I remember seeing YouTube videos and interviews saying that Michel Ancel one time made a Rayman beta/test for the Atari ST way before he worked on Ubi Soft, probably is a simple beta like the SNES one, but, Is that beta lost media?, i doubt than he still has the beta saved in a old Floppy Disk.
I mean, the Atari ST is a very old system, he probably scraped it a long time ago, i wish that he not scraped the RAYMAN test beta...
I don´t think HE still has an ALMOST 30 years old diskette with a game test beta.
What do you think?
RAYMAN Atari ST beta, Lost Media?
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PluMGMK

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Re: RAYMAN Atari ST beta, Lost Media?
Michel working on a Rayman game before he joined Ubi Soft? That sounds like it would've caused all sorts of legal problems later on, are you sure that's what you heard? Where was this?
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Hunchman801

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Re: RAYMAN Atari ST beta, Lost Media?
Considering how much was lost of the SNES prototype, I wouldn't expect to find any remains of this one, if it ever existed. But one can always hope. 
Re: RAYMAN Atari ST beta, Lost Media?
Well i don´t know, i thinked that Ancel joined Ubi in 1994, I don´t know, but what i know, The Atari ST beta is real because a lot of sources talked about itPluMGMK wrote: Sun Aug 15, 2021 10:52 pm Michel working on a Rayman game before he joined Ubi Soft? That sounds like it would've caused all sorts of legal problems later on, are you sure that's what you heard? Where was this?
Not working, he made a little test? ,maybe he was testing how to make a game and created a demo or beta.PluMGMK wrote: Sun Aug 15, 2021 10:52 pm Michel working on a Rayman game before he joined Ubi Soft? That sounds like it would've caused all sorts of legal problems later on, are you sure that's what you heard? Where was this?
I think the beta is just a really early rayman design in 8 bit moving around.
Last edited by The Jonster on Tue Aug 17, 2021 3:20 am, edited 1 time in total.
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Re: RAYMAN Atari ST beta, Lost Media?
As far as I know there was no Atari ST "beta", and almost certainly not before he joined Ubisoft. He joined them as a graphic artist in 1989, when he was 17.
Michel Ancel talks about Rayman's creation here: https://youtu.be/D2SeEYkMyTE?t=2031
He describes that while learning 3D for a racing game Ubisoft was making, he experimented in 3D Studio (before the first Max version!) and created a character with basic shapes.
Since he was a pixel artist and wanted to go back to that, he later drew the head of that same character in pixel art and created a tiny demo for Ubisoft on an Amiga system where he made that head talk by moving the mouse. Then he created the rest of the body and made it controllable in a similar manner.
And then finally, he did make a small demo with some basic animations mapped to the joystick so Rayman could move around before starting work on the SNES game.
All of these demos are lost, yes, but I doubt any of them were very interesting.
Michel Ancel talks about Rayman's creation here: https://youtu.be/D2SeEYkMyTE?t=2031
He describes that while learning 3D for a racing game Ubisoft was making, he experimented in 3D Studio (before the first Max version!) and created a character with basic shapes.
Since he was a pixel artist and wanted to go back to that, he later drew the head of that same character in pixel art and created a tiny demo for Ubisoft on an Amiga system where he made that head talk by moving the mouse. Then he created the rest of the body and made it controllable in a similar manner.
And then finally, he did make a small demo with some basic animations mapped to the joystick so Rayman could move around before starting work on the SNES game.
All of these demos are lost, yes, but I doubt any of them were very interesting.

