Super Mario Maker

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Pirez
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Re: Super Mario Maker

Post by Pirez »

I made a new level : it's a memory puzzle!!!!!!

Name : Be smart about the clues!
Code : CB1A - 0000 - 0089 - 1139
Sabertooth
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Re: Super Mario Maker

Post by Sabertooth »

So here are all of my as-of-now uploaded levels. Please do play them, I put a lot of thought into each one! I also wouldn't mind a star or two so that I can upload more, because the 10-upload limit is quite a hindrance.

Title: Bowser Jr's Grand Homecoming
ID: 26DB-0000-0067-55CD

Title: Ganondorf, King of the Koopas
ID: FDBA-0000-0067-827D

Title: Rescue Your Cloud Friend!
ID: 89C0-0000-0067-A2B7

Title: P-Switches in the Sky
ID: 4E34-0000-006A-9C54

Title: The Terrified Goomba
ID: DB3C-0000-006A-EAF4

Title: Kicks Gets the Boot
ID: 512A-0000-0074-BE3A

Title: Wiggler Villa
ID: F3EE-0000-0082-A6DD

Title: Dedede-Bowser Grudge Match
ID: 5E78-0000-0082-BA7B

Title: Waluigi's Spooky Escape
ID: 30C1-0000-0083-3422

As you can see I've had a lot of fun with the amiibo costumes :P Have at it!
Rayfist
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Re: Super Mario Maker

Post by Rayfist »

Just beat all your levels.
Some of those were fairly tough but I do like your levels.

But honestly? I think more could be done with it. Your levels are probably the best out of everyone else here I've played, but you need to add more I think, I definitely feel there's more potential for harder difficulties, yet still fair. :bad:
Keane
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Re: Super Mario Maker

Post by Keane »

0% completion rate, 12 people played my level
Image
maybe a little shorter next time

I'm gonna try and get something more decent out this weekend. It's a haunted house level where Mario has to complete five trials with different challenges in order to open an exit.

Btw, does anyone know how to trigger this effect?

doesn't seem to be part of the SFX
Rayfist
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Re: Super Mario Maker

Post by Rayfist »

Nice picture of Danny.

I have yet to play your level, but I'll give it a whirl whenever.
Keane
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Re: Super Mario Maker

Post by Keane »

Alright scrap all that trial stuff, did this in about two hours:

Ghastly Ghouls (3A26-0000-009D-C347)
Image

It's a bit of a bullet hell but I think the design is solid enough and it's actually not too hard. I tried to keep it interesting throughout the whole level.
Rayfist wrote:I have yet to play your level, but I'll give it a whirl whenever.
I think it's a fun level, but because it was my first one I kinda went overboard and just threw in as much shit as possible.
Cairnie
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Re: Super Mario Maker

Post by Cairnie »

I'm still without my own WiiU and Mario Maker but here have my boyfriend's levels instead:

* Obligatory Lucky Hit Logo Stage
(FB6E-0000-003C-295E)

* Stare into my Eyes..
(EF0C-0000-0082-21DB)

* The Song Reminds Me of Something
(A9CF-0000-0094-C99A)
Bradandez
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Re: Super Mario Maker

Post by Bradandez »

We're finally getting checkpoints! Whoo!
Dart
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Re: Super Mario Maker

Post by Dart »

Here's a quick level that I made, it's called "Aero-dynamics" (6B5B-0000-00E3-458A).

Just played Keane and Pirez's levels, and could only beat "high school all over again." I really want to recommend making these stages easier... :(
Pirez
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Re: Super Mario Maker

Post by Pirez »

Really? I think my last two levels ("be smart about the clues" and "hurry, rescue the koopa") are a bit tricky but accessible.

I would admit that the other are made for mario-technicians.
Ambidextroid
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Re: Super Mario Maker

Post by Ambidextroid »

I made a level but I can't upload it because it's too hard :cry:
Dart
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Re: Super Mario Maker

Post by Dart »

Pirez wrote:Really? I think my last two levels ("be smart about the clues" and "hurry, rescue the koopa") are a bit tricky but accessible.

I would admit that the other are made for mario-technicians.
I nearly beat both, but the lack of checkpoints (which really should have been in the game from the start) meant I kept dying at the home stretch and starting over :lol:
Bradandez
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Re: Super Mario Maker

Post by Bradandez »

As I stated in another topic, the next Nintendo Direct is this Thursday. Perhaps they'll announce DLC containing new themes, enemies, or even packs?
Pirez
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Re: Super Mario Maker

Post by Pirez »

dartofthedavros wrote:
Pirez wrote:Really? I think my last two levels ("be smart about the clues" and "hurry, rescue the koopa") are a bit tricky but accessible.

I would admit that the other are made for mario-technicians.
I nearly beat both, but the lack of checkpoints (which really should have been in the game from the start) meant I kept dying at the home stretch and starting over :lol:
Yeah, by the way, I didn't get how you implement checkpoints. Any clue?
Dart
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Re: Super Mario Maker

Post by Dart »

You shake the arrow signs
Ambidextroid
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Re: Super Mario Maker

Post by Ambidextroid »

I finally finished my first level so here it is:
Mighty Fridge Dungeon
73B1-0000-00E6-08E1
Ambidextroid
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Re: Super Mario Maker

Post by Ambidextroid »

Bump (sorry for DP)

I made Takeshi's Castle in Mario Maker :D

Takeshi's Castle (D552-0000-00E6-69D6)
Image
Bradandez
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Re: Super Mario Maker

Post by Bradandez »

Hey dorks, you think you can try out my level? It's my first one, so feedback is welcome! :D
Jubilant Jumping Grove: (560C-0000-0123-D99D)
Image

P.S There's a simple way to beat the level, but the path to it is quite tricky.
Eren
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Re: Super Mario Maker

Post by Eren »

Finally made my first level
What a Maze! (Yeah, I didn't really know an original name)
Image
0606-0000-013C-31B5
Bradandez
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Re: Super Mario Maker

Post by Bradandez »

Here's another I made which I think is better than my first.
Armada Agony
Image
(A528-0000-0129-EA74)
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