Rayman 3 scores
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Hunchman801

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Re: Rayman 3 scores
Can we please forget about this incident and move on? Name calling is certainly not the best way of improving the atmosphere of this thread and from what I can see both parties resorted to it and therefore are not in a position to complain about it.
So, until MandM gets back from his holidays and releases the information he said he would, let's get back to the interesting discoveries and discussions of the past few weeks. Thank you.
So, until MandM gets back from his holidays and releases the information he said he would, let's get back to the interesting discoveries and discussions of the past few weeks. Thank you.
Re: Rayman 3 scores
Hmm okay. I'm looking for someone knowledgeable with IPG. I've managed to perform the glitch in CF1, CF3 and TOTL. I've seen it's also possible in FC3.
Are there any other levels where IPG works?
Are there any other levels where IPG works?
Re: Rayman 3 scores
An IPG is also possible in LOTLD2. You can see how to trigger it in this video. Bear in mind that the gameplay is not optimal; I'm not too experienced with IPGs either (since I barely ever use them), so I had no idea how to trigger a lot of the useful stuff.
An IPG can also be used in HH1. I believe that Cut made a video on that, but I can't find his channel on Youtube anymore, for whatever reason. In the room with the Spinneroo, you have to perform an SJ to get on top of the unlowered boxes, then jump over the gate. Afterwards, you need to hit the Switch while jumping in a certain way in order to trigger the Glitch. Better ask Cut about that stuff, I couldn't fully grasp the concept of that IPG yet either.
By the way, seeing how you won't enter your Score into the HoF anyway, you could also try using something called PCM. You can activate this Glitch by pressing the Take-a-Photo-Button on the last Frame of a Loading Screen. it's hard to explain, but if you use that, you get infinite Powersuit-Time as well, but when using it, you can't use the Look-Mode at all. Also, the PCM is kinda difficult to handle, but I'm not an expert on this either, so you better ask others about that who are more experienced with it.
An IPG can also be used in HH1. I believe that Cut made a video on that, but I can't find his channel on Youtube anymore, for whatever reason. In the room with the Spinneroo, you have to perform an SJ to get on top of the unlowered boxes, then jump over the gate. Afterwards, you need to hit the Switch while jumping in a certain way in order to trigger the Glitch. Better ask Cut about that stuff, I couldn't fully grasp the concept of that IPG yet either.
By the way, seeing how you won't enter your Score into the HoF anyway, you could also try using something called PCM. You can activate this Glitch by pressing the Take-a-Photo-Button on the last Frame of a Loading Screen. it's hard to explain, but if you use that, you get infinite Powersuit-Time as well, but when using it, you can't use the Look-Mode at all. Also, the PCM is kinda difficult to handle, but I'm not an expert on this either, so you better ask others about that who are more experienced with it.
Re: Rayman 3 scores
I've heard you can't lock-on enemies in PCM. Is that true?
Edit: I would also like to focus on >>this<<.
If we used it in BoM1, does this mean a new theoretical maximum is possible?
Edit: I would also like to focus on >>this<<.
If we used it in BoM1, does this mean a new theoretical maximum is possible?
Re: Rayman 3 scores
Start-of-Level PCM is useless for any scoring. It seems to set the score of whatever level you use it in to an invalid value (basically resetting it to zero), and the score won't save on level completion. Cage PCM, as shown in the video above, does not appear to have this effect and so may be viable. There is a third type of PCM that can only be done in DotK, Knaaren PCM. To do it, repeatedly run into a Knaaren until the Teensie cutscene starts playing. Then, pause and unpause, and you should be able to move. Enter camera mode and wait for the cutscene to end and you will have PCM. These in-level PCM glitches work on all platforms, but whether they would be accepted in the HoF I will guess is up for debate. Just don't turn this into another 30 page IPG discussion
.
Re: Rayman 3 scores
I've tried the "cage PCM" and I finished BoM1 with 5280 points. I don't think this is enough of a difference to reach a new maximum in BoM.
Also, is it possible to enter Look-Mode in PCM? I was forced to capture Matuvu before activating the PCM, because otherwise it would be impossible to get the Matuvu.
