[RIPPING] Rayman Revolution Geometry

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Droolie
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Re: [RIPPING] Rayman Revolution Geometry

Post by Droolie »

Of course! It's why I am doing it with Banjo Kazooie now to find a hidden room where there's a secret everyone knows about but never knew where the room was!
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Re: The Rayman2 geometry ripping project!!!!

Post by Hunchman801 »

Can it allow you to view the whole Rayman levels?
Droolie
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Re: [RIPPING] Rayman Revolution Geometry

Post by Droolie »

Actually, no. or... yes? It allows me to rip parts of the level, because the memory is not high. If I get these parts together, we can view the whole level! Also, it rips some mess, so I'll have to sort it out for what's mess ans what's not ( it also rips raymans nose for example )
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Re: [RIPPING] Rayman Revolution Geometry

Post by Hunchman801 »

Could you send me the Sanctuary of Stone and Fire and the program to open it?
Droolie
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Re: [RIPPING] Rayman Revolution Geometry

Post by Droolie »

Uhh... no... I didn't continue with ripping, because it goes too slow.
I didn't reach the sanctuary of stone and fire.
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Re: [RIPPING] Rayman Revolution Geometry

Post by Hunchman801 »

Could you do it for me when you have time? :D I would be so happy to have the level! At least, give me the program to view it ^^
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Re: [RIPPING] Rayman Revolution Geometry

Post by Matyuv »

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Re: The Rayman2 geometry ripping project!!!!

Post by spiraldoor »

Did anything ever become of this project?
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Re: The Rayman2 geometry ripping project!!!!

Post by PluMGMK »

spiraldoor wrote:Did anything ever become of this project?
Apparently not. :cry: :cry: :cry:
Droolie
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Re: The Rayman2 geometry ripping project!!!!

Post by Droolie »

It's been a while. :P
Just posting here to tell you I just managed to convert Rayman Revolution's models. :D
Ripped directly from the game, which means no playthrough is necessary to actually "record" the 3D.
This is awesome, especially since Revolution's models are far better than R2's!
Here's the Disk: http://i254.photobucket.com/albums/hh91 ... O-Disk.png
Zooming in on beginning of the Lost Isle: http://i254.photobucket.com/albums/hh91 ... Sanct1.png
The whole Lost Isle level: http://i254.photobucket.com/albums/hh91 ... Sanct2.png
It's not only the level models but also everything else, including for example cages. They're all stored at the origin - which means everything together on one spot. You can drag everything away from there yourself though, but that could take some time. :P I have no idea if default models like Rayman are in there, because honestly, there's a lot.
No textures yet, but that shouldn't take too long, seeing as it's a Renderware game, and so are all the 3D GTA games which are all completely moddable and have very similar file formats.
I'm going to test this a bit more and find a way to put the textures on it before I write a tutorial for it. And for extracting Rayman Revolution's BF files, which was really, really hard to do. Or maybe I'll just upload the contents and the extractor. I'll see.

This is going to be very, very useful for a lot of things. Raywiki. And fangames!
Last edited by Droolie on Tue Jul 19, 2011 7:35 pm, edited 1 time in total.
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Re: The Rayman2 geometry ripping project!!!!

Post by ikke471 »

Drolpiraat wrote:It's been a while. :P
Just posting here to tell you I just managed to convert Rayman Revolution's models. :D
Ripped directly from the game, which means no playthrough is necessary to actually "record" the 3D.
Here's the Disk: http://i254.photobucket.com/albums/hh91 ... O-Disk.png
Zooming in on beginning of the Lost Isle: http://i254.photobucket.com/albums/hh91 ... Sanct1.png
The whole Lost Isle level: http://i254.photobucket.com/albums/hh91 ... Sanct2.png
It's not only the level models but also everything else, including for example cages. They're all stored at the origin - which means everything together on one spot. You can drag everything away from there yourself though, but that could take some time. :P I have no idea if default models like Rayman are in there, because honestly, there's a lot.
No textures yet, but that shouldn't take too long, seeing as it's a Renderware game, and so are all the 3D GTA games which are all completely moddable and have very similar file formats.
I'm going to test this a bit more and find a way to put the textures on it before I write a tutorial for it. And for extracting Rayman Revolution's BF files, which was really, really hard to do. Or maybe I'll just upload the contents and the extractor. I'll see.

