Rayman & Rayman 2 The Great Escape against the others

For discussions about the Rayman series.
Forum rules
Please keep the forum rules and guidelines in mind when creating or replying to a topic.
dar1x
Lum (UbiArt)
Posts: 5
Joined: Fri Sep 16, 2016 10:00 am
Tings: 25

Re: Rayman & Rayman 2 The Great Escape against the others

Post by dar1x »

Image
You think you're funny? You're just useless for the whole discussion!
If Rayman 3 came out in the 90's it would've been releasing in the same time period as super mario 64's goofy ass camera and controls, Rayman 3 would've been the shit. And it wasn't like gamers in 2003 had a completely different psyche than they did 5 years ago, Osama's air sports didn't affect video games.

Rayman Legends is almost objectively a better game than Rayman 1. I like Rayman 1 better because it's got the art and sound that makes me wet, but being forced to collect a gazillion cages placed in fuckawful locations and meme difficulty just doesn't hold up to consistently tight design. There's plenty to praise and like about Rayman 1's design but it's undeniably flawed.
This is one of the most ridiculous statements I have ever read! With this statement you will be surely a teenager that crushes pimples yet.

Super Mario 64 is a game that the whole (because obviously people can not read, I speak as a whole) upsets the contemporary games on every aspect. But you today affects only the graphics, the shootings and inconsistent play, no depth!

2003 is not certainly a mature year as the whole '90s. The '90s were a decade that took things seriously, the '00 of course not! Indeed Rayman 3 came out in 2003, and instead to be "mature" as to be simply a badly recited comedy. Instead of being the story of a hero who saves his world it's a farce, and this you call maturity?! Bah!

"Rayman Legends is better than Rayman 1". Here I do not know whether to laugh or cry, seriously!
Rayman Legends looks like a colorful set of scrawls, Rayman 1 is ART!
The Rayman Legends gameplay will definitely be more fluid and dynamic but I REPEAT, NOT JUST GAMEPLAY IS TO MAKE A GAME! Possible that you look only and ONLY the gameplay.
Rayman Legends is monstrous! Characters that seem scrawls, trivial and inconsistent plot, trivial and inconsistent soundtrack, wallpapers recycled from Rabbids era onwards. JUST SUCKS!
i dont forgive you
Globox fart in the game! WOW, THAT'S MATURITY! What to say, except your own silly humor!?
He has like 3 cutscenes in the whole game and they're all identical
For sure?
https://www.youtube.com/watch?v=uEali3wT39c
https://www.youtube.com/watch?v=DTCxCp3YEnk
https://www.youtube.com/watch?v=72c38mQ-n2c
https://www.youtube.com/watch?v=ixk0EB9l81A
https://www.youtube.com/watch?v=99QivD0XCjE
https://www.youtube.com/watch?v=4xPA9EgCDgQ

To me they seem not identical. Seems identical your cabbage answers!
Devoid of personality and no dialogue, just like the Magician in Rayman Origins! :o
Mr Dark is amazing and dreary. The wizard of Rayman Origins what else, apart a recycled scrawl from Teensies concep!? :wink:

Image
Rayman 2 was able to make me touch the sky. Rayman 3 is so trivial to me that stew just bought.

And in any case as I explained in my previous posts that Rayman 3 took EVERYTHING from Rayman 2 then imagine you. You can!
Yeah ly is a qt3.14
How much you are miserable from 1 to 10?
This nigga probably paid 10k for a blank canvas and goes "you just dont UNDERSTAND" when people laugh
Like above.
im triggered!
Do you think I care!? However I was not talking to you, nigga!
ew ps1 and n64 are the worst versions, PC/Revolution/Dreamcast is the way to play baby
Not to me!
I repeat:
I just say that the skin present in the original Nintendo 64 (and PlayStation) version/s with the hub in 2D and 3D gaming features used only where necessary is in my opinion the best.
The Rayman's skin in the original version for Nintendo 64 and PlayStation appear delicate and expressive while in PC and Dreamcast versions, and PlayStation 2 remake appears little expressive, squat and ungainly. Just compare the dialogues of the Nintendo 64 version with 128-bit versions to understand what I mean.
Looking the facial expressivity of Rayman in the N64 version (therefore 32-bit/64-bit system): https://www.youtube.com/watch?v=j69uWXQZk_g in this version his face appear delicate and more expressive!
And look the same scene on 128-bit system: https://www.youtube.com/watch?v=-8mVqc8k3aM in this version his face looks fat and less expressive! And if you looking well as if the pupils come out from eyes.
Michel Ancel is behind Rayman Origins and Legends
If Michel Ancel has no more ideas or must continue to waste his creation it is better to stop publishing new Rayman titles.
Really? I thought the Bog of Murk or Desert of the Knaaren were some of the most atmosphere-y places in the series. Rayman 3 tries and fails to be funny, but I think if anything some of that was implemented to not make the game too edgy for being a kids platformer. And besides, the knaaren were still terrifying to the kiddos regardless of dad jokes.
Meanwhile edgy, Rayman 2 is anything but child's game.
Rayman has always had a comedic aspect however subtle or blatant, and flag underwear is actually kinda clever.
I preferred when it was subtle!
I think Rayman's movement and controls are tighter in Rayman 3, especially in the combat department.
Although for me the series has stopped to Rayman 2 due to the reasons that I have already explained and I think this is taken for granted by now I am not saying that Rayman 3 doesn't everything right. I'm just saying that Rayman 2 is more complete even in fighting techniques since Rayman 3 is just more dynamic while Rayman 2 moves are far more structured.
Rayman 2 shows characteristics of attack, combat moves and target acquisition identical to Rayman 3 (but simply stylistically different as for example the viewfinder that in Rayman 2 it's automatic but invisible while in Rayman 3 is automatic but visible because the more physical confrontation) with extra hanging attack position and optical target acquisition, as the contrary Rayman 3 shows two additional combat moves such as the side somersault and spin kick at close range. Features which, although absent in Rayman 2 would prove unuseful anyway since the Robot-Pirates are definitely more powerful than a "potato sacks" with a shotgun and since Rayman in Rayman 2 uses a different energy to deal their enemies, ie its inner energy, that are totally different concepts but nonetheless Rayman 2 in my opinion remains the most comprehensive and superior in this regard too.

