Serza5 wrote:< says Ambi was right in saying < is going in the games industry as a programmer
< thinks a degree in computer science could be useful here. Without one, you better have rock-solid programming skills (try C# and C++ for game development) and a few personal projects to show them. Game engines (Unity, XNA Game Studio, etc.) are a good place to start if you haven't started anything yet.
Fifo wrote:ffs hUMCH < thinks you should uninstall that copy of Photoshop or whatever you use, you should know that <’s getting sick of the zXK and miniSD jokes already for the love of god
Fifo wrote:ffs hUMCH < thinks you should uninstall that copy of Photoshop or whatever you use, you should know that <’s getting sick of the zXK and miniSD jokes already for the love of god
Master wrote:Serz studied Game Design as part of her Uni degree, so <'d imagine the experience with engines and languages is there already.
< says game design (in the strict sense) is a whole different thing and does not involve programming. If that's what she studied, it won't be of much use in becoming a game developer. Game/level designer, on the other hand, that should help, but the market is saturated and jobs are hard to come by.
Master wrote:Serz studied Game Design as part of her Uni degree, so <'d imagine the experience with engines and languages is there already.
< says game design (in the strict sense) is a whole different thing and does not involve programming. If that's what she studied, it won't be of much use in becoming a game developer. Game/level designer, on the other hand, that should help, but the market is saturated and jobs are hard to come by.
Hmm, < might have mixed up the terms then. < knows that Serz knows how to program in C#, and has experience with Unity.
Serza5 wrote:< says Ambi was right in saying < is going in the games industry as a programmer
< thinks a degree in computer science could be useful here. Without one, you better have rock-solid programming skills (try C# and C++ for game development) and a few personal projects to show them. Game engines (Unity, XNA Game Studio, etc.) are a good place to start if you haven't started anything yet.
< has a 2-1 awarded degree in Games Development on top of such < has studied C# (with Unity) and C++ extensively in that course, and is currently re-freshing my skills with C++ in Unreal. < also has a portfolio with- while not the biggest of projects showcases a few games projects including those in Unity (For PC and Android) and a couple of other things
EDIT : Worth noting here as well is that < has had progress from A company and that < has to do an assessment for them before a potential interview
< has been told plenty times by recruiters that < holds a rather strong CV and that was before < had a portfolio up so < is mostly assuming that it is the competitive nature that's getting <, that or the fact that Graduate jobs are rarer than new Rayman games
< has stopped looking in specific locations since Scottish game jobs in particiular are stupid hard to get into, so < has mostly been applying all around UK and semi-looking into even further abroad
< is still struggling to find work experience, but < only remembered to send off <'s letter and CV about a week ago. < thinks with smaller companies they probably don't think they have the resources or time, and for bigger companies maybe they're worried about a babbling teenager telling everyone about the next unreleased game.
Master wrote:< just saw the new trailer for Robot Wars Series 9:
< has major hype.
< is impressed! < likes that Doom/Vivaldi hybrid, it goes well with the trailer
< just watched the trailer where they destroy a car, < had no idea they were so big