Rayman Adventures

Talk about Rayman himself and Rayman games!

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Steo
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Re: Rayman Adventures

Post by Steo » Thu Oct 11, 2018 10:26 am

Carrot-master wrote:
Thu Oct 11, 2018 10:21 am
Steo wrote:
Thu Oct 11, 2018 8:58 am
It says I can use a controller to play it so I wonder if that would give full control over the player just like Legends. I have to try it out later.
Controller gives you more or less full control. You can't decide if you want to run or not though since that's automatic. If I remember correctly, ground pounds are also easier to perform.
Nice to know thanks. I have a PS4 controller, one of the newer Xbox controllers with Bluetooth and a Switch pro controller so I'll try those out on it. I'm pretty sure all of those should pair with my phone since they all have Bluetooth.

The game itself looks like a really good game for a mobile game, since most of them usually focus on stupid stuff like "you have no moves left, make this in app purchase for 3 more moves". At least this game doesn't do that :P
Taobh istigh de 48 uair an chloig. :hap:
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R4Y_ANC3L wrote:
Fri Mar 29, 2019 7:44 pm
I have never thought Globox and Steo shared the exact traits after all until now.

thegrammarteensie
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Re: Rayman Adventures

Post by thegrammarteensie » Thu Oct 11, 2018 12:18 pm

Steo wrote:
Thu Oct 11, 2018 10:26 am
most mobile games usually focus on stupid stuff like "you have no moves left, make this in app purchase for 3 more moves".
At least this game doesn't do that
*hysterical laughter*

apparently waiting 3 hours for an ugly spheroid to hatch just so you can continue doesn’t count as waiting for lives to refill
good to know :fou:
I do things, sometimes :fou:

Steo
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Re: Rayman Adventures

Post by Steo » Thu Oct 11, 2018 12:30 pm

So never mind then, I didn't know it done that :mefiant:

Well it's even worse when they try to force you into buying like 3 extra moves in a game for example when you failed the level or else making the level impossible to try tempt you to spend money on the game in order to pass it. Does Adventures actually go that far?
Taobh istigh de 48 uair an chloig. :hap:
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R4Y_ANC3L wrote:
Fri Mar 29, 2019 7:44 pm
I have never thought Globox and Steo shared the exact traits after all until now.

RayCarrot
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Re: Rayman Adventures

Post by RayCarrot » Thu Oct 11, 2018 12:32 pm

Steo wrote:
Thu Oct 11, 2018 12:30 pm
Well it's even worse when they try to force you into buying like 3 extra moves in a game for example when you failed the level or else making the level impossible to try tempt you to spend money on the game in order to pass it. Does Adventures actually go that far?
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Steo
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Re: Rayman Adventures

Post by Steo » Thu Oct 11, 2018 12:38 pm

I see. Well feck it anyway :lol:

I wouldn't bother paying, but then there are a lot that would be persuaded into it. I guess the game is free to play as long as you don't do that, though it's still stupid imo. It's better to actually pass the level yourself than to have to pay just to pass it :mrgreen:
Taobh istigh de 48 uair an chloig. :hap:
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R4Y_ANC3L wrote:
Fri Mar 29, 2019 7:44 pm
I have never thought Globox and Steo shared the exact traits after all until now.

Aaron
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Re: Rayman Adventures

Post by Aaron » Thu Oct 11, 2018 2:02 pm

Yeah, in Rayman Fiesta Run the things that you can buy are pretty useless too.

I haven't played this game in a while now. It's a good game though. :)
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thegrammarteensie
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Re: Rayman Adventures

Post by thegrammarteensie » Thu Oct 11, 2018 3:15 pm

i always meme about Adventures being “aN abOmInATiOn oF mObILe gAmINg” but as Steo pointed out it’s miles ahead of tons of other freemium games. and, in its defence, i do really like some of the designs of the new skins!

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...others, not so much

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then again, even before Adventures Ubi haven’t exactly been consistent with the creativity of their character designs :oops2:
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now, if only RPC could add image-resizing bbcode :fou:
I do things, sometimes :fou:

Steo
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Re: Rayman Adventures

Post by Steo » Fri Nov 16, 2018 1:10 pm

thegrammarteensie wrote:
Thu Oct 11, 2018 3:15 pm
now, if only RPC could add image-resizing bbcode :fou:
I don't think we'd actually need that. Not only would it likely scale images horribly, but you could just resize the images yourself before uploading them if you think they're too big.

You could have also just linked the thumbnails like this and you wouldn't need to resize them.

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Taobh istigh de 48 uair an chloig. :hap:
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R4Y_ANC3L wrote:
Fri Mar 29, 2019 7:44 pm
I have never thought Globox and Steo shared the exact traits after all until now.

RayCarrot
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Re: Rayman Adventures

Post by RayCarrot » Sat Jun 29, 2019 4:13 pm


StelzenBomber
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Re: Rayman Adventures

Post by StelzenBomber » Sat Jun 29, 2019 5:17 pm

Now this, is EPIC

Steo
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Re: Rayman Adventures

Post by Steo » Sat Jun 29, 2019 5:33 pm

That's cool. It's amazing how often unused content is found in Rayman games. It's even more amazing how people manage to find the content.
Taobh istigh de 48 uair an chloig. :hap:
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R4Y_ANC3L wrote:
Fri Mar 29, 2019 7:44 pm
I have never thought Globox and Steo shared the exact traits after all until now.

RayCarrot
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Re: Rayman Adventures

Post by RayCarrot » Tue Jul 02, 2019 7:27 am

Here's part 2 where I found a few more unused levels and the potential usage for a previously known unused texture:

Hunchman801
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Re: Rayman Adventures

Post by Hunchman801 » Fri Jul 12, 2019 1:15 pm

Awesome findings, Carrot! Though my favorite remains the Desert Kingdom.
thank mr skeltal

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