So recapping Rayman 2 have:
1st) the same combat moves of Rayman 3 but simply stylistically different. Parity!
2nd) the protagonist implementing somersault after a jump automatically, unless you stop before; in Rayman 3 you must impose the somersault at the end of a jump. Rayman 2 is better!
3rd) Rayman stops the helicopter as soon as he touches the ground; in Rayman 3 the helicopter is switched off as soon as the player releases the button. Rayman 2 is better!
4th) extra hanging attack position and optical target acquisition; in Rayman 3 shows two additional combat moves such as the side somersault and spin kick at close range. Parity!
5th) Rayman uses the magic fist which it's much more powerful, concentrated and devastating; on Rayman 3 returns the telescopic fist already seen in the first Rayman. Rayman 2 wins!
6th) Rayman can obtain the more powerful and devastating power fist; in Rayman 3 there are the laser detergents or five cans which together don't form the potential of the power fist. Furthermore the laser detergent has a short duration while the power fist is permanent unless the protagonist is not weakened, the super helicopter it lasts for as long as it takes to the protagonist and at last what happened to the purple lums!? Rayman 2 wins!
7th) reached the final battle, in Rayman 2 the resistance is higher while in Rayman 3 is slighty lower. Rayman 2 wins!
8th) in Rayman 2 exists the apnea; in Rayman 3 (and next Rayman in general) no and don't understand why (sure developers superficiality) but however can use his hair as a propeller. It should be parity but Rayman 2 wins for the additional difficulty and the realism!
9th) in Rayman 2 if Rayman falls from a great height it does nothing and mitigates the fall with somersault while in Rayman 3 is crushed (also with you use somersault), synonymous of new character weakness. Rayman 2 wins! Because, regardless of realism that still appears incorrectly in Rayman 3, we are talking about a hero who can not go splat on the ground.
10th) in Rayman 2 the main character performs a slightly more slender and higher jump than Rayman 3. Rayman 2 wins!
11th) in Rayman 2 is the key to the rocks containing the masks; instead in Rayman 3 gets power of leptys which is simply the bigmouth which is able to do in the first Rayman but with trivial adding that turns blacks in red lums. Just short of ideas, ridicolous! Rayman 2 wins!
12th) in Rayman 2 it performs an epic adventure; in Rayman 3 is not able to beat one knaaren without laser detergent... that more less powerful of power fist. Rayman 2 wins! Because he is a hero and as such is shown, not indestructible but powerful!
13th) on Rayman assumes automatically an aggressive facial expression and a position of attack loading the telescopic fist while in Rayman 2 assumes a frenzied posture of attack especially when stationary which you load the magic fist; in Rayman 3 will load a punch without expression and right attack posture, unless you're it assumes an attacking position, in short in Rayman 3 seems almost mechanical, with no personality. Rayman 2 wins but especially Rayman wins!
14th) the skin of Rayman 2 it remains the original one exactly as in the first Rayman but in 3D; Rayman 3 and next are just a makeover. Rayman 2 WINS AGAIN!
That would be you!?
which seems like it could be more interesting than the coward thing they went with in R2/R3.
NOT IN Rayman 2.
In Rayman 2 is a "coward" who risks his life by being captured and bring his will on the prison ship to free Rayman. In Rayman 3 What is it? A useless coward and that's it.
Just in Rayman 3 it was a coward fool.
This sounds like something Jeb Bush would say to try and identify with the common folk.
And you sound like a bad copy of Chris Brown.
Origins is an enormous redesign that completely transformed the series, how is he low on ideas?
On every aspect. I also have to say, you can not see!
Wow, that reviewer fucking sucks
If you say!
but Rayman 3 offers much more diversity and never compromises on quality.
You get confused with Rayman 2!

TO ADSOLUTION
The suffix "-ish" in "childish" doesn't necessitate you be a child in order to have it apply to you. An adult can act childish at times, and likewise, a child can demonstrate bouts of maturity.
I apologize but I am not English. Totally agree with you.
You've just stated here that you are the arbiter of good taste. Who are you to say that?
And who is Nintendo Power staff? (simply man how me and you). Who's IGN staff? (simply man like me and you). Who are you to criticize me as if you were the goodtastes judge? Even I could say the same.
That's a blatant lie. Of my sixteen quoted replies to you talking about the style of the games, only 3.5 of them are focused on gameplay.
Where am I wrong I recognize that I did. I apologize to you, but we do not know well and then I misunderstood.
I highly doubt that - it would probably have been seen as revolutionary.
With that superficiality and irony at all costs, I doubt it. I add that just for this it has been object of criticism even in his era.
Rayman 1 is better because "it's just so obvious"? I'm phrasing my question this way because that's the exact same answer my friend once gave me when I cornered him after he tried to use secular reasoning to justify his disdain for homosexuality.
Rayman Origins and Rayman Legends are monstrous! Characters that seem scrawls, trivial and inconsistent plot, trivial and inconsistent soundtrack, wallpapers recycled from Rabbids era onwards. I repeat my point of view that make Rayman incomparable with Origins and Legends.
How exactly did you come to that conclusion?
Ad you are a serious programmer, and also me ask how did come? https://www.youtube.com/watch?v=9QmbIFNv4HE
Since you're comparing the two, how is the N64 version any "darker" than the PlayStation version? Also, have you played the PC version? It's the same as the N64 version but with significantly better graphics, music and performance.
Yes, I know well Rayman and every versions of its games. But not to me!
I just say that the skin present in the original Nintendo 64 (and PlayStation) version/s with the hub in 2D and 3D gaming features used only where necessary is in my opinion the best.
The Rayman's skin in the original version for Nintendo 64 and PlayStation appear delicate and expressive while in PC and Dreamcast versions, and PlayStation 2 remake appears little expressive, squat and ungainly. Just compare the dialogues of the Nintendo 64 version with 128-bit versions to understand what I mean.
Looking the facial expressivity of Rayman in the N64 version (therefore 32-bit/64-bit system): https://www.youtube.com/watch?v=j69uWXQZk_g in this version his face appear delicate and more expressive!
And look the same scene on PC/128-bit system: https://www.youtube.com/watch?v=-8mVqc8k3aM in this version his face looks fat and less expressive! And if you looking well as if the pupils come out from eyes.