Also, is it possible to enter Look-Mode in PCM? I was forced to capture Matuvu before activating the PCM, because otherwise it would be impossible to get the Matuvu.
Re: Rayman 3 scores
No, it isn't possible, you would have to exit PCM before using look-mode.Lance wrote:I've tried the "cage PCM" and I finished BoM1 with 5280 points. I don't think this is enough of a difference to reach a new maximum in BoM.
Also, is it possible to enter Look-Mode in PCM? I was forced to capture Matuvu before activating the PCM, because otherwise it would be impossible to get the Matuvu.
Re: Rayman 3 scores
A few pages back there should be a BOM discussion between 1234, Cut and myself which I think you should probably read through, because 5.280 Points should be enough to get ~102k in BOM (I think we were close to 100k in Part 5 with 3k Points in BOM1). 
Re: Rayman 3 scores
Thanks, I found the discussion around page 299.
I have a question regarding BoM part 2. When I fall down into the tree, there are 5 Yellow Gems there. However, there seems to be a 6th Yellow Gem underground. It appears you can "grab" it if you fall with enough speed. In 1234's >>video<<, he already took the 6 Gems, which brings BoM2 score to: 2320 (element) + 8840 (combo) = 11160. Combo is: YYYYP|YYYYY|YHYYY|YYYHoMu|RMuRSSYHSpMaPYYYYYY.
Is that the maximum score for BoM part 2?
Edit: Just to mess around, I've decided to activate PCM in BoM2 while breaking the cage. I've used the Helicopter to fly below the ground... And I've discovered something interesting. There is indeed a Yellow Gem below the ground in the trunk, but there is also a second Yellow Gem below the big tree where 2 Hoodblasters play cards.
This means BoM2 score can be improved by a whooping 20 points.

Edit2: I've been messing around BoM3 and I've found 2 hidden Yellow Gems! Here's >>the video<<

I have a question regarding BoM part 2. When I fall down into the tree, there are 5 Yellow Gems there. However, there seems to be a 6th Yellow Gem underground. It appears you can "grab" it if you fall with enough speed. In 1234's >>video<<, he already took the 6 Gems, which brings BoM2 score to: 2320 (element) + 8840 (combo) = 11160. Combo is: YYYYP|YYYYY|YHYYY|YYYHoMu|RMuRSSYHSpMaPYYYYYY.
Is that the maximum score for BoM part 2?
Edit: Just to mess around, I've decided to activate PCM in BoM2 while breaking the cage. I've used the Helicopter to fly below the ground... And I've discovered something interesting. There is indeed a Yellow Gem below the ground in the trunk, but there is also a second Yellow Gem below the big tree where 2 Hoodblasters play cards.
This means BoM2 score can be improved by a whooping 20 points.

Edit2: I've been messing around BoM3 and I've found 2 hidden Yellow Gems! Here's >>the video<<

Re: Rayman 3 scores
Dafuq, that's quite an interesting find!
I doubt that the Yellow Gem below the Trunk in BOM2 will be too useful for Scoring without a PCM/IPG, but those 2 Yellow Gems could potentially be included in the big Combo (even if not, it should make for an easy 60 Points). Maybe those 2 Yellow Gems were intended to be on the platform, but somehow the coordinates got messed up? Anyway, this really makes me wonder if there's "hidden" Gems in other areas of the game as well...
There is indeed 6 Yellow Gems in BOM2, and yes, the Combo you listed gets you to the maximum Score in this Part (unless you find a way to get the Hoodlums for even more Points in Combo, which should be pretty much impossible at this point). I think it has to do with differences in the hitbox in regards to Rayman's speed - similar to how you can walk past Gems which usually you could not avoid taking when running at normal speed - meaning you can't get the Gem if, say, you helicopter your way down.
I doubt that the Yellow Gem below the Trunk in BOM2 will be too useful for Scoring without a PCM/IPG, but those 2 Yellow Gems could potentially be included in the big Combo (even if not, it should make for an easy 60 Points). Maybe those 2 Yellow Gems were intended to be on the platform, but somehow the coordinates got messed up? Anyway, this really makes me wonder if there's "hidden" Gems in other areas of the game as well...
