You know you suck at Rayman when...
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Re: You know you suck at Rayman when...
When you start having more fun repeatedly destroying the game's coding than actually playing the game.
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Dart

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Re: You know you suck at Rayman when...
When the Rabbids decide to kill you because you aren't amusing enough.
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NyaNyaLily

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Re: You know you suck at Rayman when...
...You die on the map screen.
Re: You know you suck at Rayman when...
Why Rayman chops his fingers off with his helicopter hair.
Re: You know you suck at Rayman when...
...You don't save the baby globoxes in Rayman Raving Rabbids
Oh wait
Oh wait
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#Toilet Paper#

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Re: You know you suck at Rayman when...
what a noob lolThebananacrafter! wrote:When you dont know how to move on the Map Screen on Rayman 1 and thinking the magician takes you to Band land (that was me when i was 7)
Re: You know you suck at Rayman when...
... you start screaming because the character's arms and legs are missing
Re: You know you suck at Rayman when...
...when you need to buy a "Easy Mode DLC" because the first enemy is too damn strong.
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Ray502

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Re: You know you suck at Rayman when...
Bump. Memories made from this thread.
When it takes 20 tries to break open the first Electoon cage.
When it takes 20 tries to break open the first Electoon cage.
Re: You know you suck at Rayman when...
You know you suck at Rayman when Ray502 starts bullying Fifo in the you game.
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NyaNyaLily

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Re: You know you suck at Rayman when...
You know you suck at Rayman when the plums scare you so much that they cause you to spill your drink over your keyboard.
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Ray502

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Re: You know you suck at Rayman when...
When Rayman keeps throwing the plum and it keeps bouncing off of the plum posts.
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PluMGMK

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Re: You know you suck at Rayman when...
That can happen in the Sanctuary of Stone and Fire actually! Only plums from a certain tree can actually bind to the posts.
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Ray502

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Re: You know you suck at Rayman when...
Really? I don't think I've ever seen that before. 
When the Shock Rocket won't cause the gongs to make a sound.
When the Shock Rocket won't cause the gongs to make a sound.
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PluMGMK

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Re: You know you suck at Rayman when...
I made a video: The popping-up text isn't great, I know, but I wasn't in the mood for a voiceover today!
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Master

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Re: You know you suck at Rayman when...
Plum not enthusiastically voicing a video on the topic of Plums? Heresy, says I.
On the video itself, I hadn't thought about it until now, but yeah. I always never manage to get the plum I rode on to go onto the post. It's always the one I get from the tree after failing. Very curious behaviour, long shot, but is there any other place in Rayman 2 where this could be tested out?
On the video itself, I hadn't thought about it until now, but yeah. I always never manage to get the plum I rode on to go onto the post. It's always the one I get from the tree after failing. Very curious behaviour, long shot, but is there any other place in Rayman 2 where this could be tested out?
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PluMGMK

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Re: You know you suck at Rayman when...
I don't think so. Come to think of it, plums only appear in four levels: the Sanctuary of Stone and Fire, the Echoing Caves, the Fairy Glade and the Iron Mountains. The only place posts appear is right there in the video.
Actually another thing I thought of recently but never tried out is getting rid of the plum that spawns when you defeat the mini-Jano. Seems to me that it should be possible, since you can throw it out the way you came in, right? I might try it tomorrow…
EDIT: Either way, you know you suck at Rayman if you do that.
Actually another thing I thought of recently but never tried out is getting rid of the plum that spawns when you defeat the mini-Jano. Seems to me that it should be possible, since you can throw it out the way you came in, right? I might try it tomorrow…
EDIT: Either way, you know you suck at Rayman if you do that.
Re: You know you suck at Rayman when...
Have you tried throwing the plum from the other tree onto the post while the plum from the tree that's tied to the post is bouncing around somewhere?
If that doesn't work it's time to delve deeper and go research paper mode for the mysterious case of plum posts and trees.
___________________________________________
Why Plum Posts Are Bound To Specific Plum Trees: A Short Study
ir. Drol Piraat
drolpira@universitérayman.fr
We strongly suspect plum posts are bound to specific plum trees to prevent gameplay problems from arising. To prove this hypothesis, consider the case where any plum from any tree can be thrown onto any plum post. Remember that plum trees do not regrow new plums while an older plum from the tree is still loaded.
We will discuss the example shown in Figure 1.

