What games are you currently playing?

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Keane
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Re: What games are you currently playing?

Post by Keane »

I played some nintendo switch games,now i talk about them,ok? :chinois:

Zelda: Breath of the Wild
I don't think I've ever felt this wildly conflicted towards a game, one moment you're out in the open on an adventure that's just as epic as it was hyped to be and then the next moment you're down in a clunky shrine solving puzzles for the retarded wondering how anyone could've deemed this as acceptable content. I don't know how the production was handled and if maybe different teams with a variety of skill and experience worked on it, but it's so clear that certain elements of the game are designed by true professionals with a vision, and others by amateurish lazy designers who didn't know what they were doing. The result is a weird inbetween of the cheap, out of touch games that have been plaguing Nintendo the past couple years (Star Fox, Colour Splash, etc) and the notable return to quality of a game like Super Mario Odyssey.

Exploring the map is really brilliant and on it's own so good that you don't even necessarily need the plot and everything else to make it work. My favourite and most memorable experiences with the game were every time I entered a new area unmarked on my map and after climbing my way up spotted so many things that peeked my interest and made my imagination run wild about what they could be. Even if often times things turned out to be not as exciting as I imagined they would be I still found a lot of satisfaction in the sense of wonder they inspired in that moment, there's a kind of shock value to exploring the unknown that makes a game like this so fascinating in it's early parts. Spotting a giant enemy just standing out in the wild or unexpectedly running into a new region I didn't know was out there made for some of the most enthralling moments of the game.

Controls are really tight too, a lot of people called the climbing gimmicky and unnecessary but I actually loved it. Trying to determine if you have the right stamina to climb a mountain and look for edges to rest on, or specifically timing a final risky jump to make it, and sometimes even attempting to carefully make my way through slippery slopes during rain is all fun stuff. This is exactly how climbing mechanics should work, not Uncharted's edge to edge jumping. Unlike most open world games Zelda's map is an obstacle to master on it's own, you're always gonna be planning to find the most efficient way to get somewhere or storing up on certain ingredients to cook a potion to temporarily let you pass through a harsh climate. That's great game design.

Unbidextually outside the exploration Breath of the Wild becomes a clunky hit-and-miss game of mechanics that conflict with each other and ideas that weren't thought out properly. Combat is simple but enjoyable enough, but it gets brought down by so many poor decisions: you can carry literally dozens of easily acquired health restoring meals that can keep you from seeing the game over screen at all, you can upgrade your armour which I really liked initially until I realised the upgrades are completely broken and can make you practically invincible, and the Guardian powers are basically optional cheats more than they are "mechanics" - I'm disappointed that we downgraded from getting a new item every dungeon that expands your functionality to basically unlocking 25% of kiddy mode as reward for each Divine Beast. This raises the question of whether games require the player to do their own part in making the game fun, and I did start enjoying it more when I chose to stop using many of these things, but I despise when games make me do something like that just to feel challenged. It kills so much of the progression: I no longer felt an incentive to collect items for armour upgrades or like I had to do the Divine Beasts to obtain an essential ability.

Another perfect example of the contradictory game design is arrows: these are extremely useful and it's obvious the game intends for you to always be carrying only a couple. You find chests with sets of 5 to 10, implying that that is the way you're supposed to primarily obtain them. But stores sell them too, which isn't necessarily a bad thing if their prices are high, but very quickly you'll obtain such a massive number of rupees that you can easily buy up every store's supply and get dozens of every arrow type, letting you easily overpower enemies all the time. Same thing goes for the Guardians which if you use your freeze ability on them you can easily take them out and basically just break them, it's clear you're only supposed to be able to do that very rarely but I could pull it off every time. Did the people who decided these things not communicate at all? It's like every time they completed 10% of the game they shipped it out to another team with no context and so sometimes things just horribly conflict like this.

Enemies lack in variety, the fact that a game with 100-150+ hours of content only offers three main enemy types for such a gigantic map is ridiculous regardless of how intricately they're designed. The minibosses don't make things much better, there's again only three main types (there is a unique fourth one that only occurs in one area, something the game could've benefited hugely from having more of) and there's literally dozens of them copy-pasted across the map. One of them is really brilliant and my first encounter with it was amazing, but once my weapons became powerful enough I was able to actually kill it (even it's strongest form) before it even finished it's waking up animation. Another one I realised you could easily lock into it's stun animation and just fire away arrows till it dies.

Shrines were really hit and miss, some of them are extremely clever and others are so stupidly simple you can complete them in two minutes with no effort at all. The combat shrines were actually my favourites early on because they brought some really tactile, difficult combat to the table, but later on you simply become too adequate and your weapons too powerful for them to pose any real challenge and you just have to go in and take care of the exact same damage sponges over and over again.

