Has anybody got any idea where I can find Rayman 3 GBA sprites? I'm searching everywhere and both sprite sheets I've found have problems. One of them is missing a lot of frames and the other has the colours kind of wrong with some colours missing.
I'm making a game that will be purposefully pixelated to look like an older game and I feel like the R3 sprites would look better.
I can rip the RRR ones with OAM viewer myself as they show as single sprites, but the R3 ones look better imo. The problem is that in R3, the OAM viewer shows them all as separate sprites as in head, torso, fist, shoe etc.
I would use Origins style as I like that style the most, but I'm not too sure how that would look with the rest of the game having a pixelated look.
Rayman 3 GBA Sprites?
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The Jonster

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Re: Rayman 3 GBA Sprites?
I'm curious where you got all these! But nice!
Re: Rayman 3 GBA Sprites?
OK so I got all the sprites I need practically sorted. I haven't done anything else except spend a week coding GML to get Rayman's physics and all the sprite switching working properly. I have everything done for his physics even including the extra sprites for when he has one hand, walking up and down slopes etc.
It's just basic ground tiles as of yet since I wanted to get all the code done before attempting to take it any further. I'm not 100% sure yet exactly how this game takes place but considering it'll be a crossover kind of thing, I'm thinking it should be similar to Super Smash Bros Adventure Mode where you can select whichever characters I end up programming into the game, then go through the levels of alternating worlds.
It will have a pixelated retro look though as that's what we're going for. Programming the grappling fist is something I'm going to find tricky and it's the next step.
This might prove a bit complicated but I'm open to ideas. Also should probably share the video of the basic room testing physics but I'll see what the others think.
I'm hoping I can actually finish this even if it takes a while.
It's just basic ground tiles as of yet since I wanted to get all the code done before attempting to take it any further. I'm not 100% sure yet exactly how this game takes place but considering it'll be a crossover kind of thing, I'm thinking it should be similar to Super Smash Bros Adventure Mode where you can select whichever characters I end up programming into the game, then go through the levels of alternating worlds.
It will have a pixelated retro look though as that's what we're going for. Programming the grappling fist is something I'm going to find tricky and it's the next step.
This might prove a bit complicated but I'm open to ideas. Also should probably share the video of the basic room testing physics but I'll see what the others think.
I'm hoping I can actually finish this even if it takes a while.
Re: Rayman 3 GBA Sprites?
I Need Animated Gifs of Each Sprite.
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ItzalDrake

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Re: Rayman 3 GBA Sprites?
Hi, you can find them here


