Rayman 3 scores

For discussions about the Rayman series.
Forum rules
Please keep the forum rules and guidelines in mind when creating or replying to a topic.
Maz
El Stomacho (good)
Posts: 772
Joined: Thu Apr 17, 2014 12:21 am
Tings: 23332

Re: Rayman 3 scores

Post by Maz »

I liked it, overall pretty comprehensive! If you keep up this style throughout the other parts, it should make for an easy-to-follow walkthrough.

Some feedback:

1.) In the very beginning, maybe you should've said that you were breaking the Piggybank with the Yellow Gems last for the purpose of gaining time to charge your fist while collecting the Gems. Dunno if it was necessary, but I remember that when I started scoring, I didn't really pay attention to stuff like that and kept wondering just why my combo time always ran out when the dudes in the videos were perfectly fine. Good ol' days. Anyway, if there's a trick to giving yourself some extra time, maybe just give a little hint as to why you do certain things.

2.) I believe that the "slow walk" is called the "strafe", just for future reference ;)

3.) iirc, you made a little mistake and said that the items 1 through 5 would give single point bonus for the Combo, when it's items 2 through 5 with 1 not giving any. Of course this is me being a nitpick, but that's simply because everything else was perfectly fine and this was the only 3 things I could find. All in all, great job!

Personal opinion: For the sake of being able to follow the walkthroughs for all of R3 easier, it would make sense for you to do the easy walkthroughs for all the levels (assuming that you have the time and motivation to do so, obviously; if not, I - and I'm sure 1234, too - would be more than glad to help out a little) to have them available on one and the same channel.
1234
Medieval Dragon
Posts: 344
Joined: Wed Dec 18, 2013 8:16 pm
Tings: 10724

Re: Rayman 3 scores

Post by 1234 »

That walkthrough looks actually quite good, especially the commentary has a beneficial effect on the video, since it makes things much clearer. I'd only say that, if it's not just meant for intermediate players, but also for beginners, then the combos probably shouldn't get really harder than the ones in the video, e.g. I think that the combo at ~2:30 might already cause some trouble if you're not too much into R3. On the other hand you've actually said that one may do mistakes and finish the part with about 2k points less than you did, so in this case it should be completely fine.
Other than that everything was really solid I think. I'm looking forward to part 2! :)

As Maz said, if you want us to help out with some levels, we might gladly do it, though it might be better if you did all of them, in case it's fine to you. :wink:
Maz wrote:There's also some other "fun" things I wanna try in the mansion. I'll let you know if my experiments turn out a success.
I'm looking forward to the results of your investigations. Even in case your ideas turn out useless, it actually might be interesting to hear about them. :)

Btw., I remembered an older idea I had in part 6, but actually didn't even try out so far:
Besides the usual spot, it's also possible to somehow hit Razoff at the other end of the room without throwing him off the wrecking ball. Now the idea is to lure him to one of the two spots, hit him as often as possible, then lure him to the other spot and continue the combo there. Optimally he'd just move back and forth, and you'd hit him always at the turning points.
I have no idea whether it might work out somehow. Did anyone of you try something like that out maybe?


As for HH3, I recorded the beginning of this part, i.e. everything until the beginning of the final combo. As you can see, with this route, the preparations will take just about 3 - 4 min, so it's actually not too bad.
Unfortunately I didn't completely succeed in the last combo in the video. I know that you can get the gem on the box in time, since I did it on my old PC quite a few times, but on this PC it seems to be close to impossible. Luckily there should be enough points in the previous parts anyway, so that you don't have to rely on these few extra points.

I'll probably try to record the final combo (or at least a proper attempt) somewhen in the next days.
Actually I've found some small "tricks" to make the second half of the combo more consistent, so hopefully the combo won't be very difficult.

Edit: Just noticed it. Congrats on your awesome CF-score, Maz! :up: If you continue like that you'll beat my score by the end of the week. :P
Maz
El Stomacho (good)
Posts: 772
Joined: Thu Apr 17, 2014 12:21 am
Tings: 23332

Re: Rayman 3 scores

Post by Maz »

1234 wrote: Just noticed it. Congrats on your awesome CF-score, Maz! :up: If you continue like that you'll beat my score by the end of the week. :P
Thanks! ;)

I obviously left out some of the harder stuff; since I'm gonna replay CF with IPGs at some point in the future, I didn't see a point in going for all the marbles. I'm still satisfied with that Score for now, but it should be "easy" for you to beat me there, since one can definitely get 123-124k (or maybe even 125k) without relying on IPGs.