The Divine Beasts I was OK with, they're nowhere near the best Zelda dungeons but I did enjoy them for what they were and the nonlinear structure is actually a cool idea. I didn't mind the lack of enemies either, you already do tons of combat on the map so getting a break from that was a nice change of pace to me. Being able to do them whenever you feel like is welcome too, it let me do them whenever I really felt like it rather than having to do them to progress the game. The bosses in them are shit though, they're some of the most mindless and easy Zelda bosses ever, just swing till it dies. I'm not kidding, there's one of them where if you have the Master Sword you can take it out in like a minute. This is also again an example of something where they clearly didn't expect that you might have 100 arrows in your inventory, as I think two of them have a pattern where they seem to have thought that most people wouldn't have many arrows so they could make the bosses fly to make them more difficult to hit.

Also I don't know where else to throw this in but for some weird reason the cooking system works in reverse: easy to get, common items will grant you like full health bar restores and bonus hearts, but actually expensive and hard to make recipes grant you like 3-4 hearts. How do you even fuck something up like that?

Visually I think the game looks great, I love the cell shading and the kind of washed out, painterly look of everything. There were a lot of moments that really immersed me into the atmosphere, arriving in my first town while it was dark and stormy out and seeing all the lights come from the homes, or getting caught in a foggy blizzard while ominous ambience played, these are excellent moments that'll probably still stick out in my mind long after putting the game down. I like the ambient direction of the music too, I'm glad they didn't go for an orchestrated Skyrim type soundtrack. It makes the moments actual music does play more impactful too, I recommend avoiding Hyrule Castle until the final boss just for the music alone.

There's a couple duds in the presentation though: character designs are pretty fucking lame at times and even at it's best the Zelda inhabitants have never looked this generic. I feel like they wanted to pander to the anime crowd so much it sacrificed some of the series' personality, a town of Sheikah people ended up just being the trope town. The generic NPCs look downright bad at times, there was this weird part where I encountered one that was obviously supposed to be a quirky, silly character based on his dialogue, but he just looked like a generic middle aged man standing still in place. I was also disappointed that every shrine and every stable was themed exactly the same, since they seem like obvious vehicles for helping to set the atmosphere of different regions. Some ruins were also copy-pasted around the map.

And there's the plot, which, ahhhh? I kinda liked it, the whole premise of this post-apocalypse Hyrule and Link with amnesia is great and occasionally it kinda works, but for the most part I found the story to be really boring and directionless. The out of order presentation of the cutscenes makes no sense, because once again whoever wrote the story obviously didn't do so with the intention of it being told without an order, so you'll need at least like half the cutscenes before you can make sense of anything that's going on. And besides Zelda none of the characters get fleshed out at all, they barely get any screen time and yet they still treat these people we barely know as some really special, "you're attached to them" characters. I already can't remember most of their names or describe their personalities in more than a sentence, and I beat the game just a few months ago.

And the story doesn't do much visually either, in fact it *again* conflicts with what it initially sets up. It's a post-apocalyptic Hyrule where Link failed, you'd think this would be a dark, broken, maybe at war Hyrule, but no. Towns are everywhere, it's peace time, the monsters never come near civilisation for some reason, most people seem completely unconcerned with Ganon being there. There are some people who complain about the Divine Beasts affecting their lives, but there's nothing to actually show that, you just have to take their word for it as they proceed to live in their beautiful towns with pretty sunsets and the kids playing outside. It even goes as far as to imply that some younger people don't really care about Ganon and Link is just some old myth to them, what the fuck?

And finally, I need to say what they did with the final boss, the thing that preludes it the boss getting half it's health taken off as a reward. If you don't do the Divine Beasts you actually get to fight all 4 bosses + Ganon at full health, how the fuck is that not the reward for defeating the Beasts?, that has to be some of the darkest, grimiest, fart-oozing Miyamotism I've ever seen.

$$$$$$$o putting all those complaints together, I still loved the game. It was far from the promised 10/10 experience, but when it works it works so perfectly that it made me willing to forgive the game's faults and enjoy it for what it is. I really hope Nintendo doesn't get complacent and think this is what people want, because there's a ton of room to improve and build upon what they've established and I do think the open world formula is a perfect direction for Zelda.

Mario + Rabbids
I've only played a couple hours of it but it's pretty good, I'm surprised by the intricacy of the combat system and how much they're able to come up with to keep remixing and expanding on the mechanics. The gameplay in the map is decent, I like that there's a little bit of exploration to it and it does give the necessary breaks from the combat, though it seems a little more aimed at young kids. The visuals are great too, I love what they did to the 3D World aesthetic. The Grant Kirkhope soundtrack is a Grant Kirkhope soundtrack, but it does weirdly work with the tone they're going for.
Last edited by Keane on Fri Dec 08, 2017 8:51 pm, edited 5 times in total.
Pirez
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Re: What games are you currently playing?

