The You Game!
Forum rules
Please keep the forum rules and guidelines in mind when creating or replying to a topic.
Please keep the forum rules and guidelines in mind when creating or replying to a topic.
-
Reese Riverson

- Posts: 40256
- Joined: Wed Sep 03, 2003 5:32 pm
- Location: R̸̨̧̛̝͎͔̹͉̫̞͚͎͈̫̲̘͕̞͔̼̣͍̞̤̹̫̘̼͚̤̮̟͍̺̯͍̜̹͓̤͖͎͌̀̿͗̍͌̈́̿̿͑̄̀͌̒̅͛̄̾̈͠ͅayman Pirate-Community Lodge
- Contact:
- Tings: 533927
Re: The You Game!
< still has a few hours ahead of <, on <'s trip.
-
Ray502

- Posts: 12343
- Joined: Tue May 29, 2012 8:15 pm
- Location: Uh, well, I don't really know
- Tings: 52095
Re: The You Game!
< will be going out again with <'s buddies tomorrow during late afternoon.
-
Serza5

- Posts: 48387
- Joined: Sat Jul 26, 2008 7:51 pm
- Location: MOTHER FUCKING SCOTLAND OH YEAH BABY
- Contact:
- Tings: 490135
Re: The You Game!
< feels fairly frazzled after doing this HTML coding
-
Ray502

- Posts: 12343
- Joined: Tue May 29, 2012 8:15 pm
- Location: Uh, well, I don't really know
- Tings: 52095
Re: The You Game!
Before the finals began, < remembered one of the girls that were there was one of <'s old flames, from elementary school. 
-
Dart

- Posts: 4950
- Joined: Tue Aug 21, 2012 3:04 pm
- Location: The Realm Of Perpetual Sleepiness
- Tings: 49845
Re: The You Game!
< is sleepy
-
Ambidextroid

- Posts: 12913
- Joined: Tue Mar 19, 2013 1:04 am
- Location: Jaffa Castle
- Tings: 665
Re: The You Game!
< has a lot of DT coursework to catch up with. Looks like no sleep for < tonight!
To be fair, < had it coming
To be fair, < had it coming
Re: The You Game!
< wonders what you were coding.Serza5 wrote:< feels fairly frazzled after doing this HTML coding
-
Ray502

- Posts: 12343
- Joined: Tue May 29, 2012 8:15 pm
- Location: Uh, well, I don't really know
- Tings: 52095
Re: The You Game!
< was able to sleep in for the first time this week. < needed that to help <'s sleepy self. 
-
Ambidextroid

- Posts: 12913
- Joined: Tue Mar 19, 2013 1:04 am
- Location: Jaffa Castle
- Tings: 665
Re: The You Game!
< has finally finished the entirety of the AS product design course work 
-
Serza5

- Posts: 48387
- Joined: Sat Jul 26, 2008 7:51 pm
- Location: MOTHER FUCKING SCOTLAND OH YEAH BABY
- Contact:
- Tings: 490135
Re: The You Game!
< says it's for a secret thingFifo wrote:< wonders what you were coding.Serza5 wrote:< feels fairly frazzled after doing this HTML coding
< isn't too sure when < could share it but < needs to go through learning php to get it fully up and running
Re: The You Game!
Ok, <’s gonna respect thatSerza5 wrote:< says it's for a secret thingFifo wrote:< wonders what you were coding.Serza5 wrote:< feels fairly frazzled after doing this HTML coding![]()
< isn't too sure when < could share it but < needs to go through learning php to get it fully up and running
-
Ray502

- Posts: 12343
- Joined: Tue May 29, 2012 8:15 pm
- Location: Uh, well, I don't really know
- Tings: 52095
Re: The You Game!
< got really thirsty for a while, thanks to the wonderful 92 degrees here in sunny Florida.
At least < had a great time with <'s buddies.
At least < had a great time with <'s buddies.
-
Ambidextroid

- Posts: 12913
- Joined: Tue Mar 19, 2013 1:04 am
- Location: Jaffa Castle
- Tings: 665
Re: The You Game!
< has been feeling ill for the past few days 
-
Ray502

- Posts: 12343
- Joined: Tue May 29, 2012 8:15 pm
- Location: Uh, well, I don't really know
- Tings: 52095
Re: The You Game!
< hopes ^ will get better soon.
< made a brand new sig last night.
< made a brand new sig last night.
-
Cairnie

- Posts: 10163
- Joined: Wed Apr 04, 2007 6:05 pm
- Location: robin hood land
- Contact:
- Tings: 90485
Re: The You Game!
< had a wisdom tooth removed on Friday and recovery appears to be so far so good; < isn't really in a lot of pain right now thanks to ibuprofen.
< had to be off sick for two days which is fine as it's the first time in over 6 years since < last pulled a legitimate sickie.
< had to be off sick for two days which is fine as it's the first time in over 6 years since < last pulled a legitimate sickie.
-
Ambidextroid

- Posts: 12913
- Joined: Tue Mar 19, 2013 1:04 am
- Location: Jaffa Castle
- Tings: 665
Re: The You Game!
<'s even more ill 
< doesn't get ill often, but whenever < does it's usually really bad
< doesn't get ill often, but whenever < does it's usually really bad
Re: The You Game!
< hopes ^^ and ^ get better soon.
-
Reese Riverson

- Posts: 40256
- Joined: Wed Sep 03, 2003 5:32 pm
- Location: R̸̨̧̛̝͎͔̹͉̫̞͚͎͈̫̲̘͕̞͔̼̣͍̞̤̹̫̘̼͚̤̮̟͍̺̯͍̜̹͓̤͖͎͌̀̿͗̍͌̈́̿̿͑̄̀͌̒̅͛̄̾̈͠ͅayman Pirate-Community Lodge
- Contact:
- Tings: 533927
Re: The You Game!
< had a great time this weekend, especially when < got to visit <'s friend Charlie.
< got to hear some jazz music < hasn't heard before and we got to play some tunes on his vintage audio setup. He to has a vintage Marantz 2500 receiver. Beautiful piece.
< got to hear some jazz music < hasn't heard before and we got to play some tunes on his vintage audio setup. He to has a vintage Marantz 2500 receiver. Beautiful piece.
-
Ray502

- Posts: 12343
- Joined: Tue May 29, 2012 8:15 pm
- Location: Uh, well, I don't really know
- Tings: 52095
Re: The You Game!
<'s friends and < were doing an interesting activity earlier today. Everyone at the end looked like they had fun so < would call that a success! 
-
Ambidextroid

- Posts: 12913
- Joined: Tue Mar 19, 2013 1:04 am
- Location: Jaffa Castle
- Tings: 665
Re: The You Game!
< wonders what activity that would be? Sounds like you had a good time either way 
<'s having a little trouble understanding how perspective correct texture mapping works. <'s got the gist of how textures are mapped to polygons, but not how they are warped by perspective. < thinks it may have something to do with stretching the texture map's "sample grid", in other words when a polygon extends into the distance, the grid with which pixels are sampled from the texture is stretched so less pixels are sampled giving a "squished" effect (as things that extend into the distance seem to squish together into one point).
Or < may be spouting babble...
<'s having a little trouble understanding how perspective correct texture mapping works. <'s got the gist of how textures are mapped to polygons, but not how they are warped by perspective. < thinks it may have something to do with stretching the texture map's "sample grid", in other words when a polygon extends into the distance, the grid with which pixels are sampled from the texture is stretched so less pixels are sampled giving a "squished" effect (as things that extend into the distance seem to squish together into one point).
Or < may be spouting babble...
