Rayman 3
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Re: Rayman 3
Here you can see the part of the collision where you can go through the ground:
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StelzenBomber

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Re: Rayman 3
That seems like such a lazy oversight
Like how did noone notice this
Like how did noone notice this
Re: Rayman 3
I'd imagine the collisions belongs to the tiles in their editor, so they didn't bother checking it for every thing. This level had some layout changes from the prototype which was just dumped. I documented the differences, which has been posted here along with the rom, for anyone interested. One interesting thing is that the scaleman boss is named Clark here
I guess it was originally going to be the Clark fight (it appears right after the Tomb of the Ancients too!).
Re: Rayman 3
I thought I'd share this here since it's pretty interesting. These are the 3D Mode7 stages from R3 GBA, but extracted from the rom. It gives a really interesting perspective on the levels!


They're also huge maps, 2048x2048 pixels! They however have much smaller tilemaps than other levels. The path you take is also done using collision types, so it'd be super easy to edit if anyone wants to make custom levels
I've also just started extracting some sprite data, but you can already see how the 3D animations are done:

I'll have more to share on R3 GBA soon. One more thing I can mention is that Ubisoft used this engine for a ton of games, so Droolie and I are adding support for them all. Here's Prince of Persia Sands of Time GBA for example:
They're also huge maps, 2048x2048 pixels! They however have much smaller tilemaps than other levels. The path you take is also done using collision types, so it'd be super easy to edit if anyone wants to make custom levels
I've also just started extracting some sprite data, but you can already see how the 3D animations are done:
I'll have more to share on R3 GBA soon. One more thing I can mention is that Ubisoft used this engine for a ton of games, so Droolie and I are adding support for them all. Here's Prince of Persia Sands of Time GBA for example:
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ZelenPixel

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Re: Rayman 3
wow kool mario kart super circuit maps. like um. bowser castle 5 (no kidding its surprisingly similar) and... A Random Swamp I Guess
you could probably mod these into super circuit id love to see that
you could probably mod these into super circuit id love to see that
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The Jonster

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Re: Rayman 3
Oh wow, this is really cool!
The Magma Mayhem stage DOES look like it could come out of a Bowser's Castle track from Mario Kart.
The Magma Mayhem stage DOES look like it could come out of a Bowser's Castle track from Mario Kart.
Re: Rayman 3
That's interesting, the maps actually look a lot bigger than I thought they did in game.
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StelzenBomber

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Re: Rayman 3
Those maps Are GIANT
No wonder they get frustrating fast
No wonder they get frustrating fast
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Elite Piranha

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Re: Rayman 3
Thanks for sharing the maps. I wonder how the Rayman 3 GBA prototype ended in an eBay auction.
Re: Rayman 3
No idea, but it's been a huge help for this project. It has a ton of log messages left in for error checks, including source file names, function names etc.
Once we start displaying objects properly I'll go ahead and make exports of all maps so we can compare the prototype to final. I already know some levels have major differences from my playthrough, like River of Fire.
Once we start displaying objects properly I'll go ahead and make exports of all maps so we can compare the prototype to final. I already know some levels have major differences from my playthrough, like River of Fire.
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Elite Piranha

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Re: Rayman 3
Btw, do you know if the names of the enemies (like the Armoured Slapdash) can be found in the files?RayCarrot wrote: Thu Aug 13, 2020 6:33 am No idea, but it's been a huge help for this project. It has a ton of log messages left in for error checks, including source file names, function names etc.
Once we start displaying objects properly I'll go ahead and make exports of all maps so we can compare the prototype to final. I already know some levels have major differences from my playthrough, like River of Fire.
Re: Rayman 3
Sadly very few object names and such are left there. I can see a few enemy names from their logs, but I have no clue which is which (except the last one):
Code: Select all
BombeVolante
Mumu
CagoulardBouclier
CagoulardVolant
BombePiquante
SacPieux
Scaleman
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StelzenBomber

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Re: Rayman 3
Have you found any unused grafics while searching the Rom?
Re: Rayman 3
I still think that enemy looks more like a Grim Keeper who uses a weapon from a slapdash, so I'm not sure why it's called an armoured slapdash.
Re: Rayman 3
Not sure yet. It'll be more apparent once we export the animations (which I'll do soon). We just now got them to load at all:StelzenBomber wrote: Thu Aug 13, 2020 9:57 am Have you found any unused grafics while searching the Rom?
Not sure why, but the Grolgoth is loaded into almost every level in the top-left corner
Also, has anyone here played the multiplayer? See, it has this unique Globox sprite-set I've never seen before... Is it used?
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Elite Piranha

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Re: Rayman 3
Thanks for the info. I assume "CagoulardVolant" is referring to the Aerohood; "Bouclier" means shield in french so I assume "CagoulardBouclier" is referring to the Shielded Hoodboom. "BombeVolante" could be another name for the Helicopter bomb.RayCarrot wrote: Thu Aug 13, 2020 7:14 am Sadly very few object names and such are left there. I can see a few enemy names from their logs, but I have no clue which is which (except the last one):
My guess is that it was called "Armoured Slapdash" because it doesn't use Grims to attack, uses the same weapon than the Slapdashes and is very weak (they can only take two punches). However I agree with you, it looks almost identical to the Grim Keeper.Steo wrote: Thu Aug 13, 2020 10:23 am I still think that enemy looks more like a Grim Keeper who uses a weapon from a slapdash, so I'm not sure why it's called an armoured slapdash.
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ZelenPixel

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Re: Rayman 3
this is from rayman m again god can they actually use his r3 design for his appearances related to r3?? hoodlums revenge does the same thing with a talk portrait even though they literally already render his r3 design for the cutscenes too
Re: Rayman 3
Hey, that's awesome. I love Sands of Time GBA!RayCarrot wrote: Wed Aug 12, 2020 8:31 pm I'll have more to share on R3 GBA soon. One more thing I can mention is that Ubisoft used this engine for a ton of games, so Droolie and I are adding support for them all. Here's Prince of Persia Sands of Time GBA for example:
PrinceOfPersiaGBAEU - Jungle 00.png
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hoodlumsworld

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Re: Rayman 3
I remember reading that the game was originally a Rayman 2 for the GBA but they turned it into a Rayman 3 instead? This would explain Clark being replaced with Scaleman and the small number of Hoodlums in the game.RayCarrot wrote: Wed Aug 12, 2020 6:24 am One interesting thing is that the scaleman boss is named Clark hereI guess it was originally going to be the Clark fight (it appears right after the Tomb of the Ancients too!).
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StelzenBomber

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Re: Rayman 3
I highly suspect early in dev it was just rayman 2
And im positive theres some early sprites for it somewhere
And im positive theres some early sprites for it somewhere


