Rayman 3 scores

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1234
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Re: Rayman 3 scores

Post by 1234 »

MandM81 wrote:I came up with a possible solution that carries a bigger success rate but provides less points. Here goes: [...]
Good idea! This sounds definitely more feasible than the other combo. :)

Is the harder combo (where you start with the piggybanks) actually possible? As far as I know you succeeded in it once, but I'm not sure.
MandM81 wrote:One should think it would be an advantage to play with old pc's?
I'd say that a PC, which is a little bit better than my old PC, should be optimal (on my old PC the game was often a little laggy).
I made a video, which shows the difference in speed between both PCs. For that I played FC6 and measured the time until the end of the long fall after the green gem (I didn't play until the end of the level because I didn't want that the savefile will be overwritten). Video
For a short time the difference is hardly noticable, but after 1min the new PC will have already a delay of ~1s.
Maybe someone wants to compare the time on his/her PC with the times on the video? It might be interesting to see some other times.

I also made a video of the first matuvu combo in DOTK3, since there was no video of it before.
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Re: Rayman 3 scores

Post by RibShark »

This is mainly directed to 1234, but others may find the information interesting too:

About the speedup problem. We have known about this problem in the speedrunning community for a few years. At first we thought it was caused by DxWnd (the program we used to make the game run in a window), so we just invalidated all runs with the speedup. Then, a few people were having the game run that fast in fullscreen, without any external programs. When making Better Rayman 3 and attempting to fix frame-drop issues I also found the cause of this. For whatever reason, the game when setting it's target framerate takes the framerate of the monitor and multiplies it by 1.2, setting the framerate to that. The games internal timers, however, use the framerate of the monitor, causing a 1.2x increase in speed. This only happens when vsync is disabled in the graphics driver (this is driver dependent, but can be toggled on all drivers), and I fixed it in Better Rayman 3. Because of this, after a lot of discussion and arguments, we decided to allow speedruns that were using this faster speed.

As for the speed difference on your new PC, that does seem pretty odd. I believe there may be an issue where the games framerate controller is rounding the monitor framerate of 59.94 down to 59 rather than up to 60, while the game timer is rounding it up to 60. This would cause a slight decrease in speed consistent with what you show in the video. You could try using Custom Resolution Utility to set the framerate to exactly 60 and see if that fixes it.
1234 wrote:I also tried the gate glitch in LOTLD part 3, but I didn't quite succeed in it. RibShark wrote that you need to mash the A-button (I guess that's the jump-button?) until Rayman appears. However the only thing it seems to do, is to make Rayman fall down faster at the beginning.
So, when I hold forward and the strafe-button during the cutscene (as in the video explained), Rayman will move forward, but regardless of what I do with the jump-button (holding, mashing or nothing), the hoodblaster will still close the gate. Is there maybe something else you need to pay attention to? What buttons do you press and at what time (and for how long)?
So it turns out on PC and probably Xbox as well, you just need to hold the stick up the whole time without ever moving it to the right (obviously while holding strafe and having spammed A at the start of the level so you fall down faster).
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Re: Rayman 3 scores

Post by PluMGMK »

The "whatever reason" was that they were adjusting the PAL framerate to NTSC even though it was on PC. Just a line of code they forgot to delete. :boon:
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Re: Rayman 3 scores

Post by MandM81 »

1234 wrote:Good idea! This sounds definitely more feasible than the other combo. :)

Is the harder combo (where you start with the piggybanks) actually possible? As far as I know you succeeded in it once, but I'm not sure.
I managed once a long time ago and thought it would be "easy". However, it turned out to be one of those combos that works once in a zillion attempts. I have more faith in the reduced version.

Cool video on how the game runs differently. And a good explanation from RibShark. Very interesting info indeed. :bigup:
1234 wrote:I also made a video of the first matuvu combo in DOTK3, since there was no video of it before.
Brilliant! I wonder, do you have a points strategy, or walkthrough, for DOTK that includes all Matuvu improvements?
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Re: Rayman 3 scores

Post by 1234 »