There is indeed 6 Yellow Gems in BOM2, and yes, the Combo you listed gets you to the maximum Score in this Part (unless you find a way to get the Hoodlums for even more Points in Combo, which should be pretty much impossible at this point). I think it has to do with differences in the hitbox in regards to Rayman's speed - similar to how you can walk past Gems which usually you could not avoid taking when running at normal speed - meaning you can't get the Gem if, say, you helicopter your way down.
Re: Rayman 3 scores
Strategy for a new maximum in BoM:
Legend:
Y = Yellow Gem
R = Red Rem
H = Hoodblaster
Ho = Hoodboom
Ma = Matuvu
Md = Mudman
Mu = Mushroom
S = Slapdash
Sp = Spinster (the armored dude)
Ca = Cannon Hoodblaster
>>>>> BoM1 <<<<<
(Activate PCM on the 1st Cage)
Three Yellow Gems:
YYY = 100 points (100 points total)
Red Gem:
R = 60 points (160 points total)
Four Yellow Gems:
YYYY = 140 points (300 points total)
Red-Yellow Gems:
YRYRY|R = 520 points (820 points total)
Pretty Lady:
(kill) = 3000 points (3820 points total)
Last Room Combo:
YYYYY|YYRYR|R = 960 points (4780 points total)
(Go back to beginning, deactivate PCM, take the Helicopter Power-Up)
Matuvu:
Ma = 500 points (5280 points total)
>>>>> BoM2 <<<<<
Matuvu Combo:
YYYYP|YYYYY|YHYYY|YYYHoMu|RMuRSS YHSpMaP YYYYY Y = 11160 points (16440 points total)
(Activate PCM on the Cage inside the trunk)
Yellow Gem Under Big Tree
Y = 20 points (16460 points total)
>>>>> BoM3 <<<<<
(Assuming Hoodblaster doesn't get hit. Also assuming he kills all Mudmen on the island)
Matuvu Combo:
YYYYY|YYMdMdY|HMaMdRR|HMdMdPP|YHYYR RHMdMuMd MuMuHHH HHHoHP RY = 18980 points (35440 points total)
Green Gem Combo:
YYYYY|YYYRR|G = 12720 points (48160 points total)
Two Hidden Yellow Gems:
YY = 60 points (48220 points total)
>>>>> BoM4 <<<<<
Hoodblaster:
H = 260 points (48480 points total)
(Use the Mushroom Launch to reach the Cage with Lockjaw, then use the Mushroom Launch again to reach the last room. When you reach the place with Lockjaw again, kill the Hoodblaster standing on the boat first, then the Cannon Hoodblaster)
Matuvu Combo:
MdMdMdMdMd|HHHoSS|HoHGSpMu|HHCaYY|YYPYY YYYYH MaR = 25560 points (74040 points total)
>>>>> BoM5 <<<<<
All the stuff:
(shit) = 27820 points (101860 points total)
Penalties: -5 points from damage
BoM Total: 101855 points.