Post by Pirez »

Well how about that : your pamphlet on Breath of The Wild comes on the same day the 2nd, story-expanding DLC comes out.

In fact, it came out sneakily during the night. And now I just want to get off work to play it.
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Re: What games are you currently playing?

Post by Adsolution »

ok i also just bet sonuck brania
Keane wrote:The boss fights were OK, I didn't find any of them to be particular standouts but there are also weren't any I disliked. The only thing that kind of bothered me is that nearly all of the Act 1 bosses you can easily just spam into and have a single ring bounce back into you while doing it, but at least you can choose to play by the intended rules.
I was very split on the bosses. I liked most of them, my favourite being the physics spider, but then there are a few others like the paper ice ninja bro who are beyond frustrating and the Oil Ocean qbert boss which feels like it wasn't even tested, and they really kind of deprecate the lives system. The levels themselves are easy enough and you'll pretty much never get a game over just playing them. Game overs happen when you get to the shittier bosses, where you end up just dying instantly 2-3 times in a row and the boom, blink and you'll miss it, you have to do the entire zone again. This is a very gay punishment because it's pretty much just wasting your time forcing you to replay the pretty mindless, unchallenging levels just to see if you'll get lucky against the act 2 boss.
Keane wrote:Second issue: Titanic Monarch Zone was one of the most grueling, frustrating things I've ever played and none of the praise I have for the rest of the game applies to it. Navigating the orbs was really boring, having to wait and time each one kills the flow of the game completely. All the enemies were annoying and shittily positioned, a lot of the platforming was really tedious,
Hah weird, this was actually my favourite zone. I had no problem quickly navigating the orbs, which are super satisfying when you can launch from one to the next to the next, and I thought the level design was the most fun and challenging so far. I found the enemy placement to be meaningful. However:
Keane wrote:and I ended up having to redo the whole zone twice because of cheap bullshitty platforms where just being 1 pixel off immediately kills you.
hoely shit yea it's almost impossible to play this section with Super Sonic.

But yeah, super nice game. The first half of the game is mindlessly easy, but it's still ultra enjoyable, and I think some of the later zones have excellent difficulty (they're still not that hard, but give you just the right amount of resistance). I actually think Studiopolis was my least favourite… it was just kinda boring from a gameplay standpoint (I actually even found it visually boring) and it didn't feel very studio-y to me.
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Re: What games are you currently playing?

Post by Rayfist »

Been working on playing through Xenoblade Chronicles before I get 2 with my christmas money. This is an extremely superb RPG, and I absolutely love the emphasis on exploration. For a game made in 2010, these huge environments all feel like they have meaning, and reason, a lot more than recent open world titles. Sure, a lot of it is for side quests, but you're often awarded with EXP just for taking the time to go explore a small labyrinth and reach an observation sight. I love this type of game design and I'm surprised not many RPG's award you with this. Anyways this is a small first impression, this is definitely one of the longer RPG's but I'm certainly making a lot of progress.
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Re: What games are you currently playing?

Post by Cairnie »

So I bought Stardew Valley on the Nintendo Switch. Send help... X'D
Pirez
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Re: What games are you currently playing?

Post by Pirez »

The psych ward is on its way. They'll ask 'Y not on PC?'
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Re: What games are you currently playing?

Post by PypeBros »

After waiting for it for 9 years, offering it 3 times I can at last play Fez on good hardware. And man, I'm loving every pixel of it so far (and every square wave, of course). That's the definite confirmation that a good game don't age (for those who haven't been convinced just by playing Rayman for PSX ;-) )
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Re: What games are you currently playing?

Post by Bzzit »

Image


Here is d pic of my new dragon pickaxe. Want to get 99 mining eventually :shock:
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Re: What games are you currently playing?

Post by Rayfist »

I'm gonna try to lean away from keeping this too long:

Xenoblade Chronicles

I actually finished this game around last month from now I think. The way the Xenoblade titles play can sort of be summed up as a single player MMO. Your character auto attacks, whereas you pick from a handful of 'arts' to use at your disposal. At first glance it seems very simple but the game introduces you to an overwhelming amount of mechanics during the first 10-20 hours of the game. There's an affinity chart that keeps track of everything, and I know the higher your affinity with a party member, the better you'll do in battle. You'll usually have your tanks, healers, or just all-rounders (attack I think), so I tried to balance it out by using my setup of Shulk, Dunban, and Sharla (everyone online said Sharla is shit but she was extremely useful for our party and saved our asses many times.)

