Rayman 2

For discussions about the Rayman series.
Forum rules
Please keep the forum rules and guidelines in mind when creating or replying to a topic.

Which version is your favourite?

PC
116
37%
Nintendo 64
20
6%
Dreamcast
50
16%
PlayStation 1
22
7%
Revolution (PlayStation 2)
94
30%
Forever (GBC)
3
1%
DS
2
1%
iOS
1
0%
3DS
4
1%
 
Total votes: 312

Master
Rayman 1
Posts: 53542
Joined: Sun Aug 21, 2011 10:14 am
Location: Somewhere specific, I'd assume.
Tings: 468310

Re: Rayman 2

Post by Master »

Hmm, with the recent Citra update, I'm wondering if emulating Rayman 3D is feasible. I've been curious about whether or not the aesthetic changes made to it were worthwhile.
Steo
Holly Luya
Posts: 36338
Joined: Sun Feb 25, 2018 3:57 pm
Location: Globox Village
Tings: 100565

Re: Rayman 2

Post by Steo »

If you had a spare 2DS or 3DS you could install the Rayman 3D.cia file or use freeshop (modified eshop) to try it out. If it's just a try before you buy thing and you want to keep OFW on your DS then just ignore this.

I'll delete this post if discussions like this are not allowed.
Master
Rayman 1
Posts: 53542
Joined: Sun Aug 21, 2011 10:14 am
Location: Somewhere specific, I'd assume.
Tings: 468310

Re: Rayman 2

Post by Master »

I'd rather not CFW my 2DS at this stage, seeing as it sounds like Ninty have given the platform 2 years at the least before it's tapered out. Besides, I'd like to try it out at an upscaled resolution.
Steo
Holly Luya
Posts: 36338
Joined: Sun Feb 25, 2018 3:57 pm
Location: Globox Village
Tings: 100565

Re: Rayman 2

Post by Steo »

Master wrote:I'd rather not CFW my 2DS at this stage, seeing as it sounds like Ninty have given the platform 2 years at the least before it's tapered out. Besides, I'd like to try it out at an upscaled resolution.
My 3DS already has CFW but I still wouldn't mind buying the real cart of the game. Playing it upscaled sounds interesting though, I'll have to have a look at this Citra and try it out. Will try find a Rom if I can.
Steo
Holly Luya
Posts: 36338
Joined: Sun Feb 25, 2018 3:57 pm
Location: Globox Village
Tings: 100565

Re: Rayman 2

Post by Steo »

I just tried that there. It actually runs extremely well at 60fps and I have it at 10x native resolution :lol:

The music skips a bit and breaks up etc. but the game itself actually plays very well. Try it if you haven't already :)

Edit: The graphics are unbelievable upscaled :mrgreen:

Edit 2: The Isle of Doors seems to be going 79% speed but the actual levels play fine. Probably just 10x resolution being a bit of an overreaction. Apart from the music it actually plays the game way better than the New 3DS XL.

Never mind that last part. If you have a CFW New 3DS you get 60fps if you enable Clock+L2 in luma. The FPS just went from sub 30 to 60 for me :)
Ray502
Magician
Posts: 12343
Joined: Tue May 29, 2012 8:15 pm
Location: Uh, well, I don't really know
Tings: 52095

Re: Rayman 2

Post by Ray502 »

Completed Revolution yesterday. :)

Image

Time played - 39110 S (I left the game on a few times while I was doing schoolwork. :lol:)
Distance covered - 172920 M
Number of jumps - 2114
Shooting accuracy - 87%
Times killed - 14
Number of try again - 0

Wanted to improve on the times killed and shooting accuracy stats, and I was able to do that quite well. :)
Steo
Holly Luya
Posts: 36338
Joined: Sun Feb 25, 2018 3:57 pm
Location: Globox Village
Tings: 100565

Re: Rayman 2

Post by Steo »

Oh yeah. Good job, I completed it today too :)

Spent a lot of time running around in circles or standing still writing on this forum though :lol:

Also randomly firing shots constantly and dying on purpose to go back and collect Lums and got 23 try agains :oops2:
Last edited by Steo on Wed Jul 03, 2019 9:48 pm, edited 1 time in total.
Steo
Holly Luya
Posts: 36338
Joined: Sun Feb 25, 2018 3:57 pm
Location: Globox Village
Tings: 100565

Re: Rayman 2

Post by Steo »

Well... I did it! I got 100% in Revolution. It may have been a very slow playthrough but it was my first playthrough of Rayman Revolution and I got 100% :)
Last edited by Steo on Wed Jul 03, 2019 9:46 pm, edited 1 time in total.
Ray502
Magician
Posts: 12343
Joined: Tue May 29, 2012 8:15 pm
Location: Uh, well, I don't really know
Tings: 52095

Re: Rayman 2

Post by Ray502 »

Congrats! :)

Was it difficult, easy or in the middle for you to complete it 100%?
Steo
Holly Luya
Posts: 36338
Joined: Sun Feb 25, 2018 3:57 pm
Location: Globox Village
Tings: 100565

Re: Rayman 2

Post by Steo »

Ray502 wrote:Congrats! :)

Was it difficult, easy or in the middle for you to complete it 100%?
It was kind of in the middle for me. Finding some of the Lums in this version was actually very challenging even with the Lums radar. The Dreamcast version had most of them hidden too but in places you could actually look where in Revolution it's all secret passages.

