Rayman Designer

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Danone
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Re: Rayman Designer

Post by Danone »

*Bump*

For the moment, this is my last rayman designer level:


I know, thiis map sucks, I know...
Snagglebee
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Re: Rayman Designer

Post by Snagglebee »

Hi Guys! I just created my very first own Map. Would like to share the Map with you so you can tell me how you find it. Is there any Designer Map thread or something like this?
TheEasyJourney
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Re: Rayman Designer

Post by Haruka »

There is a Rayman Designer topic for user-created levels, but it isn't updated for centuries and I already forgot the topic name :oops2: .

It reminds me I should create more levels on it, since mines are super basic.
TFDS
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Re: Rayman Designer

Post by TFDS »

*Bump*

I have remembered that I made some levels 1 year ago.Here are 2 of them:

http://www.2shared.com/file/GU8lhkLH/2_new_maps.html

1)Name:Dark adventure
World:The Cave of Skops
Powers:all
Difficulty:Hard.

2)Name:Sweet Palace
World:Candy Chateau
Powers:all
Difficulty:Extreme!

The PCX-es for them are included in the zip file.
Snagglebee
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Re: Rayman Designer

Post by Snagglebee »

Woah TFD, Tryed them out. They are too freakin hard for me. But nice work :)
Cut
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Re: Rayman Designer

Post by Cut »

May I present you: my first Rayman Designer level called "Four Color Theorem"
https://www.youtube.com/watch?v=WyigjNU-fSk (download-link in the video description)

World: Picture City
Powers: Punching, Clipping, Helicopter
Difficulty: Hard (but there are 10 lives to collect, that should do it)
Playtime: 15-45 minutes

Enjoy and feedback please :)
Razorbeard
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Re: Rayman Designer

Post by Razorbeard »

So apparently this is our level dump for now.
Here, have a level.
I've not done this before, so it's rather easy when compared to other maps, but I always like to have stuff I make get ever so slightly harder as a series progresses, but just so that it's not noticeable until you start dying over and over.
http://www.mediafire.com/download/lbcxx ... n+pt+I.zip
I'll record it later.
This should be the finished product. It's a Music level, so drop it into MUSIC.
K.K. Tingle
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Re: Rayman Designer

Post by K.K. Tingle »

I'm a big stupid, aren't I? Sorry, didn't see this when I searched for the game. :oops2:
K.K. Tingle
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Re: Rayman Designer

Post by K.K. Tingle »

While I'm here, how do you work gendoors and killdoors?
Image
RayCarrot
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Re: Rayman Designer

Post by RayCarrot »

Gendoors and killdoors are activated by linking them to the event you want to have appear or to be removed. To do so I believe you press i and then drag them together using the mouse. Then right-click on the gendoor/killdoor to activate it. You can find more info on that here: http://rayman-fanpage.de/character/desm ... ordese.htm
K.K. Tingle
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Re: Rayman Designer

Post by K.K. Tingle »

Thanks!
IIITA
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Re: Rayman Designer

Post by IIITA »

Reiska wrote:Sat Jul 07, 2012 9:09 pm When I installed it I couldn't play it, because it was fullscreen and nothing work to get it to a window. Everything was so messy. :(
Thinking this posted time and date, it seemed that the game was installed in Windows XP 2000, or 7 ? that are non MS-DOS OSs.
In case that, playing the game needs "DOSBox" for emulating MS-DOS under that you can run the game "Rayman Designer".

DOSbox current version is 0.74, here's the method I took in Windows 10 and maybe the same in other Non-MSDOS OSs;
viewtopic.php?p=1126558#p1126558
Bradandez
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Re: Rayman Designer

Post by Bradandez »

I would kill for a Rayman Designer Two featuring the UbiArt assets.
The Jonster
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Re: Rayman Designer

Post by The Jonster »

Bump.

So this is the offical Rayman Designer topic. I may have some questions for this topic later since I want to try making my own stages sometime.
Makopje
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Re: Rayman Designer

Post by Makopje »

Hi!

I have a problem with the Mapper: After I select one of the Worlds to create a new Map, nothing really happens. I'm expecting a list of Maps, but... nothing.

I'm running the GOG version of Rayman Forever on Windows 10. I'm also using Rayman Plus but I don't think that matters, since it has no effect on the Mapper as far as I can tell.

If you guys need any more specifics to help me, please let me know :mryellow:
PluMGMK
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Re: Rayman Designer

Post by PluMGMK »

It's been years since I've tried to work with that software, but IIRC that can happen if you don't run Mapper as admin. Have you tried running it as administrator?
RayCarrot
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Re: Rayman Designer

Post by RayCarrot »

Has a ubi.ini file been created under RayKit/Ubisoft ?
Makopje
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Re: Rayman Designer

Post by Makopje »

PluMGMK wrote: Tue Jul 30, 2019 9:07 pm It's been years since I've tried to work with that software, but IIRC that can happen if you don't run Mapper as admin. Have you tried running it as administrator?
It doesn't seem to work. What's interesting though is that the publisher is unknown. Wouldn't that be Ubisoft?
RayCarrot wrote: Wed Jul 31, 2019 7:28 am Has a ubi.ini file been created under RayKit/Ubisoft ?
Yes, there's a ubi.ini file there.
RayCarrot
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Re: Rayman Designer

Post by RayCarrot »

Publisher is unknown because it's not signed. Not a big deal since it's an old app.
Can you show the contents of the file? Also, where is the Mapper file located? I think it's an issue with the relative paths. Running as admin won't help.
Makopje
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Re: Rayman Designer

Post by Makopje »

RayCarrot wrote: Wed Jul 31, 2019 8:52 am Publisher is unknown because it's not signed. Not a big deal since it's an old app.
Can you show the contents of the file? Also, where is the Mapper file located? I think it's an issue with the relative paths. Running as admin won't help.
This is what's in the ubi.ini file:
[OSD]
Directory=C:\Dos\Raykit\ubisoft\osd
Valid=TRUE

[INSTALLED PRODUCTS]
RAYKIT

[RAYKIT]
SrcDataPath=\
Directory=C:\Dos\Raykit\
The Mapper.exe file is located in GOG Galaxy > Games > Rayman Forever > RayKit
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