Being that the game is definitely MMO inspired, there's a lot of incredibly grindy side quests that I didn't enjoy too much. I felt a good chunk of side quests were very boring fetch quests, or kill "X" amount of enemies, or even worse were the quests that relied on RNG. Some side quests encouraged exploration, which granted you with an EXP boost just for discovering new landmarks. For me, this was the biggest strong suit of Xenoblade. You have this giant open world, extremely massive for a console like the Wii. You'd think because the Wii was weaker than that of the PS3 and 360, these giant worlds would likely be very barren, and empty. But I rarely found that to be the case, the worlds you're introduced to all have reason and meaning, with my only complaint really being that you'll have level 80-90 enemies in beginning areas that will attack on sight if you aren't careful. It's the little things that are hidden in that world that made exploring Xenoblade's world so great. Sometimes that little hole you find in the wall can lead to a giant cliff side that will allow to gaze at some beautiful scenery from huge heights. Xenoblade makes you feel like an ant compared to this massive world.

There are a lot of creative ideas in the games world. Xenoblade, like many RPG's, starts off very slow. You're introduced to this expansive world where various races reside on two giant Titans called the Bionis and Mechonis. Both of these Titans are home to various forms of life. Think of the Bionis as the more natured and more traditional-like place whereas the Mechonis is more industrial, mechanical, etc. If you've played RPG's.... you kind of know where this is going. The mechon who inhabit the Mechonis are the big bad, and the main character, Shulk, sets out on a quest for revenge against the mechon after the death of his childhood friend/crush. These all sound like familiar narrative tropes, but it's the big plot twist that hits you the hardest, the one that flips everything around, everything you worked so hard for is suddenly crushed and destroyed. That was the biggest turning point for Xenoblade's narrative. It's a lot to explain, but if you plan on playing the game I don't want to to spoil too much. The game focuses a lot on the Monado, a blade that Shulk is able to wield that gives him the vision of foresight.

The characters are all really great, this is one of the few games for me where the dub is way better than the sub. Yes, I know most of us probably know Shulk from Smash and not Xenoblade, but Shulk's performance here is superb. You can really feel his motivation and resolve. I like how the british voice acting was kept consistent for all the homs (humans) in this game. Although I did love the characters and various party members you meet, the real meat here is on Shulk and Fiora. Few characters have there moments, there was an entire chapter dedicated to Melia, but I felt a good chunk of the characters had very weak development. Reyn, Shulks childhood friend, has only tiny moments of growth and development but he ultimately remains a klutz for a good chunk of the game. Sharla does have one goal in mind to find her missing boyfriend but even so I feel like she never impacted me too heavily. Melia was okay, you have an entire chapter dedicated to her trying to cope with becoming the next Emperor/Queen of the High Entian people, having to deal with being half-blooded homs, and harboring a crush for Shulk, but that's really it. And then you've got characters like fucking Riki and Dunban. Dunban's character development ends after the introduction which is REALLY upsetting. Dunban is introduced as this big character in the game, the original wielder of the Monado. But once you actually unlock him in the party... that's sort of it? I can't really think of many moments where Dunban had some great moments. And Riki... fuck him. Yes, I get the nopon are cute, and are just there to serve as comedic relief, but Riki had absolutely no barring on the game's plot, he had NO reason to be there what so ever and contributes jack shit to the plot.

Edit: I forgot to mention one very important thing. Xenoblade Chronicles has some of the best villains of any JRPG I've played. Metal Face, is constantly taunting you through out the entire game, and even taunting Shulk after killing his friend Fiora. But even some of the higher up antagonists, you start to learn of there true motivation behind things and realize that what some of them did was only out of self defense. Now the game's true villains, Dickson and Zanza were the best of all, because it completely changes your perspective on these characters. Although I could've done without the game constantly reminding me that Dickson was a bad guy by dropping the most obvious hints in a poor attempt to be subtle.

Graphically this game for the Wii is astounding, but it's age does show in some places. Character interactions during cutscenes specifically, whenever a character attempts to show emotion or is crying you have this still, emotionless face majority of the time that just looks really awkward. I'm going to guess that these limitations were put in place as a result of the weaker hardware and to create this giant expansive world.

Overall, Xenoblade was an excellent experience and easily one of the best narratives I've experienced in a JRPG. Gameplay is really fun and addictive and if you aren't into the turn based RPG's, you might enjoy Xenoblade's more involved combat system. If you have a Wii, this game is definitely a must, it's dropped down in price significantly. Better yet, if you can play it on Dolphin with the mod that allows updated textures and increased framerate go for that. Stay away from the 3DS version though, it's kind of garbage.

Anyways I finished Xenoblade Chronicles 2 on Switch recently, so I'll type that up later when I feel like it.
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Re: What games are you currently playing?

Post by Rayfist »

I'm surprised there hasn't been a single post here since I last posted, regardless here's my thoughts on Xenoblade Chronicles 2 (Sorry for the double post.)

