The You Game!

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Fifo
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Re: The You Game!

Post by Fifo »

< wonders if there’s anyone who remembers the old [spoiler tags] before the blurry ones were added?
PluMGMK
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Re: The You Game!

Post by PluMGMK »

< does remember them indeed. They were cool, if a little less flexible.
Fifo
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Re: The You Game!

Post by Fifo »

< didn’t expect such a fast reply! Wow.
Steo
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Re: The You Game!

Post by Steo »

< now realises that all the sprite ripping others do isn't as easy as < would have expected. In the GBA games < literally has to pause emulation and advance one frame at a time while saving each sprite frame from OAM viewer. < always thought it was just as easy as extracting the contents and having them be there, not the case at all.
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Re: The You Game!

Post by PluMGMK »

< remembers Sabertooth had a collection of sprites so ripped. < wonders if it's still there somewhere…
Steo
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Re: The You Game!

Post by Steo »

< might have a look around so. < wants to use the GBA RRR sprites to try use in a game. < isn't entirely sure if < will get it working properly with how much animation there is. There's a lot of frames and then especially how Rayman's fist has to be a separate object temporarily when it leaves his side. < is sure < will manage if < wants to do it that much though.
The Jonster
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Re: The You Game!

Post by The Jonster »

< has to restart <'s computer again. <'s screen is darkerned for some reason...
Steo
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Re: The You Game!

Post by Steo »

<'s been trying to use gml for hours. <'s head is going around in circles and < only has basic jump, run and crawl physics and still has no hairlicopter yet :lol:
The Jonster
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Re: The You Game!

Post by The Jonster »

Don't worry ^, at least ^ is doing something, while < can't since....^ know.
Steo
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Re: The You Game!

Post by Steo »

Not to mention the punching which also has a white or gold fist depending on the time it was charged for. < has to do that too.
R4Y_ANC3L
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Re: The You Game!

Post by R4Y_ANC3L »

< is hoping that MrBean35000vr's announcement for the 250 GP this year comes sometime in June Since that month is a Nice time of Relaxation for < and there wouldn't be much interruptions.

< has been checking each morning and whenever < could just in case.
The Jonster
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Re: The You Game!

Post by The Jonster »

< wishes ^^ luck. Phew, < has been busy as of late!
Birds858
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Re: The You Game!

Post by Birds858 »

< wishes also good luck to ^^^.
The Jonster
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Re: The You Game!

Post by The Jonster »

< should continue working on the guide before < forgets where < found the cages in several places, when < has time of course.
Steo
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Re: The You Game!

Post by Steo »

< thinks it's seriously not easy to get these game physics working properly and after hours < only has a very basic Rayman character that can crawl, run, jump and just about grab ledges. The grabbing isn't perfect yet but at least < got it to work.
The Jonster
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Re: The You Game!

Post by The Jonster »

< is getting frustrated with the Hard Rocks stage, not because of difficulty but because < can't seem to get the right playthrough out of it. < just wasted an hour trying to get it right and < still has nothing on it. :pascontent:
Steo
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Re: The You Game!

Post by Steo »

Ah The Hard Rocks. < still remembers typing a ridiculously long paragraph in the R1 guide on that then having to just summarize it in the end due to the length :lol:
The Jonster
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Re: The You Game!

Post by The Jonster »

Man those were the days....speaking of which < needs to get something there today.
Steo
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Re: The You Game!

Post by Steo »

See < would need a half completed save by now to even help ^ because starting from the beginning at this point is more or less useless.
The Jonster
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Re: The You Game!

Post by The Jonster »

< begs to differ, since < hasn't documented any of the lums yet, and at this point of the game where < is at, < would need to restart the game fresh in order to remember where any of the lums were :mrgreen:
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