TTQ - Season 146 - RayGamer99

For discussions about the Rayman series.
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StelzenBomber
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Re: TTQ: Season 112 - Steo

Post by StelzenBomber »

I found out, may i be allouwed to reawnser?
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Re: TTQ: Season 112 - Steo

Post by Steo »

Sorry, but to make the competition fair I can't do that so soon. However if nobody answers by tomorrow I'll then reply to this thread stating that you're allowed re-answer.

I have to show a bit of professionalism ;)

EDIT: But also, this is my 5000th post :mrgreen:
Last edited by Steo on Thu May 03, 2018 5:23 pm, edited 1 time in total.
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Re: TTQ: Season 112 - Steo

Post by StelzenBomber »

ok,cant blame you
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Re: TTQ: Season 112

Post by PluMGMK »

Um, is it possible to get on them and make powerups appear?
Steo wrote:Actually I'm going to award Birds the point because I did say one more and I think it's fair as his answer was very close. I wasn't looking for the sharpener (I didn't think of that), but the star that enlarges Rayman again. It's from the same game so I'll give him the point seeing as I mislead him.
What about the final boss of Rayman 1? :hap:
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Re: TTQ: Season 112 - Steo

Post by Steo »

Kind of on the right track but I need something slightly more specific.

I guess the final boss shrinks Rayman yeah. Well that was stupid of me. I already gave the point and it's my fault for not thinking properly :mrgreen:
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Re: TTQ: Season 112 - Steo

Post by The Jonster »

Ok. Can you get on them and 1-up statues will appear?

(I've pretty much given up on getting this question right but I might as well try)
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Re: TTQ: Season 112 - Steo

Post by Steo »

Still not the answer I'm looking for. I feel like people might be a bit intrigued when they find out then :P

Alright I'll allow people to reanswer now then. I was going to wait 24 hours but I think most people already gave and answer and it's almost 16 hours later.
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Re: TTQ: Season 112 - Steo

Post by StelzenBomber »

so my gues now is, to not overjump the spawning trigger for the moths
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Re: TTQ: Season 112 - Steo

Post by Steo »

Still not it unfortunately. Hmm, maybe this should have been a bonus question instead. I'm not sure if I should have given a hint but I feel like it'll give it away.
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Re: TTQ: Season 112 - Steo

Post by StelzenBomber »

your decicion
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Re: TTQ: Season 112 - Steo

Post by Steo »

Hint: It's got something to do with jump height.

Question #15: In this scene in Rayman 1, there's 3 platforms above the 2 moths, which are on part 2 of Bongo Hills. Why are they there?
BongoHills2-1.png
BongoHills2-1.png (189.89 KiB) Viewed 1326 times
StelzenBomber
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Re: TTQ: Season 112 - Steo

Post by StelzenBomber »

since raymans jumphight is not high enogh to reach them idrk
the mophs cant get up there as well...


to not jump over the mophs?
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Re: TTQ: Season 112 - Steo

Post by Steo »

Still isn't it. I feel like everyone that doesn't know is going to be really surprised in that case when they find out ;)
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Re: TTQ: Season 112 - Steo

Post by StelzenBomber »

yep
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Re: TTQ: Season 112 - Steo

Post by Steo »

After looking further into it, it's not so much jump height, but more of a physics thing ;)
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Re: TTQ: Season 112 - Steo

Post by PluMGMK »

To prevent Rayman from being kicked up to the top of the map by the moths?
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Re: TTQ: Season 112 - Steo

Post by Steo »

That's not it either. Alright tell you what, since this one is proving tricky to people I'm going to give a huge hint here:
RayPlatform.png
How did I do that? Answer's on a postcard ;)

All may reanswer and the first person who explains how I'm doing that gets the point :)
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Re: TTQ: Season 112 - Steo

Post by StelzenBomber »

i only got up there by knockback
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Re: TTQ: Season 112 - Steo

Post by Steo »

That's not how I did it. There's a lot less to it than you think ;)
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Re: TTQ: Season 112 - Steo

Post by The Jonster »

I still have no guesses, and nobody else seems to have come forth with an answer, perhaps it’s time to skip to the next question?
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