Xenoblade Chronicles 2

This game was actually the main reason I played through Xenoblade 1, so of course, I'll be making a lot of direct comparisons. I was really in the mood to explore a massive, immersive world and Xenoblade 2 certainly delivered in that aspect. The story is very simple, we're introduced to the rather naive, but heartful protagonist, Rex. You're introduced to the world of Alrest, a vast cloud sea where the inhabitants and various races all reside on titans that are slowly dying. Some of the nations built on these Titans are at war due to limited resources and such. Long story short, Rex resolves to reach Elysium, a holy place, with the legendary Aegis known as Pyra where he believes it could be his last shot to save the world and well, you get the picture.

I immediately kind of want to focus on the things that bugged me throughout the story. There will most definitely be spoilers ahead so if you wanted to play this I wouldn't recommend reading further. This world is full of Drivers and Blades. To make the most generic comparison possible, look towards Pokemon or any of those 'monster collecting' type games. Drivers control Blades in battle, simple as that. The key difference though is that Blades sort of have their own mind, and some (known as Flesh Eaters) have their own will. With this, of course, come's the morality between Blades and Drivers, where is the line drawn? When does this reach the point of slavery? The game comments on this a lot, with one of the main antagonists even having this as his ambition for doing what he does. With such an interesting concept I'm kind of upset that the story just ended up being... very average.

I mostly want to focus on the games villain's, Jin, Malos, and Amalthus. They all have their own ideologies and morals. Jin and Malos are the main antagonists for quite a while though, and I felt they were very weak in comparison to Xenoblade 1's villains. Jin is simply trying to avenge the destroyed nation of Torna, and avenge his driver (yes, Jin is a blade.) I felt Jin really came across as a very one-dimensional villain. Yes, some bad shit has happened to you, but the worst thing to do is blame everyone else. Aside from trying to avenge his past, Jin never really had any other motivation for being evil other than just cause of this mainly. Malos, who sort of serves as kind of comedic at times, but one of the primary antagonists, is a blade much like Jin, but his reasons for being an antagonist are blander than Jin. Malos is simply the "bad guy" because the driver who summoned him (Amalthus) also had hatred within his heart, and that's literally it. I was so upset by this because I think it completely defeats the purpose of Blade's having a will of their own. Malos's will was not his own, it was Amalthus's, which was a serious dissapointment, because of this it lacked any type of character development that could have been made possible. Jin, towards the end, eventually found Rex's answer to how Blades and Driver can co-exist and understood, he evolved. Malos never evolved, and that was my main gripe with this character. Lastly, there's Amalthus, who the game tries to make appear as having good intentions, but they make it blatantly obvious he's a villain. Amalthus is the games sort of lawful evil antagonist, controlling the supply of core crystals of which Blades are birthed from and basically having them under his control. Much like Jin, Amalthus had some shitty childhood experiences, and blamed everyone else for his problems, though they do have differing ideologies. I honestly think the "I'm a bad guy because everyone else treated me shitty" trope is so overdone in this industry, and because of this I felt Xenoblade 2's villains were a massive step back from 1.

I want to focus on the main characters now. I really do not feel strongly about Rex. Shulk through and through was an excellent, lovable protagonist. I understand the fact that Rex is practically 12 or so years old, he's a kid and you expect him not to understand things, yet I felt Rex is very reckless in many decisions, and never questions anything and just tries to go along with things. When he meets Pyra and resolves to reach Elysium with her, he never questions once where exactly she comes from or why she wants to reach Elysium, he goes along with everything. Pyra/Mythra is another major character here, being the legendary Aegis who defeated Malos years ago, she awakes from a long slumber and helps revive Rex after he dies, and shortly after becomes his blade. Her entire past is shrouded in ambiguity for a large part of the game and many of her ambitions aren't revealed until very far in the game. Again, this sort of ruined her character for me. You're supposed to be bonded with Pyra, as she is your blade, yet she never tells you any of the extremely important shit until it's absolutely necessary. Rex and Pyra have a special bond unlike most Blades and Drivers where their lives are one in the same, they are connected. And yet, Pyra withholds so much information from Rex that the trust between these characters felt rather artificial, for me at least. If we're making direct comparisons, I felt the relationship Shulk and Fiora had in Xenoblade 1 never felt this artificial, it felt like true genuine childhood friends trying to overcome a struggle.

Supporting party members is a big thing, and if I can give credit to Xenoblade 2 for anything over 1, I actually think I might've liked these party members a bit more. In Xenoblade 1, many of the development the characters have ended quite early, and some characters just have literally no reason to be there at all. Nia, although a bit short tempered I actually found to be a very likable character overall. If we're going to make direct comparisons, Tora is a much better Nopon than Riki ever was. I like how instead of just focusing on making Tora a full joke character, they actually did attempt to give him snippets of character development, and importance in the story, something that Riki from Xenoblade 1 completely lacked. Morag and Zeke both had their very lovable traits, Zeke easily being one of my favorite characters. He is largely seen as a joke character at the beginning of the game but the way he develops through the story you start to see a different side of him. This is the kind of supporting cast I really like in a JRPG, each unique, all have their own chapters and segments dedicated entirely to them.