Thanks for the detailed info! The tool you suggested might possibly solve the issue, but unfortunately I have no experience with this yet, so I don't really know how to use the program since I don't know all the terms there, and, to be honest, I don't really feel like searching in the internet for it right now since it'd probably take hours. :P I still tried sth. to set the fps to 60 with the program, but it didn't really change the game speed, so either it simply isn't the solution for the problem or, much more likely, I did something wrong.
If it's not too much of a hassle, could you tell me what exactly I have to do to set the framerate to constant 60 with CRU? :mryellow:
RibShark wrote:So it turns out on PC and probably Xbox as well, you just need to hold the stick up the whole time without ever moving it to the right (obviously while holding strafe and having spammed A at the start of the level so you fall down faster).
I tried it, but with only the strafe-, jump- and forward-button I couldn't do it. However since you wrote sth. about pressing right, I gave it a shot and with that it worked. You need to press shortly right ~1 second before the hoodblaster reaches the lever. I don't know whether that's the only way, but it works very consistently, so thanks RibShark!
Now the maximum in LOTLD should be 126159 points I think. :D
MandM81 wrote:Brilliant! I wonder, do you have a points strategy, or walkthrough, for DOTK that includes all Matuvu improvements?
Thanks! :)
I wrote a complete walkthrough for DOTK and then sent it to Cut as we arranged, so that he can read through it, correct/edit it if necessary and upload it on the Wiki. However obviously yet he didn't get round doing that. But it's also quite a long text, so it's understandable, if he lacked time/motivation.
If you intend to play DOTK or simply want to know the currently best combos there, I can post a points strategy here for the time being, if you want.
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Re: Rayman 3 scores

Post by MandM81 »

1234 wrote:I wrote a complete walkthrough for DOTK and then sent it to Cut as we arranged, so that he can read through it, correct/edit it if necessary and upload it on the Wiki. However obviously yet he didn't get round doing that. But it's also quite a long text, so it's understandable, if he lacked time/motivation.
If you intend to play DOTK or simply want to know the currently best combos there, I can post a points strategy here for the time being, if you want.
Well, if you already have a walkthrough you can always post it here, but otherwise a points strategy will be most welcome. :)
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Re: Rayman 3 scores

Post by 1234 »

The whole walkthrough might be a little bit too long, so for the time being I've decided to post a video walkthrough / summarized walkthrough. If it doesn't suffice, just tell me.


The Desert of the Knaaren - walkthrough:

For 113,190 points you are not allowed to lose any points with following exception: There are some events where it's probably unavoidable to get hit (--> the true maximum will be a few points lower than 113,190 points)
For 112,799 points you'll need 97,759 points before playing the final combo in part 7. In total there are 611 points you can lose by using easier versions or by doing mistakes.

Note 1: I'll number the combos as it's done in Maz' FC-walkthrough.
Note 2: I left out all easier version, which are not recommended for the 112,799 points, since a walkthrough for 110,929 points already exists.
Note 3: If there isn't a successful video of a combo yet, and if the combo also isn't obvious, then I'll inlclude a full description of the combo.
Note 4: The points in brackets mean: Basic points-combo points-total points → accumulated points

Part 1:

1. Slapdash Combo: Gems and Slapdashes (270-570-840 → 840)

2. Two yellow gems near the first orange can (40-20-60 → 900)

3.1 A Hoodlum Door Combo: 6 yellow gems near the red can - hoodblaster - wooden door (400-560-960 → 1,860)

3.2 B At first 6 yellow gems near the red can (combo ends here). Next Combo: Hoodlum Combo: Wooden door - hoodblaster - 3 piggybanks on the bridge and the gems - hoodblaster (-540 points)

4.1 A Hoodlum Combo (attempt): Middle and right piggybank and the gems - left piggybank - hoodblaster - 3 yellow gems on the right - piggybank near the first blue can and the gems (760-2,220-2,980 → 4,840)
Note: You won't be able to take the red gem from the left piggybank.

4.2 B Piggybank Combo: Piggybank near the blue can and one of its yellow gems - 3 yellow gems below - the remaining gems of the piggybank (equals 3.2 B)

5.1 Gem Combo: The gems near the first knaaren taken with a powerup with help of a SJ (220-320-540 → 5,380)

6. Jumping over the Knaaren; Knaaren Glitch (left); Knaaren Glitch (back): Gems in secret room (3,360 – 6,360 – 9,720 → 15,100)

7. Gems near the second orange can (140-120-260 → 15,360)


Part 2

1. Matuvu on a pillar near the entrance of the part (500-0-500 → 15,860)

2. Single yellow gem on the side of the pathway, which is leading upwards (20-0-20 → 15,880)

3. 3 yellow gems at the end of the pathway. (60-40-100 → 15,980)

