Rayman 2

For discussions about the Rayman series.
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Which version is your favourite?

PC
116
37%
Nintendo 64
20
6%
Dreamcast
50
16%
PlayStation 1
22
7%
Revolution (PlayStation 2)
94
30%
Forever (GBC)
3
1%
DS
2
1%
iOS
1
0%
3DS
4
1%
 
Total votes: 312

Fifo
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Re: Rayman 2

Post by Fifo »

Steo wrote: Mon Oct 28, 2019 9:19 pm I heard it's a nightmare to get the CD version to work on modern computers also.
Not if you copy the files over manually. ;)
StelzenBomber
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Re: Rayman 2

Post by StelzenBomber »

I also cant really coment on anything since i only own a digital version as well

Should the wiki note this piracy thing?
Steo
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Re: Rayman 2

Post by Steo »

Fifo wrote: Mon Oct 28, 2019 9:22 pm
Steo wrote: Mon Oct 28, 2019 9:19 pm I heard it's a nightmare to get the CD version to work on modern computers also.
Not if you copy the files over manually. ;)
I didn't think it would be that simple, I thought it needed a patch to make nglide work also.
gamerz31w
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Re: Rayman 2

Post by gamerz31w »

How am I suppose to load any Rayman Revolution map in raymap via unity?
PluMGMK
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Re: Rayman 2

Post by PluMGMK »

You've never heard of the infamous pirate head? How long have you been here? :P
Elite Piranha
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Re: Rayman 2

Post by Elite Piranha »

I didn't know about the giant pirate head, I think (according to my very unreliable memory) that a similar message appeared when you tried to play Rayman 3 (PC) without inserting the CD first, however I don't think it showed any giant head on the screen.
StelzenBomber
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Re: Rayman 2

Post by StelzenBomber »

PluMGMK wrote: Mon Oct 28, 2019 10:30 pm You've never heard of the infamous pirate head? How long have you been here? :P
No i didnt, im only like a year here
gamerz31w
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Re: Rayman 2

Post by gamerz31w »

I have some problems importing one of rayman 2 levels that i exported in unity (raytwol tool made by adsolution)to 3ds max
storage/29620/7b10b796308fb08abbff981a902db9d5
storage/29621/f85f1f3a44b07be14879576239b64eb6
storage/29622/156e1140d4e8d9d691d5857fb89600d2
Henchman1028
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Re: Rayman 2

Post by Henchman1028 »

The Tomb of the Ancients is already creepy enough, but imagine if there were Mini-Janos in that level. I'm surprised they didn't add some to it in Revolution.
gamerz31w
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Re: Rayman 2

Post by gamerz31w »

So why 3ds max 2009 64-bit can't detect ASCII plug-in if I already have it?
The Jonster
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Re: Rayman 2

Post by The Jonster »

PluMGMK wrote: Mon Oct 28, 2019 10:30 pm You've never heard of the infamous pirate head? How long have you been here? :P
Does that also happen with the uplay version? I feel like I MIGHT have read something about it somewhere...
RayCarrot
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Re: Rayman 2

Post by RayCarrot »

It only happens in the disc version. The DRM was disabled in all digital releases.
Steo
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Re: Rayman 2

Post by Steo »

That explains why I've never seen it.
PluMGMK
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Re: Rayman 2

Post by PluMGMK »

Henchman1028 wrote: Tue Nov 05, 2019 10:16 am The Tomb of the Ancients is already creepy enough, but imagine if there were Mini-Janos in that level. I'm surprised they didn't add some to it in Revolution.
Would they really fit in with the death/zombie theme though?
gamerz31w wrote: Tue Nov 05, 2019 10:47 am So why 3ds max 2009 64-bit can't detect ASCII plug-in if I already have it?
I think you need to compile the plugin…
Henchman1028
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Re: Rayman 2

Post by Henchman1028 »

PluMGMK wrote: Tue Nov 05, 2019 9:33 pm
Henchman1028 wrote: Tue Nov 05, 2019 10:16 am The Tomb of the Ancients is already creepy enough, but imagine if there were Mini-Janos in that level. I'm surprised they didn't add some to it in Revolution.
Would they really fit in with the death/zombie theme though?
Considering they come out of the ground like zombies and have an undead-like appearance with their skeletal arms, green skin and pose...
gamerz31w
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Re: Rayman 2

Post by gamerz31w »

Why I can't import any Rayman 2 the great escape PC version level map from unity/RayTwol to 3ds max?
Image
Image
Image
Henchman1028
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Re: Rayman 2

Post by Henchman1028 »

Speaking of Mini-Janos, there are some oddities with two encountered in the PS1 version of The Sanctuary of Stone and Fire. For one, they lack the distinctive creaking noise the ones in the Cave of Bad Dreams and the one in the other versions of the level have, instead making a light hopping noise akin to a plum. If you stay close to them, fireballs will shooting from them at you without them even opening their mouths to breathe fire at you, and despite being the fire-breathing type, these ones won't eat you if you get too close, just doing contact damage instead. They also have a different, faster hit animation than the ones in the Cave of Bad Dreams and sound effect when hit, are a slightly brighter tint of green than them, and unlike any of the ones encountered in all the other versions, they move along a set path in the room you fight them in (though they always face Rayman), while the ones in the Cave of Bad Dreams move forward a little, dig into the ground and pop up somewhere else before continuing and the one encounter in the other versions of the level always hides behind one of the stalagmites unless Rayman turn his back to it, at which point it will circle around and try to attack him.
dr_st
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Re: Rayman 2

Post by dr_st »

Some mini-Janos in some versions eat you when you get close?
RayCarrot
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Re: Rayman 2

Post by RayCarrot »

dr_st wrote: Fri Nov 08, 2019 2:30 pm Some mini-Janos in some versions eat you when you get close?
PluMGMK
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Re: Rayman 2

Post by PluMGMK »

Given that the mini-Janos in the Sanctuary are considered "Monstroplantes" (that's the entity name in the level, at least in the PC version), their sounding like plums and being brighter green makes sense. That fireball business sounds like a copy-paste / refactoring error in the code though...
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