Recently I've been working on Ray1Map a lot, where RayCarrot and I have reverse-engineered most 2D Rayman games. As a bonus I've looked into their sequenced music formats. For those who don't know, MIDI is a type of sequenced music, though most of these games' audio engines have features that MIDI doesn't support.
I'm posting these in a separate topic here in the RayTunes forum as I don't think I'll upload these to RayTunes itself anytime soon.
https://app.box.com/s/okvta8detzwfanwkwri9me9c9x4pbsg8
This archive includes the following:
- Rayman (Jaguar) - *.midi music, with filenames taken from leaked source files
- Rayman Advance (GBA) - *.midi music + *.wav samples and sound effects
- Rayman 3 (Digiblast) - *.xm music + *.aif sound effects, original filenames
- Rayman 3 (N-Gage) - *.xm music + *.wav sound effects, filenames taken from Digiblast version
- Rayman Hoodlums' Revenge (GBA) - *.midi + *.wav samples and sound effects
- Rayman Raving Rabbids (GBA) - *.xm + *.wav samples and sound effects, sadly still some issues in "jail.xm"
For those interested, links to my tools for these here, including a list of games that they work on:
- GAX (RRR GBA, other games using this engine): https://github.com/byvar/gaxm
- MusyX (Rayman Advance, Hoodlums' Revenge, other games using this engine): https://github.com/byvar/musyxboy
Listen to these RRR GBA tracks. Their mixing rate is much higher, no longer limited by the GBA or the sound engine. As a result, the tracks sound much cleaner than the ones on RayTunes. I will probably attempt to create a soundfont for Rayman Advance and Hoodlums' Revenge as well, so that the MIDI files can be played with the correct samples, resulting in an accurate and higher quality version of all of the GBA soundtracks.
Additionally, being able to access the original sequences provides a cool look "behind the scenes" for the composition of these tracks. If you ever wanted to hear how Hoodlums' Revenge's music sounds with the original general midi instruments assigned by the composer, look no further: And finally, these sequences can be used for remaster/remix projects where samples are replaced with higher quality ones. Here is a low effort attempt of mine that I did in 30 minutes earlier to demonstrate what can be done by just assigning instruments in FL Studio without modifying (or adding, or removing) any notes: I made it myself, but I think it's pretty okay for a low effort attempt!
So I thought I would share all this so people can have some fun with it.
Anyway, Happy New Year RPC!
Droolie.