4. Mushroom Matuvu Combo: Mushroom – the near matuvu (520-500-1,020 → 17,000)

5. The gems in the secret room (3,300-9,540-12,840 → 29,840)

6. First group of five yellow gems on a floating platform (100-80-180 → 30,020)

7. Second group of five yellow gems on a floating platform (100-80-180 → 30,200)

8. Statue Matuvu Combo: Red gem – matuvu – 2 red gems (680-620-1,300 → 31,500)


Part 3

1. [For video see 5.] 2nd and 3rd yellow gem in the narrow passage after the green acid (you can get past the first one) (20-10-30 → 31,530)

2. [For video see 5.] Five yellow gems on the vine near the blue can. (100-80-180 → 31,710)

3. [For video see 5.] Single red gem - single yellow gem below, near the first orange can (80-20-100 → 31,810)

4. [For video see 5.] The 3 gems at the beginning of the level, taken with a powerup (100-80-180 → 31,990)

5. Beginning: Gems on the vines and ledges (260-420-680 → 32,670)

6. First Matuvu Combo: Gems around the statue – near 4 yellow gems – matuvu (740-1,860-2,600 → 35,270)

7. 2 yellow gems at the end of the path near the statue (40-20-60 → 35,330)

8.1 A Get the lockjaw, quickly run to the room with the cage with the green gem. Break the cage and take the gem. Quickly fall down and take the single yellow gem. Jump down and get the two gems on the vine while falling down. Now follow the path leading to the matuvu and collect on your way the uppermost yellow gem of the other vine by running near the ledge. Continue with the next two gems and get the matuvu in combo. Finish the combo with the following two gems. (3,660-1,240-4,900 → 40,230)

8.2 Second Matuvu Combo: 3 gems on the lower vine - first two gems in the hallway - matuvu - next two gems (the combo ends here). Next Combo: Green gem - Single yellow gem below - two gems on the vine (- 40 points)

9 A Two remaining yellow gems on the vine (40-20-60 → 40,290)

10. Gems from the first cage (240-400-640 → 40,930)

11. Gems from the second cage, i.e. first cage in the last room (240-400-640 → 41.570)

12. Cage Combo: 21 gems from the last two cages (420-1,080-1,500 → 43,070)


Part 4

1. First Matuvu Combo: Gems - matuvu (330-600-930 → 44,000)

2. Second Matuvu Combo: Gems - matuvu (410-1,330-1,740 → 45,740)

3. Pillar Combo: Gems from the cage – gems on the pillars (200-490-690 → 46,430)

4. Secret Room Combo (attempt): Enter the secret room. Collect the first three gems and fall down. Take a yellow gem near the exit of the first secret room. Continue with the next two gems in the hallway, but pass the third one. Collect the two gems on the right side (in the video I took only the first right gem). Now return to the first room and take the previously passed gem on your way. Collect all remaining yellow gems in the room. Then get the red gems, except the one near the exit, and afterwards the green gem. Now take the last red gem and run straightly through the hallway and roll into the yellow gem on the left. Collect the remaining gem there and quickly climb up the vine to reach the next gems in time. After you got the second green gem, roll off and finish the combo with the three yellow gems. (3,400-16,450-19,850 → 66,280)

5. 7 yellow gems in the last room (70-80-150 → 66,430)


Part 5

1. Reflux (3,000-0-3,000 → 69,430)


Part 6

1. Two Hoodlum Combo: Yellow gem on the left side of the mushroom - hoodblaster - 5 yellow gems - hoodblaster – lum – remaining lums and mushroom (920-2,950-3,870 → 73,300)


Part 7

Getting the HMF

1. Hoodlum Combo 10 yellow gems at the beginning - hoodo - elite monger – lums (1,360-3,400-4,760 → 78,060)

2. Wooden door (20-0-20 → 78,080)

3.1 A Weaken all hoodbooms except for one. Run as quickly as you can to the hoodbooms and kill the not weakened hoodboom with one fully charged hit. Kill another hoodboom as well and convert both lums. Then the HMF will run out. The timeframe here is extremely narrow, but it can be done. Finish off the other hoodbooms and convert their lums. Kill two of the now appearing hoodstormers and get the lums. Now you can lock onto the uppermost hoodstormer and weaken him. Quickly finish off the hoodstormer below and the weakened one immediately thereafter. Equip the lockjaw and convert both lums. (1,180-1,870-3,050 → 81,130)