Also looks at the pupils of Razorbeard in PC and Dreamcast version. They are positioned on the contrary to give to the main villain looked more awkward and clumsy
Image

Instead in the Nintendo 64 version they are in the right place leaving to Razorbeard its integrity and seriousness
Image
Image

While the PlayStation version looks even more threatening with empty, ghostly eyes
Image
You said Jano was "bad" and Razorbeard was "evil". Also, no, it isn't.
This is not very important, but I believe that one who kills Rayman if take him is not so good. Don't you think?
That's not a contradiction. The first half of my statement was comparing the game to other platformers, and the latter half was comparing it to other games, and all other media as a whole.
Literally speaking it is the darkest game in the series probably one of the darkest platformers to exist
Most of those I wouldn't consider particularly beautiful, they just sound like a random assortment of games from your childhood.
Ah come on! I just reported someone, I can not make the list of all the games I've played from 1993 to 2000/2001.
Sure, but that's a very cheap excuse that can be used to justify literally anything if you want it to.
Okay, but it is.
There are a lot of games preceding Rayman 2 that handled their gimmicks far better than Rayman 2 did.
For example? The gravity, the oscillatory movements of the character, the thrust of Archimedes underwater and the mechanical physics in general on Rayman 2 are simply brilliant.
The N64's and PlayStation's models are downgraded versions of the the PC and Dreamcast models. The N64 and PlayStation's are not the originals, and I can't agree that they're more expressive than the originals. Revolution's model on the other hand is an upgraded version of the original PC/Dreamcast model. I agree that in that game his expressions are a little "squat and ungainly", because all they really did was smooth out his face without adding any extra detail or modifying his animations accordingly.
Its also in the Dreamcast and PC versions but a little less.
Looking the facial expressivity of Rayman in the N64 version (therefore 32-bit/64-bit system): https://www.youtube.com/watch?v=j69uWXQZk_g in this version his face appear delicate and more expressive!
And look the same scene on 128-bit system: https://www.youtube.com/watch?v=-8mVqc8k3aM in this version his face looks fat and less expressive! And if you looking well as if the pupils come out from eyes.
There are no 128-bit consoles. Also, the only versions of the game with voice acting are the PlayStation and PlayStation 2 versions.
Dialogues intended to the cutscenes.
Not really, it's just a party game. Not everything has to have some deep meaning.
Ok but at least avoid falling into the ridiculous not eh!?
That's not true, actually. The aesthetic heavily mixes elements from both Rayman 2 and Rayman 3, before Rayman 3 was released. In many ways, it's actually one of my favourites in terms of style.
I know, the Rayman M logo was to be also the logo of Rayman 3 at E3 of 2002. But does not change the ridicolous final result of Rayman M.
Once again, you've somehow equated humour with a shallow atmosphere. The two are completely unrelated. Rayman 3 to me has a very strong atmosphere even in light of its humour.
Rayman 3 could to be a very good title, but in my opinion was developed horribly wrong.
Why not? Also, I thought that ending cutscene was a genuinely magical scene.
Seriously, but saved the world or went jogging and then go to sleep. Just first that Rayman and Globox sleeps they could make the final sequence a little more elaborate, do not say much.
Yeah, but I think his hilarious writing in Rayman 3 makes up for that. I know you don't like the humour, but at least understand that other people do and that they're not wrong for liking it.
I like humor, but as in the first two. if the third was like the first two would be great!
There are very few points in the game where you actually hang, and when you do, there aren't ever any enemies from what I can recall.
Also in Rayman 3 there is the slow walk but there is no use. In Rayman 2 instead it serves to not wake up the enemies and stealth.
Yes, but you seemingly dismissed the entire soundtrack as complete and utter trash in your first post.
I say it is not up to par with Rayman and Rayman 2 soundtrack, but it certainly is better than Origins and Legends.
Look, I understand where you're coming from, as I too was dismayed when they decided to simplify the characters. In reality however, there's nothing intrinsically wrong with doing that, and people who were introduced to the series through Origins see a lot of charm in the new designs.
Your opinion. I respect it.
In your first post, you called everyone who disagreed with your viewpoints foolish. Additionally, you pulled the biggest no-no of all when it comes to any kind of debate, which I've gone over many times already.
This is not true man, I have not given fool to anyone. I only said that the true fan chooses quality over quantity and that's it.
And that's exactly what I'm doing, because like I said, I also prefer the presentation of the first two games.
Yes, I know. I can give you a hint? make the title just more fluid: "Revenge of Darkness"
And this is exactly what I meant when I said you totally lack empathy: you don't care about anyone's preferences but your own. You would rather that the countless number of people who enjoy the new series suffer, simply because you don't like it.
Even the few suffer.
A lot of people find that Rayman 3's humour conflates with the atmosphere, but I don't think it does. I find that, in the span of any one given scene, it achieves an excellent balance between humour and atmosphere.
Rather more humour and less atmosphere. The perfect balance between humour and atmosphere was the first Rayman.
In Rayman 2, while there definitely is a narrative with plenty of cutscenes, they only show up once in a while: less than once per level, with sometimes no narrative showing up for many in a row. From beginning to end, the story of the game essentially comprises, in no necessitated order, you rescuing your friends and collecting the four masks while Razorbeard throws various different obstacles your way. A lot of the cutscenes with Razorbeard are actually very pointless, but are inserted to give some semblance of narrative pacing. Essentially, very little happens between the beginning and the end of the game that isn't just a camera following Rayman through his journey. The PlayStation version actually brings greater depth to the narrative, which is quite nice.

Rayman 3 has a structured narrative. Rayman finds Globox and gets his hands back; they discover André who's trying to destroy the Heart of the World, but Globox accidentally swallows him; Rayman and Globox go to various doctors to try and get André out of Globox's system; Rayman discovers an ancient mystical tower from the teensies that opens a portal between worlds; Rayman gets captured by the Knaaren and has to fight their leader, Reflux, whom Rayman defeats; André is finally set from from Globox's stomach and goes to team up with the vengeful Reflux; the teensies show Rayman a shortcut to get to a boat which will take him overseas to a mountain housing Hoodlum Headquarters; Rayman destroys Hoodlum Headquarters; Reflux uses the power of the Leptys to transform himself into a beast; Rayman defeats Reflux and turns André back into a red lum.

To say Rayman 3's plot is nonexistent compared to Rayman 2, let along that it has no plot at all, is just silly.
A lot of the cutscenes with Razorbeard are actually very pointless, but are inserted to give A narrative pacing.
Rayman 2 does its duty of platform, without mincing words. How the car should make the car and the coffee maker, the coffee maker. I can not find a fault sincerely.
Is precisely because it that Rayman has lost its so being directed and therefore losting its essence.

