Rayman 3 scores

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Maz
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Re: Rayman 3 scores

Post by Maz »

Like 1234 said, nice stream, Cut. It's unfortunate that I had to go to dinner right as you came to probably the most interesting part of what you wanted to show, but that couldn't be helped I guess. I would look forward to doing something like this again for sure ;)

I watched the rest of the VOD I missed on stream and, to be perfectly honest, there's nothing immediately springing to mind. However, I'd like to remind you that in the Non-SJ-Version of the Matuvu-Combo in HH3, you can include the 4 Yellow Gems on the platform as well. I don't know if you're gonna get into trouble because of the Lockjaw's duration if you did that, but ideally it would change the Combo to
Y Y Y Y Y | Y Y T Y Hb | Y Y Y Y B | Y Y Hm B Y | Em R Y Y Y Y Ma Em P Y Y Y R R R Y Y Y R R R Y Y Y
which means that you could even get the first Elite Monger for 2.500 in Combo (even on PC) and that would be a total of 14.020 Combo-Points on PC, thus leading to a maximum of 114.029 Points.

I'm also 99% sure MandM once said something about getting the 6 Gems at the end of the conveyor belt, then getting the Hoodboom and doing a mid-combo SJ that's high enough to reach the Tribelle and continue from that point on. I personally hate any Combo that requires an SJ in the middle because it just gives off a feeling of incredible inconsistency, but there's always that to consider.

Other than that, I will think about Part 3 in HH (along with my other projects, lol) and keep you updated on any potential findings.

Also, I found an extra 180 Points compared to 1234's video of Razoff's Mansion (even though I'm pretty sure he already considered these when he calculated the max Score after Part 5 back then) and an extra 180 Points in BOM3 (where I was trying to get the Matuvu for 2k or even 2.500 Points, but so far to no avail). Just letting you guys know.
Cut
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Re: Rayman 3 scores

Post by Cut »

Thanks guys, it's great that you enjoyed the stream :)
I'll definetly try to do this more often in the future. I'll also attempt to stream my maximum score attempts in DOTK, let's see if that's going to be interesting at all.

MandM's idea came to my mind as well, so I guess that's always an option, even though I wouldn't enjoy it :P

Also thank you very much RibShark for your work!
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Re: Rayman 3 scores

Post by PluMGMK »

1234: RaySaves gives saves for every individual part. ;)
Maz
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Re: Rayman 3 scores

Post by Maz »

Finally done with CF! Had to settle for "only" 112.300 out of ~114k Points possible, but I'm still happy with that.
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Re: Rayman 3 scores

Post by 1234 »

@PluMGMK: Thanks for the information. Originally I wanted to help with the trick, but now you helped me (or us). Funny how things can turn. :) I downloaded the files and it works quite well.

@Maz: Congratulation on your new CF-score and beating 840k glitchless! :partyhat: You progress really quickly with your project.
As for the two 180 points, could you tell us where you've found them?
In part 5 it should be possible to make two combos with the two yellow gems on the couch in the right room (when you start the part). In the room with the matuvu I think it's possible to take the yellow gem and then hit razoff twice. Are these the improvements?
In part 3 I guess that you included the two invisible gems in the long combo; or are the 180 points coming from somewhat else?

@Cut: I'd enjoy another stream too, so when you'll know the next date, just let us know. :)

By now I only tried some things in part 2 and 3:

In part 2 I tried to find another way to exit the first room, but yet to no avail. a) The trick with the look mode let us win some height, but it's neither high enough nor does it seem to be useful for anything else. b) When you start the part, then there's on the left side a machine. You can jump on a part of it and do an ESJ. Unfortunately the ceiling above is solid, so I didn't have success yet. c) You can roll from the box, where the hoodboom stands, to the box on the right. This can launch you quite high, even high enough to helicopter onto the thick pipe, which you can see on the right side when you start the part. Sadly I couldn't do any trick on the pipe to exit this room, so yet RibSharks method seems to be the only one.

In part 3 I just tried some connections by now:

You can break the piggybank near the long ladder, take its gems, drop down to the 4 gems on the small platform, take them and continue with the yellow gem on the platform near the hoodblaster. If there was no problem with the powerup, then this would be a nice improvement.

You can perform a SJ on the platform with the lever to reach the platform with the cage. It's probably possible to start with the 12 gems from the cage, then roll to one of the moving platforms and again roll down to the platform with the yellow gems and the tribelle. This would allow us to take the tribelle for 2k, but again the powerup causes trouble.

