Depending on how it was written, porting a DOS application to Windows may be non-trivial. It was probably deemed not having a high enough ROI (return of investment), when considering the expected revenue they would get from all the Designer/Forever/Collector packs.Zinx wrote: Tue Sep 29, 2020 8:16 am I wonder why they didnt do a normal Windows release for this game even after spinoffs and expansions for it got released.
Maybe they could have got rid of DOS limitations this way.
If you are talking about making a Windows port that is completely reprogrammed from scratch, to be identical to the PSX version - that requires even more work, and probably a full team working on it. Kinda hard to justify, compared to working on a proper sequel.
Besides, early Windows applications are not very compatible with modern versions. It is usually easier to get Rayman 1 to run reliably under DOSBox, than it is to get Rayman 2 to run under XP or later (although GOG version of Rayman 2 made the compatibility better).






