We'll go with: André ordered the Hoodlums to flood the factory after Rayman defeated the Horrible Machine, in order to stop him from reaching the Leptys at all costs.Master wrote:Q3 - Why does the Hoodlum Headquarters start flooding?
TTQ - Season 146 - RayGamer99
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PluMGMK

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Re: TTQ: Season 100 - ROUND ONE
Okay, I think we've got something fairly solid.
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Ambidextroid

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Re: TTQ: Season 100 - ROUND ONE
I think we might need more specific of an answer than "robo pirate mischief", and that was just a total guess while I'm sure Master has an actual sourced answer
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Master

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Re: TTQ: Season 100 - ROUND ONE
Correct, once the Horrible Machine has been disabled, Andre orders the Hoodlums to "empty the Blub-Blub fat."PluMGMK wrote:Okay, I think we've got something fairly solid.We'll go with: André ordered the Hoodlums to flood the factory after Rayman defeated the Horrible Machine, in order to stop him from reaching the Leptys at all costs.Master wrote:Q3 - Why does the Hoodlum Headquarters start flooding?
Team B now has 3 points, Team A have just over 4 hours to get an answer in.
Re: TTQ: Season 100 - ROUND ONE
Can't argue with that man.PluMGMK wrote:Well, André didn't do it himself, he ordered the Hoodlums to do it. He did it out of desperation when Rayman overloaded the Horrible Machine.incognito wrote:I'd say because Rayman Overloaded the Horrible Machine and because Andre opened the reserves of fuel.
I'm thinking our answer could be: "André ordered the Hoodlums to flood the factory after Rayman defeated the Horrible Machine, in order to stop him from reaching the Leptys at all costs."
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Ray502

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Re: TTQ: Season 100 - ROUND ONE
I just don't see how it's possible for the Robo-Pirates to create air currents. And why would they be there? Rayman can use them to get to the exit.
Teammates, still going with the mischief answer?
Teammates, still going with the mischief answer?
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Ambidextroid

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Re: TTQ: Season 100 - ROUND ONE
We've still got a little more time to hunt for a proper answer
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NyaNyaLily

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Re: TTQ: Season 100 - ROUND ONE
Honestly, I haven't got a single clue as what the answer could be. My best guess would be that the air currents are actually steam coming from the pipes of the machine you destroyed to free Ly. But again, that's just a wild guess. 
To me, this answer seems the most logical.
To me, this answer seems the most logical.
Ray502 wrote:My other obvious assumption is that they are there to help Rayman get to the end since at that time he doesn't have the super-helicopter. Hmm...
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Ambidextroid

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Re: TTQ: Season 100 - ROUND ONE
I agree. Considering Master was being all mysterious earlier I think maybe he's asking literally why are they there in terms of gameplay, so this is probably our best bet I thinkCHRdutch wrote:To me, this answer seems the most logical.Ray502 wrote:My other obvious assumption is that they are there to help Rayman get to the end since at that time he doesn't have the super-helicopter. Hmm...
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Master

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Re: TTQ: Season 100 - ROUND ONE
As much as I enjoy messing you guys about, I don't want you to get the wrong idea because of excessive vagueness. I wasn't thinking in terms of gameplay.
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Ambidextroid

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Re: TTQ: Season 100 - ROUND ONE
Well we're all lost here so I think you might as well go with what you think's most likely Ray
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NyaNyaLily

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Re: TTQ: Season 100 - ROUND ONE
Hold the phone, if you look up in that section, you see something in the shape of a wind turbine.
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Ray502

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Re: TTQ: Season 100 - ROUND ONE
Maybe the Robo-Pirates created the wind turbine? If it's even a turbine.
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Master

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Re: TTQ: Season 100 - ROUND ONE
Just got over three hours, guys...
(Seriously, I'd love to be able to play these tracks while the thread is open, they really help set the mood)
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Ray502

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Re: TTQ: Season 100 - ROUND ONE
Right, I'll go with what I think, even if some of it may be just speculation.
There are currents because of Robo-Pirate affiliation in creating the currents. This is because few of the currents are decoys, and as Rayman flies up on the decoys, green Henchman with parachutes appear.
There are currents because of Robo-Pirate affiliation in creating the currents. This is because few of the currents are decoys, and as Rayman flies up on the decoys, green Henchman with parachutes appear.
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Ambidextroid

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Re: TTQ: Season 100 - ROUND ONE
A bit late but I'm pretty sure it is a turbine: http://imgur.com/a/9ovlv
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PluMGMK

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Re: TTQ: Season 100 - ROUND ONE
Damn, I was hoping none of you had spotted that! 
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Ambidextroid

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Re: TTQ: Season 100 - ROUND ONE
I would imagine the only reason it would be there would be because of the pirates. Also, I can't imagine it's actually creating the wind; if anything the pirates would put a turbine there to generate electricity from the wind currents, similar to how they've got other generators littered around Rayman's world
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NyaNyaLily

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Re: TTQ: Season 100 - ROUND ONE
I'm pretty sure the answer was as simple as "a wind turbine is creating the currents".
But I guess Ray502 has the last word...
But I guess Ray502 has the last word...
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Ray502

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Re: TTQ: Season 100 - ROUND ONE
Sorry guys. Guess I costed the team a point.
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Master

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Re: TTQ: Season 100 - ROUND ONE
Ooh, you were on the right path. CHRdutch had the answer I was looking for. There's a huge turbine at the top that causes the air currents:

This means Team B is now leading, but the time to be cocky is not now, there's still plenty of chances for Team A to catch up!
Team A:
Score: 2
Q4 - The average Hoodmonger and Henchman 800 have a lot in common. They have 3 HP, shoot normal projectiles, and some move about Rayman to flank. However, despite these similarities, the Hoodmonger has a capability which make him a much more formidable foe, what is this capability?
Team B:
Score: 3
Q4 - What do Antitoons and Black Lums have in common?
You have until 9:00 23.07.2017 UST+0 to answer. Note however that since I'm in Uni, I might not have a new question up straight away.
EDIT: Whoops, I just realised that I shouldn't have given the answer away, since wrong questions are meant to be added to the tie breaker. I'll have to discard this one.

This means Team B is now leading, but the time to be cocky is not now, there's still plenty of chances for Team A to catch up!
Team A:
Score: 2
Q4 - The average Hoodmonger and Henchman 800 have a lot in common. They have 3 HP, shoot normal projectiles, and some move about Rayman to flank. However, despite these similarities, the Hoodmonger has a capability which make him a much more formidable foe, what is this capability?
Team B:
Score: 3
Q4 - What do Antitoons and Black Lums have in common?
You have until 9:00 23.07.2017 UST+0 to answer. Note however that since I'm in Uni, I might not have a new question up straight away.
EDIT: Whoops, I just realised that I shouldn't have given the answer away, since wrong questions are meant to be added to the tie breaker. I'll have to discard this one.