After killing the hoodstyler, you can pass the elite monger and continue with the hoodboom (or maybe also the piggybank). Then you can perform a SJ, take the matuvu and the 3 gems and kill the elite monger, who you passed before, in combo. After that you could possibly kill the other elite monger in time and continue the combo with either the gems below the hooks or perform a SJ and take the yellow gems and the tribelle (and maybe even more items).

I didn't test the powerup duration for any of these ideas, but I'm quite sure that the lockjaw will always run out too early.
One question is, whether it'd be an improvement, if we made the combo extremely long, but therefore played half of it without a powerup.
Another question is how many points we can collect in part 1 and 2 and how many points we need before playing the final combo.
I'll make some calculations later on.
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Re: Rayman 3 scores

Post by Cut »

I think the key to part 3 is either finding a method to reload the powerup inbetween or find an IPG (preferably the first). You could maybe drop down after killing the Hoodstyler (you'd probably have to kill him while falling down to get the optimal movement), reload the lockjaw, continue with the gems on the hook and kill the Hoodboom from the hook and jump back on his platform. Then you could take the Matuvu in Combo of the piggybank or launch back to the platform with the Elite Monger.

Maybe that's the best way to proceed with this level, just collect as many ideas as possible and then make a stream about it.

Also congratulations Maz, that's an amazing score :)

EDIT: so how about this:

Superjump up to the cage. Collect the gems, do the double-roll towards the Tribelle-platforms and continue with the yellow gems there. Collect the Tribelle and the last gem, roll towards the piggybank and collect everything, fall down to the 4 yellow gems and quickly continue with the Hoodblaster. Kill the Hoodstyler and then the Elite Monger, but in a fashion that doesn't make the final Elite Monger spawn (to keep the Hoodboom alive. Basically kill him while you fall down). Maneuver super fast towards the blue can and continue the combo with the left hook. Collect the gems of all the hooks, and use 1234's trick on the final hook to continue the combo with breaking open the piggybank. Then kill the Hoodboom, and launch upwards to kill the Elite Monger also (I don't know if this is possible due to spawn issues. If not, you would just jump on the conveyor, take the Matuvu and finish off with the Gems at the end). Kill him, take the matuvu and shot the lever, then fall down to the gems at the end of the conveyor.

Best case scenario: YYYYY|YYYYY|YYYYY|YYYYTb|YYYYYRRRYYYYYHbLYHbLYHmYYYRRRYYYYYYYRRRHbYYYHmMRYYYRRR
4500 element points
20400 combo points

EDIT2:
Okay, it's definitely possible to reload the Lockjaw after killing the Elite Monger. The problem is, that there is no possible way of killing him without making the Hoodboom disappear, so we have to go with 2 different alternatives: reload after the Hoodstyler (more difficult because longer distance to the blue can) or exclude the Hoodboom completely (harder, because you have much less time to SJ back up with only the piggybank-gem-combo).
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Re: Rayman 3 scores

Post by Maz »

Didn't look into Part 3 yet, but on another note it's quite easy to get the Heckler in Part 2 for 2.500 in Combo. You can see me do it here.

Quick explaination, in case the video is not sufficient:
You have to kill the Hoodflyer while being as close as possible to the gate (obivously). As soon as the Heckler gets moving, immediately strafe backwards. As soon as he enters the room, shoot his armor up and send two decently charged shots at him (that should take away about a third of his health already). After his armor falls back down, immediately start charging your fist again and refresh the HMF. Now if you've done this correctly, you should have enough time to reach the Yellow Gem on the box before the Combo runs out. Note that it's important for you to shoot his armor up the second time BEFORE you actually take the Gem. Send 2 more semi-charged fists towards him. After his armor is on again, immediately start re-charging your fist, take the remaining gem, shoot the armor back up and quickly finish him off with 2 more shots.