Overall, I found the story to be very hit or miss this time around, it just wasn't as strong as Xenoblade 1. The world is supposedly on the brink of the collapse, yet at the same time, not once did it ever feel like these nations were dying out, or even at war for that matter. The Kingdom of Uraya and the Empire of Mor Ardain, two separate nations with differing ideologies, these two nations are supposed to be heavily at war, yet even throughout the story, it not once ever felt like these two nations were actually at war. Xenoblade 2 tries to build this massive, expansive world that is on the brink of collapsing, only to take that buildup away from you. The Titans the reside within the world of Alrest, and the nations that were built, they not once ever looked like they were struggling. The only Titan that actually looked like it was dying out was Genbu, but that's for reasons not related to war or dying out. The villains have very one-dimensional motivations, and the main character, Rex, just wasn't as interesting or likable as Shulk. It's because of all these reasons that Xenoblade 2's narrative was just... okay for me. However, the ending was pretty fucking incredible, especially if you've played Xenoblade 1. Despite what you've been told, Xenoblade 2 IS a sequel, and without spoiling, you really should play Xenoblade 1 prior to 2. But overall, Xenoblade 1 was able to handle those 'serious' moments so much better and a lot of that in part is because of the really great dub. Xenoblade 2's serious moments feel kind of silly at times, and not just because of the poor lipsyncing, character emotions here seems to be just as emotionless here as they were in Xenoblade 1. I am however glad they brought back the accents, this game goes for a more Scottish type accent in the characters but the performance of the characters just wasn't as strong as Xenoblade 1's overall. Anyways, those are my thoughts on the narrative.

Oh uh... gameplay, right. In truthfulness, this is the one point where I think Xenoblade 2 shines. It took a while to get going, but I truly do think the gameplay here is much more fun than the original Xenoblade. You've still got the same auto-attack system, but the combat feels much more satisfying and addictive. You, of course, rely on blades in battle and use combination attacks, along with returning Arts for the characters to wield. Despite everyone I've seen complains about how both Xeno 1 and 2 are very complicated in how much there is to know about battles, it's not that complicated at all once you get a feel for things. Also, being able to summon new blades from core crystals is another extremely addictive aspect of this game. You'll be able to collect Core crystals and summon a randomly generated Blade, sometimes you can get an uncommon one. I think I've spent hours with this feature alone and it was super addictive trying to collect as many uncommon Blades as I could. Also quests, they did a great job here. The quests in Xenoblade 1, as I've explained were mostly very piss poor, often giving you the typical "kill X amount of enemies for X reward," but I'm happy to say that here the quests are not nearly as much of a hassle. You're more often than not told directly where to go through a compass in the majority of the quests whereas in Xenoblade 1 you were expected to know where to go. Because of this, I felt Xenoblade 2 had some excellent side quests. I even grinded significantly less in Xenoblade 2 than I did in 1. I think the only point where Xenoblade 2 got grindy for me was in the affinity charts for Blades where they wanted you to often do some trivial tasks in order to further their affinity. I'm happy to say that the best parts of Xenoblade 1's gameplay are mostly intact here, exploring is just as fun, and you'll be awarded bonus EXP for exploring.

This ended up being a little longer than I had hoped, but being an RPG, the narrative is a pretty big thing here. I wanted to save my biggest complaint about last though: I am so, SO disappointed in the character design for this title. I loved the way Xenoblade 1's characters look aesthetically. Sure, the textures looked a bit muddy because of the Wii's outdated hardware, but they looked like people who were fighting against a legitimate struggle. Xenoblade 2, for some fucking reason, decided to go for the generic anime aesthetic. Not only does this aesthetic clash very poorly with the games more semi-realistic environments, but they also decided to go for the typical anime fanservice moments within the story that would totally draw you away from the game's more serious ones. I'm honestly really upset that Monolith decided to go that route. What I really wanted to see with Xenoblade 2 was a true sequel to the first title, in terms of style. I wanted to see that aesthetic they went for in the original and try to upgrade that. Instead of trying to deliver the original models they just go for a different aesthetic with the characters completely which I think was the wrong way to go about it. Even Xenoblade X, which I haven't played yet, seemed to have character models that felt more true to the original than 2 does. This is especially puzzling since 2's ending confirms that it does take place in the same multiverse as 1.

Overall, I think Xenoblade 2 was a pretty good experience, and a great RPG for the Switch if you're looking for one that won't give you too much of a difficult time (at least through the story.)
Pirez
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Re: What games are you currently playing?

Post by Pirez »

I finally got out of my way and finished

Mass Effect Andromeda

(Technically it was two weeks ago but I only make my review of it now)

This game has many, many, many flaws but the overall story kept me engaged until the end. I've then seen many videos narrating the development process of the game and it's quite easy then to understand its shortcomings.

