Adrian_ wrote:Hi guys,
as some of you may already know, there is a
late prototype of Rayman 2 for Dreamcast. I just finished playing it and wanted to share my experience.
I was looking for differences in levels design and I didn't find any, however I found some small differences:
- Different crystal locations - at least in Fairy Glade, it's not at the bottom before entering the area with air currents, but at the top near the exit
- There is some problem with the camera (but it may be in the final version as well, I just don't remember) - for example in Whale Bay if you keep swimming without any break, after some time the camera will get faster than you
- The 1000 lum and the secret corridor in Tomb of the Ancients are accessible, the lum isn't counted and the total amount still says 999 and 99.9% of the game is finished
- After defeating Razorbeard, when there's the end of credits the game is stuck - there is no way to go back to main menu.
ApCent_2018-04-04_18-51-59.png
- Globox Village is emptier - comparing with Haruka gameplay on youtube there's just a few baby Globoxes,
- Disk minigame doesn't contain the intro which is present in the final release,
- When you exit some of the minigames, it takes you back to the main menu instead of going back to Globox Village.
I'm wondering if there is something interesting left in files which could be undiscovered yet. Someone
in here said that there are some differences in the level and texture files. I would appreciate if somebody with the right knowledge and tools looked into it
And also - hello! A long time reader, but I wasn't posting since English is not my native language. I hope there's something more to discover about Rayman 2