Like I said, it's actually really easy once you get the hang of it. Hopefully that will give you enough Points to play the easier Green-Gem-Combo while still allowing you to do whatever you want in Part 3.
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Re: Rayman 3 scores

Post by Cut »

Thank you very much, that's really cool. I probably was just too stubborn to even consider changing the entire weakening-process of the Heckler. So now, with the Door- Glidewalk, we can combine both rooms and the Heckler + the Matuvu :mrgreen: (which means, there is now a 25k-combo in this level :shock: )

I did more research in part 3. It's possible to refresh the blue can after killing the Hoodstyler. Though, it's important to stand on his platform while you kill him, because otherwise, you won't spawn the Elite Monger, which doesn't allow you to continue the combo later. You just have to roll straight towards the blue can from the Hoodstylers's platform, you can reach it fairly quickly. Also, after watching 1234's trick again, it's much better to start with the right hook, because the Hoodboom's platform is way easier to reach (still not easy though) if you try it from the left hook at the end of the circle. Also important, it's possible to end on the Matuvu after collecting the gems at the end of the conveyor, for possible Roket-Glitch.
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Re: Rayman 3 scores

Post by Maz »

Say Cut, how do you intend to kill the Elite Monger after getting the Hoodboom? Even if you get a perfect SJ on your first try, the Monger is on one of the platforms, can you get there that quickly?

By the way, I forgot to say that in BOM3, the extra 180 Points come from the second Hoodblaster. After you use the Lockjaw to reach the upper floor and break the cage, you can start off the Combo with the first Muddibog, since - if you move quickly - you can get to the second Muddibog later on after you kill said Hoodblaster. That way, the Hoodblaster is the 16th item instead of the 15th. I also tried including more items from the next room before killing the first Muddibog (that's how I tried to get the Matuvu for 2.000/2.500 Points) but no success so far.

Also, you were right about BOM5. The extra 180 Points there come from starting off with the Gems instead of using them for a Combo.
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Re: Rayman 3 scores

Post by Cut »

Maz wrote:Say Cut, how do you intend to kill the Elite Monger after getting the Hoodboom? Even if you get a perfect SJ on your first try, the Monger is on one of the platforms, can you get there that quickly?
He's actually not that far away. The main problem is, that he has 6 health, requiring to fire multiple fists at him, but there is the empty platform with the Red Gem right in front of him, that should give enough extra combo time. If you then jump onto his platform and kill him by shooting right in his face, you'll even have enough combo time to convert his lum and jump back to where the other Elite Monger has spawned.

You will probably be forced to first-try the superjump, but currently it looks like it's just a question of practice. It's not that bad once you got the hang of it.

EDIT: okay, I encountered a big problem with my whole reload-the-blue-can-inbetween-idea: it's very hard if not impossible to break the piggybank in combo after the last hook. The timeframe on that is really awkward.
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Re: Rayman 3 scores

Post by Maz »

1234, do you still have a score sheet for BOM? I worked out a way to get the Matuvu in BOM3 for 2.500 Points (at least a glitchless version, but I don't see why it shouldn't be possible with Glitches) and it would be cool to know what our old BOM-Score after Part 5 was. Who knows, a new maximum just might be possible :P
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Re: Rayman 3 scores

Post by Cut »

What's your score in part 3? I could do the calculations also, I still have some numbers saved on my computer.
Also, what's the current deal with those invisible gems in part 3? I read through some of Lance's post and I'm not quite sure if you can even get those without Glidewalk or something like that.

Needless to say that a new maximum would probably just completely ruin BOM :P
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Re: Rayman 3 scores

Post by 1234 »

@Cut: Your idea would be really great, but, as you noticed, unfortunately it's either very hard or impossible to reach the piggybank in time after taking the gems from the hook. :|

I tried to renew the lockjaw this way: Kill the hoodboom while being as near to the blue can as possible, quickly renew the powerup and do the hook trick to reach the platform again. Just before the 6 secs run out, break the piggybank.
This way seems a little bit more doable (Yet I didn't have success, but I also didn't spent more than 15 mins to try that). There are still some downsides: a) You won't take the gems on the hook, b) you have to do the hook trick as quickly as possible, so that there's no time to position yourself properly, and c) you have to succeed in the SJ (the one which you perform near the piggybank) in your first try as you can't use the 6secs from the hoodboom any more.

This evening I still didn't think about the final combo, but rather tried some other connections, since that's usually the first step I do when I try to improve something.

1.) A small improvement: After taking the gems on the beginning platform of the conveyor you can roll on one of the moving platforms and then roll down again on the single yellow gem on the box.

