Hopefully someone can answer... did a forum search and there seems to be nothing about this game.
Anyway, been playing through 60 Levels for the first time and having a blast. That is, until encountering a number of glitches and missing tings.
A google search brought me here which addresses some of those issues - definitely encountered that Cave 10 bug. And missing tings were in the levels mentioned, but I was also missing one in Jungle 6.
But more importantly - Cake 6 seems to have a major glitch which I'm surprised isn't listed there. And I can't seem to find a way around it.
What it is - In a part of the level, there's two Mr. Darks that puts you in constant running mode. The first time, it wears off after the zone and works properly. The second time, however, after running, when I make it as far right as I can go to the edge of the map, Rayman won't stop running! There is no magic fireball disabling that like there usually is.
I can't imagine why this might be happening, but the only reasons I can think of:
-There is supposed to be a 'disable' zone to end the running that's either not there, or I somehow passed it - but I was right on the path. Twice even.
-The exit is meant to be there but it's not.
Anyone with a copy of 60 levels able to test this?
60 levels glitch - Cake 6? Other questions too.
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JohnathanSullivan
60 levels glitch - Cake 6? Other questions too.
Last edited by PluMGMK on Mon Jan 06, 2020 4:49 pm, edited 2 times in total.
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Re: 60 levels glitch - Cake 6? Other questions too.
I just played this level, and the exit was indeed there, right at the edge of the level. There is no run-disable zone, and Rayman just runs into the exit sign. I didn't even have to get all the blue tings for it to appear (missed 6 of them). Strange.
Re: 60 levels glitch - Cake 6? Other questions too.
Looks like we should have a topic on the wiki "List of Rayman glitches that only happened to one guy one time and no one could ever reproduce". And this should be on it, together with Rayman 2 all textures gone and Rayman 3 roam freely around Missile Command. 
Last edited by dr_st on Sat Jul 09, 2022 7:35 pm, edited 1 time in total.
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PluMGMK

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Re: 60 levels glitch - Cake 6? Other questions too.
Cosmic-ray-induced bit-flips I bet! At least the second one could most likely be explained by that!