3.3 B (First Green Gem Combo (easy version)) This version is important when you want to go for 112.799 points. The beginning is the same as in 3.1 A. After you've converted the lum of the last hoodboom, break the cage. Then kill the first hoodstormer and convert the lum. Finish off the next two hoodstormer, but don't convert their lums. Then kill the last hoodstormer. Equip the lockjaw and convert the lum. Quickly run towards the green gem and grab the hook as soon as possible to reach the gem in time. A successful video doesn't exist yet. The video above only shows an easy way to break the cage during the combo. When you play the combos 3.3 B and 5.3 B instead of the “best” version, you'll win 220 points. However the combo 5.3 B can only lead to 112.799 points. (+ 220 points)

4.1 Reload the lockjaw and return to the first area. Now you have to lure the lavicrafts somewhere near the remaining gems. When done, take the yellow gem, which is nearest to the red one. Quickly jump up and collect the red gem. Roll off and take the next two yellow gems. Jump towards the last gem, but hit one of the lavicrafts while jumping. This hit will kill the lavicraft. Immediately after that, charge your fist, take the gem and finish off the second lavicraft. Use the first black lum to keep the combo going. At last convert the second lum. (1,180-2,200-3,380 → 84,510)

4.2 Lavicraft Combo: It's recommended to start the combo with the red gem and then continue with the yellow ones. The rest is the same as in 4.1. (- 40 points)

5.1 A Two Green Gems Combo: Gems in the secret room – hoodo – hoodlock - hoodstormer - green gem (7,300-21,380-28,680 → 113,190)

5.3 B Second Green Gem Combo: This version is important when you want to go for 112.799 points. You need 95.759 before playing the combo. Get all gems in the secret room and finish off the hoodo. Push the hoodlock into the fire and convert both lums. Finish the combo with the hoodstormer. (equals 3.3 B)


Good luck! :)
Last edited by 1234 on Sat Mar 18, 2017 12:07 am, edited 1 time in total.
MandM81
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Re: Rayman 3 scores

Post by MandM81 »

Thanks for the strategy and for the great videos. Who knew the photo trick would prove to be such a benefit. :shock:

I will take a look at DOTK after my investigations in TOTL are done. I wonder, has any of you actually got a new best score in DOTK using this strategy? If not, how close did you get?
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Re: Rayman 3 scores

Post by 1234 »

MandM81 wrote:I will take a look at DOTK after my investigations in TOTL are done. I wonder, has any of you actually got a new best score in DOTK using this strategy? If not, how close did you get?
Since we've found the new maximum, I didn't replay DOTK yet, so yet I didn't improve my score with the strategy.
Before I'll try to get 112,799 points (113,190 points are out of reach for me), I have to make sure that I'll be able to succeed in all necessary combos. One problem is for example the hoodboom combo in part 7: I can't really kill two hoodbooms with the HMF, because the HMF will run out before. (In the walkthrough I still wrote that it's possible, since Cut once succeeded in it)


Btw., I just noticed that the guy, who made the gate skip video in LOTLD3, was actually talking in the video. I however was watching it with the sound switched off. I just wanted to say it, in case you wonder(ed), why I didn't know that you have to press the right-button, and why I explained at what point you have to press this button, even though the one in the video said it already. Next time I guess I'll have to watch with sound. :roll:

I also calculated the points PC-players can get in TOTL 1. I calculated 71900. However a few pages back, Maz wrote that, as far as he knows, you can get 71920 points in part 1, i.e. 20 points more. I guess I might have forgotten an item. When you'll have some time, could you compare your calculated points with mine?