2.) After killing the last elite monger from a great distance, you can jump back on the small platforms and get the gem on the hoodblaster-platform quite easily in time. Then you can take the gem on the platform before. Now the hard part: Get the 4 yellow gems on the platform below the piggybank, then perform the SJ showed in MandMs video, break the piggybank, take its gems, roll down on the starting platform of the conveyor, take the gems and finish off with the single yellow gem on the box (as described in "1.)").
The SJ actually isn't very hard, so it can be done pretty consistenty once you find out the spot, where you have to roll. The only problems I see are a) get the 4 yellow gems in time and b) the powerup of course.

@Maz: I just saw your FC2 video, it's really awesome. Are you now going for 50k? :D
Also thanks for explaining the improvement in BOM3. I made some tests and after taking the red gem from the cage, I could kill one muddibog by using a curved shot out of the "window". Before I saw your last post, I already wrote down my idea. Because I don't want to have written it for nothing, I'll post it here anyway. :wink: Maybe there are even some differences between your and my version:

Start with one of the two red gems near the place where the green can will spawn and proceed with the 3 yellow gems on the trunk. Continue with the two piggybanks. Then quickly kill one muddibog. Kill the second one as well, but from a great distance. Then run to the previous area. Skip one muddibog, but kill the other one just before the combo runs out. Take the red gem and kill one of the 3 muddibogs below (with a curved shot out of the "window"). Continue with the rest of the area. (That way you can get the matuvu for 2500 and the hoodblaster near the blue can for 1000 combo points). After killing the last muddibog, get the red gem and kill the next hoodblaster. According to Maz, it's possible to reach the other muddibog in the hallway in time. Then proceed with the hoodblaster on the left, get the red gem, kill the other hoodblaster, quickly get the vortex and reach the first of the three mushrooms in time. Lower the other mushrooms and continue with the rest.

This combo sounds very possible to me and is probably a huge improvement. The only problem I see is the powerup again.

According to my combo sheet we can get 99920 points after part 5 (when you use the triple glitch). This sounds actually quite much, so I'll check it later on, but if I'm right we could be able to get a new max. :)
Last edited by 1234 on Tue Sep 13, 2016 1:39 am, edited 2 times in total.
Maz
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Re: Rayman 3 scores

Post by Maz »

To be honest, I just wanted to know how close the Score is to the max to see if it's worth investigating. I don't actually know how many Points the Combo wins yet. In fact, I haven't even planned out a Combo for the case that the Hoodblaster in the beginning survives :oops2:

I'd like to show off my best attempt at the No-Glitch-Version though. Some comments:

0:26 Sometimes your fist doesn't immediately kill this Muddibog. Even though the counter resets, the Combo goes on in the video - had the fist connected immediately, it would've gone on normally.
0:46 I don't like giving up the One-Shot-Bonus, but for some reason even a fully charged fist will not kill this Hoodblaster most of the time. Instead, I just settled for shrinking him to stomp him to death.
1:10 I still have to do a lot of testing on whether you can include the 2 Gems and the Piggybank into the Combo. After finishing off the Hoodblaster providing the Lockjaw, you can weaken the Hoodblaster on the upper floor and get to the Gems on time no problem, but the part after is where things get tricky.
1:22 I accidently killed the wrong Muddibog before. Usually that wouldn't be a big deal (because you can play the Combo with either one at this point), but here it cost me because of my other mess-up. Otherwise, the Combo would've obviously continued.
1:42 You can actually get this Muddibog with the Vortex still being active. I couldn't do it in the video because I lost that time when I messed up the part before.

I'd imagine that you'd leave the first Hoodblaster for the end of the Combo; if you did that, you could also leave just 1 Muddibog in the beginning (since you could just kill the one Muddibog at the end, quickly swim to the Lockjaw and kill the Hoodblaster; I have verified that this works). However, due to the awkard placing of Gems in the beginnings - and because I worked all day on this and I'm too tired to think about this any longer - I don't really know how many items you can take before going into the next room.

As for the Hidden Gems: You can get one of them by helicoptering around the branch. I don't know if/how you can get the other one.