Also, I used the watered-down version of the final Combo in HH3 (meaning I took the Hoodboom in a seperate Combo and then started the final Combo on the Tribelle's platform) which enabled me to get through HH relatively quickly, so for the first time in a long time, I'm ahead of you again. Now it's your turn! :P
1234
Medieval Dragon
Posts: 344
Joined: Wed Dec 18, 2013 8:16 pm
Tings: 10724

Re: Rayman 3 scores

Post by 1234 »

1234 wrote: If you continue like that you'll beat my score by the end of the week. :P
... or just on the very same day. :shock:
It's really incredible how fast you can be. I'd never be able to get such scores in just one or two days.
Anyway, congrats on beating my score and reaching #3!!! :partyhat:
I'll try to catch up, but don't expect me to be even just nearly as fast as you were. :P

In CF1, did you play the currently best combos or some easier versions? Also, in case you remember, may I ask, what were your scores after each part of CF and HH?


Btw., the fact that on my newer PC I couldn't really get the gem on the box in time (in the gem combo in HH3), reminded me on the discussion about different game speeds.
We talked about three different ones: Such a speed as on my old PC, such a speed as on my new PC and such a speed, which is multiplicated by 1.2 (however I don't know whether it's "(speed on old PC)*1.2" or "(speed on new PC)*1.2").
The x1.2 speed increase can be fixed with RibSharks "Better Rayman 3".
However, as for the difference between my old and my new PC, I still don't know what causes it and how to fix it. RibShark thought that maybe it's caused due to a rounding inconsistency of the framerate, and that setting the framerate to exactly 60 might help. I tried it (today again, but this time only on the newer PC) with the program to which he gave me a link, but it didn't really solve the issue. So either I did something wrong (which can definitely be the case) or it's simply not the solution, even though RibSharks explanation sounded actually very reasonable.
Does anyone have an idea on that topic?
Apart from that, does anyone actually know, what's the correct (original) speed, I mean is the old PC too fast or the new PC too slow? I tried to find a clue by comparing my game speed with the one from other people who uploaded some FC-walkthroughs. However basically all three different cases were pretty much equally distributed.

It all might sound like a minor unimportant issue, given that the difference isn't that great. However, especially in more precise combos it actually is noticeable, although it might also be that I've simply become too bad in the game. :P
Maz
El Stomacho (good)
Posts: 772
Joined: Thu Apr 17, 2014 12:21 am
Tings: 23332

Re: Rayman 3 scores

Post by Maz »

1234 wrote: Btw., the fact that on my newer PC I couldn't really get the gem on the box in time (in the gem combo in HH3), reminded me on the discussion about different game speeds.
We talked about three different ones: Such a speed as on my old PC, such a speed as on my new PC and such a speed, which is multiplicated by 1.2 (however I don't know whether it's "(speed on old PC)*1.2" or "(speed on new PC)*1.2").
The x1.2 speed increase can be fixed with RibSharks "Better Rayman 3".
However, as for the difference between my old and my new PC, I still don't know what causes it and how to fix it. RibShark thought that maybe it's caused due to a rounding inconsistency of the framerate, and that setting the framerate to exactly 60 might help. I tried it (today again, but this time only on the newer PC) with the program to which he gave me a link, but it didn't really solve the issue. So either I did something wrong (which can definitely be the case) or it's simply not the solution, even though RibSharks explanation sounded actually very reasonable.
Does anyone have an idea on that topic?
Apart from that, does anyone actually know, what's the correct (original) speed, I mean is the old PC too fast or the new PC too slow? I tried to find a clue by comparing my game speed with the one from other people who uploaded some FC-walkthroughs. However basically all three different cases were pretty much equally distributed.
Cut mentioned something like that on his last stream. Towards the end, when we were looking at CF2 room 1, he said that on his old PC he could just barely get the Red Gem with an HMF while on his new PC, he has plenty of time. I actually noticed something similar, where Combos which gave me A LOT of trouble on my old PC became a lot easier on my new one. I don't really know about the "right" running speed, but apart from my old PC, every computer I have played Rayman 3 on thus far (which, with that one exception, is like 3 or 4) ran at the same speed as my current PC. When comparing Cut's to mine, it seems to be about the same, too. But whether it's the "right" running speed? No idea...
1234 wrote: In CF1, did you play the currently best combos or some easier versions? Also, in case you remember, may I ask, what were your scores after each part of CF and HH?
In CF1, I only used "easier" versions. For the first Combo, I let the Vortex run out and killed the Hoodblaster providing the HMF without a powerup for the purpose of being closer to - and thus having more time to get - the Matuvu. As for the last room, I just took the Matuvu in Combo for 1.000. Like I said, I was pretty much rushing CF for now. E.g. in Part 2, I didn't bother getting the first Tribelle for 1.500 (only got it for 1.000) and in Part 3, I didn't go for the double Hoodlum, stuff like that.