So, better a well-structured narrative but trivial or a slightly less-structured narrative with "big impact"? I prefer the latter, I'm sorry.
Individually you said "The soundtrack should be like Rayman 2" and "a game soundtrack is meant to be played alongside the game", but I'm not sure what this sentence as a whole is trying to convey, can you rephrase it?
An user said that the soundtrack of Rayman 3 sounds good in every occasion while the Rayman 2 soundtrack sounds good only for the purpose of the game.
I said to disagree because that's a soundtrack was made for a game, and should certainly not be heard on the CD player.
I explained myself better? Let me know...
Given that hoards of people would care to disagree and there are plenty of things other people seem to see in the other games that you don't, are you positive you aren't biased? Is everyone else wrong, despite the fact they're clearly seeing something you aren't?
I did not understand well what you write, but as I understand it I don't think that I have something wrong frankly. I'm just saying that Rayman and Rayman 2 were original and they treated their contents in a more serious way and with the right dose of irony. Not to prevail exclusively irony.
And I'm not the only one who says, I just belong to a minority of people.
The combat moves in Rayman 1 and 2 are completely different; the only thing they have in common is that you can strafe and lock on.
You said nothing! Also jumps and somersaults?! Rayman 3 has taken heavily from Rayman 2 in this and it shows. Change just on the effect, simply because they have changed the jump and combat moves style.
Are you joking? Firstly, that's the stupidest, most useless criticism of a game I've ever heard. Secondly, I think the need to move forward to actually initiate the somersault is a great little detail they added.
It's not stupid. Rayman 2 had this automatic feature, therefore on Rayman 3 the developers have not added anything.
The automatic feature gives more personality to the character.
Then far more valid reasons I've written other. Are 14.
I prefer Rayman 3's helicopter.
They have not made an improvement. The automatic helicopter makes the game more fluent for the player, especially with super-helicopter that Rayman 3 not has.
The throttle-copter is a less lenght power-up and not count.
That's hardly a parity.
Simply parity. Rayman 2 wins in the structure, Rayman 3 just in a more dynamism.
How is the magic fist more powerful, concentrated and devastating?
Would you compare an energy ball to a simple punch?
These gameplay modifications are made to suit each game individually. Personally, I found the heavy metal fist a lot more useful than the golden fist in Rayman 2.
We say that we can stop to this point
These gameplay modifications are made to suit each game individually.
This is categorically wrong on every level. Rayman 3's final boss has four stages, each of which is roughly the same length as both of Rayman 2's combined. I personally hail Rayman 3 as having one of the greatest final bosses of all time.
The final battle of Rayman 3 is not bad even from my point of view but it is marred by unnecessary irony of Globox in the fourth final phase.
In Rayman 2 there is more atmosphere while Rayman 3 more action, but the energy in Rayman 2 remains unchanged although Rayman is on the rocket and it is consequently more exposed:
Image

while in Rayman 3 in the last phase collapses dramatically due to the flying shuttle:
Image
While Rayman 3 had only a very brief swimming segment where you could only move on the horizontal plane, not only was the idea of him using his helicopter to swim creative, I hated having to collect lums and bubbles to breathe in Rayman 2. I mean, the game was designed around it, but I much prefer it when games are designed with unlimited breath so that you can explore the amazing vertical underwater worlds at your leisure, without being put on a timer.
I disagree, the apnea makes the game experience more complete and intense.
I agree that the height damage mechanic doesn't serve much of a purpose, but does it really affect your experience enough to bring it up in a brief bullet-point list like this?
If there wasn't it was better not you think?
What are you implying? That Rayman 3 should've been the first Rayman game in 4D?
Not. Simply to not change him. Super Mario is the same from 31 years. Sonic is the same from 25 years, I say this as to say that they have never lost their integrity. The original Rayman is that of Rayman and Rayman 2. The others are weak and useless makeover to me.
Last edited by dar1x on Fri Sep 16, 2016 1:12 pm, edited 67 times in total.
Bradandez
Annetta Fish
Posts: 18589
Joined: Wed Mar 21, 2012 12:50 am
Tings: 137530

Re: Rayman & Rayman 2 The Great Escape against the others

Post by Bradandez »

Man, you're pretty stupid. You know that don't you?
DandyGuy
Teensy Hermit
Posts: 6238
Joined: Wed Jul 06, 2011 12:23 pm
Tings: 1772

Re: Rayman & Rayman 2 The Great Escape against the others

Post by DandyGuy »

Image
But Ly is a qt3.14 But Barbara more waifuable
Last edited by DandyGuy on Thu Dec 21, 2017 2:03 am, edited 1 time in total.
dar1x
Lum (UbiArt)
Posts: 5
Joined: Fri Sep 16, 2016 10:00 am
Tings: 25

Re: Rayman & Rayman 2 The Great Escape against the others

Post by dar1x »

"RAYMAN 2 WINS!"

Let's make this a meme please.

Also thank you Adsolution and Keane for pointing this retard's bullshit out.
Man, you're pretty stupid. You know that don't you?
You broke the b***s! Instead of making the mother-in-law with these useless answers why you not reason the crap you write HOW AM I DOING ME!
Image
SHUT UP F**L! The truth bothers.
Last edited by dar1x on Fri Sep 16, 2016 10:47 am, edited 2 times in total.
Pirez
Helena Handbasket
Posts: 10734
Joined: Sun Oct 05, 2014 9:36 am
Location: Pas ici...
Contact:
Tings: 152630

Re: Rayman & Rayman 2 The Great Escape against the others

Post by Pirez »

dar1x wrote:Rayman 1 is ART!
Rayman Legends is (quite literaly) Ubi-Art.

That being said, I'm not ready to agree with Keane that RL is better than R1 : first off, the difficulty is a 90's-game standard, but still not unbearable by the standards of today. But first and foremost the thing that belittles Legends in my mind is it's originality.

R1 is a 2D platformer with an emphasis on whimsical art.
R2 jumped to 3D with a depressing atmosphere and a thrilling plot.
R3 is still 3D, but with entirely revamped mechanics and a switch to all-out comedy.
Origins returns to 2D, ditches the plot and takes to gameplay to fast, mindless try-and-die.
Legends is Origins. No new directions taken.

Quite the letdown for me...
incognito
Electoon
Posts: 15619
Joined: Wed Oct 02, 2013 10:34 am
Tings: 0

Re: Rayman & Rayman 2 The Great Escape against the others

Post by incognito »

>Reads the topic.
Image
Bradandez
Annetta Fish
Posts: 18589
Joined: Wed Mar 21, 2012 12:50 am
Tings: 137530

Re: Rayman & Rayman 2 The Great Escape against the others

Post by Bradandez »

"Players will put up with mediocre gameplay if the art is good."

Pretty much sums up this guy (and somewhat Pirez).
dar1x
Lum (UbiArt)
Posts: 5
Joined: Fri Sep 16, 2016 10:00 am
Tings: 25

Re: Rayman & Rayman 2 The Great Escape against the others

Post by dar1x »

Bradandez wrote:"Players will put up with mediocre gameplay if the art is good."