Edit: Wrote all this before 1234's post was up. Yeah, your version is probably a lot better when the Hoodblaster survives; having to start in the first room is really awkward. In fact, now that I think about this, your beginning sounds REALLY good. You might have to weaken the Hoodblaster on the boat beforehand because you don't get a lot of Combo-Time from the Mushrooms but other than that, it definitely sounds doable.
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Re: Rayman 3 scores

Post by 1234 »

I checked the 99920 points. I have a few notes:

- In part 1 we can 3170 points. This requires no really new combo.
- In part 2 we can get 11220 points (14390). For that you use the improved beginning, which makes it possible to kill the stumbleboom for 1000 combo points. Yet only Lance succeeded in it, but I guess noone else was really trying it, so it doesn't mean anything.
- In part 3 you can get 31910 points (46300) without the new finding. For that you need much luck tough. The more realistic score is probably some points lower, but the combo is outdated anyway.
You also need to get both hidden gems, which give you 60 points in total then. As far as I know Lance said that it's possible to reach them by jumping from a special spot, so I think you don't need a glidewalk. [Edit: That's the link to the post from Lance]
- In part 4 you can get 25700 points (72000). I think you don't need any really new combos for that.
- In part 5 you can get 27920 points (99920). The only quite new improvement is one from Lance: In the green gem combo hit razoff one more time than you usually do.

Your BOM3 combo is really interesting. It looks a little bit complicated, but I like it. :)

I did some quick calculations:
In the optimal case your glitchless version is worth 18880 points. I made following assumptions: a) At the beginning two muddibogs will survive (I think that's not a glitch, is it? :wink: ); b) Quite at the beginning you take all three yellow gems above the three muddibogs and you'll be still able to reach the red gem in the end; c) You killed every hoodlum with one hit; d) You could include the piggybank and the yellow and red gem in the combo.

Without the assumptions b) and d) and considering you killed all hoodlums but one with one hit, it's worth 18220 points in total.

An idea to include the piggybank + 2 gems: Kill the stumbleboom as late as possible, then kill one of the incoming hoodblaster as last as possible as well. Jump on the boat and from there on the level above. Collect the gems, break the piggybank and kill the next hoodblaster, roll off and kill the remaining hoodblaster. Continue with the mushrooms.
It's possible to reach the upper level by jumping from the boat, but maybe you'd have to renew the vortex somewhere inbetween, so that the powerup won't run out?
I'm not sure if it works, but you can try it, if you didn't do it already.
[Edit: Maybe I thought a little bit too complicated here. Isn't it simply possible to kill the hoodblaster with the dollar sign, get the lockjaw, use the hook to reach the level above, break the piggybank, take the gems and kill the two remaining hoodblaster? At least I don't know why it shouldn't work. Maybe I'll try it later, in case you didn't do it already.]

I also calculated the points for my version:
In the optimal case the combo would give you 20320 points. That way you could finish part 5 with 101110 points, which is still not enough for a new maximum.
Also this combo needs to be confirmed yet, so even this points are not completely save yet.

However we are coming closer and closer to 101299 points, so who knows what will be in some weeks? :mryellow:
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Re: Rayman 3 scores

Post by Cut »

Great findings guys! Since everybody is so busy with BOM3, I went ahead and hopefully found an improvement for BOM4 :)

You start in the last room, this part is played the standard way, so: kill 5 Muddibogs, the 4 Hoodlums and end on the 2 Slapdashes. Kill the last Slapdash as late as possible, same applies to the first Hoodblaster in the next room who gives you the Vortex. Roll quickly towards the yellow gems in the back (to do it fast enough, you have to swim through the swamp), collect 2 yellow gems and then jump to the Green Gem. After picking it up, finish off the Spineroo and quickly collect the remaining 2 yellow gems and screw down the mushroom. Quickly jump up and kill the Hoodblaster in the back (due to time restrictions, it might be better to just weaken him and give up on 60 points), get the Lockjaw and kill the Hoodblaster behind the trunk on your way back. Then roll down and kill the last remaining Hoodblaster as late as possible. This should give you enough time to head back to the starting room where BOTH Hoodblasters should still be alive and be reachable in time. Kill the first one, collect the red gem, kill the second one and then quickly jump on the wooden bridge at the exit of the starting room, take the Matuvu and roll towards the piggybank to collect everything in combo.

MbMbMbMbMb|HbHbHbHbSd|SdHbYYG|SpYYMuHb|HbHbHbRHbMYYYYYYY

Element points: 6.680
Combo points: 20.340
Total points: 27.020

If this is possible at all, video will hopefully follow today or tomorrow :)
Are there any other instances where we would take an entire part in one combo?