Legend:
Y = Yellow Gem
R = Red Rem
H = Hoodblaster
Ho = Hoodboom
Ma = Matuvu
Md = Mudman
Mu = Mushroom
S = Slapdash
Sp = Spinster (the armored dude)
Ca = Cannon Hoodblaster
>>>>> BoM1 <<<<<
(Activate PCM on the 1st Cage)
Three Yellow Gems:
YYY = 100 points (100 points total)
Red Gem:
R = 60 points (160 points total)
Four Yellow Gems:
YYYY = 140 points (300 points total)
Red-Yellow Gems:
YRYRY|R = 520 points (820 points total)
Pretty Lady:
(kill) = 3000 points (3820 points total)
Last Room Combo:
YYYYY|YYRYR|R = 960 points (4780 points total)
(Go back to beginning, deactivate PCM, take the Helicopter Power-Up)
Matuvu:
Ma = 500 points (5280 points total)
>>>>> BoM2 <<<<<
Matuvu Combo:
YYYYP|YYYYY|YHYYY|YYYHoMu|RMuRSS YHSpMaP YYYYY Y = 11160 points (16440 points total)
(Activate PCM on the Cage inside the trunk)
Yellow Gem Under Big Tree
Y = 20 points (16460 points total)
>>>>> BoM3 <<<<<
(Assuming Hoodblaster doesn't get hit. Also assuming he kills all Mudmen on the island)
Matuvu Combo:
YYYYY|YYMdMdY|HMaMdRR|HMdMdPP|YHYYR RHMdMuMd MuMuHHH HHHoHP RY = 18980 points (35440 points total)
Green Gem Combo:
YYYYY|YYYRR|G = 12720 points (48160 points total)
Two Hidden Yellow Gems:
YY = 60 points (48220 points total)
>>>>> BoM4 <<<<<
Hoodblaster:
H = 260 points (48480 points total)
(Use the Mushroom Launch to reach the Cage with Lockjaw, then use the Mushroom Launch again to reach the last room. When you reach the place with Lockjaw again, kill the Hoodblaster standing on the boat first, then the Cannon Hoodblaster)
Matuvu Combo:
MdMdMdMdMd|HHHoSS|HoHGSpMu|HHCaYY|YYPYY YYYYH MaR = 25560 points (74040 points total)
>>>>> BoM5 <<<<<
All the stuff:
(shit) = 27820 points (101860 points total)
Penalties: -5 points from damage
BoM Total: 101855 points.
Re: Rayman 3 scores
The video is here.Maz wrote:An IPG can also be used in HH1. I believe that Cut made a video on that, but I can't find his channel on Youtube anymore, for whatever reason.
To BOM: Nice finds! Can you actually take the yellow gem below the big tree without the PCM?
May i also ask you, how you found the gems in part 3? I mean, did you just jump randomly to different places?
Another question i have is, whether you intend to use every glitch of the game, as long it allows you to get more points? E.g. if there was a spot for infinite kickflips in the snowboard level, would you use that to get over 500k in SBTC?
Regarding the question, whether the current combo in part 2 is improvable: Some months ago i had an idea, but i never tested it seriously. The hardest part would be to kill the second slapdash from a great distance and then reach (and kill) the last hoodblaster in time. If you can do that, i will tell you the rest. It seems to be impossible, but still worth a try.
In part 5 you can also try the razoff quadruple glitch or something else, but i guess you know that.
I think, when you break the cage with the lockjaw, the vortex won´t appear, when you kill the hoodblaster. That means, you´d have to use the vortex from the last room for the most time and i don´t think it will last long enough.Lance wrote:>>>>> BoM4 <<<<<
Hoodblaster:
H = 260 points (48480 points total)
(Use the Mushroom Launch to reach the Cage with Lockjaw, then use the Mushroom Launch again to reach the last room. When you reach the place with Lockjaw again, kill the Hoodblaster standing on the boat first, then the Cannon Hoodblaster)
Matuvu Combo:
MdMdMdMdMd|HHHoSS|HoHGSpMu|HHCaYY|YYPYY YYYYH MaR = 25560 points (74040 points total)
As predicted the investigations in LOTLD don´t progress really quickly, i´m still testing a few things in part 1; but there is also good news:
- In the hallway, just before the last room, you can take the gem on the right side still with a powerup. --> + 60 points
- Probably you can include the single yellow gem at the entrance of the secret room in the Pokémon Combo. --> Probably + 100 points
- In the last room, maybe you can kill the hoodstormer without having to take the yellow gem before, since it seems, that you can move during the cutscene. --> Maybe + 60 points
- In the green gem combo you can take 21 items with a powerup --> + 60 points
--> In summary 120 - 280 points more.
Within the next weeks i´ll try to make a video as a summary of part 1.
Re: Rayman 3 scores
You can't. PCM is required, because you need to take the gem from "below" the water.1234 wrote:To BOM: Nice finds! Can you actually take the yellow gem below the big tree without the PCM?