Pretty much sums up this guy (and somewhat Pirez).
Rayman and Rayman 2 had a good gameplay and greatest art. For me this is the right compromise. Not what you say!
Greeness
Aurora
Posts: 978
Joined: Tue May 17, 2016 9:39 pm
Contact:
Tings: 17040

Re: Rayman & Rayman 2 The Great Escape against the others

Post by Greeness »

Wow you've really taken it too far, I can agree with the origin problem where all the characters seem to have a diffrent personality from what they used to, but that doesn't make the game bad, its still an amazing platformer with great mechanics and visuals. with Rayman 3 lets be honest... the only reason people like you don't like it is because Ancel wasn't the one making it, but again that doesn't make the game bad, sure it has it's flaws like Murphy being too "hip" and the hit and miss jokes, but other then that I think Rayman 3 is one of the greatest games on the series, for me Rayman 2 still wins being the best of the 3 classics but Rayman 3 is an incredibly solid game that for the gamecube era also has great visuals, and I think that except murphy and the teensies everyone's personality was remained from Rayman 2, the only reason you think they have different personality is probably because of they're voices, now I never minded David Gasman being the voice of Rayman but I do agree that John Leguizamo doesn't fit globox, but he's still pretty funny if you'd listen too the french actors they fit the characters extremely well (with the exception of Murphy).
Pirez wrote:
dar1x wrote:Rayman 1 is ART!
Rayman Legends is (quite literaly) Ubi-Art.
nice pun.
Last edited by Greeness on Fri Sep 16, 2016 11:05 am, edited 1 time in total.
Pirez
Helena Handbasket
Posts: 10734
Joined: Sun Oct 05, 2014 9:36 am
Location: Pas ici...
Contact:
Tings: 152630

Re: Rayman & Rayman 2 The Great Escape against the others

Post by Pirez »

Bradandez wrote:"Players will put up with mediocre gameplay if the art is good."

Pretty much sums up this guy (and somewhat Pirez).
Image
Bradandez
Annetta Fish
Posts: 18589
Joined: Wed Mar 21, 2012 12:50 am
Tings: 137530

Re: Rayman & Rayman 2 The Great Escape against the others

Post by Bradandez »

Rayman 1 has awful level design for the later half of the game and has the player complete the game 100% just to beat the game. What a load of shit. Also, the controls are not the best. Rayman's weight feels like a fucking boulder when he jumps and the Helicopter hair is just fucking pathetic in this game.

Rayman 2 has great controls, but it's way too easy. Like embarrassingly easy. The game is riddled barren levels that become even emptier once you collect everything. Combat that bores the player. The enemies take little to no effort to defeat and give you back health. What kind of pussy hand holding is that?

Again, you have no idea what you're talking about. You and this thread are nothing but a fucking joke to me.
Greeness
Aurora
Posts: 978
Joined: Tue May 17, 2016 9:39 pm
Contact:
Tings: 17040

Re: Rayman & Rayman 2 The Great Escape against the others

Post by Greeness »

I'm up to making this a meme thread, anyone else?
Image
Bradandez
Annetta Fish
Posts: 18589
Joined: Wed Mar 21, 2012 12:50 am
Tings: 137530

Re: Rayman & Rayman 2 The Great Escape against the others

Post by Bradandez »

If you want it locked, then by all means, go crazy.

(Please don't though.)
dar1x
Lum (UbiArt)
Posts: 5
Joined: Fri Sep 16, 2016 10:00 am
Tings: 25

Re: Rayman & Rayman 2 The Great Escape against the others

Post by dar1x »

Rayman 1 has awful level design for the later half of the game and has the player complete the game 100% just to beat the game. What a load of shit. Also, the controls are not the best. Rayman's weight feels like a fucking boulder when he jumps and the Helicopter hair is just fucking pathetic in this game.

Rayman 2 has great controls, but it's way too easy. Like embarrassingly easy. The game is riddled barren levels that become even emptier once you collect everything. Combat that bores the player. The enemies take little to no effort to defeat and give you back health. What kind of pussy hand holding is that?

Again, you have no idea what you're talking about. You and this thread are nothing but a fucking joke to me.
I know what I'm talking about, otherwise there are two discussion's pages in which I'll explain everything. What about you? You who know only always say the same crap with non-existent and superficial reasons.
Rayman 1 hard or not is touching, has sublime and really innovative backgrounds. The game mechanics are less dynamic but certainly advanced.
Rayman Origins is nothing more than a "menage a trois" of copied and pasted ideas with slightly modified from Rayman and Rayman 2 The Great Escape (which according to you would be trivial haha!) and at last something to Rayman 3 and Rayman Raving Rabbids.
The characters seem scrawls, as I said.
And the same goes for Rayman Legends that copied well as Super Mario 64 with painting levels selection.
Stuff done so much to do, without depth and sensate plot, without original soundtrack. So trivial!
Greeness wrote:Wow you've really taken it too far, I can agree with the origin problem where all the characters seem to have a diffrent personality from what they used to, but that doesn't make the game bad, its still an amazing platformer with great mechanics and visuals. with Rayman 3 lets be honest... the only reason people like you don't like it is because Ancel wasn't the one making it, but again that doesn't make the game bad, sure it has it's flaws like Murphy being too "hip" and the hit and miss jokes, but other then that I think Rayman 3 is one of the greatest games on the series, for me Rayman 2 still wins being the best of the 3 classics but Rayman 3 is an incredibly solid game that for the gamecube era also has great visuals, and I think that except murphy and the teensies everyone's personality was remained from Rayman 2, the only reason you think they have different personality is probably because of they're voices, now I never minded David Gasman being the voice of Rayman but I do agree that John Leguizamo doesn't fit globox, but he's still pretty funny if you'd listen too the french actors they fit the characters extremely well (with the exception of Murphy).
Pirez wrote:
dar1x wrote:Rayman 1 is ART!
Rayman Legends is (quite literaly) Ubi-Art.
nice pun.
You have misunderstood. For me a "well done Rayman" can also be developed by a homeless. But it could be serious with just the right hint of irony as Rayman and Rayman 2.

Rayman M and Rayman 3 are demential and ridiculous.
Rayman Origins and Rayman Legends are foolish, trivial and seem designed as scrawls.
Last edited by dar1x on Fri Sep 16, 2016 11:50 am, edited 1 time in total.
Greeness
Aurora
Posts: 978
Joined: Tue May 17, 2016 9:39 pm
Contact:
Tings: 17040

Re: Rayman & Rayman 2 The Great Escape against the others

Post by Greeness »

Bradandez wrote:If you want it locked, then by all means, go crazy.

(Please don't though.)
Meh
dar1x
Lum (UbiArt)
Posts: 5
Joined: Fri Sep 16, 2016 10:00 am
Tings: 25

Re: Rayman & Rayman 2 The Great Escape against the others

Post by dar1x »

Bradandez wrote:If you want it locked, then by all means, go crazy.

