Rayman - AFG [ALPHA #3]
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Re: Rayman - AFG
I like the rib texture you gave to the Livingstone. Looking forward for more things! 
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boomboleros7

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Re: Rayman - AFG
Again, congrats for that impressive work! 
I can't wait to fight your Hunters and your Lividstones in the next demo.
I can't wait to fight your Hunters and your Lividstones in the next demo.
Re: Rayman - AFG
Hey,
Just some good fun with antitoons!
Don't know why
And Rayman can now walk! (running may be so exhausting...)
Sorry for the poor quality. My first record using OBS... hope i'll make it better next time.
Just some good fun with antitoons!
Don't know why
And Rayman can now walk! (running may be so exhausting...)
Sorry for the poor quality. My first record using OBS... hope i'll make it better next time.
Last edited by lucky3 on Mon Oct 19, 2015 7:37 pm, edited 1 time in total.
Re: Rayman - AFG
This is the best thing ever.lucky3 wrote:Hey,
Just some good fun with antitoons!
Don't know why![]()
And Rayman can now walk! (running may be so exhausting...)
Sorry for the poor quality. My first record using OBS... hope i'll make it better next time.
https://youtu.be/X-LXX4UUeiw
Re: Rayman - AFG
Love both the Antitoons and the walking animation. I only am finding the Antitoons a little big, unless that's intentional.
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boomboleros7

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Re: Rayman - AFG
So many Antitoons 
I wonder if the other types of Antitoons (jumping, charging...) will return in your fan game.
Well, I don't know if it's possible to create a 3D model for them... After all, there were only walking Antitoons in Rayman 2 on PS1.
I wonder if the other types of Antitoons (jumping, charging...) will return in your fan game.
Well, I don't know if it's possible to create a 3D model for them... After all, there were only walking Antitoons in Rayman 2 on PS1.
Re: Rayman - AFG
Thanks guys,

One solution would be to make them bite rayman like in Rayman 1, and moving toward Rayman when he gets closer. I'll certainly give it a try.
Well I had the feeling they looked too inoffensive in 3d, small and easy no to walk on them by jumping or walking aside. It works better in Rayman1 because they completely block the 2 dimensional Rayman way. That's why I scaled them, but then they look too big nowI only am finding the Antitoons a little big, unless that's intentional.
One solution would be to make them bite rayman like in Rayman 1, and moving toward Rayman when he gets closer. I'll certainly give it a try.
Wow looks great, didn't even know about it. I've just googled it and saw pictures but can't find videos.After all, there were only walking Antitoons in Rayman 2 on PS1.
Re: Rayman - AFG
I think Haruka did a Walkthrough of R2 PS1 version and I am sure they are seen there 
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Master

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Re: Rayman - AFG
They only appear in two levels, look at videos on the Fairy Glade and Sanctuary of Stone and Fire. If memory serves, they appear in two levels of the Fairy Glade, and only in one in the Sanctuary:
https://youtu.be/zLjdlu7080w?t=4m20s
https://youtu.be/zLjdlu7080w?t=16m10s
https://youtu.be/hMFCrayeC4U?t=2m37s
https://youtu.be/hMFCrayeC4U?t=5m15s
https://youtu.be/zLjdlu7080w?t=4m20s
https://youtu.be/zLjdlu7080w?t=16m10s
https://youtu.be/hMFCrayeC4U?t=2m37s
https://youtu.be/hMFCrayeC4U?t=5m15s
Re: Rayman - AFG
Cool, thanks for the highlights Master
I thought Rayman AFG would be the first with 3D antitoons... i was wrong
I thought Rayman AFG would be the first with 3D antitoons... i was wrong
Re: Rayman - AFG
Well your game is still going to be the first with 3d livingstoneslucky3 wrote:Cool, thanks for the highlights Master![]()
I thought Rayman AFG would be the first with 3D antitoons... i was wrong
Re: Rayman - AFG
Hi there!
Time for a quick video update! In high definition this time
New red lums for the life gauge, grass rendering (i'm quite new to realtime grass rendering, this is just a first test, the density is rather low...), antitoons new attacks and hunters.
And some cool new things have been done recently such as checkpoint lums not to restart at the beginning of the level, rayman can jump at multiple heights depending on the key press duration, vegations/ foliages are animated with a soft motion...
Time for a quick video update! In high definition this time
New red lums for the life gauge, grass rendering (i'm quite new to realtime grass rendering, this is just a first test, the density is rather low...), antitoons new attacks and hunters.
And some cool new things have been done recently such as checkpoint lums not to restart at the beginning of the level, rayman can jump at multiple heights depending on the key press duration, vegations/ foliages are animated with a soft motion...
Last edited by lucky3 on Mon Oct 19, 2015 7:38 pm, edited 1 time in total.
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Harpic fraîcheur