The Scores I ended up with, iirc, are:

CF1: 16.670
CF2: 68.915
CF3: 121.780

HH1: 30.791
HH2: 86.308
HH3: 114.160

Note that HH isn't really a "maximum", I had (I believe) 96.452 before the final Combo and thought that that seemed about right and just went for it :oops2:
I was able to afford leaving out the 5 Yellow Gems on the pipes along with the Red Gem in HH3, but still, you definitely want a Score no lower than 86.000 after Part 2 if you intend to go for 114-115k+.
1234
Medieval Dragon
Posts: 344
Joined: Wed Dec 18, 2013 8:16 pm
Tings: 10724

Re: Rayman 3 scores

Post by 1234 »

Merry Christmas to all! Enjoy this and the following feast days! :D


Yesterday I recorded an attempt of the final combo in HH3. Actually the combo is mostly really ok. However I didn't want to spend too much time in recording a successful attempt, so I left it at that.
In the description of the video I also included some information and some small tips.

@Maz: Thanks for the info!
As for your scores, they're actually really good I think. Especially e.g. the score after HH1 seems to be almost optimal when you play without the IPG. I mean, as far as I know, one can get 30860 points in HH1, which is only 60 points more than you got (aside from the points deducted by getting hit). :o

I also played a bit in LS. Unfortunately it seems like I overestimated the effect of the snapshot trick a bit. Of course it makes the combo in part 1 a bit easier, but it's still horrible and annoying, especially since I try to collect the red gems just before finishing off the shoe (that way I'll get the matuvu for 1500 combo points without having to succeed in 10 shoe hits). The problem is that the shoe is always in the wrong place, once I collect the red gems. I guess there's no known way, how to influence the shoe, at least a bit?
Anyway, tomorrow I'll try out another strategy, which might require a bit less luck.
Maz
El Stomacho (good)
Posts: 772
Joined: Thu Apr 17, 2014 12:21 am
Tings: 23332

Re: Rayman 3 scores

Post by Maz »

Merry Christmas, guys! :noel:
1234 wrote: Yesterday I recorded an attempt of the final combo in HH3.
Sick, you actually got the mid-combo SJ, good job :shock:
1234 wrote: I also played a bit in LS. Unfortunately it seems like I overestimated the effect of the snapshot trick a bit. Of course it makes the combo in part 1 a bit easier, but it's still horrible and annoying, especially since I try to collect the red gems just before finishing off the shoe (that way I'll get the matuvu for 1500 combo points without having to succeed in 10 shoe hits). The problem is that the shoe is always in the wrong place, once I collect the red gems. I guess there's no known way, how to influence the shoe, at least a bit?
That's how I did it, too. Hate to disappoint you, but it's just restarting over and over until - maybe once in like 50 attempts - the shoe is finally in the right place. It's a gruesome part to play, but look on the bright side, once you're done, you'll almost certainly never have to play that level again!
1234 wrote: As for your scores, they're actually really good I think. Especially e.g. the score after HH1 seems to be almost optimal when you play without the IPG. I mean, as far as I know, one can get 30860 points in HH1, which is only 60 points more than you got (aside from the points deducted by getting hit).
I actually started replaying HH in an attempt to go for 115.749 Points, and I finished HH1 with ~31.400. Are you sure that you used all the current versions in your calculations, i.e. the Green-Gem-Combo with the Wooden Door and the Matuvu for 1.000 in Combo, or the Warehouse-Combo where you start with the HMF and the Cage?
Maz
El Stomacho (good)
Posts: 772
Joined: Thu Apr 17, 2014 12:21 am
Tings: 23332

Re: Rayman 3 scores

Post by Maz »

https://www.youtube.com/watch?v=EqvBGKWrJEk

Like I said, I had a lot of fun ideas for the mansion. This was one of them and the only one thus far I had success with, but it's a good starting point. As always, I'll keep you guys updated on any other findings.

Now if only we had a way to consistently get the triple Glitch to work, this wouldn't be utterly fucking useless :oops2:
1234
Medieval Dragon
Posts: 344
Joined: Wed Dec 18, 2013 8:16 pm
Tings: 10724

Re: Rayman 3 scores

Post by 1234 »

Great finding! I didn't know that you can make Razoff enter the room without having to exit and reenter the room yourself.

Maybe your trick with the curved shot will make the combo at least a bit more consistent, but right now I actually still wouldn't like to play it. However for a theoretical maximum it's really nice. Thanks to that, I think we are now at ~104k in this level; with the PCM in part 1 even almost at 106k. :)
Maz wrote:That's how I did it, too. Hate to disappoint you, but it's just restarting over and over until - maybe once in like 50 attempts - the shoe is finally in the right place. It's a gruesome part to play, but look on the bright side, once you're done, you'll almost certainly never have to play that level again!
Thanks for the encouragement. Unfortunately it seems like you're quite right about the ~50 attempts. In my today's tries, the shoe was only one time in a somewhat convenient place. However, funnily enough, at the beginning of the shoe race, the shoe often moves near the red gems and even enters the tunnel voluntarily. But once I get the 9 hits and then start to collect the red gems, it gets up to nonsense and resolutely stays away from anywhere near this place, just to sabotage the combo. :mefiant:
Maz wrote:I actually started replaying HH in an attempt to go for 115.749 Points, and I finished HH1 with ~31.400. Are you sure that you used all the current versions in your calculations, i.e. the Green-Gem-Combo with the Wooden Door and the Matuvu for 1.000 in Combo, or the Warehouse-Combo where you start with the HMF and the Cage?
Since you finished HH1 with over 31k (congrats on this and your new score in HH btw. :bigup: ), I'm not so sure about that. I simply took the combos from my sheet, which are almost 3 years old afaik, so it's not unlikely that something has changed meanwhile. Could you compare the numbers below with the points from your versions?