This is going to be very, very useful for a lot of things. Raywiki. And fangames!
woah....that's.......AWESOME great job!!!! you're really talented if you go on like this maeby you will find some unused stuff or something!!
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Re: The Rayman2 geometry ripping project!!!!

Post by DandyGuy »

Drolpiraat wrote:It's been a while. :P
Just posting here to tell you I just managed to convert Rayman Revolution's models. :D
Ripped directly from the game, which means no playthrough is necessary to actually "record" the 3D.
This is awesome, especially since Revolution's models are far better than R2's!
Here's the Disk: http://i254.photobucket.com/albums/hh91 ... O-Disk.png
Zooming in on beginning of the Lost Isle: http://i254.photobucket.com/albums/hh91 ... Sanct1.png
The whole Lost Isle level: http://i254.photobucket.com/albums/hh91 ... Sanct2.png
It's not only the level models but also everything else, including for example cages. They're all stored at the origin - which means everything together on one spot. You can drag everything away from there yourself though, but that could take some time. :P I have no idea if default models like Rayman are in there, because honestly, there's a lot.
No textures yet, but that shouldn't take too long, seeing as it's a Renderware game, and so are all the 3D GTA games which are all completely moddable and have very similar file formats.
I'm going to test this a bit more and find a way to put the textures on it before I write a tutorial for it. And for extracting Rayman Revolution's BF files, which was really, really hard to do. Or maybe I'll just upload the contents and the extractor. I'll see.

This is going to be very, very useful for a lot of things. Raywiki. And fangames!
so what program did you use?
Last edited by DandyGuy on Thu Dec 21, 2017 12:10 am, edited 2 times in total.
Droolie
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Re: The Rayman2 geometry ripping project!!!!

Post by Droolie »

That's way too complicated to write here and now. I partly used my own tools to extract Rayman Revolution's BF files (the "big files"), which wasn't a simple task. I'm going to take my time to write a tutorial for this later.
Drolpiraat wrote:I'm going to test this a bit more and find a way to put the textures on it before I write a tutorial for it.
EDIT -> Still trying to open the textures correctly (I can already see them, but the palettes are missing). In vain. :/
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Re: [RIPPING] Rayman Revolution Geometry

Post by CheatCat »

Awesome! How did you figure out how to extract the stuff? :o
DandyGuy
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Re: [RIPPING] Rayman Revolution Geometry

Post by DandyGuy »

CheatCat wrote:Awesome! How did you figure out how to extract the stuff? :o
i think he wrote is own program or something.
Last edited by DandyGuy on Thu Dec 21, 2017 12:12 am, edited 1 time in total.
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Re: [RIPPING] Rayman Revolution Geometry

Post by Hunchman801 »

Absolutely awesome, Droolie! This will be a HUGE IMPROVEMENT for the wiki, I can't wait to have 3D maps in the level articles. :D
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Re: [RIPPING] Rayman Revolution Geometry

Post by Haruka »

If you menage to put the textures, it would be perfect to RayWiki as Hunch said. :D
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Re: [RIPPING] Rayman Revolution Geometry

Post by Hunchman801 »

And even without the textures, it would still be great to have maps for the RR levels.
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Re: [RIPPING] Rayman Revolution Geometry

Post by Adsolution »

I love you to the death Droolie. The texture wrapping and mapping should still be the same right? So technically a Rayman texture from the other games would work?
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Re: [RIPPING] Rayman Revolution Geometry

Post by DandyGuy »

aren't the rayman m model and revolution model the same?
Last edited by DandyGuy on Thu Dec 21, 2017 12:27 am, edited 1 time in total.
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