The overall story is not up-to-par with other ME games in terms of interactivity (and overall writing) and the fact that you have contextual actions show up only twice in the game further examplifies this. Did I say twice? I mean in the main storyline, because I sure as shit didn't bother fixing the subplots of scuffles between Turians and Krogans. Are you kidding me with this shit? The overall theme of the game (and it's supposed goal) is to discover a brand new galaxy, it's disappointing that all you hear about is problem between the races from the milky-way. I had major trouble relating with any of the characters except one : Jaal the Angara, aka the only one who isn't from the milky way.

Also, the fact that you are a human in this game has absolutely zero consequences. Given the state of the initiative all throughout the game, it would have been better to choose your starting race. Also also, given the relation of the Initiative in regards to the plot of ME3, there's no reason to not see quarians either.

(Did you guess that I actually wanted to play as a quarian?)

The combat is clunky at best. The main gimmick this time is that you can switch between all fighting profiles and thus you are not limited to a particular skillset. In theory, this opens the customization options for your character, but in reality you're still limited by the amount of skill points you have and thus you'll invest one array of skills and choose the profile that is a better match. Long story short, the gameplay feels just as complicated as ME1 and one of the better aspect of ME2 was to streamline the whole process. I'm not against the switching profile feature, that could be interesting, but given the nature of the fast paced movements and battles, it would have been way more simple to have a button to rapidly select a profile and enjoying powers around it.

So overall, I'll give ME Andromeda the same meh I gave the original ME. The story started to click halfway through and when the game is about discovering new places, new technologies and new races, it can be quite absorbing. But every single other features draws you out of it quickly. It has the potential to have a pretty good sequel (especially since the game ends on a major fucking cliffhanger, because why not) but we already know that EA, who once again ruined everything, shelved the franchise indefinitely. So much for that...
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Re: What games are you currently playing?

Post by Reese Riverson »

I've been getting into playing Final Fantasy III (VI in Japan) on my RGB modded Super Nintendo. So far I'm enjoying it. :)

I've really been liking running it through the OSSC rather than the Framemeister too.


I still need to resume my game play on Final Fantasy IX. Though truth be told, Final Fantasy VIII was the first game of the series I've played when I was a kid and loved it. Along that time I've also enjoyed Chrono Cross. (Though I do have Chrono Trigger now, I'm working on playing.)
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Re: What games are you currently playing?

Post by Fifo »

I’ve been going through Final Fantasy VIII for the umpteenth time.
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Re: What games are you currently playing?

Post by Reese Riverson »

Fifo wrote:I’ve been going through Final Fantasy VIII for the umpteenth time.
I've started a new game save so I could try playing it more proper, but I've not gone very far at this time still.

Not that I'm in a big rush for it since I've played through it multiple times before.
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Re: What games are you currently playing?

Post by Ray502 »

NBA 2K17. I was able to use my sister's hotspot data to update it and download a roster update pretty close to the one on 2K18. So I've been making roster moves to make it as updated as possible. And playing the actual game after, of course. :P
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Re: What games are you currently playing?

Post by Aaron »

I've been playing a lot of Burnout 3: Takedown for the past weeks.
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Re: What games are you currently playing?

Post by Rayfist »

Metal Gear Solid Twin Snakes

Don't worry, not planning to leave a long drawn out review like I did with Xenoblade. I've been wanting to play this one for a long time, being a huge MGS fanboy, but I'm really not feeling it with this one. This game seriously does not do the original game any justice, to the point of almost being insulting. Shadow Moses was such a wonderful backdrop, you really felt truly immersed in the cold Alaskan environment. This game tried to go for the Sons of Liberty aesthetic and it simply doesn't work with Shadow Moses, it looks really bland compared to the PS1 original. There's also the fact that this game is so stupidly over the top to the point of trying to be like the matrix. Yes I know, MGS is no stranger to weird over the top shit, but the amount of shit Snake can do here is almost inhuman. Snake might've been able to do some impressive shit by MGS 4, but never was he able to jump off a fucking missile bullet bill style. Snake was, the most 'normal' character of the series in a sense not being able to do any of the crazy shit other characters could. I remember disregarding a lot what people were saying about this game, but now that I've actually played it, I can seriously confirm it is insanely over the top. My girlfriend was watching me play this game and I feel REALLY sorry that this has to be her first exposure to the series. Although I love the addition of having MGS 1 fully remade with MGS 2's engine, you're legitimately able to break the fucking game at times. In the Tank hangar (I think that's what it is), you can jump off the railing to reach the bottom of the room, which allows you to skip a good chunk of the area. I do like how bosses were given there own exclusive music now (Psycho Mantis has a pretty tight remix,) a lot of the music that plays during the alert sequences is so unfitting and not Metal Gear-like at all. Also, Snake himself is a MASSIVE asshole in this game. In the original MGS, Snake, while reluctant to show any type of emotion or feelings, was actually a genuinely nice guy who you could tell actually cared about others safety. In Twin Snakes, seeing Snake out of fucking nowhere point a gun at one of the hostages, Kenneth Baker, completely shattered that.