(Please don't though.)
The truth bothers.
Last edited by dar1x on Fri Sep 16, 2016 12:25 pm, edited 1 time in total.
Bradandez
Annetta Fish
Posts: 18589
Joined: Wed Mar 21, 2012 12:50 am
Tings: 137530

Re: Rayman & Rayman 2 The Great Escape against the others

Post by Bradandez »

Basically OP.
Image
He's a bit too hoity-toity.
Adsolution
Holly Luya
Posts: 22233
Joined: Sat Aug 22, 2009 4:55 pm
Contact:
Tings: 110541

Re: Rayman & Rayman 2 The Great Escape against the others

Post by Adsolution »

dar1x wrote:Super Mario 64 is a game that the whole (because obviously people can not read, I speak as a whole) upsets the contemporary games on every aspect.
Well, kind of. I think Super Mario 64 has some of the greatest player mechanics to ever exist in a videogame, but the level design in some areas is quite lacklustre.
dar1x wrote:The '90s were a decade that took things seriously the '00 of course not! Indeed Rayman 3 came out in 2003, and instead to be "mature" as to be simply a badly recited comedy. Instead of being the story of a hero who saves his world it's a farce, and this you call maturity?! Bah!
You know why Rayman 3 would've been seen as revolutionary if it had come out in the 90's? Because it would've deviated from this "seriousness" you keep describing, it would've been doing something new and different: a blast of carefree, laid-back, side-cracking humour to shatter the mould. People like things that are new and different.
dar1x wrote:Rayman Legends looks like a colorful set of scrawls, Rayman 1 is ART!
These are "scrawls" to you?

Image
Image

I think these look utterly enchanting. The second looks like it'd be something straight out of Rayman 2 (think The Canopy), only it isn't limited to the graphical prowess of 1999 polygons.

dar1x wrote:To me they seem not identical. Seems identical your cabbage answers!
The similarities:

- They all take place in his cabin
- They all feature the same music.
- Most of them involve Lunette trying and failing to do something
- They all involve involve Razorbeard getting enraged about Rayman's progress and sending something after him.
dar1x wrote:Mr Dark is amazing and dreary. The wizard of Rayman Origins what else, apart a recycled scrawl from Teensies concep!?
One could easily say that Mister Dark is just a guy with a hat and a cloak, and the Magician in Origins is a cunning deceiver. That's not what I'm saying, but I'm using your own style of argument against you.
dar1x wrote:Do you think I care!? However I was not talking to you, nigga!
lol hue
dar1x wrote:I'm just saying that Rayman 2 is more complete even in fighting techniques since Rayman 3 is just more dynamic while Rayman 2 moves are far more structured.
I can't list one aspect of Rayman 2's combat I feel is superior to Rayman 3's. Regarding their "structuredness", Rayman 2's combat essentially consists of shooting an enemy, randomly running and jumping to avoid their slow, unvaried projectiles that are only ever aimed where you are at the moment, then shooting again once their invincibility wears off. For the most part, it's quite repetitive and lacking in any kind of structure. The game isn't focused on combat though, so that isn't that big of a deal.

On the other hand, Rayman 3 has elaborate enemy setpieces with many different enemy types. There are specific moves that can be used in certain circumstances to avoid their projectiles, as well as patterns you can learn and use to your advantage. You space yourself a consistent distance from your enemy, and they do as well. It's the very definition of structured.
dar1x wrote:the Robot-Pirates are definitely more powerful than a "potato sacks" with a shotgun
Not really; the robo-pirates shot very slowly and did very little damage, hence why most average players can breeze through almost every fight without taking a hit. In terms of health they're roughly equal, except the robo-pirates have invincibility frames. The hoodlums are far more aggressive, are far better at aiming, and each shot on average takes out more of your health than a robo-pirate's.
dar1x wrote:On every aspect. I also have to say, you can not see!
You're doing it again, using the "it's so obvious" and "can't you see?" arguments. Those are not arguments. If he "saw", he would not be arguing with you.
dar1x wrote:And who is Nintendo Power staff? (simply man how me and you). Who's IGN staff? (simply man like me and you). Who are you to criticize me as if you were the goodtastes judge? Even I could say the same.
Earlier, you literally stated that your opinion is not biased because you have "the eye [of good taste]", which implies your observational skills regarding taste are better than other peoples'.
dar1x wrote:Ad you are a serious programmer, and also me ask how did come? https://www.youtube.com/watch?v=9QmbIFNv4HE
That prototype was added into the PlayStation version of Rayman 2 to compensate for the fact it severely lacked content compared to the other versions. It's probable that the prototype was originally developed for the PlayStation, but that prototype is no longer "Rayman 2", because Rayman 2 is now a 3D game.
dar1x wrote:This is not very important, but I believe that one who kills Rayman if take him is not so good. Don't you think?
He's not trying to kill Rayman, the entire Cave of Bad Dreams sequence takes place inside of Rayman's mind. Besides, it's Rayman who agreed to enter the Cave - Jano clearly had no intention of coming after Rayman if he didn't.
dar1x wrote:Ah come on! I just reported someone, I can not make the list of all the games I've played from 1993 to 2000/2001.
I know, but if those were only some of the games, why didn't you pick some more artistically beautiful examples? Or did you not have any others? :P
dar1x wrote:For example? The gravity, the oscillatory movements of the character, the thrust of Archimedes underwater and the mechanical physics in general on Rayman 2 are simply brilliant.
I was referring to the gimmicks, not the primary game mechanics.
dar1x wrote:Dialogues intended to the cutscenes.
What?
dar1x wrote:Ok but at least avoid falling into the ridiculous not eh!?
Again, every party game in existence does this. There's nothing ridiculous about it. Super Smash Brothers does this, and it's probably the most acclaimed party series of all time.
dar1x wrote:
Adsolution wrote:Yeah, but I think his hilarious writing in Rayman 3 makes up for that. I know you don't like the humour, but at least understand that other people do and that they're not wrong for liking it.
I like humor, but as in the first two. if the third was like the first two would be great!
I'll rephrase my message slightly:

Yeah, but I think his hilarious writing in Rayman 3 makes up for that. I know you don't like Rayman 3's humour, but at least understand that other people do and that they're not wrong for liking it.
dar1x wrote:Also in Rayman 3 there is the slow walk but there is no use. In Rayman 2 instead it serves to not wake up the enemies and stealth.
Untrue, you can also use it to sneak up on enemies that don't see you initially (such as the hoodlums playing cards in the Bog of Murk). Additionally, it's used to sneak up on and capture tribelles.
dar1x wrote:
Adsolution wrote:In your first post, you called everyone who disagreed with your viewpoints foolish. Additionally, you pulled the biggest no-no of all when it comes to any kind of debate, which I've gone over many times already.
This is not true man, I have not given fool to anyone. I only said that the true fan chooses quality over quantity and that's it.
My bad, I remembered incorrectly. However, you're also implying that true fans must prefer Rayman 1 and 2 over 3, Origins and Legends, if they wish to remain true fans.
dar1x wrote:Yes, I know. I can give you a hint? make the title just more fluid: "Revenge of Darkness"
As a fluent English speaker, I can tell you that while your version is more contracted, it doesn't sound as pleasing to the ear. Additionally, "Darkness" in this context can only refer to evil as a general concept, whereas "the Dark" is nominally referring to the concept surrounding Mister Dark and Dark Rayman.
dar1x wrote:
Adsolution wrote:And this is exactly what I meant when I said you totally lack empathy: you don't care about anyone's preferences but your own. You would rather that the countless number of people who enjoy the new series suffer, simply because you don't like it.
Even the few suffer.
What?
dar1x wrote:Rayman 2 does its duty of platform, without mincing words. How the car should make the car and the coffee maker, the coffee maker. I can not find a fault sincerely.
Is precisely because it that Rayman has lost its so being directed and therefore losting its essence.