Yeah, I just helicoptered behind the tree randomly... I think game developers didn't polish the game enough.1234 wrote:May i also ask you, how you found the gems in part 3? I mean, did you just jump randomly to different places?![]()
Yes, my philosophy in gaming is: either use all glitches possible, or use none. I believe all glitches are game-breaking. It doesn't matter if a glitch gives you 20 points more, or 400k points more. The fact is, you've achieved a score impossible to get without abusing a glitch. So if someone decides to allow a certain glitch to achieve a better score, but he doesn't allow a different glitch to achieve an even better score, that person has a twisted morality.1234 wrote:Another question i have is, whether you intend to use every glitch of the game, as long it allows you to get more points? E.g. if there was a spot for infinite kickflips in the snowboard level, would you use that to get over 500k in SBTC?
I've managed to lure the last Hoodblaster close enough, to be able to kill him right after killing a Slapdash. However, I didn't plan for it to happen. I don't know how I managed to make him move from his spot, and I didn't succeed in doing it again. I'll investigate this matter again. However, I don't see how this will help to improve the combo?1234 wrote:Regarding the question, whether the current combo in part 2 is improvable: Some months ago i had an idea, but i never tested it seriously. The hardest part would be to kill the second slapdash from a great distance and then reach (and kill) the last hoodblaster in time. If you can do that, i will tell you the rest. It seems to be impossible, but still worth a try.
Quadruple is possible? I find it hard to do a triple glitch... But I'll investigate this matter, thanks. I'll try using the "autofire" function in PCSX2, with slowdown. I think it'll be important to stand as close to Razoff as physically possible? So that my hands return to me as fast as possible?1234 wrote:In part 5 you can also try the razoff quadruple glitch or something else, but i guess you know that.
It is possible, I've done it two times actually.1234 wrote:I think, when you break the cage with the lockjaw, the vortex won´t appear, when you kill the hoodblaster. That means, you´d have to use the vortex from the last room for the most time and i don´t think it will last long enough.
Edit: In BoM4, I've managed to reach the land of BoM3 by using the Mushroom Launch method. The land is empty - there are no enemies there. However, there are some Gems. Where the Green Gem was in BoM3, there is now a single Red Gem inside the Trunk. The place where BoM3 ends (you jump into the small trunk), there is a Yellow Gem and a Red Gem. But the problem is - I can't find a way to get back to the land of BoM4. Falling into the trunk leads to nowhere. So the only way would be to find a ridiculously high ESJ to fly near the entrance to Razoff's mansion. If someone finds it, this could bring a 200 points improvement in BoM4 (assuming that Lockjaw will last long enough for the player to grab the Gems).
Re: Rayman 3 scores
this made me happyLance wrote:Yes, my philosophy in gaming is: either use all glitches possible, or use none. I believe all glitches are game-breaking. It doesn't matter if a glitch gives you 20 points more, or 400k points more. The fact is, you've achieved a score impossible to get without abusing a glitch. So if someone decides to allow a certain glitch to achieve a better score, but he doesn't allow a different glitch to achieve an even better score, that person has a twisted morality.
Re: Rayman 3 scores
I think, it´s not the amount of points, what decides, whether a glitch is game-breaking or not, cause that wouldn´t make any sense indeed. But i think, that e.g. the PCM can be called more game-breaking, than a simple SJ (a SJ is still game-breaking in my opinion) for the reason, that one second after performing a SJ, you can play normally again. However with the PCM you can play for several minutes in a complete different way.Lance wrote:Yes, my philosophy in gaming is: either use all glitches possible, or use none. I believe all glitches are game-breaking. It doesn't matter if a glitch gives you 20 points more, or 400k points more. The fact is, you've achieved a score impossible to get without abusing a glitch. So if someone decides to allow a certain glitch to achieve a better score, but he doesn't allow a different glitch to achieve an even better score, that person has a twisted morality.
I don´t want to start a discussion about that, i just wanted to explain this view.
Actually i think everyone may decide for himself/herself, how he/she wants to play (except for cheats) and it should be accepted. Only if you´d like to enter your score into the HoF, then there should be some rules (e.g. no savestates etc.), but since you play for yourself, it´s completely ok for me.
