lance »

I've uploaded the ending of the 4 Matuvu combo in FC3: >>video<<

yyhYY|YYYYY|YRMuMuMu|MaSYYY|MaYRMaYYMa
Elements: 2670 points.
Combo: 11350 points.
Total: 14020 points.
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Re: Rayman 3 scores

Post by DTUCC »

nice score mandm. great to see we can get past 900k, that's definitely a milestone for the game.
so what are your level scores now? still curious to see what limits the game can be pushed to.
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Re: Rayman 3 scores

Post by 1234 »

MandM81 wrote:I have not forgotten about the videos. Taking into account a few of the combos only worked once in a zillion attempts, I will probably split them up in smaller segments. 8)
That will be fine. :winkgrin:
Lance wrote:I've uploaded the ending of the 4 Matuvu combo in FC3: >>video<<

yyhYY|YYYYY|YRMuMuMu|MaSYYY|MaYRMaYYMa
Elements: 2670 points.
Combo: 11350 points.
Total: 14020 points.
Out of interest i put the CD in and tried this ending of the combo (in real time) and after just a few minutes i quit the game with the conclusion, that i definitely won´t play the combo as it is now. Even with the snapshot trick it´s really disgusting. :P

Have you already finished investigating FC4?
In case you still couldn´t successfully reach the last room without taking anything in the fairy room, i can explain you my assumption as to how you can clip through ceilings/walls, because i guess you can´t use the bouncy things in the fairy room to get out of this room for the reason, that otherwise you would have to take the next 4 yellow gems between the two walls without a powerup.
So my theory is, that with the right speed you can clip to (almost) every wall/ceiling. Maybe i´m talking nonsense, but i think, that it might be possible, that there isn´t anything like a non-solid wall. So i consider following possible: If you try to clip to a "non-solid ceiling" with a slow enough speed, you would not pass through it.
I thought about some events in the game, what happened in the past and these could confirm this theory, but it might be only a coincidence of course.
Anyway, in case i´m right, maybe you can despite the obviously solid ceiling in the fairy room try to clip through it. Sadly i don´t know, how to modify the speed of SJs to test my assumptions.
If someone can prove me wrong, then you can forget about the whole theory, but until now i couldn´t find anything, what speaks against it, so maybe it´s worth a try?
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Re: Rayman 3 scores

Post by MandM81 »

Lance wrote:I've uploaded the ending of the 4 Matuvu combo in FC3: >>video<<.
Thanks for the video. I'm sure it will prove to be a bitch to play at normal speed, but I'll give it a go.
DTUCC wrote:nice score mandm. great to see we can get past 900k, that's definitely a milestone for the game.
Thanks!
DTUCC wrote:so what are your level scores now? still curious to see what limits the game can be pushed to.
I'll post the screenshots with the videos when I return. Does that mean you are back playing R3 again? What's you're current score?
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Re: Rayman 3 scores

Post by Cut »

MandM81 wrote:I'll post the screenshots with the videos when I return. Does that mean you are back playing R3 again? What's you're current score?
hey, that's something to be somewhat excited about. nonetheless, I don't see myself touching the game anytime soon, although I'm enjoying the recent activity in here. unfortunately, playing R3 is more tiring than anything else for me. I've kind of grown apart from the game. (at least for the moment)

the lotld action is really fun to watch, squeezing 10k out of part 3 still seems a little ridiculous to me, but on the other hand, improving HH to 115k is basically on a similar level, we just have the advantage of having put more time into that level.

I've enjoyed R3 most in my/our skype conference over the past 2 years. I don't want to take anything away from you guys in here but after 9 years of playing R3 for scores and 12 years of playing R3 in total, I kinda need a different environment to get myself motivated. It's cool to stay in touch with some people while playing together, we even moved on to a variety of different games which keeps us in touch. I don't enjoy conversating in this forum as much as that unfortunately, thus I don't think that I will contribute much more to the game or this discussion right now. sorry :/ (especially because I know, I promised quite a lot of stuff/streams/videos and I won't stick to that)

also yeah, 900k is pretty silly. it kinda feels weird, seeing a 9 as the first figure of a score. that has been one of the most obvious indicators for cheated scores in the past, and now we're actually there.
Lance
Tribelle
Posts: 59
Joined: Sat Sep 05, 2015 5:05 pm
Tings: 290

Re: Rayman 3 scores

Post by Lance »

I have a question regarding the Hoodblaster at the gate in CF3. As seen in >this picture<, he gets stuck in that gate, which means I can't possibly reach him in time after destroying a piggy with a curved shot. Is there a way to make him position himself closer to me? So that I can actually kill him to keep the combo going?
Cut
Mocking Bird (good)
Posts: 635
Joined: Sat Apr 04, 2009 3:53 pm
Tings: 19762

Re: Rayman 3 scores

Post by Cut »

no you can't position him elsewhere, but you can kill him in time. the timing has to be very accurate though, your timeframe is only a few frames. I know it's not what's actually happening, but I already shoot before I have the crosshair on him, so that I get it while walking towards him when the shot hasn't hit him yet. still, my success rate is low
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