Since my previous post is already long enough, here's a new one:
To make sure that we're at the same level, I made list of the combos and the respective points in HH for the IPG version (because the stream concerned this version). Could you compare this with your results (if you've calculated the points already)? There's no hurry though, so take your time.
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Updated overview (10.12.2017)
Part 1:
__260 - __460 - __720 - __720 --> Box Combo
_6040 - 15340 - 21380 - 22100 --> Green Gem Combo
_3000 - 12540 - 15540 - 37640 --> Warehouse Combo
___60 - ___40 - __100 - 37740 --> Three Yellow Gems (in the warehouse near the mushroom)
___20 - ____0 - ___20 - 37760 --> Black Lum
__320 - __340 - __660 - 38420 --> Hoodboom Combo
__100 - ___40 - __140 - 38560 --> Three remaining Gems in the last area
__240 - __180 - __420 - 38980 --> Four Red Gems in the first area
__660 - _1660 - _2320 - 41300 --> Secret Room Combo (including the Wooden Door)
Part 2:
_3020 - 10400 - 13420 - 54720 --> Hoodlum Combo
_5280 - 15040 - 20320 - 75040 --> Tribelle Combo
___20 - ____0 - ___20 - 75060 --> Black Lum
_5380 - 17920 - 23300 - 98340 --> Green Gem Combo
Part 3 (outdated):
___20 - ____0 - ___20 - 98360 --> Yellow Gem on a box
___20 - ____0 - ___20 - 98380 --> Yellow Gem on a box
__440 - _1140 - _1580 - 99960 --> Gems from the cage and on the conveyor
__380 - __780 - _1160 - 101120 --> Gems on the conveyor near the beginning, single gem on a box
__160 - __200 - __360 - 101480 --> Gems on the kind of chimneys and the nearby red gem
_3000 - ____0 - _3000 - 104480 --> Green Gem
__620 - _1660 - _2280 - 106760 --> Secret Room Combo
_4060 - 17260 - 21320 - 128080 --> Final Combo
--> Required score before the final combo: 95949; Points you may lose: 10811; Maximum: 117269
Part 3 (updated on 17.12.2017):
___20 - ____0 - ___20 - 98360 --> Yellow Gem on a box
___20 - ____0 - ___20 - 98380 --> Yellow Gem on a box
__200 - __240 - __440 - 98820 --> Gems on the conveyor
__380 - __780 - _1160 - 99980 --> Gems on the conveyor near the beginning, single gem on a box
__160 - __200 - __360 - 100340 --> Gems on the kind of chimneys and the nearby red gem
_3000 - ____0 - _3000 - 103340 --> Green Gem
__620 - _1660 - _2280 - 105620 --> Secret Room Combo
_4320 - 19940 - 24260 - 129880 --> Final Combo
--> Required score before the final combo: 95689; Points you may lose: 9931; Maximum: 119949
Note 1: I assumed that in the final combo you can convert the Lum of the Hoodboom as well. Most likely it's also possible, but not really recommended, since it'd make the combo a lot harder.
Note 2: Without the IPG one probably can't reach this maximum score on PC, since in this case only 30860 points are available in part 1 (going by our current knowledge).
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[This concerns the outdated part of part 3] For the final combo I calculated the points from a version similar to the one MandM used, which is the following:
MandM81 wrote:For part 3 I used this for the final combo:
1. Use the Hook to enter the Hoodboom platform.
2. Break the Pig, collect the Gems, kill the Hoodboom and use an SJ to reach the Tribelle level.
3. Continue the combo with the Yellow Gems and the Tribelle.
4. Take the last Yellow Gem and fall down to continue the combo with the Yellow Gem on the Hoodlum platforms.
5. Kill the first Hoodblaster with one hit and jump to the platform. Take the Lum, take the Yellow Gem and kill the Hoodstyler with one hit.
6. Charge the fist and hit the Elite Monger with a full hit. Take the Matuvu, convert the Lum, take the Yellow Gem and jump to the Elite Monger platform.
7. Take the Red Gem and kill the Elite Monger with a full hit.
8. Charge the fist and head towards the second Elite Monger. Take the Yellow Gem along the way. Hit the Elite Monger with a full hit.
9. Collect the two Yellow Gems on the most left to continue the combo while charging the fist. Kill the Elite Monger with a full hit.
10. Collect the last Yellow Gem in the right corner and fall down towards the Lockjaw Can. The Lockjaw will run out on the way down!
11. Renew the Lockjaw and take the Gems using the Hooks counterclockwise.
Since he could get all items with the lockjaw despite using the slower method at the beginning, i.e. the hook, I assumed that if you use the box glitch instead (where you jump on the ledge of the box), you can take all nine gems from the hooks and, more important, possibly include the piggybank near the ladder, its gems and the four gems below in the combo, while still getting everything with the powerup.
However I can't guarantee that you can actually do the latter, we'd have to test it before.
I know that this combo isn't very fun to play and also it doesn't seem like we've exhausted the whole potential of this part yet, but since this is the the currently best version, which should work (as far as I can tell), I included this combo in the list. Maybe we'll find a better and more playable combo later on.
At last some questions regarding HH1:
1.) Did you try the Warehouse Combo already after the stream? If so, does everything work out; especially will the Hoodblaster stay consistently on the right box?
2.) I know that with the IPG one can get already enough points in part 1 and 2, so it's not worth the hassle, but did you manage the green gem combo, where you start with the gems in the secret room? I just can't remember what actually came out of it.
3.) Afaik, when the IPG is activated, Black Lums won't fly away after you've killed a Hoodlum. If so, can you convert the remaining Lums from the Hoodlums in the warehouse after the combo? Also what's about the Lum from the Hoodblaster, who (usually) gets killed as you enter the warehouse?