Part 1 (without the IPG):
__260 - __460 - __720 - __720 --> Box Combo
_4280 - _7780 - 12060 - 12780 --> Green Gem Combo (DHGkLL MaGY)
__220 - __200 - __420 - 13200 --> Gem Combo (YYRRR)
___10 - ____0 - ___10 - 13210 --> Black Lum (as you enter the warehouse)
_2230 - 10310 - 12540 - 25750 --> Matuvu Tribelle Combo (YYYYY YYYYY YYHLY YYYYY YYELH LMaHMuR RRT)
___60 - ___40 - __100 - 25850 --> Three Gems near the Matuvu
___60 - ___40 - __100 - 25950 --> Three Yellow Gems (in the warehouse near the mushroom)
_1200 - _1220 - _2420 - 28370 --> Hoodlum Combo (Hoodboom (without a powerup), Door, Hoodoo, Lum, Hoodlock, Lum, Hoodblaster, Lum)
__320 - __340 - __660 - 29030 --> Hoodboom Combo
__100 - ___40 - __140 - 29170 --> Three remaining Gems in the last area
__420 - __850 - _1270 - 30440 --> Secret Room Combo (YRYYR Yyyyy rrrrr r)
__240 - __180 - __420 - 30860 --> Four Red Gems in the first area
Maz
El Stomacho (good)
Posts: 772
Joined: Thu Apr 17, 2014 12:21 am
Tings: 23332

Re: Rayman 3 scores

Post by Maz »

I'll mark every Hoodlum not killed with a full-hit-bonus with a *:

Green-Gem-Combo: 4.390 + 7.760 = 12.150 --> 12.150
( D H Gk L L Ma | G y )

Box-Combo: 260 + 460 = 720 --> 12.870
( Y Y Y Y Y | Y Y Y Y Y | R )

5 Gems next to the Hoodblaster: 220 + 200 = 420 --> 13.290
( Y Y R R R )

Black Lum as you enter the warehouse: 10 + 0 = 10 --> 13.300
( l )

Warehouse-Combo: 2.720 + 10.580 = 13.300 --> 26.600
( hb* D Y Y Y | Y Y Y Y Y | Y Y Y Y H | Em L H* L Ma | H* Mu R R R T )

3 Yellow Gems next to the Mushroom: 60 + 40 = 100 --> 26.700
( Y Y Y )

3 Yellow Gems on the ledge above the Matuvu: 60 + 40 = 100 --> 26.800
( Y Y Y )

8 Yellow Gems on the ledge above the Elite Monger: 160 + 200 = 360 --> 27.160
( Y Y Y Y Y | Y Y Y )

Hoodlum-Combo after exiting the warehouse: 1.140 + 780 = 1.920 --> 29.080
( H L Ho Hl L | L )

Hoodboom-Combo in the final room: 360 + 380 = 740 --> 29.820
( Y Hb* R Y Y | Y Y )

Wooden Door + remaining Yellow Gem in the last room: 40 + 20 = 60 --> 29.880
( D Y )

4 Red Gems in the first room: 240 + 180 = 420 --> 30.300
( R R R R)

And then the rest of the Points come from the Secret-Room-Combo, which I found to be a bit incosistent as you could sometimes get additional Gems with the Vortex. Your 1.270 + my 30.300 up until now = 31.570, which - considering I probably lost a few Points here and there (e.g. something like weakening the Hoodlums in the warehouse, can't remember) - seems about right.

Edit: Oh yeah, I also improved the Green-Gem-Combo in BOM5 by the incredible amount of 20 Points...
1234
Medieval Dragon
Posts: 344
Joined: Wed Dec 18, 2013 8:16 pm
Tings: 10724

Re: Rayman 3 scores

Post by 1234 »

Thanks a lot for making the list. :)
Two questions:

1.) [Edit: Has been settled]

2.) In the warehouse combo, how do you actually get the gems from the cage in time? I mean, as far as I know, it takes over 6 seconds until the gems will spawn after you break the cage. For that reason I guess you can somehow break the cage from above, quickly rush to the hoodboom and still manage to get the gems before they despawn, can you?