Figure 1: An example obstacle course in the popular video game Rayman 2: The Great Escape (1999). Note that this particular obstacle course does not actually appear in the game.
In this example, the player starts at the platform with plum tree 1. He grabs the plum from this tree and throws it onto post 1. Jumping across the newly created platform, he reaches a generous checkpoint. For reasons unknown, he jumps onto spike 2 and loses all progress. This means the first plum also unloads, which in turn allows plum tree 1 to grow a new plum. The player is then sent back all the way to the generous checkpoint.
When the player respawns, he grabs the plum from tree 2. At this point, he loses all sense of direction and throws it onto post 1. Realizing his mistake, the player now goes back to tree 2 for a new plum, but it is not growing back, because its plum is already on post 1. Indeed, he is now at a point where he cannot progress without dying: the only plum that can be obtained is growing on tree 1, which the player can reach, though he cannot throw the plum to platform 2.
From this short study, we can conclude that the current behavior of plum trees being bound to plum posts is beneficial to the mechanics of this video game. While this does not prove that this is indeed the reason for this behavior, it does show what complex reasoning may hide behind what seems like a simple programming choice. We hope this study will inspire many players to play more of this video game and take notice of the effort put behind it.
___________________________________________
You know you suck at Rayman when instead of playing it, you choose to write silly things about it that the devs probably never thought of.
If that doesn't work it's time to delve deeper and go research paper mode for the mysterious case of plum posts and trees.
___________________________________________
Why Plum Posts Are Bound To Specific Plum Trees: A Short Study
ir. Drol Piraat
drolpira@universitérayman.fr
We strongly suspect plum posts are bound to specific plum trees to prevent gameplay problems from arising. To prove this hypothesis, consider the case where any plum from any tree can be thrown onto any plum post. Remember that plum trees do not regrow new plums while an older plum from the tree is still loaded.
We will discuss the example shown in Figure 1.
Figure 1: An example obstacle course in the popular video game Rayman 2: The Great Escape (1999). Note that this particular obstacle course does not actually appear in the game.
In this example, the player starts at the platform with plum tree 1. He grabs the plum from this tree and throws it onto post 1. Jumping across the newly created platform, he reaches a generous checkpoint. For reasons unknown, he jumps onto spike 2 and loses all progress. This means the first plum also unloads, which in turn allows plum tree 1 to grow a new plum. The player is then sent back all the way to the generous checkpoint.
When the player respawns, he grabs the plum from tree 2. At this point, he loses all sense of direction and throws it onto post 1. Realizing his mistake, the player now goes back to tree 2 for a new plum, but it is not growing back, because its plum is already on post 1. Indeed, he is now at a point where he cannot progress without dying: the only plum that can be obtained is growing on tree 1, which the player can reach, though he cannot throw the plum to platform 2.
From this short study, we can conclude that the current behavior of plum trees being bound to plum posts is beneficial to the mechanics of this video game. While this does not prove that this is indeed the reason for this behavior, it does show what complex reasoning may hide behind what seems like a simple programming choice. We hope this study will inspire many players to play more of this video game and take notice of the effort put behind it.
___________________________________________
You know you suck at Rayman when instead of playing it, you choose to write silly things about it that the devs probably never thought of.
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PluMGMK

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Re: You know you suck at Rayman when...
That is inspiring! Unfortunately, it turns out that the premise is entirely wrong! 
This video shows why. (WARNING: There is a voiceover this time!
)
Turns out that the plums from a particular tree react in a certain predefined way to being put on a post. The first plum in that "secret" area reacts by getting stuck to the post. The second reacts by getting stuck, then quivering and falling off a few seconds later. Other plums don't react at all.
They put in an invisible wall so that only plums with the "intended" behaviour could actually be used with the appropriate posts, but I was lucky enough to get around that in the video.
I wonder why they programmed the plums differently rather than the posts. Maybe it'll be obvious to me once I finally get around to firing up RayTwoL (should be this weekend).
As for the mini-Jano, it turns out that that big tree you see in the loading screen is actually a plum-tree, which I sort of suspected. It was nice to finally confirm it though!
Also, I'd sort of like to take this discussion to the Rayman 2 topic, but I can't do that myself since it would involve double-posting.
This video shows why. (WARNING: There is a voiceover this time!
They put in an invisible wall so that only plums with the "intended" behaviour could actually be used with the appropriate posts, but I was lucky enough to get around that in the video.
I wonder why they programmed the plums differently rather than the posts. Maybe it'll be obvious to me once I finally get around to firing up RayTwoL (should be this weekend).
As for the mini-Jano, it turns out that that big tree you see in the loading screen is actually a plum-tree, which I sort of suspected. It was nice to finally confirm it though!
Also, I'd sort of like to take this discussion to the Rayman 2 topic, but I can't do that myself since it would involve double-posting.
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Master

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Re: You know you suck at Rayman when...
So different plums are programmed to behave differently, as opposed to having one overall behaviour for plums which differs depending on the items its used on. Very curious indeed. Here's hoping you can delve further into this, and perhaps also add it to the wiki.
I'll go bump the Rayman 2 thread, also.
EDIT: Discussion continued here: viewtopic.php?p=1217346#p1217346
I'll go bump the Rayman 2 thread, also.
EDIT: Discussion continued here: viewtopic.php?p=1217346#p1217346