I know, that it should take you some time until you will come to SBTC, but i can already tell you one idea for infinite kickflips. Don´t celebrate just yet though; it might turn out useless.
In this video you can see, that i can ride up the hill twice. I remember, that once i could do it even thrice, so why shouldn´t you be able to do it e.g. 1000 times?
Now that i think about it, there might be another hard part in the improvement in BOM 2, namely the beginning (in my previous post i accidently had a different beginning in mind) but maybe you will be still able to do that:
Break the piggybank with a curved shot, quickly jump on the mushroom, take the red gem, roll off and take the gems from the piggybank and the near yellow gem. Run counterclockwise around the island and collect 4 yellow gems on your way, kill the hoodblaster, get the vortex, take the 6 gems on the small islands, kill the stumbleboom and continue with the mushrooms and the red gem. Kill the slapdashes, the hoodblaster and the hoodlock, take the matuvu, break the piggybank and take the gems in the trunk.
P R Y Y Y|Y Y Y Y Y|Y Y Y H Y|Y Y Y Y Y|Hb ...
[Edit: In case the beginning was possible, you could also take 4 yellow gems before breaking the piggybank, so that you get 60 points more for the red gem.]
You got me wrong, i don´t know, whether it´s possible, i only said it´s definitely worth a try. But yes, it´s important to stand as close as possible to him.Lance wrote:Quadruple is possible? I find it hard to do a triple glitch... But I'll investigate this matter, thanks. I'll try using the "autofire" function in PCSX2, with slowdown. I think it'll be important to stand as close to Razoff as physically possible? So that my hands return to me as fast as possible?
Re: Rayman 3 scores
I've tried it out, and indeed it's possible to break piggy, take the red gem, then roll into the yellow gems from the piggy.1234 wrote:Now that i think about it, there might be another hard part in the improvement in BOM 2, namely the beginning (in my previous post i accidently had a different beginning in mind) but maybe you will be still able to do that:
Break the piggybank with a curved shot, quickly jump on the mushroom, take the red gem, roll off and take the gems from the piggybank and the near yellow gem. Run counterclockwise around the island and collect 4 yellow gems on your way, kill the hoodblaster, get the vortex, take the 6 gems on the small islands, kill the stumbleboom and continue with the mushrooms and the red gem. Kill the slapdashes, the hoodblaster and the hoodlock, take the matuvu, break the piggybank and take the gems in the trunk.
P R Y Y Y|Y Y Y Y Y|Y Y Y H Y|Y Y Y Y Y|Hb ...
[Edit: In case the beginning was possible, you could also take 4 yellow gems before breaking the piggybank, so that you get 60 points more for the red gem.]
The new combo would then look like: take 4 out of 5 gems around the tree, break the piggy, take the red gem, take 6 yellow gems from the piggy, and then continue as usual. This will bring us to this combo:
YYYYP|RYYYY|YYHYY|YYYYHb|...
This still doesn't improve anything... We would need to take all 5 gems around the tree to make an improvement. And for the love of god, I can't figure out how I lured the 2nd Hoodblaster closer to me... It happened to me once, the first time I was doing BoM for points, then it never happened again.
Edit: Now I remember what I did before. After killing the 2nd Slapdash, I went clock-wise around the tree to reach the Hoodblaster quicker. This means I can kill him to keep the combo alive, but it also means I have bigger distance to run before I reach the Spinning Metalhead. This route is actually very hard, it's nearly impossible on normal playthrough. But if I can make it work again, this means a 60 points improvement in BoM2.