Anyhow, with these updated combos one can even get the new 119k-maximum without the IPG. However then you only have ~200 points wiggle room.
Maz
El Stomacho (good)
Posts: 772
Joined: Thu Apr 17, 2014 12:21 am
Tings: 23332

Re: Rayman 3 scores

Post by Maz »

1234 wrote: In the warehouse combo, how do you actually get the gems from the cage in time? I mean, as far as I know, it takes over 6 seconds until the gems will spawn after you break the cage. For that reason I guess you can somehow break the cage from above, quickly rush to the hoodboom and still manage to get the gems before they despawn, can you?
Yes, you can. Unfortunately, the whole thing is slightly dependent on RNG, seeing how you don't have enough time to convert the Black Lum from the Elite if he's stood to the far right (which luckily doesn't happen that often, going by my experience). On the other hand, I find the Combo itself not to be too hard, so it's not that bad if you fail because of that.

One thing you can try if you want to get even more Points is try to fly on the boxes after killing the first Hoodlum. If you can stand on the box, convert the Lum and then roll down and kill the Elite before the HMF runs out, you will get the Matuvu as the 21st element, which, together with the additional Points from the Black Lum, would mean a 600 point gain. It is the only way of potentially improving this Combo; as you can see, you just barely have enough time to get from the Hoodboom to the Cage's position, so converting that Black Lum is a no-go.

That would leave you with ~800 Points in total for wiggle room. Considering how bad the optimal Part 2 Combos are, going for the maximum without an IPG still doesn't seem worth it to me. Then again, I'm too impatient for my own good anyway, so if you want to put yourself through this torture, go for it :winkgrin:
1234
Medieval Dragon
Posts: 344
Joined: Wed Dec 18, 2013 8:16 pm
Tings: 10724

Re: Rayman 3 scores

Post by 1234 »

Thanks for the video! :mryellow:
It actually looks quite doable. If it wasn't for part 2, I'd probably go for the maximum in HH right away. Maybe with the 800 points wiggle room, which you mentioned, one could make part 2 significantly easier.
Actually "I" calculated it should be even 900 points wiggle room. I'm not sure, but I think you forgot 100 basic-points in the Warehouse Combo, so it should be 2820 + 10580 = 13400 (the improved combo would be worth 14000 points then).
If this extra points doesn't help, then maybe I'll also give the IPG a try at some point. I'll see. At first I need to finish LS though. :P

Speaking of LS: I finally managed to get the green gems combo, which brought me to 29060 points after part 1.
In the last days, the shoe was basically not a single time in a convenient position, after collecting the red gems. For that reason I've changed my strategy a bit, which made things less luck dependent. I'm still not very happy with it, since this strategy involves waiting until the shoe will enter the tunnel, which is super tedious, as this sometimes even takes about 15min :? . But at least the rest is somewhat ok then.

There's also another thing I want to mention. Probably you know about this already, but since I myself didn't notice it until recently, I'll tell you about this anyway: Sometimes, when the shoe is not on your screen (for instance when it is behind you), then it'll get teleported back to its initial place, i.e. somewhere near the switch. I'm not sure when exactly this happens, but it'd explain, why the shoe is most of the time in an unfavourable place, after collecting the red gems.

I'd also like to ask about the best scores in each part in LS. I've noted:
Part 1: 29300 points
Part 2: 5970 points
Part 3: 8170 points
Total: 43440 points
Are this points up to date?

At last, congratulations on your incredible CF score! 124k without the IPGs is quite a feat. :bigup:
In your video you got ~123,6k points. What did you improve to get 400 points more, if I may ask? Did you include the double Hoodblaster?
Maz
El Stomacho (good)
Posts: 772
Joined: Thu Apr 17, 2014 12:21 am
Tings: 23332

Re: Rayman 3 scores

Post by Maz »

1234 wrote: Speaking of LS: I finally managed to get the green gems combo, which brought me to 29060 points after part 1.
Congratulations, that is quite a feat! 43k Score incoming? ;)

Sadly, I got no idea about the optimal Scores. To me, LS is irrelevant because it's seemingly the level with the least improvements to make in terms of a maximum. With the addition of the Matuvu-Trick in LS3, 43.440 may very well be accurate, but you better ask Cut about that.
1234 wrote: There's also another thing I want to mention. Probably you know about this already, but since I myself didn't notice it until recently, I'll tell you about this anyway: Sometimes, when the shoe is not on your screen (for instance when it is behind you), then it'll get teleported back to its initial place, i.e. somewhere near the switch. I'm not sure when exactly this happens, but it'd explain, why the shoe is most of the time in an unfavourable place, after collecting the red gems.
Yep, I knew that. Rayman's head always points to where the shoe is, and I observed that he would sometimes suddenly twist his head around in a different direction. Upon closer investigation, I discovered - just like you - that the Shoe sometimes respawns. Why that happens is beyond me though, maybe it has something to do with not hitting him for a while?
1234 wrote: At last, congratulations on your incredible CF score! 124k without the IPGs is quite a feat.
Thanks! :winkgrin:
1234 wrote: In your video you got ~123,6k points. What did you improve to get 400 points more, if I may ask? Did you include the double Hoodblaster?
+60 from the full hit bonus I missed in the recording. In the video I used 2 Piggybanks to connect to the Hoodblaster after the Green Gem, in the actual playthrough I did it with just 1 Pig and got the other one + its 3 Gems in the beginning, which is where the remaining 60 + 300 Points come from (these 3 Gems are lost otherwise). 123.650 recorded + 60 + 60 +300 = 124.070 which is exactly the Score I wound up with.

