RayTwol ~ Rayman 2 level editor (1.0 release)

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Adsolution
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Re: RayTwol ~ Rayman 2 level editor (1.0 release)

Post by Adsolution »

Ambidextroid wrote:"Cartog-ray-pher"
Drolpiraat wrote:RayStation could work I guess.
hah i like these
Ambidextroid wrote:But personally I'd just integrate it into RayTwol and call the whole thing RayMap (Rayman/map/...remap?) or something. Saves you from having to come up with a new name for every editor you decide to create, and saves people from having to download multiple different tools. :)
Yeah, that's a better idea, I just really like the name RayTwol. :P

As for the interface colours, alright, I'll keep them. I don't find them quite as appealing as the Rayman 2 ones, but I suppose it still works well.

Update by the way: graphics!

Image
Image

I can't find the colour indices though. If anyone wants to help out here, that'd be great, because both RibShark and I have had a really hard time decoding them.
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Re: RayTwol ~ Rayman 2 level editor (1.0 release)

Post by Droolie »

I don't remember where exactly the palettes are, but I suggest trying TextureFinder 1.32 (mode: 1555=15+1bit, iirc, as the colors themselves are stored in that 15-bit format) to visualize the image files since you can spot them very easily that way. :)
Adsolution
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Re: RayTwol ~ Rayman 2 level editor (1.0 release)

Post by Adsolution »

I played around with the program a bit, but I couldn't seem to work anything out - maybe I'm doing something wrong - would you be able to give it a try?
RibShark
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Re: RayTwol ~ Rayman 2 level editor (1.0 release)

Post by RibShark »

I've managed to locate the colour palettes using this, so thanks!
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Re: RayTwol ~ Rayman 2 level editor (1.0 release)

Post by RobotHenchman »

ad, any update on updates :?:
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Re: RayTwol ~ Rayman 2 level editor (1.0 release)

Post by PluMGMK »

It's been less than eight hours. :boon:
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Re: RayTwol ~ Rayman 2 level editor (1.0 release)

Post by Ray502 »

Is there such thing as an update on an update? Methinks not.

Will this R1 level editor only work on the PC or on the PS1 too?
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Re: RayTwol ~ Rayman 2 level editor (1.0 release)

Post by RibShark »

I believe the level editor is being made specifically for PS1 right now, as that is the better version of the two (better resolution, more colours, etc...) and the file formats are very different between the versions.
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Re: RayTwol ~ Rayman 2 level editor (1.0 release)

Post by Ray502 »

Ah. It came to me because of the PS1's power and related specs, and if it would be able to contain all of the edited/added information and the mapper itself without crashing or freezing up the game.
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Re: RayTwol ~ Rayman 2 level editor (1.0 release)

Post by RobotHenchman »

PluMGMK wrote:It's been less than eight hours. :boon:
i was talking about raytwol, its been near enough a month since the release
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Re: RayTwol ~ Rayman 2 level editor (1.0 release)

Post by Ambidextroid »

Maybe the topic should be renamed
Adsolution
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Re: RayTwol ~ Rayman 2 level editor (1.0 release)

Post by Adsolution »

RibShark wrote:I've managed to locate the colour palettes using this, so thanks!
I was really tired and not thinking last night - I figured it out in like five seconds this morning. :P

RibShark and I spent the last 4-5 hours working, and here we are!

Image
Image
Image
RobotHenchman wrote:ad, any update on updates :?:
Yeah, in a bit there should be a release that allows you to sync RayTwol with the game and do lots of cool things related to that. I'm trying to work out X/Y orientation in Rayman's/the camera's matrices at the moment
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Re: RayTwol ~ Rayman 2 level editor (1.0 release)

Post by Raymanni »

The hype is real. Congrats on getting it working though! :up:
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Re: RayTwol ~ Rayman 2 level editor (1.0 release)

Post by RobotHenchman »

omg i cant believe ad replied :waaahhh: :confus: omg amazing! cant wait for it!! :winkgrin: :winkgrin: :winkgrin: :hinhin:
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Re: RayTwol ~ Rayman 2 level editor (1.0 release)

Post by Harpic fraîcheur »

RobotHenchman wrote:omg i cant believe ad replied :waaahhh: :confus:
Kek.
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Re: RayTwol ~ Rayman 2 level editor (1.0 release)

Post by RobotHenchman »

Harpic fraîcheur wrote:
RobotHenchman wrote:omg i cant believe ad replied :waaahhh: :confus:
Kek.
5+
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Re: RayTwol ~ Rayman 2 level editor (1.0 release)

Post by Harpic fraîcheur »

RobotHenchman wrote:
Harpic fraîcheur wrote:
RobotHenchman wrote:omg i cant believe ad replied :waaahhh: :confus:
Kek.
5+
Thanks. :mrgreen:
Adsolution
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Re: RayTwol ~ Rayman 2 level editor (1.0 release)

Post by Adsolution »

RobotHenchman wrote:omg i cant believe ad replied :waaahhh: :confus:
haw haw!

--
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Re: RayTwol ~ Rayman 2 level editor (1.0 release)

Post by Master »

Huh, so you're able to get rid of the slipperiness? And was that actually the Jaguar music playing, or was it edited on top?
Adsolution
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Re: RayTwol ~ Rayman 2 level editor (1.0 release)

Post by Adsolution »

Edited on top. Also:
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