[WIP] Rayman 2 Tools
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Master

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Re: [WIP] Rayman 2 Tools
Importing textures into Rayman 2 PC is already possible, though we have no idea how it works, the tool does exist. Check the 2nd thread I linked.
Re: [WIP] Rayman 2 Tools
You can already do it, follow what Master said, we did a Dark Rayman moddeton24 wrote:That would be nice to finally get opportunity for saving textures again. That will open a way to copy DC textures to PC version. They have a better resolution or something.
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Shrooblord

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Re: [WIP] Rayman 2 Tools
Seems cool. I'll be closely following this project.
Re: [WIP] Rayman 2 Tools
Ok, I will ask in other way. Does it make any sense?You can already do it, follow what Master said
I can't handle it myself (maybe new topic or something).
Re: [WIP] Rayman 2 Tools
viewtopic.php?p=1109222#p1109222deton24 wrote:Ok, I will ask in other way. Does it make any sense?You can already do it, follow what Master said
I can't handle it myself (maybe new topic or something).
Re: [WIP] Rayman 2 Tools
Ok, I undestand that it is executable with Rayman Legends/nvidia texture tools tools?
Maybe that would be better to start new topic to request people to help in this project.
That will be a lot of work I guess, anyway.
That would be good to stretch these textures with filters, to raise their resolution too.
Maybe that would be better to start new topic to request people to help in this project.
That will be a lot of work I guess, anyway.
That would be good to stretch these textures with filters, to raise their resolution too.
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Master

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Re: [WIP] Rayman 2 Tools
GOT4N, I think you might have linked to the wrong topic.
Re: [WIP] Rayman 2 Tools
Maybe DDS textures from R2 DC may be opened by this Nvidia tool, but probably they should be extracted first, and then repacked with PC's somehow.
I'll look into these links more precisely.
I'll look into these links more precisely.
Re: [WIP] Rayman 2 Tools
The dreamcast textures are stored in the .tex files and are compressed using a custom version of the LZSS algorithm. It shouldn't be too hard to write an extractor.
Re: [WIP] Rayman 2 Tools
Oops, yep, sorry I meant to link this one: viewtopic.php?t=12592Master wrote:GOT4N, I think you might have linked to the wrong topic.
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Harpic fraîcheur

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Re: [WIP] Rayman 2 Tools
I would like to download the tool but it seems the link is dead. Can anyone who downloaded this tool upload it for me ?
EDIT : It's ok GOT4N gave me the tool. Thanks to him.
EDIT : It's ok GOT4N gave me the tool. Thanks to him.
Re: [WIP] Rayman 2 Tools
[quote="Harpic fraîcheur"]I would like to download the tool but it seems the link is dead. Can anyone who downloaded this tool upload it for me ?
Link updated. I got a new domain.
Link updated. I got a new domain.
Re: [WIP] Rayman 2 Tools
i really dont understand this, also im really new to the forum, i cant open rayman 2 in the texture thing, i drop it into the specified folder it wants me to select the cnt file but it wont come up, how do i turn my rayman 2 into a cnt file? my rayman 2 was bought from GOG.com

Re: [WIP] Rayman 2 Tools
In the data folder you've got two .cnt files you can use in the tool.
Re: [WIP] Rayman 2 Tools
thanks for the fast reply
i found it ^.^
thanks!
i found it ^.^
Re: [WIP] Rayman 2 Tools
Finally someone used my notes and made them into a proper tool with GUI
. Just not sure why it can't handle texture compression and CNT import. I had ideas how to handle Rayman 3 mip-mapping and was curious how someone else would tackle this but seems like it's only a planned feature on this one.
Yes, my tools weren't open-source, they were just quick prototypes that I wanted to use for myself but after all decided to give them out at least as executables along with description of file formats. If I made them today I'd code them with better maintainability in mind but that wasn't the case back then. I only wanted to make a Slovak translation and that was it
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Good work, especially decrypting whole SNA files. Looks like you were able to generate the Vernam cipher key whereas I made it static. Did that key calculation come from an executable disassembly?
I knew this game had a huge fan base so I'm glad my original tools kind of made the modding possiblities wider. Cool to see someone pick up on that and make even modelling possible. Keep it up!
Yes, my tools weren't open-source, they were just quick prototypes that I wanted to use for myself but after all decided to give them out at least as executables along with description of file formats. If I made them today I'd code them with better maintainability in mind but that wasn't the case back then. I only wanted to make a Slovak translation and that was it
Good work, especially decrypting whole SNA files. Looks like you were able to generate the Vernam cipher key whereas I made it static. Did that key calculation come from an executable disassembly?
I knew this game had a huge fan base so I'm glad my original tools kind of made the modding possiblities wider. Cool to see someone pick up on that and make even modelling possible. Keep it up!
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Harpic fraîcheur

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Re: [WIP] Rayman 2 Tools
Thanks.szymski wrote:Link updated. I got a new domain.
Re: [WIP] Rayman 2 Tools
Did you include any notes? I only had your executables. I had to recreate file formats by reverse engineering R2 executable.MixerX wrote:Finally someone used my notes and made them into a proper tool with GUI
Re: [WIP] Rayman 2 Tools
Yes, I shared the file formats several times as it was asked by several people. I think they're even posted in my original topic. Anyway good luck with future work, I'm looking forward to what all the tools will include in the end
. The modelling demo looked cool.
Re: [WIP] Rayman 2 Tools
For people following this topic.
Here is a new substitute of CNT Explorer tool with export ability:
viewtopic.php?p=1365026#p1365026
Looks good.
Here is a new substitute of CNT Explorer tool with export ability:
viewtopic.php?p=1365026#p1365026
Looks good.