I'm only making tiny progress with the improved crown combos in part 3, only managed the easiest part of it so far. Should everything work out, the LS-maximum would rise to 43.640 points!
1234 wrote:Your idea would be really great, but, as you noticed, unfortunately it's either very hard or impossible to reach the piggybank in time after taking the gems from the hook. :|

I tried to renew the lockjaw this way: Kill the hoodboom while being as near to the blue can as possible, quickly renew the powerup and do the hook trick to reach the platform again. Just before the 6 secs run out, break the piggybank.
This way seems a little bit more doable (Yet I didn't have success, but I also didn't spent more than 15 mins to try that). There are still some downsides: a) You won't take the gems on the hook, b) you have to do the hook trick as quickly as possible, so that there's no time to position yourself properly, and c) you have to succeed in the SJ (the one which you perform near the piggybank) in your first try as you can't use the 6secs from the hoodboom any more.
Urgh yeah, pretty disappointing to see this idea die to especially THIS part. I expected it to be way more likely, that you wouldn't be able to just reach the Lockjaw in time after Hoodstyler, but little did I know... Sucks to see ideas die in spots where you wouldn't expect it :|

I like your idea though, at least it gives some hope. I think it's better to ignore the downsides for now, because just being able to renew the Lockjaw at some point is a key element to any sort of improved maximum combo, so this is hopefully the gate towards more improvements. After all, we almost always found a way in the past to work with sticky situations.

EDIT:
something just came to my mind. Ever wondered why DTUCC (GC-player), me (PC-player) and MountainGoat (also PC-player) were the only people who ever got the Razoff Triple Glitch? I got it on one of my older computers (a pretty shitty one), and I don't know about MountainGoat's machine, but as you may remember, GC and shitty computers also are the only platforms where you could kill a Heckler in 2 cycles due to more time to hit them. Let's hope that Razoff doesn't work similar to that, because considering that MandM rather went ahead and improved every other part instead of trying hard for the Triple Glitch kind of suggests that it may be impossible on a platform like Xbox where the game runs very smooth... I think it might be worth to do some testing with 24-FPS-lock via Fraps...

EDIT2: since we apparently want to get started with the Combo Sheets soon, I'll use my spare-time this week
to not play Rayman 3, and instead program a Rayman 3 Combo Manager, that allows you to create those sheets within the program to make it very easy for everybody, so basically a heavily improved "Export Combo" functionality, which will
be a ton more usable than the current one (does anybody use that feature right now anyway?). So stay tuned for that :)
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Re: Rayman 3 scores

Post by Maz »

Cut wrote: You start in the last room, this part is played the standard way, so: kill 5 Muddibogs, the 4 Hoodlums and end on the 2 Slapdashes. Kill the last Slapdash as late as possible, same applies to the first Hoodblaster in the next room who gives you the Vortex. Roll quickly towards the yellow gems in the back (to do it fast enough, you have to swim through the swamp), collect 2 yellow gems and then jump to the Green Gem. After picking it up, finish off the Spineroo and quickly collect the remaining 2 yellow gems and screw down the mushroom. Quickly jump up and kill the Hoodblaster in the back (due to time restrictions, it might be better to just weaken him and give up on 60 points), get the Lockjaw and kill the Hoodblaster behind the trunk on your way back. Then roll down and kill the last remaining Hoodblaster as late as possible. This should give you enough time to head back to the starting room where BOTH Hoodblasters should still be alive and be reachable in time. Kill the first one, collect the red gem, kill the second one and then quickly jump on the wooden bridge at the exit of the starting room, take the Matuvu and roll towards the piggybank to collect everything in combo.
Unfortunately, I can almost guarantee you that Spinneroo>Mushroom>Hoodblaster is impossible. I played around with that for the No-Glitch-Version and the timeframe on that is just too small. Keep in mind that you also can't kill the Spinneroo with a curved shot, which makes things even harder.
Also, taking all 4 Gems in front of the Mushroom may not be the best idea. I used a similar approach for my own Matuvu-Combo, and the only way I could make it work was by collecting the last Yellow Gem, going into the swamp to break the Piggybank in the first area, collecting the Gems and rolling back to kill the Hoodblaster near the Mushroom to then go back to the very first room.

