Happy New Year from me as well!
The Skip in HH2 looks promising but at the same time really terrible, if you get what I mean

I guess that still won't be enough to motivate me to play this level again, 115.749 will have to do for now.
1234 wrote:
@Maz: Good job in BOM and DOTK! Slowly Cut has to take action.
Thanks!
1234 wrote:
You wrote that you are investigating SBTC3. I guess that means you're done with BOM5 by now? What ideas did you actually have in this part, if it's not too much of a hassle to explain? Otherwise simply ignore this part of the post.
It's absolutely not too much of a hassle. Here's a few things I had in mind:
1.) I tried to somehow connect the hallway with the 3 Yellow Gems to the Green Gem. One idea I had was to try and get the Yellow Gem next to the oven from as far away as possible, then jump down and immediately roll towards the Green Gem. Unfortunately, I underestimated the distance; there was not nearly enough time.
Another idea included getting all 3 Gems at once and then hit Razoff twice while strafing backwards. As soon as the second fist was on its way, you would immediately release the Strafe-Button and then try and rush to the Green Geem. Once again, not enough time, and even if there was, the camera is stupid there. The main point of both ideas was to get the Green Gem for 3.000 without having to "waste" 6 of Razoff's HP.
2.) Basically an evolved idea of the first one: You would start the Green-Gem-Combo as usual while getting as close to the locked door as possible before hitting Razoff the second time. you would then run in front of him and wait as long as possible before doing a 360 and hitting Razoff in the process. You would then shoot him (once or twice) again as he passes you, then continue with the Gem behind the chair, get the Yellow Gem next to the oven from as far away as possible and jump down and get the Green Gem. Obviously that alone didn't work out too well, see 1.) for the reason.
3.) An evolved idea of the second one: You end on getting the Gem next to the oven, then jump down and roll forward, triggering a cutscene where Razoff enters the room in the process (the idea being that rolling would move you during the cutscene, thus saving valuable Combo time), then roll again towards the Green Gem, then kill Razoff (this would work by getting Razoff to 7 HP before starting the Combo; you would leave him with 1 HP as you both exit the room, then take that remaining HP with the hits as you pass the clock, and once Razoff hits 0 HP, he will immediately appear as soon as you enter any of the big rooms), preferrably with a double/triple Glitch. This didn't work for 2 reasons: a), the distance between the starting room and the Gem behind the chair is too far, and b), even if you fall down without triggering the cutscene first and getting a roll (which is already really hard), you get teleported to a certain spot during the cutscene, which once again leaves you with no time to get the Green Gem in Combo.
4.) I also tried to find a spot on a staircase from which I could see the Matuvu through the wall (I hope you know which stairs I'm talking about) to then continue with the 2 Gems in the hallway, then hit Razoff twice and get the Green Gem. That would lose the Combo-Points for the Matuvu, but allow you to get the Green Gem without wasting Razoff's life. Unfortunately, I have not found such a spot yet.
So yeah, that was the ideas I had (+ obviously the one you've seen in the video); I had especially high expectations for the third one since that would allow for a ridiculous increase in Points, but alas, all these ideas turned out to be useless. But if someone wants to take another closer look, it would be much appreciated
I am also (already) considering giving up on SBTC3 for 2 reasons:
1.) RibShark has a video of a Glitch close to the Green Gem that launches you really high, but that is unfortunately useless for Scoring because you get teleported back without being able to do anything afterwards but fall to the lower level. This leaves me with the conclusion that MandM's Score was not reached through a Green-Gem-Combo, but rather in the first half of this Part. Then again, that would imply that there's some kind of "infinite loop" going on, which - if that is indeed the case - is not something I would like to implement into my own game, because at that point it's literally a game of bringing yourself down to as few Points as possible and then seeing who has the patience to just get a Score of something like 500k through said infinite. If that's the case, other people are welcome to try and use it, but it's not a way I enjoy playing.
2.) The seed of doubt has been planted into my mind. One day, I thought about how our maximum Score are all for PC players and that console players could potentially get much higher Scores due to platform differences. The thought of said platform differences then hit me like a truck - sure, other people (Hunchman and I believe Xenon, but don't quote me on that) know how MandM achieved the Score, but has anyone actually TRIED to replicate the Combo on a different platform? What if it's something that is literally impossible on PC due to platform differences? Of course, there's just a slim possibility that that is the case, but once you start doubting, it seriously affects your motivation.
1234 wrote:
Appropriate to the end of the year, I thought to post another of my annoying lists, this time about the current maxima in every level. Besides for "documentation", it might simply be interesting to see how the scores has changed. Also I wanted to make sure that we're all at the same level, so if anyone will see an outdated score, please tell me.
There's 2 Scores I definitely disagree with. The first one being CF, like you said; 127.369 is possible in theory, but there's nowhere near enough Points to actually go for that without an IPG.
https://ibb.co/e9uNUw
The second one is DOTK. As you can see, I'm well past your predicted maximum Score. Have you factored in
the Secret-Room-Combo in DOTK4? Or the Green Gem in DOTK 3 in Combo for 3.000? Because something definitely seems to be missing there.