So, better a well-structured narrative but trivial or a slightly less-structured narrative with "big impact"? I prefer the latter, I'm sorry.
We weren't talking about the impact of the story previously, so there's nothing to discuss here.
dar1x wrote:An user said that the soundtrack of Rayman 3 sounds good in every occasion while the Rayman 2 soundtrack sounds good only for the purpose of the game.
I said to disagree because that's a soundtrack was made for a game, and should certainly not be heard on the CD player.
I explained myself better? Let me know...
Ah, I understand now.
dar1x wrote:You said nothing! Also jumps and somersaults?! Rayman 3 has taken heavily from Rayman 2 in this and it shows. Change just on the effect, simply because they have changed the jump and combat moves style.
I'm still not really sure what you want. Would you have rather Rayman 3 have shared absolutely nothing in common with Rayman 2, or are you simply disappointed because you felt Rayman 2 did a better job of those things? If the latter, why are you phrasing it as if the mere fact that Rayman 3 takes from Rayman 2 is outrageous?
dar1x wrote:It's not stupid. Rayman 2 had this automatic feature, therefore on Rayman 3 the developers have not added anything.
It's not that Rayman 2 was programmed to have him somersault automatically, the jump-flip is simply all part of one single animation. Contrary to what you said, the developers of Rayman 3 would've had to have actually added a second feature that checks whether Rayman is still moving forward in the air, rather than only having one that checks whether he's moving forward right when he jumps akin to Rayman 2.
dar1x wrote:The automatic feature gives more personality to the character.
How in the world does it do that? The point of the somersault is to prepare for a forward landing, and if he's not moving forward anymore, it's technically impractical and pointless.
dar1x wrote:They have not made an improvement. The automatic helicopter makes the game more fluent for the player,
How? I'll explain why I think Rayman 3's is more fluent: If for whatever reason you have to rapidly activate and deactivate the helicopter (and I can think of at least a few occasions where this is useful, especially in speedrunning), Rayman 2 would require you to perform four actions (press down, lift up, press down, lift up), whereas Rayman 3 would only require you to do two (press down, lift up).
bar1x
Broke
Posts: 13
Joined: Fri Sep 16, 2016 2:35 pm
Tings: -35

Re: Rayman & Rayman 2 The Great Escape against the others

Post by bar1x »

You know why Rayman 3 would've been seen as revolutionary if it had come out in the 90's? Because it would've deviated from this "seriousness" you keep describing, it would've been doing something new and different: a blast of carefree, laid-back, side-cracking humour to shatter the mould. People like things that are new and different.
Different, not demential. My opinion.
These are "scrawls" to you?

Image
Image

I think these look utterly enchanting. The second looks like it'd be something straight out of Rayman 2 (think The Canopy), only it isn't limited to the graphical prowess of 1999 polygons.
These are scrawls to me

Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image

Image The image it describes. At this point, why not create a new Rayman (after English with Rayman, Math with Rayman etc.) "Porn with Rayman".

Image What would this be? What to do with Rayman and his universe?!!

There wasn't a decent one, are simply monstrous and deformed. Even Zelda Wind Waker wasn't so disgusting!
And if people pretend to don't understand it at any cost I don't take over this thread because I got tired always explain the same things. You see clearly that look like scrawls, and I must not be the only objective.
A game isn't make just about one thing or another. It should be seen in the whole. Whole!

PS I'm sorry but I don't know how to reduce the images size.
The similarities:

- They all take place in his cabin
- They all feature the same music.
- Most of them involve Lunette trying and failing to do something
- They all involve involve Razorbeard getting enraged about Rayman's progress and sending something after him.
Ok, this is a flaw in your opinion?

If this is a flaw or weakness point, what are these crap?
https://www.youtube.com/watch?v=MpE2GRFptXc
https://www.youtube.com/watch?v=mJMlMwpu3HY
https://www.youtube.com/watch?v=VjKiq6vhORo See just the intro. Disgusting!
https://www.youtube.com/watch?v=fK4BxKadf7A
https://www.youtube.com/watch?v=JfAaSmyPrYE
https://www.youtube.com/watch?v=75cGX-5AB_M
One could easily say that Mister Dark is just a guy with a hat and a cloak, and the Magician in Origins is a cunning deceiver. That's not what I'm saying, but I'm using your own style of argument against you.
Againts me what? I'm simply talking about of a captivating and diabolical character (Mr Dark) (so let think to the creation of Bad Rayman) against Ales Mansai who is a trivial, anonymous and for nothing disturbing character.

Image vs Image
I can't list one aspect of Rayman 2's combat I feel is superior to Rayman 3's. Regarding their "structuredness", Rayman 2's combat essentially consists of shooting an enemy, randomly running and jumping to avoid their slow, unvaried projectiles that are only ever aimed where you are at the moment, then shooting again once their invincibility wears off. For the most part, it's quite repetitive and lacking in any kind of structure. The game isn't focused on combat though, so that isn't that big of a deal.

On the other hand, Rayman 3 has elaborate enemy setpieces with many different enemy types. There are specific moves that can be used in certain circumstances to avoid their projectiles, as well as patterns you can learn and use to your advantage. You space yourself a consistent distance from your enemy, and they do as well. It's the very definition of structured.
Rayman 3 is more focused on combat but is poor on everything else than Rayman 2 that instead has slightly less combat but it is the most complete experience of the Rayman series, and this is undeniable.
Original and darker plot, original protagonists and antagonists, levels which (in my opinion) appear different and never predictable or boring, feeling of adventure and more freedom. Rayman 3 has also these aspects but that are not minimally compares to Rayman 2 in terms of thickness, originality and charisma.
Not really; the robo-pirates shot very slowly and did very little damage, hence why most average players can breeze through almost every fight without taking a hit. In terms of health they're roughly equal, except the robo-pirates have invincibility frames. The hoodlums are far more aggressive, are far better at aiming, and each shot on average takes out more of your health than a robo-pirate's.
Compare a laser cannon to a rifle is already in itself incorrect. If the developers have also amount the shot of the cannon of a Robo-Pirate to blow of a shotgun of an Hoodlum not me to say a heresy.
You're doing it again, using the "it's so obvious" and "can't you see?" arguments. Those are not arguments. If he "saw", he would not be arguing with you.
These are scrawls to me

Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image

Image The image it describes. At this point, why not create a new Rayman (after English with Rayman, Math with Rayman etc.) "Porn with Rayman".