The Fairy Glade really got me in Revolution but on Dreamcast it was the secret on The Sanctuary Of Stone And Fire. The one where you go down the hill and there's a passage to the right with spiderwebs and you climb up to the cage. Master and R4Y had to tell me where that was because I couldn't see it with the camera angle :lol:
PluMGMK
Annetta Fish
Posts: 40514
Joined: Fri Jul 31, 2009 9:00 pm
Location: https://www.youtube.com/watch?v=cErgMJSgpv0
Contact:
Tings: 136636

Re: Rayman 2

Post by PluMGMK »

It was actually my father who found that one for me, way back on my first playthrough. Neither of us was too observant at the time, so it was quite lucky!
Steo
Holly Luya
Posts: 36338
Joined: Sun Feb 25, 2018 3:57 pm
Location: Globox Village
Tings: 100565

Re: Rayman 2

Post by Steo »

I had no idea where it was, I could just hear a cage and thought with this place, that could be anywhere. Because you have to go around the yellow Lava to get to it and can't turn the camera it'd be very hard to spot it.
Aaron
General
Posts: 8521
Joined: Fri Jul 21, 2017 4:55 pm
Location: Living Dead Party
Tings: 83535

Re: Rayman 2

Post by Aaron »

By the way, I can beat the game again! Even after I beat it! Why is this?
Steo
Holly Luya
Posts: 36338
Joined: Sun Feb 25, 2018 3:57 pm
Location: Globox Village
Tings: 100565

Re: Rayman 2

Post by Steo »

If you're referring to the way it lets you fight Razorbeard again, that happens me too. The game probably doesn't even save after you beat him.
Ray502
Magician
Posts: 12343
Joined: Tue May 29, 2012 8:15 pm
Location: Uh, well, I don't really know
Tings: 52095

Re: Rayman 2

Post by Ray502 »

No, the game doesn't save after you defeat Razorbeard. It doesn't even give you the option to save after you defeat him (in Revolution).
Steo
Holly Luya
Posts: 36338
Joined: Sun Feb 25, 2018 3:57 pm
Location: Globox Village
Tings: 100565

Re: Rayman 2

Post by Steo »

Ray502 wrote:No, the game doesn't save after you defeat Razorbeard. It doesn't even give you the option to save after you defeat him (in Revolution).
Yeah exactly the case, but you can still obtain 100% completion.
Aaron
General
Posts: 8521
Joined: Fri Jul 21, 2017 4:55 pm
Location: Living Dead Party
Tings: 83535

Re: Rayman 2

Post by Aaron »

Steo wrote:Yeah exactly the case, but you can still obtain 100% completion.
Yeah, because after you beat Razorbeard you can still go back to Rainbow Creek for the last lums and familiar spirits and to unlock all the challenges.
R4Y_ANC3L
Master Kaag
Posts: 10332
Joined: Wed Aug 09, 2017 6:14 pm
Tings: 6460

Re: Rayman 2

Post by R4Y_ANC3L »

It's interesting that when you kill a Robo-pirate in the N64 version of Rayman 2, the death scream of the pirate in that version is identical to the sound of the Robo-pirate death scream in the PS1 Version.
Steo
Holly Luya
Posts: 36338
Joined: Sun Feb 25, 2018 3:57 pm
Location: Globox Village
Tings: 100565

Re: Rayman 2

Post by Steo »

R4Y_ANC3L wrote:It's interesting that when you kill a Robo-pirate in the N64 version of Rayman 2, the death scream of the pirate in that version is identical to the sound of the Robo-pirate death scream in the PS1 Version.
From the few minutes playing it without a controller Pak it looks like it's very similar to the PS1 version with the exception that the PS1 runs and looks a bit better than it. Also the N64 has Midi music as I've been told here before.
Adsolution
Holly Luya
Posts: 22233
Joined: Sat Aug 22, 2009 4:55 pm
Contact:
Tings: 110541

Re: Rayman 2

Post by Adsolution »

Steo wrote:
R4Y_ANC3L wrote:It's interesting that when you kill a Robo-pirate in the N64 version of Rayman 2, the death scream of the pirate in that version is identical to the sound of the Robo-pirate death scream in the PS1 Version.
From the few minutes playing it without a controller Pak it looks like it's very similar to the PS1 version with the exception that the PS1 runs and looks a bit better than it. Also the N64 has Midi music as I've been told here before.
The N64 version hands-down looks better than the PS1 version, maybe barring raw texture resolution. The PS1 version has far lower-poly models and some really ugly visual/animation glitches.
Post Reply