Funny story about that video: You know how I once told you about my "tick" of Scores having to end on a zero? I reckoned it would look stupid to other people if I just randomly made myself lose Points in the footage for no obvious reason, and since I had basically no chance of getting a "0" in the end, I figured I might as well just use the "easy" version of the final Combo, since otherwise I'd just get mad that I succeded in the harder version and then had to restart because I couldn't satisfy my stupid desire to round my Score. That's why I played the suboptimal version for the vid, sorry about the confusion it has caused :oops2:

I thought about using the double Hoodblaster, but my primary goal of 875k total was achievable without it, so I didn't bother adding that to the already ridiculous list of things in this Part that can be failed a gazillion times.

For now, I'm back to being stuck with investigating SBTC3...
1234
Medieval Dragon
Posts: 344
Joined: Wed Dec 18, 2013 8:16 pm
Tings: 10724

Re: Rayman 3 scores

Post by 1234 »

Maz wrote:Congratulations, that is quite a feat! 43k Score incoming? :wink:
Thanks! :)
Yes, I finished LS with 43200 points. That's actually even enough for an undeserved WR in this level. :P

In part 3 I used a different crown than in Cuts video to get the matuvu in combo. For me it made the combo quite a bit easier, because then you don't have to move the camera so much down to locate the matuvu. Maybe I'll show it in a video.

Since the shoe combo is basically the only troublesome combo in LS, I'll give it another shot and see if I can get a few more points there (optimally the 10 shoe hits). Other than that I'll continue with either FC, CF or HH; I'm not sure yet.
Maz wrote:Funny story about that video: You know how I once told you about my "tick" of Scores having to end on a zero?
Yes, I remember that.
Actually I also have such a "tick". Especially in FC or LS I'd rather lose 100 points intentionally than finishing the level with a score where the last digit isn't 0. In the other levels a 9 is ok too. Unfortunately my CF-score ends neither with a 0 nor with a 9; so maybe this will push me to improve this level next. :mrgreen:


**********************************************************************************************
Edit: Today I shortly investigated HH part 2 and I found a way to skip the first room. Yet I don't know how consistent it is, but luckily it's not during a combo, so I think it might be worth going for it, especially if that means that you can make some combos like the last room combo easier.

I'll try to make a video, but by now here's a short description:
At first you need to get up on the pipe on the right side. To do so, jump from the left side (the camera is fixed at this place) towards the pipe. Then shortly press the look mode button. This will give you additional height, which sometimes allows you to get on the pipe. If it's not high enough, then you can still use the mushroom glitch (i.e. get hit in mid-air) to get on top. On this pipe you can perform an ESJ to get out of bounds and fly to the next room.

I don't know if that's understandable, but as I said, a video will follow anyway.

I also don't know if the speedrunners knew about this way already (usually they tend to know most glitches years earlier than we do :P ), but in case it'll turn out somewhat consistent it might be used to save some seconds I guess.
1234
Medieval Dragon
Posts: 344
Joined: Wed Dec 18, 2013 8:16 pm
Tings: 10724

Re: Rayman 3 scores

Post by 1234 »

Happy New Year! :D


As "promised", I've recorded the first room skip in HH2. The video shows two attempts. The first attempt shows the easier way with the mushroom glitch, which I'd recommend to use. The second attempt shows that you don't need the mushroom glitch to get on top of the pipe, meaning it'll save some seconds, but it's also quite a bit harder than the other method and thus not recommended.

As for the consistency of the first way, it's maybe not really easy, but with some practice it seems to be completely ok, especially since it's at the very beginning of the part.

Yet I'm not sure how we can exploit it the best. One idea is to play the usual beginning of the second room combo and then, after killing the Hoodstyler, not convert the Lum, but instead get the green gem, rush to the first room, kill the Elite Monger just in time and then play this room pretty much as usual. The tribelle in the second room we'd get for only 1000 combo points then, but it should be still a 2k points improvement.
That'd mean that even without the IPG it might be somewhat reasonable to go for the new maximum.