_4540 - 20780 - 25320 - 25320 --> Hoodlum Combo
___40 - ___20 - ___60 - 25380 --> Piggybank and its gem at the beginning
___20 - ____0 - ___20 - 25400 --> First Wooden Door
_1840 - _7700 - _9540 - 34940 --> Hoodstormer Elite Monger Combo
__520 - ___20 - __540 - 35480 --> Heckler and its lum
_6120 - 17280 - 23400 - 58880 --> Heckler Hoodo Green Gem Combo
_1650 - _6630 - _8280 - 67160 --> Shoe Slapdash Box Combo
__160 - __100 - __260 - 67420 --> Two Slapdash Combo
__280 - __520 - __800 - 68220 --> Cage Combo
__780 - _2880 - _3660 - 71880 --> Secret Room Combo
___20 - ____0 - ___20 - 71900 --> Final Wooden Door

In part 2 I think I've found a 140-points-improvement. The problem is that it's quite hard and even a little bit luck-dependent (which is why I wouldn't really recommend to play it).
After killing the 7 hoodstormers, roll off and helicopter towards the 6 yellow gems (near the single gem on a balloon). Take the gem on the small (broken) platform and continue with the next three gems. Jump on one of the rotating platforms and get both gems there, but take the last one while falling down. Then break the piggybank below and continue as usual.
The hard part is to break the piggybank in time (it's possible though). The luck-dependent part is to have the rotating platform in a convenient position, so that you can jump on it. In case the platform is out of reach for the moment, you can take the gems slowly to win some time.

Maybe it's even possible to use the six gems to get 400 points from the first hoodstyler? I'll give it a try. :)
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Re: Rayman 3 scores

Post by Maz »

@MandM: I obviously haven't tried it because of Glitches ;)

I do wanna point out however that breaking the old maximum should be easier for you, since the walkthrough was written for the PC-version; you should be able to get more value out of part 7, what's with the Black-Lum-Glitch and all, so it should definitely be worth a try.

@1234: I will compare our score sheets later today (I apologize in advance for potential double posts). It's very much possible that I simply miscalculated somewhere, but I guess we'll see about that in the evening.

Concerning TOTL2: That Hoodblaster is a bitch for various reasons. I'm not trying to discourage you from trying, but any attempt to get him in a "bigger" combo is pretty much futile. But good job potentially finding a better use for the 6 gems :up:

The one thing I'm still wondering is if it is possible for PC-Players to combo the Elite Monger with the Heckler in TOTL1. Since you can convert Lums from further away, it's possible to stand close to where the HMF will be spawning, and it might be possible with perfect execution (my idea was: get the HMF immediately, shoot up the armor as soon as possible, land 2 semi-charged hits, swing the fist while running towards the pigs on the crates, turn around to shoot the armor up again, reload the fist again and shoot up the armor as you stand next to the first pig, break that pig, turn around and land another shot or two, then break the other pig from as far away as possible with a curved shot , reload the fist, shoot the armor up and land 2 semi-charged hits before the timer runs out). The problem is that - if at all possible - it depends on the position of the Heckler. I'll try and see how close I can get; I still haven't abandoned hope.
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
EDIT: I think I've found the culprit; the Box-Combo should give 6.650 instead of 6.630 Points, I think.
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Re: Rayman 3 scores

Post by 1234 »

Maz wrote:EDIT: I think I've found the culprit; the Box-Combo should give 6.650 instead of 6.630 Points, I think.
Thanks Maz!
I forgot that you have to kill a few slapdashes before taking the gems on the grid, in order to make the powerup last as long as possible. However this would make the difference in points actually bigger. So I guess that you are able to take all yellow gems on the boxes but (at most) 4 with a powerup?
Maz wrote:The one thing I'm still wondering is if it is possible for PC-Players to combo the Elite Monger with the Heckler in TOTL1. Since you can convert Lums from further away, it's possible to stand close to where the HMF will be spawning, and it might be possible with perfect execution (my idea was: get the HMF immediately, shoot up the armor as soon as possible, land 2 semi-charged hits, swing the fist while running towards the pigs on the crates, turn around to shoot the armor up again, reload the fist again and shoot up the armor as you stand next to the first pig, break that pig, turn around and land another shot or two, then break the other pig from as far away as possible with a curved shot , reload the fist, shoot the armor up and land 2 semi-charged hits before the timer runs out).
That's actually pretty much the same I was thinking about a few days ago.
In case this will work I could even imagine that on my old PC it'd be possible to do it with using only one piggybank (so that you'll have the second one available for the next combo). I think I might try it somewhen too.

