Who likes modding Rayman 2 & 3?

Discuss tools to aid in the modification and running of Rayman games.

Moderator: Modding and utilities team

Forum rules
Please keep the forum rules and guidelines in mind when creating or replying to a topic.
PluMGMK
Annetta Fish
Posts: 40508
Joined: Fri Jul 31, 2009 9:00 pm
Location: https://www.youtube.com/watch?v=cErgMJSgpv0
Contact:
Tings: 136606

Re: Who likes modding Rayman 2 & 3?

Post by PluMGMK »

Nice work!
A Rayman 2 translation index sounds good, since apparently there exist at least two translations most of us were unaware of.
Haruka
Ly
Posts: 26748
Joined: Sun Aug 10, 2008 9:19 pm
Contact:
Tings: 200115

Re: Who likes modding Rayman 2 & 3?

Post by Haruka »

Well, I am really close to finish the text translation process. After this I will have to test the game with the changed file and look for bugs, typos, text overwriting the black boxes/screen limits. :P
Shrooblord
Mr Stone
Posts: 15762
Joined: Tue Sep 07, 2010 5:07 pm
Location: The Buccaneer MK. II
Tings: 68850

Re: Who likes modding Rayman 2 & 3?

Post by Shrooblord »

Haruka wrote:Does anyone knows by heart the exact maximum capacity of black text boxes? This would be useful to know how to manage the word distribution per line and to find for alternative synonyms for words that do not fit entirely in the box.
Completely depends. I have patched the game to widescreen and I notice that it adds a lot more space for text on a per-line instance.
Carrot-master wrote:As for testing, it usually comes in handy to use the gothere cheat. Using it on a new save file before you finish the first level will result in you being able to skip the intro, which is quite convenient if you only want to check out the prison escape scene for example.
I wish I'd known that about the intro skipping when I started modding the Prison Ship and Woods of Light. I've watched that intro about 30 times now :tssk:
Haruka
Ly
Posts: 26748
Joined: Sun Aug 10, 2008 9:19 pm
Contact:
Tings: 200115

Re: Who likes modding Rayman 2 & 3?

Post by Haruka »

Well guys, you can join a third language to the modding club!
PluMGMK
Annetta Fish
Posts: 40508
Joined: Fri Jul 31, 2009 9:00 pm
Location: https://www.youtube.com/watch?v=cErgMJSgpv0
Contact:
Tings: 136606

Re: Who likes modding Rayman 2 & 3?

Post by PluMGMK »

Shrooblord wrote:
Carrot-master wrote:As for testing, it usually comes in handy to use the gothere cheat. Using it on a new save file before you finish the first level will result in you being able to skip the intro, which is quite convenient if you only want to check out the prison escape scene for example.
I wish I'd known that about the intro skipping when I started modding the Prison Ship and Woods of Light. I've watched that intro about 30 times now :tssk:
I discovered it a few weeks ago when I decided to replay the game to help me answer a TTQ question. I was pretty browned off that it had taken me so many years! :P
Post Reply