RayUnite framework (Rayman 2/3 in Unity)

I watched the Test video a day or so ago, I like it! The Rings are so bright and pretty! The blue atmosphere is also really nice on the eyes...It also reminded me I haven't played Rayman 3 in so many years. I'm almost afraid to check my memory cards for the last time I saved. :boon:
 
Wow, I had no idea this project dated back so far! Progress seems to have really accelerated as of late though, it's looking better and better with each scene! :up:
Neither did I, but you guys sure were right to start over and move to the current setup! Also, the future plans, in particular the new special powers you described, sound very ambitious. I really look forward to seeing more of this. :)
 
It looks amazing! I wonder what kind of enemies Rayman will have to defeat or who will be the final boss (is Reflux going to be revived or something?).
 
Yes it's looks fanstastic ! I really appreciate this mixed R2/R3 ambiance. I wonder if they'll create new design for Rayman or keep the R3 animation. Anyway, keep the great work guys ! :up:
 
Thanks, I was going to post it here but I forgot my password :p. I am really glad that people are interested in this project.
 
Beautiful! The project certainly seems to be covering a lot of ground, I'm getting excited about where it's headed! :up:
 
Yes, the music selection is great too! I especially always love to hear that Spellbound Forest theme :hap:
 
The "Awakening" scene somehow reminded me of the "Invasion of the Huge Creatures" missions in Resident Evil Revelations 2's Raid Mode:

 
Check out this concept art for the game I was working on.
conceptart.jpg
 
I am not sure if this will be in episode 1 but I want to expand on the ancient history of Rayman's universe. This world will be kinda forgotten underground sanctuary holding some of the oldest mysteries of the world.
 
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