I also recorded the lavicraft combo in DOTK 7. The combo is actually quite annoying since the lavicrafts rarely are in a good position, but altogether it's still ok after some practice. Lavicraft Combo
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Re: Rayman 3 scores

Post by Maz »

I did some testing today and I can tell you that you can for sure get all but 3 gems with a powerup, meaning my Score-Sheet actually leads to 71.960 for Part 1. Whether you can get 2 or even less without the Lockjaw, I don't know. Getting 3 already requires good movement, but I guess time will tell
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Re: Rayman 3 scores

Post by 1234 »

Good to know! We get closer and closer to 72k. :)

Something I wanted to say/ask in my last post:
In TOTL 2, couldn't we actually include the hoodblaster in the hoodstormer combo? I mean right now we get only 200 combo points from him (as far as I know).
I think we could simply start with the 12 yellow gems, kill all 7 hoodblasters, convert (almost) all their lums, get the lockjaw, fall down, kill the hoodblaster, convert his lum, take the gem under the statue, break the two piggybanks and get the gems.
That would be 800 points additional points for the hoodblaster minus 480 points for excluding the 6 yellow gems (which I mentioned in one of my last posts) from the combo. --> In total this should win 320 points, unless there is something I overlooked.
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Re: Rayman 3 scores

Post by Maz »

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Re: Rayman 3 scores

Post by MandM81 »

Maz wrote:@MandM: I obviously haven't tried it because of Glitches ;)
Oh yeah, I forgot. 8)
Maz wrote:I do wanna point out however that breaking the old maximum should be easier for you, since the walkthrough was written for the PC-version; you should be able to get more value out of part 7, what's with the Black-Lum-Glitch and all, so it should definitely be worth a try.
Ok, I tried to look into DOTK 7 part for possible extra points from the Lums Glitch. Here goes using the notation from 1234:

1. The Hoodoo - Elite Monger Combo
Here it’s possible to get 3 Lums from the Hoodoo and for some reason always 1 Lum from the Elite Monger
1400 - 3540 - 4940 points

3.1 A. Here’s a calculation with a realistic Lum conversion. In the calculation the Hoodbooms each gives 2 Lums. The Hoodstormers can provide loads of Lums. I calculate 3 Lums from the first, 10 from the second, 3 from the third and finally 10 from the last (converted with a Powerup). I don’t calculate any Hoodboom taken with the HMF. I can’t remember if I ever managed that.
1240 - 4070 - 5310 points

3.3 B. Here’s a calculation where you get 3 Lums from each of the first 2 Hoodbooms. No more Lums are taken. The Green Gem is taken with a Powerup.
3860 - 10790 - 14650 points

4.2. I haven’t tried this, but Lavicrafts can, when killed in a high position, provide up to 10 Lums on conversion. At least that’s the case in TOTL part 2. In this calculation, I take 3 Lums from each Lavicraft. By the way, I wonder if the HMF can be used for a faster kill of the second Lavicraft?
1260 - 2380 - 3640 points

With 10 Lums from the first Lavicraft and 3 Lums from the second, a potential (unrealistic?) score could be
1400 - 3860 - 5260 points

5.1 A. No gain from Lum conversions in this combo.
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Re: Rayman 3 scores

Post by MandM81 »

Sorry for the double post. I thought I would do a theoretical maximum in TOTL using my points strategy. That is, I allow every Lum conversion to yield 3 Lums.

The scores below are theoretical and impossible to reach, but still it might lead to a viable points strategy for console players. I choose to focus on the following two combos:

1. The first Hoodlum Combo in the yard. There are 9 Lum conversions and thus 3240 points at stake. Restart the game if the conversions don't live up to your strategy.
2. The Heckler Hoodoo Combo. Lum conversions may provide extra 500 points from some Hecklers and Hoodoos. Therefore it's worth a restart if the Lum conversions don't match your strategy.

If these combos are in place it's possible to lose points from other conversions and from the Elite Monger Combo and still get around 75k points after this part.

Here goes:

The Tower of the Leptys - a theoretical maximum points strategy

Part 1

The Hoodlum Combo (27 Yellow Gems, 9 Hoodlums + 3 Lums from each, Door, 4 Yellow Gems)
Basic points: 4660
Combo points: 21380
Total points: 26040
Accumulated: 26040

The Elite Monger Combo (4 Pigs + Gems (except the Red Gem), 4 Hoodstormers + 3 Lums each, Elite Monger + 3 Lums)
Basic points: 1980
Combo points: 8700
Total points: 10680
Accumulated: 36720
Note: A reduced version may be necessary.

