I understand what you're saying now, and I apologise for being condescending at first. I only get annoyed when people don't answer questions directly or don't answer at all, because there's no reason not to.
sergiomonty wrote:The camera has the advantage of being fixed, a la Super Mario Galaxy, letting you be more fond on your perception and making platforming easier. HOWEVER... there are some open areas in which I wish I had full control of the camera, kinda like Super Mario 64. Controlling the camera in those areas is annoying.
I think the Super Mario 64 camera is an infinite amount more annoying in general being far too guided, but alright.
sergiomonty wrote:Sure. "Brief periods" doesn't stop it from happening. And they're also FREQUENT brief periods. Saving Ly from the pirates should be an epic quest, and it ends up being this kind of annoying boss battle where you must launch the barrel upwards because you must shoot at the easiest to beat bomb ever. It's booooriiiiing.
I understand what you mean, but I don't think there's anything inherently wrong with the section, it only has flaws that detract. What I think what would have made the section perfectly fine is if you could carry the barrel the same speed as in Revolution.
sergiomonty wrote:Yeah, except that you can't jump, or move on a direct trajectory. It's always just up, then left, then up again, then left. It'd be nice if it was a little more interactive, I mean, Rayman 1 lets you punch piranhas while you're scaling the vines.
What do you mean "you can't jump"? Because you can, and you can move in whatever direction you want on the web. Or are you saying you want the climbing sections to be boring and even shorter by having the pathway only be a straight line? A side-effect of doing that would actually make it even harder to dodge, say, a spider on the web.
sergiomonty wrote:Oh, but it is true. If you don't grab on again (which is a normal thing to do if it's your first time playing) you will most likely fall and die. Why not just... take damage and that's it? why do you have the punishment of also having to grab the wall again?
Because that would remove the failure state imposed by climbing sections
completely. Think of the falling barrels in the Fairy Glade or the spiders on the webs. They're short sections you need to go through without getting hit (or if you do, you can return to basically your previous position, you just need to react). It's not that hard, it's just a challenge of reflex and agility. If you didn't get knocked off the web, unless you had very low health, the sections are too short to do really any consequential damage.