Rayman Adventures
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Re: Rayman Adventures
Say, I and other user have a problem since the newest update since yesterday and today. I checked the app comments and noticed how other player have the same problem like me. Since today while starting a level, the game crashes. Does someone here has the same problem? Because this is annoying as fuck.
Re: Rayman Adventures
Works fine fore me, though I have iOS
Re: Rayman Adventures
Has anyone been able to receive gifts as of late? I can send gifts to friends when they're asking for gifts, but I can request for gifts but I haven't received crap. Anyone experiencing this?
Re: Rayman Adventures
Well, I have Android. I contacted Ubisoft already and wait for response. I hope they will fix it. I don't want to lose my progress.Carrot-master wrote:Works fine fore me, though I have iOS
Re: Rayman Adventures
It's a common bug on iOSBradandez wrote:Has anyone been able to receive gifts as of late? I can send gifts to friends when they're asking for gifts, but I can request for gifts but I haven't received crap. Anyone experiencing this?
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sergiomonty

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Re: Rayman Adventures
Just watched again the reveal trailer, and it shows the Dojo, and the enemies are....... Toads again?... not even Devilbobs? wow... okay.
Re: Rayman Adventures
Is there a way to fix it? Or is that up to the Devs?Carrot-master wrote:It's a common bug on iOSBradandez wrote:Has anyone been able to receive gifts as of late? I can send gifts to friends when they're asking for gifts, but I can request for gifts but I haven't received crap. Anyone experiencing this?
Ugh. Please just be placeholders.sergiomonty wrote:Just watched again the reveal trailer, and it shows the Dojo, and the enemies are....... Toads again?... not even Devilbobs? wow... okay.
Re: Rayman Adventures
I don't know of any fix. I just saw a lot of people having the same problem on the Rayman forums
Re: Rayman Adventures
Holy shit is this level on youtube?Holy shit... today I played a pretty unsettling level in Toad Story. Maybe some of you have played it.
You're in a cave, and the cave has some secret rooms. In one of them, you can see how a Teensie is tied to a rope and slowly dragged into a pool of lava. You have to deactivate the thing with a switch that is pretty hard to reach, and you have to do it just on time before the Teensie becomes toast. You'd think the Teensie gets bubblized, but no, he actually turns into ashes and FREAKING DIES. Same happens with the next one, who's in a cage slowly dragged into a pit of fire. There's also one about to get crushed by two walls, and the final one is about to get crushed by a moving wall with spikes. So, yeah, the level is basically a hall of torture rooms. Sometimes there's not enough time to save the Teensies and you have to actually watch them die, then take a look at what you had to do.
I know it's not as freaky or edgy as a creepypasta would be, but for Rayman standards, it's pretty fucked up, and with all the preasure it puts on you, I'm pretty sure it would scare little kids. I didn't know I'd have to deal with a level that is the Glade of Dreams equivalent of SAW. Lol.
This is the Rayman Adventures threadgamerz31w wrote:Will Jazz Jackrabbit Open Source Edition support Television with Android TV?
Either way I don't think it will support "Android TV"
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sergiomonty

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Re: Rayman Adventures
If only the levels had names :c
Re: Rayman Adventures
We can name them ourselves. I suggest the name "Teensie Death Trap Extravaganza" for that level.sergiomonty wrote:If only the levels had names :c
Re: Rayman Adventures
They don't? I haven't played the game for more than two levels, but each level clearly has a name in the files. For example, these are all of the names I found for 20,000 Lums Under the Sea levels: "Bumper barrel room", "Deadly Dive", "Dolphin piston swim", "Dry and wet", "Elevator Ambush", "Exploding valves", "Flooded base", "Flush your friends", "Hidden tunnels", "Lum elevator", "Mission Improbable", "Polluted Bay", "Sneaky Saboteur", Switch and swipe", "Switchy survival arena", "Waterworks".sergiomonty wrote:If only the levels had names :c
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anaphasiia

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Re: Rayman Adventures
Maybe in the Glade, teensies are the same as Jews.
That's very interesting, but I still don't want to get the game before I know the bugs that make you lose progress have been fixed.
That's very interesting, but I still don't want to get the game before I know the bugs that make you lose progress have been fixed.
Re: Rayman Adventures
Going by that logic, it's kind of fucked up that Ales imprisoned his own kind, possibly killing them in the process.
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sergiomonty

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Re: Rayman Adventures
What you don't know is that Mr. Ales Mansay is actually a german jew!Bradandez wrote:Going by that logic, it's kind of fucked up that Ales imprisoned his own kind, possibly killing them in the process.
OH YEAH, we're going there.
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Dart

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Re: Rayman Adventures
To be fair, it's a common belief that Hitler himself was of hebrew descent, so it's always possible that they were unwittingly inspired by that
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sergiomonty

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Re: Rayman Adventures
So... who's Rayman supposed to be?
...America?
...Jesus?
...America?
...Jesus?
Re: Rayman Adventures
Wait, there's a conspiracy of Hitler having a moon base. Where was Ales and his clones sent to after being defeated in Legends?
Re: Rayman Adventures
ReallyDrolpiraat wrote:I wouldn't expect too much, really. The controller image could be for the Apple TV version. It's good that attack and jump are mapped to different buttons at least, but in terms of movement, it's still an auto-runner that only allows to switch direction.Haruka wrote:Hence why I am waiting. In the meantime I am trying to inform myself about good Android controllers with the same number of buttons as a DualShock and so far I might go for a Mad Catz C.T.R.L.R. though I am not very happy with the price but it seems to be a strong candidate of purchase for overall emulation + RAd once it supports gamepads. I still have time to decide.GOT4N wrote:They're planning to it seems, the game contains files with a controllerHaruka wrote:I will gladly play more often once Ubisoft allows pad controls in the game. I fell in other level that is ridiculously tough to perfect it with touch controls.
So if they do release more control options, don't expect any huge improvements. :/
Re: Rayman Adventures
Hmm, I worded that a bit wrongly. It does allow you to stop in your tracks too, but there's no way to turn off running mode AFAIK. So there is some form of freedom, but nothing like in Legends.Haruka wrote:ReallyDrolpiraat wrote:I wouldn't expect too much, really. The controller image could be for the Apple TV version. It's good that attack and jump are mapped to different buttons at least, but in terms of movement, it's still an auto-runner that only allows to switch direction.
So if they do release more control options, don't expect any huge improvements. :/? Major bummer then, I expected for real freedom of movement. In that case I see I really have no choice other than accepting the touch interface as it is right now. I'm disappointed.
Last edited by Droolie on Sat Dec 26, 2015 11:24 pm, edited 1 time in total.