Lone Heckler + 3 Lums
Accumulated: 37340

The Heckler - Hoodoo Combo (4 Yellow Gems, 2 Pigs, 3 Hecklers, 2 Hoodoos, 1 Hoodmonger + 3 Lums each)
Basic points: 3360
Combo points: 11040
Total points: 14400
Accumulated: 51740

The Shoe - Slapdash - Box Combo (6 Shoe hits, 2 Slapdashes + 6 Lums, Green Gem, 2 Slapdashes + Lums, 2 Yellow Gems on Grid, 4 Slapdashes + Lums, 32 Yellow Gems with Powerup, 5 Yellow Gems without)
Basic points: 4810
Combo points: 16550
Total points: 21360
Accumulated: 73100

Two Slapdash Combo (2 Slapdashes + 6 Lums)
Basic points: 240
Combo points: 240
Total points: 480
Accumulated: 73580

The Secret Room - Hoodstormer - Stairs Combo (Gems and Pig in Secret Room, Hoodstormer, Gems on Stairs + Pig)
Basic points: 920
Combo points: 3580
Total points: 4500
Accumulated: 78080

Yellow Gems Combo (17 Yellow Gems starting with the 12 Gems in a Cage and ending with 2 Gems on the ledge)
Basic points: 340
Combo points: 740
Total points: 1080
Accumulated: 79160

Lose points (Pig at the entrance, 2 Yellow Gems behind cover in the first area, Door near the exit)
Accumulated: 79300
1234
Medieval Dragon
Posts: 344
Joined: Wed Dec 18, 2013 8:16 pm
Tings: 10724

Re: Rayman 3 scores

Post by 1234 »

Oh, I already thought that something will mess the idea up, but unfortunately I didn't think of this glitch. :?
Anyway, I remembered an older idea of mine (which however includes a glitch, so it'll be probably useless for you Maz): In part 1, get the lockjaw in the heckler-room. Then make your way to the cage with the 12 yellow gems in it (the upper one). Break the cage and take the content. Continue with the next 5 gems and kill the hoodstormer. Quickly perform a SJ to reach the secret room and take everything in there.
With the SJ this is definitely not an easy task, but after some attempts I actually managed to record a video of the combo (and in my opinion it even seems to be a little bit easier than the lavicraft combo in DOTK). Unfortunately I did a small mistake so that the powerup ran out a little bit too early, but at least we know that the combo itself is possible. I'll re-record the combo later on.
I think this is a 340-points-improvement, unless I've overseen something again, but this time I actually don't think so. :P


@MandM: Thanks for the calculations, it's interesting to see the differences!
As for DOTK, with your stated points I calculated that the maximum should be 115930 points, or, in case you can get 10 lums from the first lavicraft up to 117550 points. So I think it might be worth to improve your score in this level. :)
MandM81 wrote: By the way, I wonder if the HMF can be used for a faster kill of the second Lavicraft?
I didn't try it yet, but when I played the combo I felt that it might even take longer with the HMF, since the red can is quite far away. We can still try it though. :)
MandM81
Dark Teensy
Posts: 1074
Joined: Mon Oct 20, 2008 5:35 pm
Tings: 52344

Re: Rayman 3 scores

Post by MandM81 »

Well, I hadn't thought about checking this out. I tried to go through this part the same way you do. I ended up with this result. I wonder if this is platform dependent, or if there is a simple explanation that eludes me. :tssk:

1234: Interesting idea using the Secret Room in that way. I must do some calculations to see the effect against my Secret Room - Hoodstormer - Stairs Combo.

As for the Lavicraft Combo in DOTK part 7, yeah, I would think the HMF will be too far away. :?
Maz
El Stomacho (good)
Posts: 772
Joined: Thu Apr 17, 2014 12:21 am
Tings: 23332

Re: Rayman 3 scores

Post by Maz »

I just went through a couple of routes, but I can't get the green gem to appear no matter what. Seems like it's unavailable to PC :roll:
MandM81
Dark Teensy
Posts: 1074
Joined: Mon Oct 20, 2008 5:35 pm
Tings: 52344

Re: Rayman 3 scores

Post by MandM81 »

Hmm, weird things are happening in TOTL part 2. I seem to remember Xenon mentioned that in certain circumstances on PS2 the Lockjaw was readily available from the start and one could thus kill all the Hoodstormers with a Powerup. This however only happens once and only if you opened a new game. The Lockjaw wouldn't be there after a restart, so it's hardly profitable. :roll:
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