Rayman: Revenge of the Dark
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Re: Rayman: Revenge of the Dark
Plus fast and "open world" for Rayman RotD

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Adsolution

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Re: Rayman: Revenge of the Dark
There will definitely be a few sliding segments, yes.
Re: Rayman: Revenge of the Dark
Hey Adsolution, I have a question - how many levels are there going to be in the game?
Could you list their names? I tried to make a list out of the soundtrack videos you posted but I'm not sure if I got all of them...
I put the list into a spoiler tag as some people may want to be surprised about the levels present in the game.
Here's the list I managed to do:
Are these all or are there some more? Thanks for your reply!
I put the list into a spoiler tag as some people may want to be surprised about the levels present in the game.
Here's the list I managed to do:
Are these all or are there some more? Thanks for your reply!
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Adsolution

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Re: Rayman: Revenge of the Dark
More or less! Here's the current list, in order:
* can be completed in any order
I want to improve some of the blander names on the list, though that's not high on my priority list at the moment.
* can be completed in any order
I want to improve some of the blander names on the list, though that's not high on my priority list at the moment.
Re: Rayman: Revenge of the Dark
Awesome, thanks for such a quick reply! I wish you the best of luck with the game (as well as your personal life)! 
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Shrooblord

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Re: Rayman: Revenge of the Dark
Did you guys get that modeller that you had a little fundraiser for on board in the end?
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Adsolution

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Re: Rayman: Revenge of the Dark
We did, ye, and it's done! Hopefully I can show the results at some point in the near future, after I work out rigging things.
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thecraftinatorx

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Re: Rayman: Revenge of the Dark
hey adso, how r u? i hope you're doing fine dude, i have a question about rotd. How many hours would take to finish Rayman RoTD? Greetings from spain 
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Adsolution

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Re: Rayman: Revenge of the Dark
Levels will probably take around 25-45 minutes to beat on a first playthrough, though some in particular might take over an hour, so maybe around 20 hours? That's my goal anyway.
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thecraftinatorx

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Re: Rayman: Revenge of the Dark
So... are you making the levels by order of appearance in the game?
Re: Rayman: Revenge of the Dark
That would be great, it would make it even longer than Rayman 2 Revolution.
What about Lums? Will there be around 50 per level like in Rayman 2? Or will the total be more than 1000 (since there are more levels)?
What about Lums? Will there be around 50 per level like in Rayman 2? Or will the total be more than 1000 (since there are more levels)?
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Adsolution

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Re: Rayman: Revenge of the Dark
I was planning on using tings as collectibles, since the Heart would've had to have been broken to justify them being lums. There are a few issues, however:
1) Tings are kind of generic and difficult to properly represent in 3D, especially with modern graphics, as it's more difficult to have individual things "pop out" when you're dealing with detailed models and realistic lighting.
2) Streams of collectibles can interfere with the cohesion of an environment.
3) Numerous small collectibles can be annoying.
I do want to have them though; the levels should be large enough to accomodate having them be placed more sparesly and in more strategic locations, rather than having a bunch in a straight line down a linear path (like Rayman 2). I initially figured a hundred per-level, but I really think 50 hits the mark.
1) Tings are kind of generic and difficult to properly represent in 3D, especially with modern graphics, as it's more difficult to have individual things "pop out" when you're dealing with detailed models and realistic lighting.
2) Streams of collectibles can interfere with the cohesion of an environment.
3) Numerous small collectibles can be annoying.
I do want to have them though; the levels should be large enough to accomodate having them be placed more sparesly and in more strategic locations, rather than having a bunch in a straight line down a linear path (like Rayman 2). I initially figured a hundred per-level, but I really think 50 hits the mark.
Re: Rayman: Revenge of the Dark
Maybe a entirely new collectable,
for example you could have the player find clues about Dark Rayman as some sort of a collectable,
since from what I understood everybody thinks it's actually Rayman that does all the bad misdeeds that Dark Rayman does in the story.
for example you could have the player find clues about Dark Rayman as some sort of a collectable,
since from what I understood everybody thinks it's actually Rayman that does all the bad misdeeds that Dark Rayman does in the story.
Re: Rayman: Revenge of the Dark
Will there be "gates" that you cannot go through unless you have enough Tings collected?
Will there be a motivation to gather 100 % of collectibles?
Will there be a motivation to gather 100 % of collectibles?
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Adsolution

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Re: Rayman: Revenge of the Dark
My original idea was to have the tings act as energy you can gather for upgrades, like in Revolution, but along with that comes the potential for imbalanced gameplay (having too few or too many, making things too difficult or too easy).
An entirely new collectible? I was actually thinking of one, but it wasn't going to replace the tings, rather, they were going to act exclusively as knowledge of the world stuff (which take a video/storybook format instead of just text). I might as well just combine them though so tings can serve more than one purpose - or have them be something more original than tings in the first place.
I wasn't thinking of having any gates like in Rayman 2, but 100%, in addition to allowing you to get all the upgrades and knowledge of the world, will unlock an extra story-related level after the credits.
An entirely new collectible? I was actually thinking of one, but it wasn't going to replace the tings, rather, they were going to act exclusively as knowledge of the world stuff (which take a video/storybook format instead of just text). I might as well just combine them though so tings can serve more than one purpose - or have them be something more original than tings in the first place.
I wasn't thinking of having any gates like in Rayman 2, but 100%, in addition to allowing you to get all the upgrades and knowledge of the world, will unlock an extra story-related level after the credits.
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Ambidextroid

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Re: Rayman: Revenge of the Dark
If you do end up using tings for buying upgrades, how would 100%ing the game work? I would imagine buying stuff would deplete your tings, while the knowledge of the world and 100% in Rayman 2 rely on the fact that you never lose lums. Then again I suppose Rayman Revolution managed it, but I can't remember how it got around that problem...
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Adsolution

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Re: Rayman: Revenge of the Dark
Well, there would be the total number of tings you've collected, and then, out of those, there's the number of tings whose energy you haven't used up, per se.
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Ambidextroid

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Re: Rayman: Revenge of the Dark
Ah, that makes sense. Does that mean you wouldn't have a total ting counter like in Rayman 2 (where it says x/1000)? I'd have thought if you did it might turn a bit problematic, you'd have to have the counter say something like x/y/z (tings/collected tings/game total)
Re: Rayman: Revenge of the Dark
One more question: How will the Memory Realm work? Will it be traversable like the Front or more linear like the Hall of Doors?
Will the be ?
Will the be ?
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MrDalitrox

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Re: Rayman: Revenge of the Dark
Adsolution will rather do to make the world more open than linear.Steeldude wrote:One more question: How will the Memory Realm work? Will it be traversable like the Front or more linear like the Hall of Doors?
Will the be ?


