In Rayman designer when I place a normal antitoon on a platform instead of walking on it it flys across the screen!
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Shadowrayman

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In Rayman designer when I place a normal antitoon on a platform instead of walking on it it flys across the screen!
Can somebody tell me how to not let this glitch happen because I am making an awesome level someone help me get rid of this glitch!
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raymandesigner

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Shadowrayman

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Re: In Rayman designer when I place a normal antitoon on a platform instead of walking on it it flys across the screen!
What do you mean? So when I place an antitoon on a platform it flys across the screen and I am wondering how that happensraymandesigner wrote:Buggy Cause Please tell us
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Adsolution

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Shadowrayman

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Re: In Rayman designer when I place a normal antitoon on a platform instead of walking on it it flys across the screen!
Well I haven't recorded one but raycarrot has recorded one of my levels and it has antitoons flying across the screen. here is the video:Adsolution wrote:Can you record a video?
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Adsolution

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Re: In Rayman designer when I place a normal antitoon on a platform instead of walking on it it flys across the screen!
Oh, that's what you meant.
Were you paying attention to their names when you placed them? The zooming ones are called Antitoon Speeder, and the walking ones are called Antitoon Walker
Were you paying attention to their names when you placed them? The zooming ones are called Antitoon Speeder, and the walking ones are called Antitoon Walker
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PluMGMK

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Re: In Rayman designer when I place a normal antitoon on a platform instead of walking on it it flys across the screen!
I think he's talking about ~1:25 actually.
I don't know, maybe it'd help to place them on platforms with proper edges.
I don't know, maybe it'd help to place them on platforms with proper edges.
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Adsolution

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Re: In Rayman designer when I place a normal antitoon on a platform instead of walking on it it flys across the screen!
Oh, that's what he meant.
Assuming the antitoons are actually placed on the platform, try moving them down a bit so that they overlap the platform's collision a bit, to make sure they're properly detecting the ground. You maybe also be able to restrict their movement bounds with React types - I don't remember if that's only for flying ones though.
Assuming the antitoons are actually placed on the platform, try moving them down a bit so that they overlap the platform's collision a bit, to make sure they're properly detecting the ground. You maybe also be able to restrict their movement bounds with React types - I don't remember if that's only for flying ones though.
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Shadowrayman

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Re: In Rayman designer when I place a normal antitoon on a platform instead of walking on it it flys across the screen!
Oh thanks but on some platforms the antitoons fly across the screen even know that I placed it on the platform a bitAdsolution wrote:Oh, that's what he meant.
Assuming the antitoons are actually placed on the platform, try moving them down a bit so that they overlap the platform's collision a bit, to make sure they're properly detecting the ground. You maybe also be able to restrict their movement bounds with React types - I don't remember if that's only for flying ones though.