@Maz: Good job in BOM and DOTK! Slowly Cut has to take action. ;)

You wrote that you are investigating SBTC3. I guess that means you're done with BOM5 by now? What ideas did you actually have in this part, if it's not too much of a hassle to explain? Otherwise simply ignore this part of the post. :winkgrin:

Appropriate to the end of the year, I thought to post another of my annoying lists, this time about the current maxima in every level. Besides for "documentation", it might simply be interesting to see how the scores has changed. Also I wanted to make sure that we're all at the same level, so if anyone will see an outdated score, please tell me.

FC: 54680
CF: 127369
BOM: 103840
LOTLD: 126159
DOTK: 113190
LS: 43440
SBTC: 133729
HH: 119949
TOTL: 117509
Total: 939865

Notes:
- I have no idea about the optimal score in CF. I simply took the score from the Wiki. With the IPGs it should be quite a bit higher, probably over 130k.
- All scores are for the PC-version. On consoles the maximum in DOTK is about 115930 points, in HH maybe 121k, in TOTL maybe 122k. In this case the total score is about 949k.
- With the IPG in TOTL2 the score should be even higher.

Some years ago 900k seemed to be out of reach. Now we're pretty much at 950k (with IPGs and on consoles), so who thinks we'll be able to reach the million at some point? :P
Last edited by 1234 on Mon Jan 01, 2018 2:13 pm, edited 1 time in total.
RibShark
Ninja Teensy
Posts: 1661
Joined: Wed Aug 14, 2013 8:03 pm
Contact:
Tings: 3292

Re: Rayman 3 scores

Post by RibShark »

1234 wrote:I also don't know if the speedrunners knew about this way already (usually they tend to know most glitches years earlier than we do :P ), but in case it'll turn out somewhat consistent it might be used to save some seconds I guess.
We actually didn't. Looks like that will save time on every platform apart from Gamecube.
Maz
El Stomacho (good)
Posts: 772
Joined: Thu Apr 17, 2014 12:21 am
Tings: 23332

Re: Rayman 3 scores

Post by Maz »

Happy New Year from me as well!

The Skip in HH2 looks promising but at the same time really terrible, if you get what I mean :P I guess that still won't be enough to motivate me to play this level again, 115.749 will have to do for now.
1234 wrote: @Maz: Good job in BOM and DOTK! Slowly Cut has to take action.
Thanks! :winkgrin:
1234 wrote: You wrote that you are investigating SBTC3. I guess that means you're done with BOM5 by now? What ideas did you actually have in this part, if it's not too much of a hassle to explain? Otherwise simply ignore this part of the post.
It's absolutely not too much of a hassle. Here's a few things I had in mind:

1.) I tried to somehow connect the hallway with the 3 Yellow Gems to the Green Gem. One idea I had was to try and get the Yellow Gem next to the oven from as far away as possible, then jump down and immediately roll towards the Green Gem. Unfortunately, I underestimated the distance; there was not nearly enough time.
Another idea included getting all 3 Gems at once and then hit Razoff twice while strafing backwards. As soon as the second fist was on its way, you would immediately release the Strafe-Button and then try and rush to the Green Geem. Once again, not enough time, and even if there was, the camera is stupid there. The main point of both ideas was to get the Green Gem for 3.000 without having to "waste" 6 of Razoff's HP.

2.) Basically an evolved idea of the first one: You would start the Green-Gem-Combo as usual while getting as close to the locked door as possible before hitting Razoff the second time. you would then run in front of him and wait as long as possible before doing a 360 and hitting Razoff in the process. You would then shoot him (once or twice) again as he passes you, then continue with the Gem behind the chair, get the Yellow Gem next to the oven from as far away as possible and jump down and get the Green Gem. Obviously that alone didn't work out too well, see 1.) for the reason.

3.) An evolved idea of the second one: You end on getting the Gem next to the oven, then jump down and roll forward, triggering a cutscene where Razoff enters the room in the process (the idea being that rolling would move you during the cutscene, thus saving valuable Combo time), then roll again towards the Green Gem, then kill Razoff (this would work by getting Razoff to 7 HP before starting the Combo; you would leave him with 1 HP as you both exit the room, then take that remaining HP with the hits as you pass the clock, and once Razoff hits 0 HP, he will immediately appear as soon as you enter any of the big rooms), preferrably with a double/triple Glitch. This didn't work for 2 reasons: a), the distance between the starting room and the Gem behind the chair is too far, and b), even if you fall down without triggering the cutscene first and getting a roll (which is already really hard), you get teleported to a certain spot during the cutscene, which once again leaves you with no time to get the Green Gem in Combo.

4.) I also tried to find a spot on a staircase from which I could see the Matuvu through the wall (I hope you know which stairs I'm talking about) to then continue with the 2 Gems in the hallway, then hit Razoff twice and get the Green Gem. That would lose the Combo-Points for the Matuvu, but allow you to get the Green Gem without wasting Razoff's life. Unfortunately, I have not found such a spot yet.