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Re: Rayman - AFG
Great job !
Re: Rayman - AFG
Tested it, it looks really good! :O
Re: Rayman - AFG
Wonderful. I'm getting excited about your game. 
Re: Rayman - AFG
Oh dear god! I love the Rayman 1 elements in 3D! Keep up the very great work! 
Re: Rayman - AFG
Thanks for your comments guys
Now a milestone in Rayman AFG development : when Rayman hangs on a platform border, his hands are located a the actual slope height. Yes.

By the way it's quite strange: this feature is in Rayman 2, but not Rayman 3. Did they change the game engine, had to recode everything and forget this? Dunno. In rayman 3 the even lost the jump height feature based on the button press duration
Well apart from that, here is a brief sight of what has been worked on lately:
-New butterfly map colored by Ambi

-Better floor detection system: Rayman now detects if he's grounded more accurately, several bugs are now fixed (Rayman was floating in the air on the border of a platform...). Most of bugs are gone, but there may be a few ones still though they shoudn't be a big deal.
-Fancy star when life gauge gets up

-Particles improvements (lums, punch ball)
-Better vegetation animation system, at the root = no animation, at the tip of the stem = full motion. But still no dynamic collision with Rayman yet.
-Work on hunter FX, thanks Lazysquirrel
-New camera mode: "Free" to let the player moves it as he likes. "Auto" sometimes forces the camera to follow a specific target, it's meant to help the player but it may be annoying for some users.
And soon:
-A mouse/joystick free camera mode to let the player orient the camera (a few beta testers requested that)
-Livingstone animations
-New hunter bullet concept to be done in 3d

-map in progress

Now a milestone in Rayman AFG development : when Rayman hangs on a platform border, his hands are located a the actual slope height. Yes.
By the way it's quite strange: this feature is in Rayman 2, but not Rayman 3. Did they change the game engine, had to recode everything and forget this? Dunno. In rayman 3 the even lost the jump height feature based on the button press duration
Well apart from that, here is a brief sight of what has been worked on lately:
-New butterfly map colored by Ambi
-Better floor detection system: Rayman now detects if he's grounded more accurately, several bugs are now fixed (Rayman was floating in the air on the border of a platform...). Most of bugs are gone, but there may be a few ones still though they shoudn't be a big deal.
-Fancy star when life gauge gets up
-Particles improvements (lums, punch ball)
-Better vegetation animation system, at the root = no animation, at the tip of the stem = full motion. But still no dynamic collision with Rayman yet.
-Work on hunter FX, thanks Lazysquirrel
-New camera mode: "Free" to let the player moves it as he likes. "Auto" sometimes forces the camera to follow a specific target, it's meant to help the player but it may be annoying for some users.
And soon:
-A mouse/joystick free camera mode to let the player orient the camera (a few beta testers requested that)
-Livingstone animations
-New hunter bullet concept to be done in 3d
-map in progress
Last edited by lucky3 on Tue Oct 04, 2016 1:28 pm, edited 1 time in total.
Re: Rayman - AFG
Full Mouse/joystick camera mode and game preferences saving into a file on the hard drive: Done !


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saintrayman

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Re: Rayman - AFG
lucky когда премьера игры? на какой стадии работа?