TL;DR: If you somehow miraculously managed to get Spinneroo>Mushroom>Hoodblaster working, the rest of the Combo would be no doubt possible, but I just don't see it happening.
Cut
Mocking Bird (good)
Posts: 635
Joined: Sat Apr 04, 2009 3:53 pm
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Re: Rayman 3 scores

Post by Cut »

Well, I'll at least take a look at it. I though similar about the heckler combo, and then you came up with a whole new approach to it, so let's see what I can do in BOM4 :)
Cut
Mocking Bird (good)
Posts: 635
Joined: Sat Apr 04, 2009 3:53 pm
Tings: 19762

Re: Rayman 3 scores

Post by Cut »

EDIT: okay, I got something. It's kind of ridiculous difficulty-wise, but I managed to do every single critical part so far. Here we go:

Again you play the beginning the standard way. After killing the two Slapdashes, you go to the next room and kill the Hoodblaster with the Vortex, then take the Green Gem. Collect all yellow gems, kill the Hoodblaster and screw the Mushroom to go up. Kill the Hoodblaster near the cage as late as possible, get the Lockjaw and again kill the Hoodblaster behind the trunk as late as f*cking possible. Roll down and jump on the mushroom where the Green Gem was located. Fire a fist towards the Spineroo. For this to work, you don't even need the red arrow on him, it's enough that your shot points exactly at him, that way you can kill him even though you stand as far away as possible from him. Rush to the starting room like a mad man, and when you're about to jump onto the solid wooden bridge at the starting room, break open the piggybank to keep the combo alive. Kill the Hoodblaster on the left leaf (you have to weaken him), quickly roll back to the Piggybank and collect all the yellow gems before they disappear and immediately jump back to the starting room to kill the 2nd Hoodblaster still within the 6-second-combo from the first Hoodblaster. Then take the Red Gem and finish with the Matuvu or vice versa.

Even though this sounds a lot harder than the initial version, I managed to do every single critical part of it at least in an isolated try. I don't know I will put too much effort into making a video within the next days since I want the Rayman Combo Manager to be done, but at least we have something to work with in this part.

Again, this would be worth 27.020 points.

EDIT: I know my constant requests might be annoying, but you guys are still sure that you don't want to join in on any discord or skype or anything like that? Because Mountain Goat started playing as well and via Skype, we basically discuss as many ideas within 5 minutes as we do in this forum in an entire day :|
1234
Medieval Dragon
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Re: Rayman 3 scores

Post by 1234 »

The combo in BOM4 sounds quite good! If you can get it to work completely, then we'll be able to reach a new maximum in this level; and going by your post it's most likely possible. :D

It's actually quite awesome how much we found in the last weeks: New maxima in FC, CF (at least the non-IPG and glitchless version), possibly LOTLD, DOTK and LS. Probably BOM and HH will follow soon. :)

I also could make some new connections possible in HH3, nothing special, but worth to keep in mind. Tomorrow I'll think about the final combo then.

The powerup in BOM3 causes some trouble indeed, but when you change the route a little bit, it only concerns 3 items, so maybe it's not too bad.
Btw, I could get both hidden gems with a usual jump, so it's definitely doable without a GW or something like that.
Cut wrote:Ever wondered why DTUCC (GC-player), me (PC-player) and MountainGoat (also PC-player) were the only people who ever got the Razoff Triple Glitch? I got it on one of my older computers (a pretty shitty one), and I don't know about MountainGoat's machine, but as you may remember, GC and shitty computers also are the only platforms where you could kill a Heckler in 2 cycles due to more time to hit them.
I still have my ~10 years old PC, so I can get the heckler in two cycles. However, as I said, I never got the razoff triple glitch, even though this was the combo I spent the most time with. I think I had a few hundred tries until I gave up and did the same as MandM (i.e. improving all other parts). Maybe I just had bad luck?

Something I wanted to ask some time ago: In HH5 quite at the beginninng I noticed that you get 10 points simply because a certain platform fell down. This platform however falls down automatically when you come close enough to it, so basically you get 10 points for nothing. You can see it in Harukas video in exactly 35:21. (In her video it looks as if she got 2*10 points for converting the lum from the slapdash, but one of the 10 points she actually got because of the platform). Did someone notice that before and do someone know, why this happens? I mean why should you get 10 points for nothing?
Cut wrote:I know my constant requests might be annoying, but you guys are still sure that you don't want to join in on any discord or skype or anything like that?
Actually I'd probably gladly like to join, but I'm far too shy for something like that. I wouldn't even do something like that with people, who I know for a longer time than I know you, simply because I'd feel strange and uncomfortable. I know it probably sounds ridiculous and hard to believe, but I hope it's somehow understandable anyway. :) Still, thanks for asking!
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