I'm utterly fucking amazed by how people don't find it stunningly obvious that, given my age, this is perfectly normal. Do you think that when I was thirteen (2009) I had any idea what I was doing? I was fucking thirteen, and now I'm only twenty. I only started learning C++ a little over a year ago, and while I'm making great progress regarding development in general, I'm still learning even at this stage (though I've come a long way). It may seem like I'm still screwing around in testing areas in my YouTube videos, but look at the difference in quality between those tests.incognito wrote:I'm just being realistic, the project began back in 2009, seven years ago, almost eight, it just ended up in some now disappeared stress tests and occasional screenshots,
Now you're just being a total retard. Lucky3 clearly isn't aiming for triple-A quality; Rayman: AFG is reminiscent of an early PS2 game, and that's absolutely fine. That's his decision, a perfectly respectable one as a small indie developer, and I think he's doing a great job. I haven't made the same decision though - the amount of time it would take to model the entire forest seen in AFG is similar to the amount of time it would take to model a single tree for ROTD. My game and character mechanics are also significantly more advanced.incognito wrote:look at Lucky3's fangame, and how active it is...
It's as if you also somehow came to the conclusion that the only progress I've made is what you've seen in whatever videos and screenshots I (or Rayfist) have posted (almost none as of late). Why would you think that? I've made it clear on innumerable occasions that I won't be posting frequent updates.
Wtf?incognito wrote:I don't say it won't be made, but is gonna be like Daikatana and mighty number nine.
I've put no money into the game. I've bought equipment here and there, but none of that was exclusively for the purpose of working on ROTD. Both Gwee and Spanex/Pipann are volunteering. Additionally, I find this sentiment you're espousing rather disturbing. Do you honestly think I would be trying to make breathtaking scenery like this:incognito wrote:I'm pretty sure the only thing that keeps Ad from stopping it is the money he put in the game.
if I wasn't absolutely in love with what I was doing?
I'm very thankful to all those who've understood the obvious (a.k.a. the first few things I mentioned in this post). For those who sit there doing fuck all and wonder how anything is made whilst throwing around these almost passive-aggressive questions and accusations, eat a dick.











