My friend J-D (you can find him on Discord as J-D (Ringside)#2511) is a huge Rayman fan; in particular he loves Rayman 3. So much so that he went out of his way to buy a digiBlast and the digiBlast version of R3. He decided to document his discoveries; since he's not on a lot of social media, he asked me to get his findings out there.
As of this writing, he has beaten the game at least once, and documented every single change he encountered. For the most part, it's similar to the GBA version, but some of the most notable differences are:
- Every level from the GBA version that used Mode 7 effects (like the Swamp of Begoniax or Magma Mayhem) is not present at all.
- The above makes collecting all 999 Lums impossible.
- The music sounding much more MIDI-esque than the GBA version.
- The sound effects play at the wrong pitch.
- Some of Murfy's dialogue is different (for example, his line telling the player they've unlocked a new multiplayer level has been changed, instead of being entirely scrapped).
- Multiplayer functionality is also absent in this port, unsurprisingly. (However, Endgame Studios stated that the port was developed using the GBA version's framework, which more than likely means multiplayer maps remain in the files.)
The Main Menu.
A comparison of R3 GBA and R3 DB's cartridges.
A comparison of R3 GBA and R3 DB.
Part of the ending.
Another part of the ending.
(I would upload all of this stuff onto the Wiki, but I get error messages, so this is the next best thing lol)
Lastly, J-D is looking into buying the AV-out accessory for the digiBlast in order to record footage of the game for everyone to see.
I hope that all of this can shed some light onto a relatively unknown version of the portable Rayman 3, lol.
Thanks for reading this wall of text! If you have any questions, feel free to ask.