Image What would this be? What to do with Rayman and his universe?!!

There wasn't a decent one, are simply monstrous and deformed. Even Zelda Wind Waker wasn't so disgusting!
And if people pretend to don't understand it at any cost I don't take over this thread because I got tired always explain the same things. You see clearly that look like scrawls, and I must not be the only objective.
A game isn't make just about one thing or another. It should be seen in the whole. Whole!
Plus weak soundtrack, nonexistent plot, protagonists and antagonists unworthy of the name. What remains? Gameplay and backgrounds... WOW!
regarding taste are better than other peoples'.
This is your interpretation. I just spoke with my good taste and stop.
That prototype was added into the PlayStation version of Rayman 2 to compensate for the fact it severely lacked content compared to the other versions. It's probable that the prototype was originally developed for the PlayStation, but that prototype is no longer "Rayman 2", because Rayman 2 is now a 3D game.
Ok, where is written that the PC version is the original version compared to the N64 version. Of fact every game was initially developed on a PC but this not mean that the PC version is ever the original version.
He's not trying to kill Rayman, the entire Cave of Bad Dreams sequence takes place inside of Rayman's mind. Besides, it's Rayman who agreed to enter the Cave - Jano clearly had no intention of coming after Rayman if he didn't.
We say that in Rayman 2 it's neutral. But on Rayman 3 for Game Boy Advance which is allied with Robot-Pirates going from neutral to bad. So its nature are most bad than neutral or good.
I know, but if those were only some of the games, why didn't you pick some more artistically beautiful examples? Or did you not have any others? :P
Nintendo NES (was of my sister, not mine)
Super Mario Bros.
Super Mario Bros. 2
Super Mario Bros. 3
Off Road
Duck Hunt

Game Boy (was mine)
Super Mario Land
Wario Land: Super Mario Land 3
Just some other game...

Game Gear (was of my sister, not mine)
Sonic The Hedgehog

Nintendo 64 (was mine)
Super Mario 64
Mario Kart 64
Zelda The Ocarina Of Time
Yoshi's Story
Rayman 2 The Great Escape
It's all here.

PlayStation (was mine)
Touring Cars 2
Moto Cross 2
V-Rally 2
Rayman
Rayman 2 The Great Escape
Gran Turismo 2
Rayman Rush (Unfortunately)
Tomb Raider
Resident Evil Survivor
Spiderman
Spyro The Dragon
Crash Bandicoot Warped
Rescue Shot
Driver
Wipeout
Tekken 3
Mikey Mouse Adventure
Syphon Filter 3
and many others that I don't remember now...

PC/MS-DOS (was of my father)
Monster Bash
Paperboy 2
Need For Speed 2
Rayman
Command & Conquer Red Alert
Shadowman
Sonic 3D Blast
Rayman 3 Hoodlum Havoc (Unfortunately)
and many others that I don't remember now...

Arcade (arcade rooms)
The House Of The Dead
Puzzle Bubble
Smashing Drive
and many others that I don't remember now...

Dreamcast (I kept it for a short time between 2003/2004 next i sell it)
Sonic Adventure
Sega Rally
Rayman 2 The Great Escape (just for testing)

These are just some of my childhood, as I remember I add the others :wink:
I was referring to the gimmicks
Are just less more dynamics and I'm confirming.
What?
I called "dialogues" intending the video of the game, whether they were translated or not.
Again, every party game in existence does this. There's nothing ridiculous about it. Super Smash Brothers does this, and it's probably the most acclaimed party series of all time.
For real? And you find similarities between this: https://www.youtube.com/watch?v=LbDKMSTp4ZU and this: https://www.youtube.com/watch?v=AW00u8GoJcI
Untrue, you can also use it to sneak up on enemies that don't see you initially (such as the hoodlums playing cards in the Bog of Murk). Additionally, it's used to sneak up on and capture tribelles.
Yes, I've forgot the tribelles. But Rayman 2 compensated that Rayman 3 not has and vice versa.
As a fluent English speaker, I can tell you that while your version is more contracted, it doesn't sound as pleasing to the ear. Additionally, "Darkness" in this context can only refer to evil as a general concept, whereas "the Dark" is nominally referring to the concept surrounding Mister Dark and Dark Rayman.
I sensed this difference, but I said that because the actual form is too discursive, then mine was just a suggestion it's clear. Not other.
You would rather that the countless number of people who enjoy the new series suffer, simply because you don't like it.
But also we "minority" suffer to see Rayman reduced a stereotype.
I'm still not really sure what you want. Would you have rather Rayman 3 have shared absolutely nothing in common with Rayman 2, or are you simply disappointed because you felt Rayman 2 did a better job of those things? If the latter, why are you phrasing it as if the mere fact that Rayman 3 takes from Rayman 2 is outrageous?
I say that in Rayman 3 changes the form but not the substance. I should make a video where I show that the same things that makes Rayman in Rayman 3 can do Rayman in Rayman 2.
For those few things that he does not think in Rayman 3 there is Rayman 2 and vice versa for those few things that he does not think in Rayman 2 there is Rayman 3.
How? I'll explain why I think Rayman 3's is more fluent: If for whatever reason you have to rapidly activate and deactivate the helicopter (and I can think of at least a few occasions where this is useful, especially in speedrunning), Rayman 2 would require you to perform four actions (press down, lift up, press down, lift up), whereas Rayman 3 would only require you to do two (press down, lift up).
Ok but you forgets that the helicopter in Rayman 2 was developed for the super-helicopter also. If the super helicopter responded like Rayman 3 (that just release the button and the character fall down instead of volplane) would have been much easier to risk of falling into the lava, do not you think?
Last edited by bar1x on Fri Sep 16, 2016 4:40 pm, edited 25 times in total.
NyaNyaLily
Mechanical Dragon
Posts: 5059
Joined: Wed Jan 14, 2015 5:53 pm
Tings: 25298

Re: Rayman & Rayman 2 The Great Escape against the others

Post by NyaNyaLily »

Greeness wrote:
Bradandez wrote:If you want it locked, then by all means, go crazy.

(Please don't though.)
Meh
Too late Let's end this crappy thread with a bang.
Post Reply