In Rayman designer when I place a normal antitoon on a platform instead of walking on it it flys across the screen!

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Shadowrayman
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In Rayman designer when I place a normal antitoon on a platform instead of walking on it it flys across the screen!

Post by Shadowrayman »

Can somebody tell me how to not let this glitch happen because I am making an awesome level someone help me get rid of this glitch!
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Re: In Rayman designer when I place a normal antitoon on a platform instead of walking on it it flys across the screen!

Post by Shadowrayman »

raymandesigner wrote:Buggy Cause Please tell us
What do you mean? So when I place an antitoon on a platform it flys across the screen and I am wondering how that happens
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Re: In Rayman designer when I place a normal antitoon on a platform instead of walking on it it flys across the screen!

Post by Shadowrayman »

Adsolution wrote:Can you record a video?
Well I haven't recorded one but raycarrot has recorded one of my levels and it has antitoons flying across the screen. here is the video:
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Re: In Rayman designer when I place a normal antitoon on a platform instead of walking on it it flys across the screen!

Post by Adsolution »

Oh, that's what you meant.

Were you paying attention to their names when you placed them? The zooming ones are called Antitoon Speeder, and the walking ones are called Antitoon Walker
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Re: In Rayman designer when I place a normal antitoon on a platform instead of walking on it it flys across the screen!

Post by PluMGMK »

I think he's talking about ~1:25 actually.
I don't know, maybe it'd help to place them on platforms with proper edges.
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Re: In Rayman designer when I place a normal antitoon on a platform instead of walking on it it flys across the screen!

Post by Adsolution »

Oh, that's what he meant.

Assuming the antitoons are actually placed on the platform, try moving them down a bit so that they overlap the platform's collision a bit, to make sure they're properly detecting the ground. You maybe also be able to restrict their movement bounds with React types - I don't remember if that's only for flying ones though.
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Re: In Rayman designer when I place a normal antitoon on a platform instead of walking on it it flys across the screen!

Post by Shadowrayman »

Adsolution wrote:Oh, that's what he meant.

Assuming the antitoons are actually placed on the platform, try moving them down a bit so that they overlap the platform's collision a bit, to make sure they're properly detecting the ground. You maybe also be able to restrict their movement bounds with React types - I don't remember if that's only for flying ones though.
Oh thanks but on some platforms the antitoons fly across the screen even know that I placed it on the platform a bit
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