Edit2: I did it! It was possible after all. The combo goes like this: get hit by slapdash once (-1 point), jump and fly away from Slapdash - when you're in the air, grab the Lockjaw. It's possible to get the Lockjaw while only losing 1 point (but it's so hard I don't recommend it). Now collect all 5 Yellow Gems around the tree, make sure to strafe around the last one to get as close to the bridge as possible. Send a curved shot to the piggy, jump onto the mushroom, grab the Red Gem while doing a sharp turn near the edge, roll off the mushroom to land on the island (not in water), roll into the Yellow Gems from the piggy, collect all 6 of them, kill the Hoodblaster, take the Vortex, go into water to reach the island with Yellow Gems, you will get bitten by fish once (-2 points), grab 6 Yellow Gems, kill the Hoodboom, renew Vortex, shoot the 1st Mushroom while jumping towards it, shoot the next Mushroom, grab the Red Gem, kill the Slapdash on the right, grab the Lockjaw without getting hit (possible but hard), roll off onto mushroom, lock-on the last Slapdash, jump back, send a curved shot towards the Slapdash, helicopter to the next mushroom, roll off to reach the island (don't touch water, it will waste time), go clock-wise and kill the Hoodblaster at the last possible moment, go onto bridge and send a curved shot to the Spinning Armor, swing to the next platform, grab the Matuvu, break the piggy, take all 6 Yellow Gems inside the Trunk, make sure you don't take fall damage (helicopter at the last possible moment - you will still grab the Yellow Gem underground and take no damage).
Combo:
YYYYY|PRYYY|YYYHY|YYYYY|HoMuMuRS SHSpMaP YYYYY Y = 2320 points (element) + 8900 points (combo) - 3 points (damage) = 11217 points
After that, activate PCM and take the Yellow Gem under the big tree = 20 points.
Points in BoM1: 5280 points (5280 points total)
Points in BoM2: 11237 points (16517 points total).

@1234: Can I ask how to make 1 Mudman in BoM3 survive? Does this mean the Hoodblaster gets hit once if the Mudman survives?
Re: Rayman 3 scores
Sorry, but i don´t know that; i assume all you need is luck.Lance wrote:@1234: Can I ask how to make 1 Mudman in BoM3 survive? Does this mean the Hoodblaster gets hit once if the Mudman survives?
The Hoodblaster doesn´t have to be hit necessarily. When i played this part last year, after several restarts, it happened to me, that, after the hoodblaster killed the first muddibog, this hoodblaster and the two remaining muddibogs missed each other, until i almost reached the island; then the hoodblaster killed one muddibog. So actually i was almost able to kill both muddibogs and the hoodblaster still had full life. It happened only once though.
Good to know, that the combo in BOM 2 works.
Re: Rayman 3 scores
1) Combo without killing Muddibog: YYYYY|YYMdMdY|HMaMdRR|HMdMdPP|YHYYR RHMdMuMd MuMuHHH HHHoHP RY = 18980 points
2) Combo with killing Muddibog: mdYYYY|YYYMdMd|YHMaMdR|HRMdMdP|PYHYY RRHMdMu MdMuMuHH HHHHoH PRY = 19130 points
150 points difference, sounds worth restarting for...
2) Combo with killing Muddibog: mdYYYY|YYYMdMd|YHMaMdR|HRMdMdP|PYHYY RRHMdMu MdMuMuHH HHHHoH PRY = 19130 points
150 points difference, sounds worth restarting for...
Re: Rayman 3 scores
Had to restart my No-Glitch-Game again because I'm using another account on my PC. I'm currently on BOM3, and wanted to ask if there's any advice on the second "hidden" Gem? I can't seem to get there by helicoptering; I can get the first one no problem, but due to the branch blocking all kinds of possibilities to access that Gem, I can't quite reach it.
Re: Rayman 3 scores
Actually I haven't managed to reach it as wellMaz wrote:Had to restart my No-Glitch-Game again because I'm using another account on my PC. I'm currently on BOM3, and wanted to ask if there's any advice on the second "hidden" Gem? I can't seem to get there by helicoptering; I can get the first one no problem, but due to the branch blocking all kinds of possibilities to access that Gem, I can't quite reach it.
Edit: I managed to grab the 2nd Gem. In the picture below, you will notice that the part where I'm standing on is higher than the rest. You have to jump from this higher part, manouver around the branch, then make a sharp turn towards the Gem. Jumping from the very edge isn't gonna work, as you won't have enough altitude.

Edit2: I've finally managed to get lucky in BoM3. Hoodblaster didn't get hit, and one Muddibog survived long enough that I can kill it before Hoodblaster does.
Video proof: >>Link<<