Despite all I've said here, I still really enjoy Twin Snakes and I'm happy I actually own the game. As a game itself, it's really fun. But this game seriously doesn't do the original any justice, despite being on a more powerful console than the PS1. Stick with the original, play Twin Snakes for shits and giggles after.
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Re: What games are you currently playing?

Post by Harpic fraîcheur »

Does anyone like playing SpeedRunners here?
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Re: What games are you currently playing?

Post by Droolie »

Oh, haven't posted in a while I see. Here are the games I started and finished in the past few months and my reviews and ratings (5 star system) from my Backloggery:

October: NieR Automata (platinum) - 5 stars
Best game of this gen for me, and best Square-Enix game since Kingdom Hearts II. Fantastic gameplay and story that not only keeps you excited but just gets better and better. The multiple playthroughs thing of the first Nier is back but much, much better: only route B's start is similar to route A. The ending is completely different, and then the rest of the story is a sequel to route A and B that twists and twists until it ends with a huge bang. I am incredibly thankful to be able to play games like this one.

November: Gravity Rush 2 (platinum) - 4 stars
This game was fantastic as well, but it had a really slow start in which they make you "work" for a while, and I think that made a bad first impression on a lot of people (myself included). Apart from that, a few filler missions and a wonky camera, I was really surprised how much fun I had playing this. The "falling" in this game makes for a great traversal method. Challenge missions are a lot of fun. The music was godlike, and the story was pretty good as well. The world looks fantastic and full of life.
This is the first time in ages I spent so much time and had so much fun just taking pictures in this game's amazing photo mode of my character in different costumes, doing different gestures, etc. Things like hitching a ride on an otherwise pointless flying car, or picking up people or items and flying them to the other side of the world are made a lot more fun by the game's fun traversal. I want a Gravity Rush 3.

December: Final Fantasy XII: The Zodiac Age - 2 stars
The story starts very strong and promising, but falls apart quickly. The music is nice but mostly unmemorable. The world is too large and looks the same everywhere, with no landmarks whatsoever. The gameplay has strong points (the gambit system) but is so stretched I got tired of it even playing at 4x speed. It really is an offline MMO -- and I don't like MMOs. There is an optional boss that takes hours to fight even when sped up, and I feel that is a good example of everything wrong with this game. Without a doubt, I found this the worst FF next to FF13.

January: Dragon's Dogma: Dark Arisen - 3 stars
Good game, but the way large quests either fail or get completely closed off without warning by progressing in the story made me restart the game twice. The battle system is really fun (at least, as an archer/daggerist), and climbing monsters like chimeras to destroy each part separately is very thrilling. Still, it's not all good. The encounter design sucks, with the small, less exciting enemies appearing way too often, and the story is not interesting. The DLC was supposedly better (I didn't think so) but just like the game is designed for multiple playthroughs, the DLC is made to be played until you're level 200, which is a ton of grinding. All these things make it good but not great.

February: Lost Sphear (platinum) - 3 stars
Good game, but I am Setsuna, the previous game by this studio, was better. While this one has more types of environments, that doesn't mean they are better. It is less polished, with less details in graphics/lighting/atmosphere. There is too little music and it is generic. The story has some bad writing: one of the best friends of the main character gets injured and treated by someone who turns out to be an enemy. The character remains in the hands of the enemy but is completely ignored for half the game. The antagonist is boring, and there's an overload of self-sacrifices that made this game feel like FF2. However some genius shines through during certain parts of the game, so it is a decent game in the end -- just not as good as I'd hoped it would be.

February: Odin Sphere Leifthrasir (platinum) - 4 stars
Really fun story with likeable characters, great music (main theme especially) and fun gameplay. Having to repeat many of the levels and bosses for each characters gets tiring, but apart from that this is a really fun game with a masterful conclusion. It is also a massive improvement over the classic version of Odin Sphere, which I played on PS2 but never finished.

I just started a replay of FFX (first time on PS4 though) but don't know if I'll stick with it. After XII, XIII, the MMO's and II, it's my least favorite Final Fantasy. Besides, I kind of want to play a 3D platformer again for a change, so I might get Yooka-Laylee (despite the criticism) and/or Crash N. Sane Trilogy (I never played those games). I want to play a Hat in Time too, but there's a sale going on with the two other ones in it, so... which would you guys pick out of those two games?
Last edited by Droolie on Sun Mar 04, 2018 5:23 pm, edited 2 times in total.
Master
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Re: What games are you currently playing?

Post by Master »

I've been musing over getting Nier: Automata, but I've heard negative things about its performance on PC. Do any fellas here have any idea whether it's a worthwhile buy? While it's on sale.
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