So yeah, that was the ideas I had (+ obviously the one you've seen in the video); I had especially high expectations for the third one since that would allow for a ridiculous increase in Points, but alas, all these ideas turned out to be useless. But if someone wants to take another closer look, it would be much appreciated ;)

I am also (already) considering giving up on SBTC3 for 2 reasons:
1.) RibShark has a video of a Glitch close to the Green Gem that launches you really high, but that is unfortunately useless for Scoring because you get teleported back without being able to do anything afterwards but fall to the lower level. This leaves me with the conclusion that MandM's Score was not reached through a Green-Gem-Combo, but rather in the first half of this Part. Then again, that would imply that there's some kind of "infinite loop" going on, which - if that is indeed the case - is not something I would like to implement into my own game, because at that point it's literally a game of bringing yourself down to as few Points as possible and then seeing who has the patience to just get a Score of something like 500k through said infinite. If that's the case, other people are welcome to try and use it, but it's not a way I enjoy playing.
2.) The seed of doubt has been planted into my mind. One day, I thought about how our maximum Score are all for PC players and that console players could potentially get much higher Scores due to platform differences. The thought of said platform differences then hit me like a truck - sure, other people (Hunchman and I believe Xenon, but don't quote me on that) know how MandM achieved the Score, but has anyone actually TRIED to replicate the Combo on a different platform? What if it's something that is literally impossible on PC due to platform differences? Of course, there's just a slim possibility that that is the case, but once you start doubting, it seriously affects your motivation.
1234 wrote: Appropriate to the end of the year, I thought to post another of my annoying lists, this time about the current maxima in every level. Besides for "documentation", it might simply be interesting to see how the scores has changed. Also I wanted to make sure that we're all at the same level, so if anyone will see an outdated score, please tell me.
There's 2 Scores I definitely disagree with. The first one being CF, like you said; 127.369 is possible in theory, but there's nowhere near enough Points to actually go for that without an IPG.

https://ibb.co/e9uNUw
The second one is DOTK. As you can see, I'm well past your predicted maximum Score. Have you factored in the Secret-Room-Combo in DOTK4? Or the Green Gem in DOTK 3 in Combo for 3.000? Because something definitely seems to be missing there.
1234
Medieval Dragon
Posts: 344
Joined: Wed Dec 18, 2013 8:16 pm
Tings: 10724

Re: Rayman 3 scores

Post by 1234 »

Maz wrote:The Skip in HH2 looks promising but at the same time really terrible, if you get what I mean I guess that still won't be enough to motivate me to play this level again, 115.749 will have to do for now.
Yes, it certainly looks hard and it actually is, at least at the beginning. However once you get the hang of it, it should be ok. At least I clearly prefer this over a terrible combo in the last area. :P
Speaking of the last room, I think that maybe one can use the vortex to start the combo in the second room with five yellow gems and then finish off the Elite Monger, still with the powerup. Timewise it works and a suitable SJ also exists, so it's worth to keep it in mind. It would mean 420 extra points btw. I think.
Maz wrote:It's absolutely not too much of a hassle. Here's a few things I had in mind:
Thanks!
It's unfortunate that it turned out useless; especially the third idea actually seemed promising.
Well, after all two of your other ideas worked out, so the investigations still paid off. :)

As for SBTC, in case you want to give it a few more tries yet and in case you forgot about it, here's MandM's post, which maybe tells one how he basically got the combo (no details, but the general idea).
Other than that, your reasoning is completely understandable, so maybe it doesn't make too much sense looking into it for too long.
Maz wrote:The second one is DOTK. As you can see, I'm well past your predicted maximum Score. Have you factored in the Secret-Room-Combo in DOTK4? Or the Green Gem in DOTK 3 in Combo for 3.000? Because something definitely seems to be missing there.
Nice video. I know I repeat myself, but it's astonishing how you can get such combos and scores just like that. :o

I still included this combo in my calculations. However I didn't know that one can get the green gem in part 3 for 3000 combo points. How did you actually do that? I assume you took the single yellow gem below, performed a RSJ to get up and then rolled into the green gem. At least that was the idea we had. It seemed to be (close to) impossible though.
Maz
El Stomacho (good)
Posts: 772
Joined: Thu Apr 17, 2014 12:21 am
Tings: 23332

Re: Rayman 3 scores

Post by Maz »

https://www.youtube.com/watch?v=jITYqwHPBKY

You can actually take the Yellow Gem as you roll, which is what makes this Combo possible. Unfortunately, it's not very consistent (considering that you have to do this pretty much first try), but at least we have an additional 2.980 Points this way, so I'm not complaining. That should put your maximum score at 116.170 Points for DOTK I believe, which sounds about right.
Post Reply